Not sure. Probably not too substantial, but hopefully at least 15. I want to take the "repeal the SRA" action, but only if it's something we're actually going to succeed at, and DC 85 is about where I draw the line at. WIth XP, Mirage rolls 18+24+3+10=55 and Goofy is 18+28+4+10=60, so we have to think about what's actually acheivable rather than throwing away actions or, in the case of Goofy vs DC 90/95, risking a critfail.
On the other hand, action order is also important.

Since this lowered the DC, chances are decent that Insuricare and possibly "talk to Shego" might lower the DC as well, so if, say, the DC was lowered to 90 but the action takes place on the same turn as those two and the other two happen first, I'd be willing to bet that one of the actions lower the DC by at least five and make it possible.
 
On the other hand, action order is also important.

Since this lowered the DC, chances are decent that Insuricare and possibly "talk to Shego" might lower the DC as well, so if, say, the DC was lowered to 90 but the action takes place on the same turn as those two and the other two happen first, I'd be willing to bet that one of the actions lower the DC by at least five and make it possible.
I don't think those kind of things take effect until the next turn. DC 90 is... workable, with Goofy and XP. I think I'd still take it at DC 90, although I'd strongly consider my options; a full 5% critfail chance is kinda brutal, and a 70% success isn't great either, but a bare failure would mean we could farm it off to one of our low tier diplo hero units next turn, or go for a crit and make up for being 4 months late, so that adds 10% to the effective target range. I wouldn't like it, especially since I couldn't really justify using Mirage at that score, but unlike DC 100 it's not out of the question.
 
So, I was looking for linguistics based learning heroes we could recruit to help the Drossel questline. The only one I found was Milo, and Atlantis is over at DVV Classic, but in the process, a thought struck me: what if we taught our Hero units (at least the Intrigue ones) to speak drusselsteinian (or whatever language they have over there)?

People are barely even aware Drusselstein exists, finding someone who can speak the language outside of it should be nigh-impossible. Finding someone who can decipher a coded message written in it should be completely impossible for most Kings. Of course, if we taught it to Russ, we'd pretty much be handing our secret code handbook to the U.S. government.
 
I don't think those kind of things take effect until the next turn. DC 90 is... workable, with Goofy and XP. I think I'd still take it at DC 90, although I'd strongly consider my options; a full 5% critfail chance is kinda brutal, and a 70% success isn't great either, but a bare failure would mean we could farm it off to one of our low tier diplo hero units next turn, or go for a crit and make up for being 4 months late, so that adds 10% to the effective target range. I wouldn't like it, especially since I couldn't really justify using Mirage at that score, but unlike DC 100 it's not out of the question.

Honestly, I'm not that concerned about succeeding. Whether we lobby successfully or not is less important than making sure we tried. As such, I'd rather leave Goofy off it, because I don't want a crit fail.
 
So our therapy action next turn. Janna or Stanley?

I know everyone's first gut instinct is Janna because of all the trauma we learned about last turn, but hear me out. Stanley's been in our jail for a while now, and is going to be getting out soon. That means that if we want to recruit him that instead of doing so with Technor's personal action like we did with Lizzie that we'll have to spend a diplomacy action on him. Why get him now you're thinking I'm sure? Well, we are in need of a stewardship hero and if my estimates for Stanley's stats are correct, then he should be either a better one or around the levels of the best ones we got now. Allow me to explain!

Stanley has two stewardship stars, so he might have somewhere between 9-15-14-16-18-22-22-22-23 Stewardship (using Ludavine's stat, Monogram's, Lizzie's, Goofy's,Technor, Wile, Khan, and Mirage's as they have the same stars in stewardship). I'd lean more towards being near Lizzie's end of the spectrum at minimum as he did run his own company and was her rival. The only better hire-able options guaranteed for stewardship is Frugal Lucre who has 3 stars in stewardship but one star less total than Stanley. We'd also have to spend a diplomacy action instead of potentially a therapy action to get them, which would be far less mechanically efficient.

