Voting is open
'A new alert from DBZ, and a very short one? Please don't be a pronunciation of final death... '
'Oh hell yes!'
Welcome back, congratulations, and all the best at your new job!
 
As one Dragon Ball project forever ends another makes its triumphant return!

All Hail our glorious pastry overlord!
 
Hi @PoptartProdigy, I have thoroughly enjoyed reading this quest. Thank you so much for putting in the years of effort and dedication required to produce it!
I will try to keep my comments on the... 190 chapters previous as brief as possible. Down to two, even.

And you call out, "Taiyoken!"

LIGHT

Jaffur comes jarring to a halt with an aggravated scream, clutching at his blinded eyes. You take the opportunity to bring yourself up to your full power.
When you switch back from the yellow text, you selected white instead of... I don't know, default? Anyway, reading this chapter on a light background, the rest of this chapter is invisible :)

And then her expression is back to perfect, gregarious pleasantry, and she angles herself a bit more towards the audience without breaking eye contact. "Welcome to the show, Scion," she says, voice loud and clear for the microphones.

You give her your best polite, good-girl-Scion smile back, and reply just as clearly, "Thank you for inviting me, Miss Fren."

Papata Fren Communication skill: Elite.
The interview chapters were some of my absolute favourites. Very very well done! You made a point somewhere that you wanted the 'social battles' to have just as much impact as the fights, that these skills feel narratively significant. You nailed it.

Thanks again, I will be watching!
 
Gah, I need to rewrite.

I hate hitting a narrative wall, but I'm at the point where I need to look at what I've done and acknowledge that I've given myself a bad foundation for the rest of the current arc. I'll need to pull apart the update and start again. Happily, it's not going to take too long, so you all should expect your update tomorrow, rather than, as I'd hoped, tonight. So, watch this space! But I'll need to hold off in order to fix the issues here.

See you tomorrow!
 
Meet the Team
Meet the Team
The day after your final training session with Perika, you watch through Bassoon's eyes as he lands next to his ship and starts walking towards a cluster of four Namekians waiting around it.

"So, this is who we'll be working with?" you ask, looking them all over.

"It is," he replies, inside his head. "More or less, these are all the people who venture out often enough that we can call them regulars. They're our best scouts."

"Exactly what we need, considering," you say.

One of the namekians looks up as you approach. He's tall and lanky, with a darker tint to his skin than you're used to seeing from the namekians. "Bassoon," he says, nodding. His expression doesn't so much flicker. "And Scion Kakara, we're given to understand? Guru has briefed us."

Another, much shorter man stands, waving to Bassoon with a broad grin. "Hey, there! We've been waiting all morning!" He tucks his arms behind his back.

Bassoon nods back. "Good to see you, guys," he says. "And yes, I have the Scion with me. Kakara, meet Lyre and Flute," he says, pointing to the tall one and the short one, respectively. "They're our heavy hitters. They tend to work together."

"Pleasure to meet you," you say, projecting your words out of Bassoon's head.

Bassoon then turns to the others. He steps over to one with a scar struck straight through his eye. "This is Bugle," says Bassoon. He then smiles. "Good to see you again, pal."

The two shake hands, Bugle giving a short smile back. "You as well," he replies. "And a pleasure to meet you, Scion."

"Same here," you say. "What's your specialty?"

"I focus on blasting," he says, touching his scar and smirking. "Tends to go better for me."

Bassoon snorts before stepping on. "Don't listen to him, he's just as good up close. One bad day doesn't undo an entire career." He approaches the final namekian, standing tall and whipcord thin. "And this is Snare."

Snare nods to you and Bassoon. "Heya! Good to meet you."

"Pleasure," you say.

"'Fraid I don't have a cool story like the others," he says, shrugging with a rueful smile. "I just like to wander places."

You blink. "What, really?"

"Yeah, pretty much," he says. "Honestly, I'm not really much of a fighter. I'm not even that strong." He flares by way of demonstration. You blink. A little over a million. It's not nothing, but for a mission like this...

Bassoon coughs. "Snare's going to be our support on this," he says. "He does wander. He's been everywhere. Knows a lot of people. He's been a lot of places. And he's smart."

