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I would support plan oddball, but it would need more people to vote for it before I also contribute my vote.
 
They're not all bad. Bakkasama's one got us our greatest victory yet.
I agree that was great, but as a general rule, I want to promote simpler plans, to avoid plan glut like in Ignition or micromanagement. I basically only read the updates there because contributing to planning is way more time commitment than I am comfortable with, especially as it sometimes feels like the write in minutea take away the characters voice and substitute the forums.
 
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[X] Plan Tea Party

I agree that was great, but as a general rule, I want to promote simpler plans, to avoid plan glut like in Ignition or micromanagement. I basically only read the updates there because contributing to planning is way more time commitment than I am comfortable with, especially as it setimes feels like the write in minutea take away the characters voice and substitute the forums.
That last one is my biggest issue with "speech" write-ins, honestly. Including this one.
 
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[X] First you want to know what have they been up to. They went into hiding in response to the sealing. What do they plan to do about it?
 
I just want to be careful when dealing with a politician in matters of intrigue, and stay true to Kakara's character without making her look like a fool. I'm saddened that people are apparently voting for risky, sub-optimal plans because they think the updates will then be shorter, and they don't want to have to think about more complex things. There's a balance between massive, intricate plans and just taking the shortest route to the goal.
 
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I just want to be careful when dealing with a politician in matters of intrigue, and stay true to Kakara's character without making her look like a fool. I'm saddened that people are apparently voting for risky, sub-optimal plans because they think the updates will then be shorter, and they don't want to have to think about more complex things. There's a balance between massive, intricate plans and just taking the shortest route to the goal.
I'm making my vote what it is because I like that approach the best. Not because of some arbitrary desire about update length, or a lack of desire to "think about more complex things".
 
I just want to be careful when dealing with a politician in matters of intrigue, and stay true to Kakara's character without making her look like a fool. I'm saddened that people are apparently voting for risky, sub-optimal plans because they think the updates will then be shorter.
She's 10?


She isn't some kind if super genius savant that always makes optimal decisions all the time. Sometimes another just leads to a better story, especially if it potentially leads to something of a character moment.
 
I'm making my vote what it is because I like that approach the best. Not because of some arbitrary desire about update length, or a lack of desire to "think about more complex things".
And that's fine! I mean, I think you're choosing wrong, but we all have different opinions. Some people have explicitly stated that that's what drives their reasoning though.
 
She's 10?


She isn't some kind if super genius savant that always makes optimal decisions all the time. Sometimes another just leads to a better story, especially if it potentially leads to something of a character moment.

I suppose that's true. Maybe I'm bringing too much baggage from other quests with different values; one of my other quests had a "joke" plan get through recently and it very nearly ruined the whole quest, until someone made an excellent point to the QMs as to why the winning outcome wasn't actually quite valid. I could just be ascribing this decision greater weight than it actually merits.
 
Which quest? What vote?
Marked for Death: A Rational Naruto Quest | Page 1276

It's a truly excellent quest, though the plans are really very, very involved to the point where I mostly just vote on finished plans and discuss individual parts rather than try to come up with an entire plan myself. The quest is very "unforgiving" in that if the plan is poor or matches up poorly to the situation due to unknown information, or the dice roll sufficiently poorly, things can go very wrong; the QMs have said more than once that if the dice roll sufficiently badly, the party will TPK and we'll have to start again somewhere else with new characters. Because of that, it feels very rewarding when things do go right.
 
She's 10?


She isn't some kind if super genius savant that always makes optimal decisions all the time. Sometimes another just leads to a better story, especially if it potentially leads to something of a character moment.

We were told during the conference decision that the nature of the genre denied those sorts of limits on the character, and while hapless naivete may improve stories, so do things like the mentor being murdered or the best friend turning out to have been working for the bad guy the whole time. I'm sure that the GM can generate plenty of tragedy and adversity without our deliberate help.



I suppose that's true. Maybe I'm bringing too much baggage from other quests with different values; one of my other quests had a "joke" plan get through recently and it very nearly ruined the whole quest, until someone made an excellent point to the QMs as to why the winning outcome wasn't actually quite valid. I could just be ascribing this decision greater weight than it actually merits.

A 'joke' vote would actually be an improvement here. Approached properly, Kakara probably could sell this whole thing as a naive schoolgirl crush. The vision suggests that there's probably some hints dropping on the other end, Betarel is the one she homed in on, and she can befuddledly talk about how she just made her second Saiyan friend who was having such weird interactions with this one boy and started thinking about her first Saiyan friend and oh boy so much ten-year-old blushing I don't know what I'm doing I just needed to see my friend again stop looking at me.

