Voting is open
At a guess, I'd say tamrii, but I don't feel strongly enough about it to swear by it.
Delighted to see this back.

I think Vulkar's unlikely to be correct. The invasion is supposed to be a surprise, I think? Vulkar is the choice you'd make if you were being sneaky about an invasion you knew Namek knew was coming, but it's less likely to keep the existence of the invasion a secret entirely, and the reason it's sneaky in the first place is that it's more likely to risk operational security.
Yeah. I'm leaning toward it being Tamrii, although Briagh isn't impossible. If it's Vulkar, then I've misjudged this invasion significantly:
 
Plan Deathbybunnies:
-[] Sight: 3 (2+1)
--[] Continue Your Training (1 AP)
--[] Kakara's Personal Mental Gift: Speed. Dazarel claims that you're actually already doing this, writ small. Apparently not everybody sees the world slow down when it's time to make a decision. Dazarel says that he can make it faster. Distinct from the above in that you're not passively increasing your skill at or inclination towards something; you're just improving your ability to crank up mental processing over the short term.
--[] Looking Abroad (1 AP) [Perfect Cell's Perfect Multiform]
--[] Looking Abroad (1 AP) [The invasion fleet - where is it?]
--[] Go ask Gohan about his Mystic form, with a specific focus on how it was undetectable.
-[] Training: 6 (3+3)
--[] Improve a Skill (1 AP) [Crowd Fighting]
--[] Improve a Skill (1 AP) [Ki Refinement]
--[] To Go Beyond (1 AP) [Perfect Multiform]
--[] Style Training (2 AP) [Tien Style]
--[] Research Project (1 AP) [Ki Stealth]
-[] Social: 2 (2+0)
--[] General Training (2 AP): Now that you can communicate with people outside of Bassoon's head, you intend to take advantage of it. Spend time imparting knowledge and power onto your teammates for this mission.
-[] The Outside World 1 (0+1)
--[] Historical Insights (1 AP)
-[] A Cause: 1 (1+0)
--[] Improve a Skill (1 AP) [Ki Refinement]

Reasoning:
Grinding up our Sight should be an auto-pick - you don't get good without putting the time in.

We've finished the Mental Shield, and there were two other options to focus on regarding Kakara's unique mental skills: Speed and a complete restructuring. Ultimately, we decided we couldn't trust Dazarel for the restructuring, but the Speed option still looks like a good one - WOG is that it's basically an option to let us come up with plans with multiple contingencies in the middle of a fight.

I think I might have promised @KnightDisciple to work on Crowd Training before the haitus, but it's a solid choice anyway. We will often be fighting multiple enemies at once, including during this invasion.

Ki Refinement and Perfect Multiform are just both really good.

Getting Tien Style to Journeyman would be a big boost in a fight - I'd rather focus on it with a broad view rather than focusing on a specific move.

Ki Stealth would be incredible if it blocked out our ki signature entirely, but even a reduction would be enough to make using high PLs safer - both out here in the universe, and at home on Garenhuld. The ultimate goal would be something that lets us train Golden Oozaru and even unlock SSJ2 without threatening detection.

You know who was completely undetectable at high Power Levels? Mystic Gohan. I am including a trip to ask him about it!
Having looked at the scene again, Goku comments that Gohan is "stronger than he ever was as a Super Saiyan, but he looks like he hasn't changed a bit!" This might mean that it's purely a lack of visual effects, or that there's a difference between actively checking him out and passively detecting him - probably the first, sadly. It might be nice to ask about it, but it's probably not worth an action.

General Training includes training for Bassoon, and will make the team more capable - certainly worth spending time on.

Historical Insights is interesting because we don't know what we don't know - we might get cool world building, or we might get luckier and hit upon something that will change our plans later on. Knowing is half the battle!

I used to try and come up with fun plan names, but ultimately people get less confused if you just use your username, even if it does feel a little awkward.

EDIT: Made the last Sight action a look at the invasion fleet. This is probably more important than looking at the other two planets.

EDIT 2: We should probably actually look at how Cell did his Perfect Multiform at some point, and if we're going to implement any lessons learned there into our own version we probably need to do it this turn or the next. As such, I'm dropping the Speed learning for a look at Cell's use of the technique, since we hopefully won't be personally in any desperate fights in the next few turns.
 