"I just notice things," says Snare, shrugging. "It's no achievement to keep my eyes open."

Bassoon rolls his eyes. "Yeah, yeah, as you keep saying." He turns away and stage-whispers, "He always sells himself short."

Snare sighs. "Quit it!"

Bassoon laughs. "All right. Everybody have your things? It'll be a while without resupply." After they all answer in the affirmative, Bassoon nods. "Good! Get into the ship, then. No sense in hanging around."

The others file up the ramp, and Bassoon takes a moment to look around, drinking in the view. As he does, you notice somebody, off on the horizon, peering at you. "Perika," you sigh.

"She's just watching," says Bassoon, after a moment to notice her. "Not like she's trying to sneak aboard or anything."

"No, I guess not," you admit. "Still, it's less surprising than it should be to see her here."

"She doesn't really have much but you," he says. "Makes sense that she'd be anxious about being separated, even if only for a little while."

You feel a pang of guilt at that, wincing. Bassoon sighs.

"This is important," he says. "You know you have to go."

"I do," you admit. You glance at her again and open up a line of telepathy. "Hey. I'll be back."

She flinches back down under the horizon for a moment before sheepishly coming back up into view. "...I know," she replies. "Still."

You nod, grimacing. "Still."

She drifts up a bit, waving. "See you when you get back."

You wave back. "See you, Perika."

"Bye."

Bassoon turns, walking up the ramp of the ship. It slides shut behind him, and as the rest of the team settles into place, he takes his place at the controls.

Half an hour later, the ship blasts off, and you leave New Namek behind.

* * *
Once Bassoon has the ship heading for the system limits, he swivels his chair around and looks at the rest of the team. "So..." he says, folding his hands at his waist.

Your four namekian teammates stare back, filling the space to capacity.

Bassoon smirks. "We should probably clarify sleeping arrangements."

Flute snickers. "Game of cards? Loser gets the chair."

Snare and Bugle join in the laughter. Lyre's expression doesn't twitch. "We should decide our course, first of anything," he says, cutting through the chuckles.

Bassoon sighs. "Oh, sure, kill the joke. Fine, fine. You have a point." He stands. "So. We need to find out three things. First, where the invasion is coming through. This is almost certainly to the galactic west of north, but it's not out of the question that the Empire is planning on carving out a bit of the East for an unexpected flank. Second, we need to find out what's coming our way. How many champions, how strong they are, what kind of equipment they have. Third...which royal is in charge?" He fiddles with his fingers. "What we do in defense of New Namek depends on that information. There are both good and bad things about that. On the bad side: the Empire has, well, the Empire. They have a lot of options for where they could be staging this. One the good side: there are only so many ways they could be using to approach us, and even nine months out, there'll be preparations, if they're already planning this invasion."

"How do you mean?" asks Lyre, folding his arms.

"Well, there's only so many ways they can really come at us," says Snare, shrugging. "An invasion this big? You'll need a populous, developed world with some good orbital infrastructure to support that, and it'd have to be close. I can only think of, like, three that qualify." The others look at him, and a purple flush rises in his cheeks. "What?"

"...pretty much that exactly," says Bassoon, nodding. "We're looking at three planets that have the infrastructure and population to support an invasion fleet and all that implies." He turns around and taps on his computer; the windscreen lights up and displays three entries from the ship's database. "Planets Tamrii, Vulkar, and Braigh. They all fit. The invasion fleet won't be at any of them -- they're trying to keep this at least a little bit secret, after all -- but we might be able to find some hints about where the fleet is mustering, if we figure out which of these is being prepped as the staging point." He looks at Snare. "What do you know about these?"

Snare shifts uncomfortably. "I mean, if you're asking what's friendliest, Vulkar, definitely. Locals always like tourists. Not even because they bring money, they actually like tourists. They're a very social people. Tamrii, they tend to have their noses too high in the air to talk with outsiders. They came into the Empire peacefully and got some pretty good terms. They've prospered, since. They're on top and they know it. I wouldn't say they're malicious, but they're very absorbed in their own business. And Braigh is just...Braigh." He grimaces. "All industry, all the time. I doubt there's a speck of vegetation left on that planet that isn't cultivated. The people there aren't really interested in outsiders that aren't there to buy things. I'd call it a dead ringer for the staging point, but it's not a weapons manufacturer, for the most part. Civilian goods. And they don't like the Empire nearly as much as Vulkar."