Playing dumb wouldn't immediately advance the goal, but it would allay a lot of his fears and possibly open opportunities for more side channel investigation before committing to anything.
 
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A 'joke' vote would actually be an improvement here. Approached properly, Kakara probably could sell this whole thing as a naive schoolgirl crush. The vision suggests that there's probably some hints dropping on the other end, Betarel is the one she homed in on, and she can befuddledly talk about how she just made her second Saiyan friend who was having such weird interactions with this one boy and started thinking about her first Saiyan friend and oh boy so much ten-year-old blushing I don't know what I'm doing I just needed to see my friend again stop looking at me.

Playing dumb wouldn't immediately advance the goal, but it would allay a lot of his fears and possibly open opportunities for more side channel investigation before committing to anything.

Playing dumb would make Raditz mentally relegate Kakara from an useful ally to an idiot child, or, if we reveal we've only be playing dumb, not a very trustworthy person. If we want Raditz's help, we don't want him to think we're an idiot.

This is the present second-place option, although with Bommelom considering switching over or incorporating it, that may change.
I was referring to Bakkasama's suggestion about noting that Jaffur seems somewhat attached to Jaron, actually.
 
[X] Plan Honest Truth

This seems the best one so far? I think it now mentions that Jaffur cares for Jaron (at least a little bit). The oddball plan was a close second.
 
Playing dumb would make Raditz mentally relegate Kakara from an useful ally to an idiot child, or, if we reveal we've only be playing dumb, not a very trustworthy person. If we want Raditz's help, we don't want him to think we're an idiot.


I was referring to Bakkasama's suggestion about noting that Jaffur seems somewhat attached to Jaron, actually.

Yes, but the vote to behave as an honest-yet-competent actor doesn't appear to be winnable. In the mind of a high-stakes political actor, "harmlessly-dishonest-yet-competent" is still an improvement over "naive, loose-lipped child who is going to accidentally get everybody killed because she can't treat her own vital interests, much less anybody else's, with the somber consideration they deserve." When you're choosing allies in your secret plot which carries the threat of death-by-torture for everybody you have ever loved, the kid who starts blabbing because, "Hey, he seems friendly, and some possible explanations of the motives for the small number of his actions I have managed to verify are somewhat compatible with my own," isn't at the top of the list.

Seriously, this is such an obviously lopsided framing attempt that one of the most likely explanations is that it's a deliberate test of her intrigue skills.
 
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I think I'll close this up by tomorrow; things are starting to fly off the edges of this discussion and I'm not sure where they're going.
 
I think I'll close this up by tomorrow; things are starting to fly off the edges of this discussion and I'm not sure where they're going.
Half of us are terrified we're about to make a serious misstep in a complicated political shenanigans part of the quest, and the other half are wondering why we're so worried about this minor step to Fix Everything and Beat Up The Bad Guys. The second thinks the first half of us are massively overreacting to an imagined threat, and the first thinks the second half are about to find out they've seriously misjudged the tone of the quest.

I'm in the first half, but while I feel really strongly we're about to make a huge mistake I can't be too mad with the other half, because we haven't really seen anything go too wrong so far in this quest - we pretty much stumbled through the religious showdown smelling like roses.

I would, however, remind everyone that we got through that council following a long, complicated plan that carefully identified the important actors in the situation and framed our response to work with those actors, avoiding giving away secrets we'd picked up that we might not actually want out and known, and I think we'd all agree the result was the high point of the quest so far.

I can only hope this doesn't backfire too badly; I'm frankly most worried that we're going to screw up so badly that Raditz isn't going to let on how much until much later, at a critical moment.
 
Yeah, I'm overdue for a medication adjustment and should probably stop putting it off before the evil really creeps up on me. Guess it's time to finally settle on the next side effect pallet. Borderline narcolepsy? Spontaneous ambidexterity? Sexual dysfunction? Sexual hyperfunction? Spin the wheel? So many fun options to greet the new year with.



I'm in the first half, but while I feel really strongly we're about to make a huge mistake I can't be too mad with the other half, because we haven't really seen anything go too wrong so far in this quest - we pretty much stumbled through the religious showdown smelling like roses.

Except for the part where the entire group collectively and individually forget to even consider the possibility that Yammar, like grandma, might be a member of the Cult before trying to lecture the former murderous autocrat like a misbehaving child. We're not exactly batting a thousand when it comes to assumptions about other characters.
 
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