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EDIT 2: We should probably actually look at how Cell did his Perfect Multiform at some point, and if we're going to implement any lessons learned there into our own version we probably need to do it this turn or the next. As such, I'm dropping the Speed learning for a look at Cell's use of the technique, since we hopefully won't be personally in any desperate fights in the next few turns.
I second this motion. If we have enough to look at both the fleet and Cell, then now is the time.
 
EDIT 2: We should probably actually look at how Cell did his Perfect Multiform at some point, and if we're going to implement any lessons learned there into our own version we probably need to do it this turn or the next. As such, I'm dropping the Speed learning for a look at Cell's use of the technique, since we hopefully won't be personally in any desperate fights in the next few turns.

Interestingly, its entirely possible that Cell didn't do a Perfect Multiform. It happened in what was still the "playing around" phase of the fight, and Goku wiped the floor with the copies in a way that he most certainly did not with actual Cell in the serious phase. I would not be surprised at all if the "perfect multiform" was actually that most of the poeple watching thought Cell was significantly weaker than he turned out to actually be. It would be... amusing if Kakara was the one who actually invented Perfect Multiform as a Ki Technique.

Edit: Still worth checking tho.
 
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Interestingly, its entirely possible that Cell didn't do a Perfect Multiform. It happened in what was still the "playing around" phase of the fight, and Goku wiped the floor with the copies in a way that he most certainly did not with actual Cell in the serious phase. I would not be surprised at all if the "perfect multiform" was actually that most of the poeple watching thought Cell was significantly weaker than he turned out to actually be. It would be... amusing if Kakara was the one who actually invented Perfect Multiform as a Ki Technique.

Edit: Still worth checking tho.
I do think it would be worth exploring this, especially if it turns out Kakara is the one to truly invent it because of historical inaccuracies.
 
So, shouldn't we check who will be leading this invasion force with the sight? Last month we were going to do that but we weren't specific enough in the plan and learned abot Tamar instead. Since the plan depends on it being led by the weakest...

Actually, now that I think about it. We should ask our Namekians if the invasion is likely to have magical or psychic support. You know, to see if we can use the sight to see their planning sessions undetected since that should give us the information we are looking for (leader, numbers, route, etc).
 
So, shouldn't we check who will be leading this invasion force with the sight? Last month we were going to do that but we weren't specific enough in the plan and learned abot Tamar instead. Since the plan depends on it being led by the weakest...

Actually, now that I think about it. We should ask our Namekians if the invasion is likely to have magical or psychic support. You know, to see if we can use the sight to see their planning sessions undetected since that should give us the information we are looking for (leader, numbers, route, etc).
I agree with this in sentiment. Assuming this trip will take more than one turn, I gambled of using a wider net this time.
 
Plan Deathbybunnies:
-[] Sight: 3 (2+1)
--[] Continue Your Training (1 AP)
--[] Kakara's Personal Mental Gift: Speed. Dazarel claims that you're actually already doing this, writ small. Apparently not everybody sees the world slow down when it's time to make a decision. Dazarel says that he can make it faster. Distinct from the above in that you're not passively increasing your skill at or inclination towards something; you're just improving your ability to crank up mental processing over the short term.
--[] Looking Abroad (1 AP) [Perfect Cell's Perfect Multiform]
--[] Looking Abroad (1 AP) [The invasion fleet - where is it?]
--[] Go ask Gohan about his Mystic form, with a specific focus on how it was undetectable.
-[] Training: 6 (3+3)
--[] Improve a Skill (1 AP) [Crowd Fighting]
--[] Improve a Skill (1 AP) [Ki Refinement]
--[] To Go Beyond (1 AP) [Perfect Multiform]
--[] Style Training (2 AP) [Tien Style]
--[] Research Project (1 AP) [Ki Stealth]
-[] Social: 2 (2+0)
--[] General Training (2 AP): Now that you can communicate with people outside of Bassoon's head, you intend to take advantage of it. Spend time imparting knowledge and power onto your teammates for this mission.
-[] The Outside World 1 (0+1)
--[] Historical Insights (1 AP)
-[] A Cause: 1 (1+0)
--[] Improve a Skill (1 AP) [Ki Refinement]

Reasoning:
Grinding up our Sight should be an auto-pick - you don't get good without putting the time in.

We've finished the Mental Shield, and there were two other options to focus on regarding Kakara's unique mental skills: Speed and a complete restructuring. Ultimately, we decided we couldn't trust Dazarel for the restructuring, but the Speed option still looks like a good one - WOG is that it's basically an option to let us come up with plans with multiple contingencies in the middle of a fight.