"It's still the best option," says Lyre. "Industry can be repurposed."

"Not without a lot of very noticeable effort," says Bugle, shaking his head. "They're trying to be as subtle about this as they can. I'd call it for Vulkar, actually. Who'd guess it?"

"I mean, there are some good reasons for why you wouldn't guess it," says Flute, smirking. "Much as I'd love to go to the friendly planet where everybody loves to shoot the breeze, I don't really hear, 'military,' from that, yeah? I mean, if you're picking a route, you want the one with good facilities, or you want the one where the people are all really loyal. I'm betting on Tamrii. You want folks you can trust to keep their mouth shut more than you want preexisting industry you'd have to retool anyway."

Lyre shakes his head. "Retooling is a lot easier than building from scratch."

The four start to argue back and forth about the options -- Snare mostly chiming in to give some context on the planets involved. Bassoon sits back down in his chair. "What do you think, Kakara?"



Of these three planets, which do Kakara and Bassoon decide sounds most plausible?

[ ][DESTINATION] Braigh. Lyre's right; all that industry is great for an invasion force, even if you need to adapt it to the task at hand.
[ ][DESTINATION] Tamrii. Flute makes a good point; loyalty is important for the staging ground for your operations; after the Unsealing, you have a sudden and keen appreciation for making sure that your allies are reliable.
[ ][DESTINATION] Vulkar. Subtlety is a potent advantage, and with the Empire trying to pull a fast one with this, it makes sense that they'd pick the planet that nobody expect, good reasons or not.

Even once you've decided on a destination, it's going to be a busy month ahead of you. What do you want to do with it?

You have five free AP, which may be used among the following options as you wish.

Going by your visions, you have nine months until the invasion hits New Namek
.

[ ] Plan [NAME]

The Sight -- or, perhaps more accurately, your psychic abilities -- got you into this mess. Kais and Ancestors willing, they will get you out. This category has 2 AP.

-[ ] Continue Your Training (1 AP): Dazarel hasn't let up with his insistence on training you. It's actually cute, how afraid he seems of the idea of failing in the task Grandpa Gohan gave him. It's time to make further progress. Follow Dazarel's training regime.

-[ ] Looking Home (1 AP): You may have left home, but you will return someday. When you do, it would be best to be well informed. Devote a substantial amount of time and effort to using your Sight to keep up to date on the current events on Garenhuld.

-[ ] Future Options (1 AP): The mysterious destinations that called to you when you fled Garenhuld, and again when you departed the Other World, are an intriguing mystery. Bassoon may have been a friend, but can you guarantee that the self-described, "Enemies," will be? Try to pierce the odd veil around your host options, revealing a chosen option's identity for the next time you need to find a new host.

-[ ] Looking Abroad (1 AP) [TOPIC HERE]: It is difficult to fully describe the dizzying potential of your Sight. With sufficient precision and effort, literally anything past, present, or future is yours to behold. Use your Sight to look into a topic of your choice to the best of your abilities.

The drive to improve oneself is intrinsic to the saiyan race, and you are as saiyan as they come in the modern world. This category has 3 AP.

-[ ] Improve a Skill (1 AP) [SKILL NAME GOES HERE]: Choose one of your existing skills to improve. Make a training roll in the specified skill. Exceptional or higher skills are a matter for the, "To Go Beyond," option below. Please note that you can no longer directly train super-skills like Hand-to-Hand or Ki Manipulation.

-[ ] New Skills (1 AP) [SKILL NAME GOES HERE]: Your repertoire is impressive, but it can always expand. Variety is the spice of life and the key to not losing it. Acquire any skill of which Kakara knows, at an appropriate starting level. The skill's theory and practice must be things to which Kakara has access.