Also, if I'm operating on Stanley being around Lizzie's level statwise as her rival, then that says good things about his other stats. Lizzie's learning is 30 and the same stars as him, so I'd say 20-30 is a good peg there. Intrigue is lower so probably below 10. Diplomacy is probably at least a 5 unless he's as bad as Lizzie. Not above 10, as Norm is still 1 star in diplomacy with that while Hego is 2 at 11 Diplomacy. Martial is above hers of 26 as Stanley has 3 stars in comparison to her 2. Or if we go based on our 3 star cards, Goofy's is 21, Wile's 25, and Jumba's 28. Not above 36 as that's norm who is 4 stars Martial.

So to summarize; my estimation of Stanley's stats are as follows: Martial: 24 (based on rolls) Diplomacy: 1-10 < 11 Stewardship: *18-23 > 25. Intrigue: 1-10 Learning: 30-??? >38 *(technically 9 but Ludavine really brings down the curve and he runs a company so I'd use Hego who was a manager as my baseline there. Could also use Wile but then it'd be 22-23) He... actually looks like he'd be decent for Quests as long as someone to cover for Diplomacy/Intrigue was there.

Stanley will have his uses besides just being a good stewardship hero who is decently rounded too.

We were only able to get his terraforming tech from him in his invasion, but he has a lot of other neat looking stuff too. That non-flubber anti-gravity stuff for example would probably help with moving the castle if we put it off. I'd bet it'd have a lower DC than the flubber version's 90 since we'd have the creator as well.... which would apply to that 100 DC action to decipher Stanley's notes on his terraforming tech as well. Perhaps even skip us past that step.

Which would be great, because it occurs to me that if Stanley's goal was to rebuild Rome, and the terraforming tech is all his in the first place, that if we want a motivated person on reforming the Wasteland eventually we probably just have to tell him that if he handles terraforming it than we'll totally let him build New Rome atop it as long as New Rome doesn't forget to pay it's taxes to Doofania. The Hoplite robots would likely be ideal for going into that territory with their self replicating nature as well... and be excellent scouts for going into areas that'd kill a human. The white hot spheres and lava guns aren't too shabby tech wise either. Stanley is like the Toxic Jungle's worst nightmare.

I bet we'd also get a massive bonus or at least reduced DC on researching silphium whenever we get around to that due to Stanley being a huge Romaboo. Romans literally thought this plant was worth it's weight in gold, so I wouldn't be surprised if Stanley thought the same. Aside from how eager he'd probably be to work on it, the option does say the huge problem with researching it is having to dig through ancient texts, but Mr. Romaboo over here probably would have an idea of which ancient texts to look through first as well as be able to read them. Which I do think we should schedule in sometime, as I wouldn't be surprised if the herbs had at least some kind of mystical power due to their rarity and legends around them, but we do know at the very least it's practically an thought to be extinct panacea. So at the very least researching it could open up some more forms of commerce in the form of pharmacy research. Which would literally make us a pharmacist then, so, bonus to that cover I suppose.

We'd also get another Cape on staff, which, discounting ourselves and Lovemuffin, would bring us up to 4 or 5 if we count Khan like I do for being Atomic. Which means we could form that black ops team if we really wanted to. But I was more thinking that if we do anything about the SRA that hiring another Cape in Stanley would look good even if he is a technological one. This is the weakest of my points, but I believe that merely shows how strong the rest are.

We can then slot Janna in for Therapy in October/September with Star and Marco coming in after her whenever we find them. We spent some time with Janna last turn which brought her trauma down a little. We're also acting on our promise to look for Star/Marco right away. Might not be best to immediately smother her with support and give her some time to process being safe and able to talk about her schtick with Toffee before we drag it all out again with Technor. I think already having found Star/Marco would give more material for Technor to work with too if we just wait a turn on her in favor of Stanley.

