God, the way these plans are written is just
eyewatering. I can't keep track of who's doing what.
Could we maybe start formatting plans like:
[] Plan Big Plan
-[] Martial Action (Martial Hero)
-[] Diplo Action (Diplo Hero)
-[] Stewardship Action (Stew Hero)
-[] Intrigue Action (Intrigue Hero)
-[] Learning Action (Learning Hero)
-[] Occult Action (Occult Hero)
-[] Doofenshmirtz Personal (Name of Doof Action 1)
-[] Doofenshmirtz Personal (Name of Doof Action 2)
-[] Doofenshmirtz Personal (Name of Doof Action 3)
-[] Doofenshmirtz Personal (Name of Doof Action 4)
-[] Martial Hero Personal (Help With Martial Action)
-[] Random Idiot Personal (Go Look For ID-Ten-T Decontaminant)
...
It would just be
so much easier to keep track if the name of the person and the name of the action were in a consistent line-by-line structure, I think.
I am in favor of having Temujin do it. There is a chance of Synergy happening if we vote for Dennis to work alongside Temujin and Hego doing good deeds on the streets. With the three of them on the case the bird will not escape and there's a chance of having a new trait similar to Doof troops.
Hm. Actually a good idea.
Can we have Temujin both fight Inquinator and train us? Cause if it's one or the other I'd prioritize boot camp and let upgraded Norm handle it.
Eh. I think we can let boot camp wait one more turn. Besides, if Doof takes self-defense courses as a personal action THIS turn, it'll increase his chance of surviving the boot camp NEXT turn!
His blurb sums it up.
He's not just lazy about picking things up around the house, being an anti-renewable garbage man is his schtick. He'd take loyalty maluses for a bunch of our greevil projects, like instituting recycling programs.
We could probably recruit him now, get some use out of him, and then send him on a permanent vacation to the other side of the BnL wasteland or something like that, but I'm not inclined to put in the effort.
Well if you're going to go that far I guess I'll switch to Norm.
Just know the pain this causes me.
Reposting the updated plan:
[ ] Plan Eat Your Vegetables
-[ ] Mongol Boot Camp (CoS: 77%, 87% w/ XP)
--[ ] Khan
--[ ] Doof
-[ ] Recruit from your rolodex: Professor Von Drake (CoS: 81%, 91% w/ XP)
--[ ] Goofy
-[ ] Improve administrative efficiency (CoS: 71%, 81% w/ XP)
--[ ] Wile E. Coyote
-[ ] Establish a Formal Spy Network (CoS: ~54%, ~66% w/ XP)
--[ ] Mirage
--[ ] Doof: Personal Attention
-[ ] Form a think tank (CoS: 62%, 72% w/ XP)
--[ ] Dr. Jumba Jookiba
-[ ] Research minor magical artifacts (CoS: 61%, 71% w/ XP)
--[ ] Janna
-[ ] L.O.V.E.M.U.F.F.I.N. (CoS: 99%, Crit%: 73%, 93% w/ XP)
--[ ] Upgrade your Normbots using the Palladium Chip
-[ ] Francis Monogram
--[ ] Reorganize OWCA
-[ ] Agent Russ
--[ ] Complete a mission for the government
-[ ] Norm Prime
--[ ] Take down Inquinator
-[ ] Dennis the Duck
--[ ] Work with Temujin
-[ ] Hego
--[ ] Do Good Deeds
-[ ] Technor
--[ ] Psychoanalyze "Bug Queen Lizzie"
-[ ] Max
--[ ] Go on a vacation
-[ ] Vanessa
--[ ] Prep for college
-[ ] Doof, Khan, Goofy, Wile E. Coyote, Mirage, Jumba, Janna are assigned to National Actions
-[ ] Don't overclock Technor
-[ ] Activate an Inator
Why?