I think I might have promised @KnightDisciple to work on Crowd Training before the haitus, but it's a solid choice anyway. We will often be fighting multiple enemies at once, including during this invasion.

Ki Refinement and Perfect Multiform are just both really good.

Getting Tien Style to Journeyman would be a big boost in a fight - I'd rather focus on it with a broad view rather than focusing on a specific move.

Ki Stealth would be incredible if it blocked out our ki signature entirely, but even a reduction would be enough to make using high PLs safer - both out here in the universe, and at home on Garenhuld. The ultimate goal would be something that lets us train Golden Oozaru and even unlock SSJ2 without threatening detection.

You know who was completely undetectable at high Power Levels? Mystic Gohan. I am including a trip to ask him about it!
Having looked at the scene again, Goku comments that Gohan is "stronger than he ever was as a Super Saiyan, but he looks like he hasn't changed a bit!" This might mean that it's purely a lack of visual effects, or that there's a difference between actively checking him out and passively detecting him - probably the first, sadly. It might be nice to ask about it, but it's probably not worth an action.

General Training includes training for Bassoon, and will make the team more capable - certainly worth spending time on.

Historical Insights is interesting because we don't know what we don't know - we might get cool world building, or we might get luckier and hit upon something that will change our plans later on. Knowing is half the battle!

I used to try and come up with fun plan names, but ultimately people get less confused if you just use your username, even if it does feel a little awkward.

EDIT: Made the last Sight action a look at the invasion fleet. This is probably more important than looking at the other two planets.

EDIT 2: We should probably actually look at how Cell did his Perfect Multiform at some point, and if we're going to implement any lessons learned there into our own version we probably need to do it this turn or the next. As such, I'm dropping the Speed learning for a look at Cell's use of the technique, since we hopefully won't be personally in any desperate fights in the next few turns.
Tell you what, I could be convinced to vote for this if you compromise on a couple of items.

1.) I think focusing too much on "how did Perfect Cell do this" is a mistake, because the answer is quite possibly "He was a genetic monstrosity and a sin against nature".
2.) With the above in mind, what if we swapped that Sight Use for a more specific "Is the Invasion Fleet using X for its base", make the other Sight action the other Planet we don't choose to travel to, and then pick the 3rd planet (my vote is the super-loyal one) for where to actually travel. We keep the Sight Training, though.
3.) Take the Crowd Fighting AP and put it toward Strengthen Bond.
4.) Take the AP for Ki Refinement under Training and put it toward the Dodon.

I'd love to also take the dedicated action to train with and power up Bassoon but I accept I'm likely in the minority of that prioritization.
 
Tell you what, I could be convinced to vote for this if you compromise on a couple of items.

1.) I think focusing too much on "how did Perfect Cell do this" is a mistake, because the answer is quite possibly "He was a genetic monstrosity and a sin against nature".
2.) With the above in mind, what if we swapped that Sight Use for a more specific "Is the Invasion Fleet using X for its base", make the other Sight action the other Planet we don't choose to travel to, and then pick the 3rd planet (my vote is the super-loyal one) for where to actually travel. We keep the Sight Training, though.
3.) Take the Crowd Fighting AP and put it toward Strengthen Bond.
4.) Take the AP for Ki Refinement under Training and put it toward the Dodon.

I'd love to also take the dedicated action to train with and power up Bassoon but I accept I'm likely in the minority of that prioritization.
1) It's entirely possible that Cell's PM is unusable! Having said that, I think the risk of us learning nothing relevant at all is low enough we should take a look. We probably don't want an exact copy of his technique, but to take it and use it to build ours.

2) I don't think we particularly care about the planets themselves, just which one the invasion fleet will be using? I'm open to rewording this action, but I'm pretty sure we can get what we actually want in one action instead of two, worded right.

3) I can swap out Crowd Training for a Strengthen Bond, sure. We'll need to do both across the next few turns and the order is less important.

4) I'll have to think about this. My goal for Ki Refinement is to get to the point where we can passively maintain it at all times, and thereby slowly gain experience with it without focusing on it. (It also seems kind of fitting to be focusing on Jaffur's technique for this quest.) I'm also more interested in the Kikoho than the Dodonpa. I'd note we can't use the Kamehameha safely, and need a big blast of some kind.

As for strengthening Bassoon, it's kind of already covered by General Training. Furthermore, last time we focused on Bassoon, he had to bow out because Saiyan training was too hard-core. I don't think he can handle both General Training and our personal attention.
 