TLDR: Stanley is likely to a be a good stewardship hero based on stars and the fact he's the head of a company, which we need more of. His other stats sans intrigue and diplomacy are likely to be high as well. I say this because he's likely to in general be as good a hero unit as Lizzie as they were rivals able to keep up with each other. The tech trees he will likely open up or make easier are ones that we've expressed interest in before. We're working on Janna's issues by looking for Star/Marco this turn, so it's not like we're ignoring her. Plus, the thread is looking to hire Kitsune this turn, so she'll get her firecracker supplier on hand in Doofania real soon too. Janna's not going anywhere on our watch, but Stanley will as we can't keep him in jail forever. Let's get him therapy and out of jail and into our employ and then have Technor give therapy to Janna in October/September.

Technor will have more content to work with Janna on then depending on if we find Star and/or Marco too, so let's wait a bit to give her the chance to process whatever we find out about Star/Marco with a therapist. Or if we manage to actually get Star/Marco next turn, the opportunity for group therapy. I can't help but think the likely soon three traumatized teenagers we will soon have who might do a bit better with group therapy considering their shared source of trauma anyway. It seemed to work wonders for Stanley and Lizzie at least.

Thoughts? Comments? Concerns? Reply to me and I'll do my best to answer them.
 
Honestly, I'm not that concerned about succeeding. Whether we lobby successfully or not is less important than making sure we tried. As such, I'd rather leave Goofy off it, because I don't want a crit fail.
I'm not sure the QM will be so generous. Like, perhaps on a bare failure, but if you look at some of our failures in the past, like with upgrading norm, failing an action often means the action just doesn't get done. If we aren't going to succeed on opposing the SRA, I'd rather go and recruit more diplo heroes, or solve Technor's power, or the like budget in personal attention so we can actually pass it, rather than throw away actions
 
So our therapy action next turn. Janna or Stanley?

Doof, to make the "reflect on if Norm and CJ are you're kids" action more likely to succeed.

Everyone wants to take that action but there's a chance it goes badly, and while improving their AI so their more people-ish will probably help, I'm betting more therapy will help as well considering him and Technor talked about that specific issue a lot last time he had a therapy session.
 
Doof, to make the "reflect on if Norm and CJ are you're kids" action more likely to succeed.

Everyone wants to take that action but there's a chance it goes badly, and while improving their AI so their more people-ish will probably help, I'm betting more therapy will help as well considering him and Technor talked about that specific issue a lot last time he had a therapy session.

I think we should wait a turn or two on that until we've recruited Wendy. Her insight on AI will likely help sway Doof's opinion on them if he gets the chance to interact with her. Which wouldn't be happening this turn as we're going to recruit Kitsune. Doof has already got his therapy session as well, and while he could use more considering his multitude of backstory content, I think it'd be better to give Stanley therapy so as to recruit him this turn so that we gain a good stewardship hero in a mechanically efficient way. Then in September/October we give therapy to Janna to deal with the fallout of whatever we discover about Star/Marco with the Dickens this turn. After that, if we still don't have Star/Marco, then we can give Doof more therapy.

While we do owe Norm and CJ an answer, we shouldn't rush to try and give one without having laid the groundwork first. In that ground work I think that a Talk with the Bossman with Wendy whenever we hire her should come before another Technor therapy session so as to give something AI related to talk about in the first place.
 
So our therapy action next turn. Janna or Stanley?

I know everyone's first gut instinct is Janna because of all the trauma we learned about last turn, but hear me out. Stanley's been in our jail for a while now, and is going to be getting out soon. That means that if we want to recruit him that instead of doing so with Technor's personal action like we did with Lizzie that we'll have to spend a diplomacy action on him. Why get him now you're thinking I'm sure? Well, we are in need of a stewardship hero and if my estimates for Stanley's stats are correct, then he should be either a better one or around the levels of the best ones we got now. Allow me to explain!

Stanley has two stewardship stars, so he might have somewhere between 9-15-14-16-18-22-22-22-23 Stewardship (using Ludavine's stat, Monogram's, Lizzie's, Goofy's,Technor, Wile, Khan, and Mirage's as they have the same stars in stewardship). I'd lean more towards being near Lizzie's end of the spectrum at minimum as he did run his own company and was her rival. The only better hire-able options guaranteed for stewardship is Frugal Lucre who has 3 stars in stewardship but one star less total than Stanley. We'd also have to spend a diplomacy action instead of potentially a therapy action to get them, which would be far less mechanically efficient.