-Boot Camp: Our Martial bonus is not great, and with Khan's technology malus and Norm's difficulties out of direct combat, that makes it difficult to actually succeed at the upgrade Martial actions. Increasing Doof's own Martial would go some ways towards offsetting this. (As it is, Jumba is our best hero unit for upgrades, and he's not quite reliable.)
-Recruiting the Professor: He goes back on the market next turn, so this is the last turn we know we can get him. Plus, next turn, either we'll have failed Think Tank and need to try again (which Jumba will be too Hungry for Science to do) or we'll need two Learning Heroes for our two Learning Actions. Alternatively, depending on how things work, we might need a Learning Hero to put into the Head Researcher slot, and I'm not sure Jumba is temperamentally suited for the role.
Another Diplo AP would be great, but I'm willing to put it off for a turn.
-Stewardship AP: We've got things to do.
-Intrigue AP with Mirage: So many things to do. This is being done with Mirage because of the concerns with having an agent of the government we seceded from build our spy network.
-Learning AP: So many things to do.
-Minor Artifacts: It's useful and easy, so sure.
-L.O.V.E.M.U.F.F.I.N. on the chip: This is an easy - and pretty much the only easy - way we have to increase our home security, and it'll be harder to do once we decentralize our Normbots. Plus, it'll be harder for the Resistance to vandalize our Normbots once they're not as dumb.
-Monogram and OWCA: Might give miscellaneous bonuses on rolls. Might give a L.O.V.E.M.U.F.F.I.N.-style action. Likely worth our while.
-Russ working for Uncle Sam: While the government good boy points are nice and all, my main thought here is that a lot of the government's current problems (crime rings and drugs everywhere, and Doom's little lynch mobs) are also our problems. If Russ could deal with one of those on government time, that's a win for us, and if he does something unrelated to us that's fine too. I don't think the government would have their liaison to Doof take direct actions against Doof.
-Norm vs Inquinator: He's our strongest Martial unit outside of Khan. If we're not letting Hego have his fun, he's the obvious choice for this job.
-Dennis and Khan: If Doof is going to suffer, maybe Dennis should too. And a swole Dennis would just be a sight to see.
-Hego the do-gooder: If we're not going to let him have an ol' Glory Days fight against Inquinator, we should at least give him a consolation prize. And if he rolls well, maybe he'll even be able to help with the fight in the fluff.
-Technor and Lizzie: We frankly need more hero units if we're going to be picking up more actions per turn and we still want to do quests ever. Getting Lizzie on board is worth our time.
-Max on Vacation: Poor boy needs it.
-Vanessa for College: Stat boosts~~~
TL;DR: Spy ring plan with Mirage instead of Russ.
My concern with the plan is that doing Personal Attention AND Mongolian boot camp means we're pretty likely to not finish Malifishmertz' spell book before the meeting with Xanatos, due to lack of personal actions (since we'll lose personal actions next turn if we fail).
I'd rather we work on the spell book this turn anyway, if I have to choose.
Just want to point out one thing you people are missing. That one weird prophecy we got from Wylie Coyote drug-filled fever dream when he caught the roadrunner. You know the one we're one of our heroes will be taken away forever because of the secret they held. Yeah.....
Seems a lot of people have forgotten about that. I'm going to put my vote in for whatever ups goofy's loyalty, so he can tell us that secret.
I am fairly confident that this is a
LONG RANGE issue. I'd rather get ourselves a bit better established first. A broad stable of hero units helps us spare any given hero unit's time for a personal action more effectively.
It looks like she wants him SAFE. As in only fighting people guaranteed to throw the fight and lose on purpose.
If he wins with no damage then its fine but if anything happens to him at all then the inroads we've made with her are gone i imagine.
Honestly, I think that probably nothing will happen to Hego worse than a black eye or something. And aren't we planning on having someone like Norm Prime on the job too? Having Hego go a hero-ing in general while Norm Prime is
actually tasked with targeting Inquinator means Hego is quite likely to be safe. Either he doesn't fight Inquinator, or he probably fights Inquinator while Norm Prime is around for backup.