I want to spend a lot of actions on training in general, but we also have a little while before we need it, so I think we can afford to invest a little bit into a lot of skills (avoiding diminishing returns for doubling up) with the understanding that we'll continue training them over time to hit the thresholds. I made an exception for doubling up on style training, since we're very low in that and it's very important.

With that in mind, here's my plan:

[ ] Plan Broad Training

Sight (2 base + 1 free AP):
-[ ] Continue Your Training (1 AP)
-[ ] Looking Abroad (1 AP) [Where will the Namek invasion fleet stage before attacking Namek?]
-[ ] Looking Abroad (1 AP) [Master Roshi using the Thunder Shock Surprise]
Learning this would be a great stunning move - in Super Roshi used it to stun one opponent while Tien delivered the finishing blow, but with multiform we can do both parts ourselves!

Training (3 base + 4 free AP):
-[ ] To Go Beyond (1 AP) [Ki Sense: All is One]
This feels like it'll lead to interesting abilities later, plus it should help with the Genki Dama.
-[ ] Style Training (1 AP) [Tenshinhan Style]
-[ ] Style Training (1 AP) [Tenshinhan Style]
-[ ] Improve a Skill (1 AP) [Kikoho]
I'd like an infosec friendly ranged attack, and Kikoho has good utility and works with our style.
-[ ] Improve a Skill (1 AP) [Genki Dama]
-[ ] Improve a Skill (1 AP) [Ki Refinement]
-[ ] Improve a Skill (1 AP) [Crowd Fighting]

Social (2 base AP):
-[ ] Strengthen Host Bond (1 AP)
-[ ] Talk to Dazarel (1 AP)

A Cause (1 base AP):
-[ ] To Go Beyond (1 AP) [Perfect Multiform]
We're going to be fighting multiple mind-controlled Saiyans back on Garenhuld, and Perfect Multiform will level the playing field.
 
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@Deathbybunnies I like your plan, but is there no way to fit the training for elite ki sense in there?

That's likely to take a lot of time, and it should be at least something we can train more easily than, say, crowd fighting (we don't really HAVE a crow to fight against. We have the multiforms and Bassoon at most, and that's not really optimal).


IF we can use ki sense from inside Bassoon (I can't remember if we're actually able to or not) it should be easy to train, and going through many different solar systems would give us a chance to sense a lot of very different beings, which might help with the "all is one" talent development
 
I have been waiting to ask this question for more than a year. The time has come!
[] [ASK] Hey, Dazarel! You managed to fool every Seer on my planet about the time you arrived. Is it Talent, or a trick I can learn? In general, can you teach me how to defend myself from other Seers - I will definitely need this when I return to my homeland.

And now I went to read the update.
 
Hey folks, realized I forgot to strike the action for training Bassoon, due to his burnout. Sorry, folks! Please adjust plans accordingly.
I have been waiting to ask this question for more than a year. The time has come!
[] [ASK] Hey, Dazarel! You managed to fool every Seer on my planet about the time you arrived. Is it Talent, or a trick I can learn? In general, can you teach me how to defend myself from other Seers - I will definitely need this when I return to my homeland.

And now I went to read the update.
"When I arrived in orbit, I scanned ahead with my mind reading. I saw your predictions. I decided to go immediately rather than wait, as I had originally planned."
 
mh... a few questions

1) Does "normal" electricity work especially well/efficiently against ki user? or is ki protecting against it as well as normal attacks?

2)Would it be possible to combine our psychic lightning with the Thunder Shock Surprise if we tried to learn it through vision? (I expect a "you don't know").

2bis) Do we have an idea of how hard it is to convert ki to electricity?

3)can we sense ki from inside Bassoon? Would training ki sense to elite be a more efficient action than other types of training we are more limited it, like genkidama or crowd fighting (we're limited to kakara's multiform and Bassoon)?

4)What does Kakara think about the possibility of modifying her ki signature so that it doesn't feel like a saiyan's through ki control?