-[ ] Research Project (1 AP) [PROJECT NAME GOES HERE]: There are some whispered legends yet to be recreated; there are some things held to be impossible. You brought the Genki Dama back into the world. You're only getting started. Start making research rolls to acquire or invent a skill to which Kakara does not have access. The project name should be the name of a technique you want to acquire or an effect you want to achieve, whichever is more descriptive (i.e., "Perfect Multiform," or, "a good piercing attack with an emphasis on speed." Success is not guaranteed.

-[ ] Style Training (1 AP) [STYLE HERE]: Yammar took you apart. A good part of that is who he is and the experiences he has endured, but another part was his simple superiority as a fighter. You must improve. When you return to Garenhuld, it will not be peacefully. Make training rolls towards leveling up one of your combat styles.

-[ ] Invent a Style (2 AP): Perhaps the answers to your needs do not rest in the past. Perhaps you need to strike your own path, if you are to stand up to the trials set against you. Design a new combat style and begin training it.

-[ ] To Go Beyond (1 AP) [SKILL NAME GOES HERE]: You have experienced moments throughout your life that hint at an understanding of your current techniques which few can equal. You have the chance to truly push the boundaries of your people's knowledge. Select either Ki Sense or Multiform and begin training it to Elite+ levels.

-[ ] Broken Precedent (2 AP): Perika was brought into this world at peak base saiyan strength with a wish that supposed she'd be useful for fighting an opponent at your level. Moreover, she is a saiyan without a support structure, loose in the wider galaxy. You have already given leave to the Senzus to reach for the next level. You must do the same for Perika. Settle down with Perika, and for the first time in your life, help to create another super saiyan.

For as long as you can recall, you have been an outgoing girl. Though you have grown rapidly over the past year or so and your life has turned upside-down, that fundamental truth has not changed. This category has 2 AP.

-[ ] Strengthen Host Bond (1 AP): Neither you nor Bassoon fully understand the nature of the ties that bind you. Perhaps you can unravel the mystery of your presence here. Deepen the metaphysical connection you have with -Bassoon by running experiments with him and exploring his mindscape.

-[ ] Talk to Dazarel (1 AP): Dazarel is a twisted, evil monster who believes might makes right and that psychic might makes rightest of all. Your own abilities and obvious power grant you some respect from him, but everybody else is like so much chaff to him. Still, you are stuck with him, and have managed to gain some insight into his character. Perhaps, with time and effort, you might render him something approaching tolerable. Spend significant time and focused effort trying to connect with Dazarel.

-[ ] Strange Sister (1 AP): Perika has established a bond of trust with you that you can't help but try to live up to. She has claimed you as her Lady. It is only right that you spend time with her, and ensure you're doing right by her.

-[ ] General Training (2 AP): Now that you can communicate with people outside of Bassoon's head, you intend to take advantage of it. Spend time imparting knowledge and power onto your teammates for this mission.

-[ ] Socialize With [TARGET] (1 AP): You can now use your telepathy to speak with individuals outside of Bassoon's head, and your social circle has thus expanded tremendously. Take advantage of this and grind up your relationship with any person of your choice.

With the level of access you have, it's all-but-guaranteed that you'll be able to sway Bassoon into doing things in the outside world. This category has 0 AP (2 locked in).

-[X] Adventures (2 AP): New Namek is bracing for invasion, but there's a whole galaxy out there. You and Bassoon have access to a stealth ship. With the scouting trip coming soon, this will mostly be groundwork for that, but you might find something interesting. The scouting trip has begun, and you are committed to it.

-[ ] Instruction (1 AP): He might complain about bottle blondes again, but you're riding in Bassoon's head, and you have a vested interest in keeping it intact. In spare moments, impart some of the secrets of your people's warrior traditions to him. The irony in you, of all people, doing this is stifling, but you'll power through. Bassoon makes a concerted effort to train his power level and abilities this month, and you directly assist him. Canceled due to host burnout.

-[ ] Historical Insights (1 AP): Bassoon has mentioned to you, offhand, that he's originally a historian by trade. That actually represents a significant source of information for you on the state of the galaxy, and it'd be nearly criminal to neglect it. Bassoon gives you a history lesson on a topic of his choosing. Gain deep insight into that topic.