Also, if I'm operating on Stanley being around Lizzie's level statwise as her rival, then that says good things about his other stats. Lizzie's learning is 30 and the same stars as him, so I'd say 20-30 is a good peg there. Intrigue is lower so probably below 10. Diplomacy is probably at least a 5 unless he's as bad as Lizzie. Not above 10, as Norm is still 1 star in diplomacy with that while Hego is 2 at 11 Diplomacy. Martial is above hers of 26 as Stanley has 3 stars in comparison to her 2. Or if we go based on our 3 star cards, Goofy's is 21, Wile's 25, and Jumba's 28. Not above 36 as that's norm who is 4 stars Martial.

So to summarize; my estimation of Stanley's stats are as follows: Martial: 24 (based on rolls) Diplomacy: 1-10 < 11 Stewardship: *18-23 > 25. Intrigue: 1-10 Learning: 30-??? >38 *(technically 9 but Ludavine really brings down the curve and he runs a company so I'd use Hego who was a manager as my baseline there. Could also use Wile but then it'd be 22-23) He... actually looks like he'd be decent for Quests as long as someone to cover for Diplomacy/Intrigue was there.

Stanley will have his uses besides just being a good stewardship hero who is decently rounded too.

We were only able to get his terraforming tech from him in his invasion, but he has a lot of other neat looking stuff too. That non-flubber anti-gravity stuff for example would probably help with moving the castle if we put it off. I'd bet it'd have a lower DC than the flubber version's 90 since we'd have the creator as well.... which would apply to that 100 DC action to decipher Stanley's notes on his terraforming tech as well. Perhaps even skip us past that step.

Which would be great, because it occurs to me that if Stanley's goal was to rebuild Rome, and the terraforming tech is all his in the first place, that if we want a motivated person on reforming the Wasteland eventually we probably just have to tell him that if he handles terraforming it than we'll totally let him build New Rome atop it as long as New Rome doesn't forget to pay it's taxes to Doofania. The Hoplite robots would likely be ideal for going into that territory with their self replicating nature as well... and be excellent scouts for going into areas that'd kill a human. The white hot spheres and lava guns aren't too shabby tech wise either. Stanley is like the Toxic Jungle's worst nightmare.

I bet we'd also get a massive bonus or at least reduced DC on researching silphium whenever we get around to that due to Stanley being a huge Romaboo. Romans literally thought this plant was worth it's weight in gold, so I wouldn't be surprised if Stanley thought the same. Aside from how eager he'd probably be to work on it, the option does say the huge problem with researching it is having to dig through ancient texts, but Mr. Romaboo over here probably would have an idea of which ancient texts to look through first as well as be able to read them. Which I do think we should schedule in sometime, as I wouldn't be surprised if the herbs had at least some kind of mystical power due to their rarity and legends around them, but we do know at the very least it's practically an thought to be extinct panacea. So at the very least researching it could open up some more forms of commerce in the form of pharmacy research. Which would literally make us a pharmacist then, so, bonus to that cover I suppose.

We'd also get another Cape on staff, which, discounting ourselves and Lovemuffin, would bring us up to 4 or 5 if we count Khan like I do for being Atomic. Which means we could form that black ops team if we really wanted to. But I was more thinking that if we do anything about the SRA that hiring another Cape in Stanley would look good even if he is a technological one. This is the weakest of my points, but I believe that merely shows how strong the rest are.

We can then slot Janna in for Therapy in October/September with Star and Marco coming in after her whenever we find them. We spent some time with Janna last turn which brought her trauma down a little. We're also acting on our promise to look for Star/Marco right away. Might not be best to immediately smother her with support and give her some time to process being safe and able to talk about her schtick with Toffee before we drag it all out again with Technor. I think already having found Star/Marco would give more material for Technor to work with too if we just wait a turn on her in favor of Stanley.