 
Plan Deathbybunnies:
-[] Sight: 3 (2+1)
--[] Continue Your Training (1 AP)
--[] Looking Abroad (1 AP) [Perfect Cell's Perfect Multiform]
--[] Looking Abroad (1 AP) [The Namek invasion fleet - from where will it stage the invasion?]
-[] Training: (3+2)
--[] Improve a Skill (1 AP) [Kikoho]
--[] To Go Beyond (1 AP) [Perfect Multiform]
--[] Style Training (2 AP) [Tien Style]
--[] Research Project (1 AP) [Ki Stealth]
-[] Social: 3 (2+1)
-[ ] Strengthen Host Bond (1 AP)
--[] General Training (2 AP)
-[] The Outside World 1 (0+1)
--[] Historical Insights (1 AP)
-[] A Cause: 1 (1+0)
--[] Improve a Skill (1 AP) [Ki Refinement]

Dropped Crowd Training for Host Bond. Swapped a Ki Refinement for a Kikoho. Still thinking about whether to keep this, revert it or swap for the Dodonpa, but I think I'm leaning towards keeping it on the Kikoho - we can't ever use the Kamehameha out in the wider galaxy so we need a big blast, and knowing more about Life Energy manipulation seems like it might be useful for Research purposes later on.

@Deathbybunnies I like your plan, but is there no way to fit the training for elite ki sense in there?

That's likely to take a lot of time, and it should be at least something we can train more easily than, say, crowd fighting (we don't really HAVE a crow to fight against. We have the multiforms and Bassoon at most, and that's not really optimal).


If we can use ki sense from inside Bassoon (I can't remember if we're actually able to or not) it should be easy to train, and going through many different solar systems would give us a chance to sense a lot of very different beings, which might help with the "all is one" talent development
I'm kind of leery of actually training the Genki Dama when we're stuck inside Bassoon's head and thus unable to really the train the crucial part - gathering Ki from others. Similarly, I suspect All Is One's learning efficiency is going to be badly affected by being stuck in a small spaceship with four other people - we'd be better off waiting to be back on a planet at least. Unless we're very close to those planets as we pass by, I'm pretty sure they're out of range, going by the "Lighthouse" model of ki sensing Poptart described forever ago.
 
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Plan Deathbybunnies:
-[] Sight: 3 (2+1)
--[] Continue Your Training (1 AP)
--[] Looking Abroad (1 AP) [Perfect Cell's Perfect Multiform]
--[] Looking Abroad (1 AP) [The invasion fleet - where is it?]
-[] Training: (3+2)
--[] Improve a Skill (1 AP) [Ki Refinement]
--[] To Go Beyond (1 AP) [Perfect Multiform]
--[] Style Training (2 AP) [Tien Style]
--[] Research Project (1 AP) [Ki Stealth]
-[] Social: 3 (2+1)
-[ ] Strengthen Host Bond (1 AP)
--[] General Training (2 AP)
-[] The Outside World 1 (0+1)
--[] Historical Insights (1 AP)
-[] A Cause: 1 (1+0)
--[] Improve a Skill (1 AP) [Ki Refinement]
There are two things I would like to point out. The first is the wording for using the sight on the invasion fleet. It should probably be [The namek invasion fleet - from where will it stage the invasion?]. Since it won't be at any of the three planets right now, we have to check the future to get useful intelligence and it might be best to specify which invasion fleet since there is one heading for Garenhuld.

The second thing is the action for A Cause. I know that training is important but maybe we should check for info about the situation there? That way we can tailor our extra wish with the dragon balls to maximum effect and we know what we have to prepare to help free it.
 
There are two things I would like to point out. The first is the wording for using the sight on the invasion fleet. It should probably be [The namek invasion fleet - from where will it stage the invasion?]. Since it won't be at any of the three planets right now, we have to check the future to get useful intelligence and it might be best to specify which invasion fleet since there is one heading for Garenhuld.

The second thing is the action for A Cause. I know that training is important but maybe we should check for info about the situation there? That way we can tailor our extra wish with the dragon balls to maximum effect and we know what we have to prepare to help free it.
Changed the wording of the vision, though it might make the next update a little awkward given we're currently voting on where to check?

I'm not willing to drop Ki Refinement entirely - it's too good to pass up, and I'd like to keep making progress on it. Enough time has passed that I'm not against checking up on home, but we aren't getting that wish in the next few turns and it might be prudent to wait until we're closer to that, so we're working with more up-to-date information.

Also, I quite like using A Cause to work on Jaffur's skill, but that might just be me.
 
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The second thing is the action for A Cause. I know that training is important but maybe we should check for info about the situation there? That way we can tailor our extra wish with the dragon balls to maximum effect and we know what we have to prepare to help free it.

I think we should do this shortly before we plan on returning to Garenhukd. Whatever info we get now will be nearly a year out of date by the time we're done on Namek. Our wish will look a lot different depending on how stuff goes by then - how is the resistance going, do they have plans in motion, what's going on with our body, etc.
 