You have sworn Dandeer Vegeta's complete and utter defeat, and your and Jaffur's ascension to your people's leadership. You will see it done. This category has 1 AP.

-[ ] Anything (AP Variable): You may fill this category with any type of action from any other category, as long as it applies directly to improving your ability to defeat Dandeer.

-[ ] Write-In (AP Variable): You are Kakara Goku, and it has admittedly been a little while since you last made a proper list! You're sure that you can come up with something else that you've forgotten at just this moment!

THERE WILL BE A MANUAL MORATORIUM FOR BOTH VOTES. WRITE-INS, AS ALWAYS, ARE PERMITTED. APPROVAL VOTING.

WHAT IS THREAD SHALL NEVER

EVER

DIE!

Welcome back, folks! A thousand times, this schedule shall slip; a thousand times I shall wrench it back from the edge! We return!

Hope you've enjoyed this update, everybody! We'll be moving right along from here, hopefully! I've missed this quest; I'm excited to get it rolling once again! See y'all around the thread!
 
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Even if we have to pick a destination now, we could still use the sight to try and rule out one of the other options. That way, if we're lucky, we could catch ourselves early and save some time. Like we did last time when we were on the run.
 
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I think Tamrii might be the most in character for Kakara to choose. Her dust up with Dandeer really should drive home the importance of reliability.

Personally I think the industrial planet is the more likely, but I'll be voting for Tamrii.
 
Delighted to see this back.
[ ][DESTINATION] Vulkar. Subtlety is a potent advantage, and with the Empire trying to pull a fast one with this, it makes sense that they'd pick the planet that nobody expect, good reasons or not.
I think Vulkar's unlikely to be correct. The invasion is supposed to be a surprise, I think? Vulkar is the choice you'd make if you were being sneaky about an invasion you knew Namek knew was coming, but it's less likely to keep the existence of the invasion a secret entirely, and the reason it's sneaky in the first place is that it's more likely to risk operational security.
 
so for general training, continuing perfect multiform, style, and ki refinement seems most important.

we probably also want to start training up kikoho and dodonpa towards talented as they are core training of the style we are learning. we might even get some synergy training progress with the style and technique training.

3 training ap at base + 2 free ap should be the minimum we put in to training.
 
I agree with @Parzival95 , if we can manage to run a vision on at least one of the possible destinations, that will put us somewhat at ease, especially if said planet is the for sure choice. Otherwise, well...

So as long as we can try to incorporate that, it'll have my vote.
 
Some tentative stuff I'd like:

We need to work on Perfect Multiform, obviously. We're so close to it being ready and it'll be awesome.

We should keep working on Tenshinhan style - we're pretty low level in it, and it'll make a lot of our techniques a lot better.

Relatedly, we should consider working on either Kikoho or Dodonpa. We may want a non-Kamehameha ranged option in general for infosec reasons (although the upcoming champion fight will likely be in an enclosed Katchin dome, so it's not that important), and these two benefit from Tien style. I'd probably lean towards Kikoho, as even when we can use Kamehameha it's got neat utility as something we can toss out a few times for the increased power before falling back on the Kamehameha.

We need to keep working on the host bond or else we won't be able to fight for long enough to matter, since that is what determines how long we can project.
 
@PoptartProdigy is there anything either IC or meta-wise (aka you'd rather we didn't) that stops us from using our 2 Sight AP for 2 "Look Abroad" actions to check out the 2 locations we don't pick to go to? Seems like us doing that helps cover our bases...

Anyways, here is my tentative plan just so I can get ahead of some of the other bandwagoners.