TLDR: Stanley is likely to a be a good stewardship hero based on stars and the fact he's the head of a company, which we need more of. His other stats sans intrigue and diplomacy are likely to be high as well. I say this because he's likely to in general be as good a hero unit as Lizzie as they were rivals able to keep up with each other. The tech trees he will likely open up or make easier are ones that we've expressed interest in before. We're working on Janna's issues by looking for Star/Marco this turn, so it's not like we're ignoring her. Plus, the thread is looking to hire Kitsune this turn, so she'll get her firecracker supplier on hand in Doofania real soon too. Janna's not going anywhere on our watch, but Stanley will as we can't keep him in jail forever. Let's get him therapy and out of jail and into our employ and then have Technor give therapy to Janna in October/September.

Technor will have more content to work with Janna on then depending on if we find Star and/or Marco too, so let's wait a bit to give her the chance to process whatever we find out about Star/Marco with a therapist. Or if we manage to actually get Star/Marco next turn, the opportunity for group therapy. I can't help but think the likely soon three traumatized teenagers we will soon have who might do a bit better with group therapy considering their shared source of trauma anyway. It seemed to work wonders for Stanley and Lizzie at least.

Thoughts? Comments? Concerns? Reply to me and I'll do my best to answer them.
There are three directions to approach this from. 1, what's the most mechanically effective action. Two, what's the most moral action. ANd three, what's the most fun action. For most actions, we consider all 3:

1. From a mechanics standpoint, Stanley is a mediocre choice. He's got only 24 martial, which is basically useless; we have only one martial action, and 7 units with higher martial - 8 for personal combat with Janna, 9 counting quests with Russ. We're essentially never going to use him in that role. None of his other stats are impressive either; he has 2 pips in learning, which means he's guaranteed to be 30 or less. We have 3 heroes better than that, Lizzie who's at least equal to that, and multiple options for recruitment who are probably going to beat that, like Janus Lee (3 pips, low DC stewardship to recruit) or Wendy Wower (4 Pips). His only redeeming trait is his 2 star stewardship, which could be as high as 30 but we have no reason to expect it to be that high. At most, I expect him to add a 2-3 stewardship over whatever our next best option is on a given turn, which is not worth spending one of technor's (very in demand) actions.

2. Moral. I rate helping prisoners avoid recidiviziation and help them return to society fairly high, but it's behind "aid traumatized teenager," at minimum, and considering how many people his actions effect I think Doof is probably better from a consequentialist standpoint there as well, even if we ignore what it means for his likelyhood of sucessfully reflecting and thus changing his behavior with norm an CJ. I could see an argument here, if the other points hold up, but it doesn't carry anything on it's own.

3. Fun. I like Janna as a character. I want to see Doof get more character development, especially with Norm but also in general. I want to help Mirage with his traumas, and Max with his backstory. I'm not really interested in Stanley as a character, so there's no bonus from that quarter for getting me to approve of the action, at least for a while. Maybe someone could write a good omake with him to change my perspective, like how Doctor to Doctor got me to vote for psychoanalyzing Dr. D, but as is I'm at least mildly opposed to it from that angle.
 
just wait until we get our Dimensional portals online and Sic Genghis Khan and his Mongols riding dinosaurs with laser weapons and a phenomenaly powerful teenage witch on them.

I'd feel bad... nah I wouldn't. It'd be a good trial run for dunking on Toffy
*maniacal giggling* Yeeeeeeeeeeeesssssssss......
 
just wait until we get our Dimensional portals online and Sic Genghis Khan and his Mongols riding dinosaurs with laser weapons and a phenomenaly powerful teenage witch on them.

I'd feel bad... nah I wouldn't. It'd be a good trial run for dunking on Toffy
Nah, not a full invasion. We'd need to send in a strike force with a portable dimension-inator to get the captives out asap. Preferably right into medical facilities with trained staff capable of dealing with traumatized children.
 
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