I think we should do this shortly before we plan on returning to Garenhukd. Whatever info we get now will be nearly a year out of date by the time we're done on Namek. Our wish will look a lot different depending on how stuff goes by then - how is the resistance going, do they have plans in motion, what's going on with our body, etc.
I mean, if we wished to undo every spell Dandeer casted since after Jaron was first created we could potentially end things a few months from now, it is just that we don't know what could go wrong with that. We originally wanted the dragon balls because we needed magic of our own to counter Dandeer's but if we don't even know what contingencies she has... breaking the mind control should be a priority, the point is using the visions to check she can't immediately apply it again afterwards. Or we could, in theory, check if Yammar is dead and bring him back to life for an extra super saiyan ally (though if he is in hell he might help us sneak into heaven)
 
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Purely because I cannot shake the feeling:

Has Kakara ever been told, or caught wind of stories about Kale or Broly?

If no, this will be my only question on the matter.
 
I think I'll do a discussion of my priorities and see if a plan falls out...
Psychic abilities (+1 general AP)
Continue your training (1 AP)
Honestly just seems like an 'obviously' move to me, as seems to be good foundational work and to be productive for working with Dazarel.
New Skill (Mental Super Speed )(1 AP): Dazarel has already said that we sub-conciously use this ability, and being quick thinking has been something that has been of a huge advantage to us in the past.
I think that it's probably wise to get it under some level of conscious control and get a more reliable sense of it's limits and so on.
Improve a skill (Telepathy) (1 AP): We are going to be doing a lot of intel gathering on this mission, and working on our ability to get information from peoples minds should be a valueable asset.
Other possible ideas for psychic skill development - Telepathy (for intel gathering), Combat Precog, Doing more with the shield, defending against Seers and training more standard seer skills like pre and post cog.
Training: (+ 3 general AP)
To go beyond (Multiform) [1 AP]: I think this will be really useful come the invasion, and since it's an elite talent of Multiform, iirc it will mean that we will be able to improve our normal multiform skill which will be helpful in its own right.
Style Training (Tien Style) (1 AP): We really do need stronger foundationals in combat, and training this seems to make the most sense for that.
Improve a Skill (Kikoho) (1 AP): Having a big blast is always good and should synergize with our Tien Style training.
New Skill (Four witches Technique) (1 AP)
New Skill (Shin Kikoho) (1 AP)
Buckling down on learning Tien Style properly seems like a good idea to me at this point. I think between all of these actions, we should get to the next tier of the skill pretty easily.
Improve a Skill (Instant Transmission) (1 AP)
Instant transmission seems like it has too much general utility not to train up.
Other options I considered: training up Dodonpa, Instant Tranmission, Genki Dama, trying to invent a ki technique that synergizes with the physical manifestation of the mental shield
Social: (+1 general AP)
Strengthen Host Bond (1 AP): Practical option for giving us more autonomy in the world.
General Training (2 AP): This seems wise to help with making sure that your compatriots can keep up with you in the field and for helping with the invasion.
A cause:
Research project (Psychic Shield based magical defense) (1 AP): The mental shield you have already defends your mind and body, so it seems natural to try to see if you can use to defend yourself metaphysically as well.
Intentionally left out using a sight action to actually check any of the places out becuase figure that we can always do that later and that it might be a good idea to wait until we find out if the first place we check is it.
[ASK] Dazarel, what were you able to tell about the exotic properties of the psychic lightning we generated?
 
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I mean, if we wished to undo every spell Dandeer casted since after Jaron was first created we could potentially end things a few months from now, it is just that we don't know what could go wrong with that. We originally wanted the dragon balls because we needed magic of our own to counter Dandeer's but if we don't even know what contingencies she has... breaking the mind control should be a priority, the point is using the visions to check she can't immediately apply it again afterwards. Or we could, in theory, check if Yammar is dead and bring him back to life for an extra super saiyan ally (though if he is in hell he might help us sneak into heaven)
I agree that breaking all of Dandeer's magic is probably a good wish, but at the same time I'm not convinced that more information about the situation on the ground would change that. What could she have cast that would be so important not to break that we'd be willing to not touch the rest of her magic for it? Remember that adding complexity, especially information complexity, to wishes is liable to cause them to fail, and targeting Dandeer's spellwork specifically already looks complex to me.

Nice new avatar, by the way!
 
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