-*Name Pending*
-Sight
--Look Abroad: Braigh
--Look Abroad: Vulkar
My thinking here is that we head for the Loyal planet and Sight the Industry and Tourism planets. This feels like a "loose lips sink ships" scenario.
-Training
--Style Training: Tien Style 1 Training AP + 1 Free AP
--Improve a Skill: Dodonpa Ray 1 Training AP + 1 Free AP
--To Go Beyond: Multiform 2 Training AP
I've made my opinion on Perfect Multiform as a concept known but I acknowledge I'm a minority there, so I'm including that as a concession. But in my opinion we desperately need to start working on our Tien Style. It's been pretty well proven in this story that Skill Matters. Raw unrefined "fighting ability" can be trumped by more focused Skill (aka a Style).
-Social
--Strengthen Host Bond 1 Free AP
--General Training 2 Social AP
-The Outside World
--Instruction 2 Free AP
The above items are to make it easier to manfiest (bond action), boost up our scout squad, and boost up Bassoon (who is our host, our friend, and is awesome).
-A Cause
--Discuss the magic we saw Dandeer use with Bassoon (who is a Mage) and talk about potential "tricks" we can provide to any free Saiyan Mages when we return to Garenhuld. Literally any ideas that would either help them push back or break some of Dandeer's hold over people, or other things he thinks we (as a non-mage) could reliably pass on to these folks.
 
@PoptartProdigy is there anything either IC or meta-wise (aka you'd rather we didn't) that stops us from using our 2 Sight AP for 2 "Look Abroad" actions to check out the 2 locations we don't pick to go to? Seems like us doing that helps cover our bases...

Anyways, here is my tentative plan just so I can get ahead of some of the other bandwagoners.

-*Name Pending*
-Sight
--Look Abroad: Braigh
--Look Abroad: Vulkar
My thinking here is that we head for the Loyal planet and Sight the Industry and Tourism planets. This feels like a "loose lips sink ships" scenario.
-Training
--Style Training: Tien Style 1 Training AP + 1 Free AP
--Improve a Skill: Dodonpa Ray 1 Training AP + 1 Free AP
--To Go Beyond: Multiform 2 Training AP
I've made my opinion on Perfect Multiform as a concept known but I acknowledge I'm a minority there, so I'm including that as a concession. But in my opinion we desperately need to start working on our Tien Style. It's been pretty well proven in this story that Skill Matters. Raw unrefined "fighting ability" can be trumped by more focused Skill (aka a Style).
-Social
--Strengthen Host Bond 1 Free AP
--General Training 2 Social AP
-The Outside World
--Instruction 2 Free AP
The above items are to make it easier to manfiest (bond action), boost up our scout squad, and boost up Bassoon (who is our host, our friend, and is awesome).
-A Cause
--Discuss the magic we saw Dandeer use with Bassoon (who is a Mage) and talk about potential "tricks" we can provide to any free Saiyan Mages when we return to Garenhuld. Literally any ideas that would either help them push back or break some of Dandeer's hold over people, or other things he thinks we (as a non-mage) could reliably pass on to these folks.

I really don't think it's a good idea to ignore Dazarel here -- I'd be much more comfortable if we socialized with him, too. Also, general sight training. Other than that, it looks alright.
 
[ ][DESTINATION] Tamrii. Flute makes a good point; loyalty is important for the staging ground for your operations; after the Unsealing, you have a sudden and keen appreciation for making sure that your allies are reliable.
I agree with the flavor text. And even if its not the staging ground, I figure a planet of loyalists is likely to have someone who knows something.

[ ] Plan: It's not a spaceship, it's a training room!

-[ ] Continue Your Training (1 AP): Dazarel hasn't let up with his insistence on training you. It's actually cute, how afraid he seems of the idea of failing in the task Grandpa Gohan gave him. It's time to make further progress. Follow Dazarel's training regime.
Duh.
-[ ] Looking Abroad x2 (1 AP + 1 Free AP) [New Cold Empire's preparations for invading New Namek]: It is difficult to fully describe the dizzying potential of your Sight. With sufficient precision and effort, literally anything past, present, or future is yours to behold. Use your Sight to look into a topic of your choice to the best of your abilities.
While vague enough we will very probably miss something, no matter what it should answer one of our questions and very likely make learning the other answers easier. Doing it twice to try and mix the results up.

