so you want to be a liability when it comes?
with that logic, why train our combat skills at all? why not just take the 1 ap "maintain skills" action and focus fully on social?
the answer: that is stupid. we need balance. and 2 ap working on combat is nowhere near enough when we just got told that a Major Threat is coming. and need i remind you what our Pacifist trait just got upgraded to?
Well, personally I'm advocating about five actions that could potentially make Kakara stronger in combat: Tien Style, Jaffur Form, Perfect Multiform, Train with Sensei, and Transcendence. Those last two are likely to help indirectly, because they may lead to ki-blocking or exotic ki-manipulation tactics, possibly including battlefield control abilities or ways to shut down our enemies' power without having to beat them half to death in the process.
I'm also advocating three actions that will help us raise up other powerful allies who,
given several years, may well grow to be about as strong as us, or even stronger.
-Command training helps us organize and coordinate the masses of other saiyans. In a worst case "go to hell" scenario, that could include coordinating massed attacks by waves of freshly transformed super-saiyans, though we'd have to be
really desperate to try to make that happen.
-Getting through to Jaffur helps directly; Jaffur is an inspired and very skillful warrior. Even if he's lost a few years of training, the sooner we bust him out, the stronger an ally he'll be when our real enemies show up.
-Training Maya helps with that, because if Maya gets stronger for another couple of years at the same rate as in the last couple of years, she's going to be pushing up into levels only super-saiyans can normally reach. She'll probably be a significant member of the "AE fighters" if we confront powerful future enemies, alongside
at least Kakara and Jaffur.
I say that the enemy fleet is not a physical threat. In fact now that we know that they can not turn back we can likely reveal more power.
We know they can't stay in space long enough to find a whole new planet to settle. That does NOT mean they cannot, for example, contact other people around the galaxy and communicate with them. And it does not mean that if we shatter the fleet, no individuals or small groups with exceptionally fast (or well-maintained) ships will escape our attack.
we dont know their size, so they may very well just be able to sneak enough people through because of numbers to wreak havoc. we saw how much trouble we had dealing with scouts that were not exactly picked because they were sneaky. they are a professional military with a lot of experience. and we are kinda limited in power-level because of the risk of collateral damage and of being detected at interstellar ranges.
and again. we just got told a Big Bad is on its way. why is there no concern about that? we get that warning and the response is "lets do the minimal amount that we can to train our combat skills"
Because realistically, think about how strong we need to be in order to defeat the Big Bad via raw combat power.
If the Big Bad is any normal, non-Enemy entity, we have a pretty good shot of beating them unless they are, say, significantly stronger than Perfect Cell. That's certainly
possible, but it's not exactly likely or certain. We can try to refine our awareness of this through cross-checking between other Seers and figure out what to do.
If the Big Bad is the Enemy... no amount of combat training we can cram into a few years is going to make us a match for them. The Enemy hacked through
Super Saiyan Blue Gohan. Who was not only too weak to defeat the Enemy, he knew he was too weak and self-destructed in an attempt to take the Enemy with him.
And that didn't work. And that was after polishing off a god-tier Piccolo, plus various other Z fighters, as a warmup. Honestly, I don't think we're going to stop the Enemy just by powering up ourselves. A horde of massively powered-up saiyans might be able to do that, maybe.
But in that case we need a
consensus in favor of powering up. Not a situation where the moment we hit Super-Saiyan Two, everyone decides we've gone crazy. Because THAT ends with Kakara's father and grandmother and Yammar all ganging up on her, while rampaging oozarus with kaio-kens on vomit energy blasts and throw barrels and Destructo Disks at her.
Hell, Berra is the
designated specialist among the royals when it comes to taking on opponents that 'cheat' their way to terrifying power using known power-boosting techniques like oozaru and kaio-ken. Which means that if it comes to a fight between freshly transformed SSJ2 Kakara and the 'old order' of the Exile community, the point man in that fight is going to be Kakara's own father, who is quite likely to be coming at her with (to his horror) intent to kill.
I don't want to face that, and frankly if Poptart has created a situation where we
have to face that in order to win, Poptart has made the quest unwinnable. I'm hoping they wouldn't do that.
I don't think dealing with that prospect is worth it.
The Enemy is blocked from our Sight, remember?
So logically, it's not the Enemy.
You're probably right. And yet... and yet... well. Suffice to say that if,
purely hypothetically, we had reason to think we'd somehow gotten intelligence on the Enemy's activities via the Sight... we would feel
really, really stupid if it turned out we'd ignored this intelligence because "logically" we couldn't get any information on the Enemy via Sight. "The Enemy blocks the Sight, therefore we can never learn anything from it" is a conjecture, not a certainty.
I wouldn't. Our Command skill is the equal to their own, and the results of the action won't be shown until we actually use them in combat.
The
entire point of taking command training is to refine our tactical skills beyond the (fairly limited) level that our fellow royals have achieved. We're the best the Garenhuld Exiles have right now, but that doesn't mean there isn't considerable room for improvement. And we know we'll have opportunities to test the benefits of that training and study on the battlefield within the next year or two, when the alien army arrives.
I'd drop this, as we'll be getting involved through the rest of the Misfits.
Put this way. We're training the Misfits because we want them to be able to
survive in a war zone by being, say, tough enough to survive a building falling on them.
We're training Maya because she's getting stronger so fast that she juuuuust might be able to solo the entire enemy fleet by herself by the time it arrives.
These are very different motivations, and I don't want to do
anything that forces Maya to grow more slowly in power level. Among other things because our maximum allowed power level is likely to be capped at or below her power level, so the stronger she gets, the better our chance of getting through this invasion in one piece and being able to protect everyone else.
Don't think this is needed, we'd automatically seek her out.
It may be unneeded, but it's harmless, and I want to explicitly spell out that yes, we're willing to admit to Mom that we've been practicing Multiform for a while.
Researching Perfect Multiform is unlikely provide any benefits for a quite a while. I'd prefer we shelve it.
Uh.... weren't we getting pretty close to a breakthrough? Not all the way there, but close? People are yelling at us for not taking enough combat techniques; Perfect Multiform is possibly the single strongest combat multiplier we could possibly acquire.
Likewise with Transcendence.
Transcendence is the key to entirely unknown
categories of abilities. Leaving that key on the shelf, when we can pursue it at relatively low cost and when (unlike pursuing the higher transformations) it breaks no law of our people, strikes me as a very bad idea.