-[ ] Style Training (1 AP) [Tenshinhan]: Yammar took you apart. A good part of that is who he is and the experiences he has endured, but another part was his simple superiority as a fighter. You must improve. When you return to Garenhuld, it will not be peacefully. Make training rolls towards leveling up one of your combat styles.
We need to continue pushing to improve this.
-[ ] Improve a Skill (Free 1 AP) [Kikoho]: Choose one of your existing skills to improve. Make a training roll in the specified skill. Exceptional or higher skills are a matter for the, "To Go Beyond," option below. Please note that you can no longer directly train super-skills like Hand-to-Hand or Ki Manipulation.
-[ ] Improve a Skill (Free 1 AP) [Dodonpa]: Choose one of your existing skills to improve. Make a training roll in the specified skill. Exceptional or higher skills are a matter for the, "To Go Beyond," option below. Please note that you can no longer directly train super-skills like Hand-to-Hand or Ki Manipulation.
Hopefully, get the rest of our style-related techniques out of "Unlearned" while we are at it.
-[ ] Improve a Skill (1 AP) [Genki Dama]: Choose one of your existing skills to improve. Make a training roll in the specified skill. Exceptional or higher skills are a matter for the, "To Go Beyond," option below. Please note that you can no longer directly train super-skills like Hand-to-Hand or Ki Manipulation.
It offends me that the "Spirit Saiyan" is "Unlearned" in this skill. It's our trump card and Kakara is going to be trapped in a metal ball alongside people who are in on the secret. Perfect opportunity.
-[ ] To Go Beyond (1 AP) [Ki Sense (Machine Sense]: You have experienced moments throughout your life that hint at an understanding of your current techniques which few can equal. You have the chance to truly push the boundaries of your people's knowledge. Select either Ki Sense or Multiform and begin training it to Elite+ levels.
Again. Metal ball. Nowhere to go. Also, I want this as opposed to "All is One" because I am hoping to meet and surprise Great-Grandma Lazuli. Finally, it has obvious uses.

-[ ] Strengthen Host Bond (Free 1 AP): Neither you nor Bassoon fully understand the nature of the ties that bind you. Perhaps you can unravel the mystery of your presence here. Deepen the metaphysical connection you have with -Bassoon by running experiments with him and exploring his mindscape.
Host Bond determines how long Kakara can physically manifest herself and IIRC how much energy she can share with Bassoon.
-[ ] General Training (2 AP): Now that you can communicate with people outside of Bassoon's head, you intend to take advantage of it. Spend time imparting knowledge and power onto your teammates for this mission.
The Namekians just don't hold up to Kakara and she's not even a dedicated combatant among her people. Making the rest stronger not only improves the mission's chances, but it also improves Namek's chances in the coming war.
-[ ] Socialize With [Snare] (1 Free AP): You can now use your telepathy to speak with individuals outside of Bassoon's head, and your social circle has thus expanded tremendously. Take advantage of this and grind up your relationship with any person of your choice.
I could spend this last AP mechanically, but I feel like Kakara needs to socialize and Snare sounds like he ought to have good stories.

-[ ] Instruction (1 AP): He might complain about bottle blondes again, but you're riding in Bassoon's head, and you have a vested interest in keeping it intact. In spare moments, impart some of the secrets of your people's warrior traditions to him. The irony in you, of all people, doing this is stifling, but you'll power through. Bassoon makes a concerted effort to train his power level and abilities this month, and you directly assist him.
He has nowhere to go and we need him stronger.
-[ ] Historical Insights (1 AP): Bassoon has mentioned to you, offhand, that he's originally a historian by trade. That actually represents a significant source of information for you on the state of the galaxy, and it'd be nearly criminal to neglect it. Bassoon gives you a history lesson on a topic of his choosing. Gain deep insight into that topic.
Nothing better to do.

-[ ] Anything (AP Variable): You may fill this category with any type of action from any other category, as long as it applies directly to improving your ability to defeat Dandeer.
--[ ] To Go Beyond (1 AP) [Multiform]: You have experienced moments throughout your life that hint at an understanding of your current techniques which few can equal. You have the chance to truly push the boundaries of your people's knowledge. Select either Ki Sense or Multiform and begin training it to Elite+ levels.
Until Kakara learns how to disrupt Dandeer's mind control on others, she needs to plan on fighting multiple Super Saiyans.
 
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