[ ] Plan Eat Your Vegetables, With Golden Age Hego
-[ ] Mongol Boot Camp (CoS: 77%, 87% w/ XP)
--[ ] Khan
--[ ] Doof
-[ ] Recruit from your rolodex: Professor Von Drake (CoS: 81%, 91% w/ XP)
--[ ] Goofy
-[ ] Improve administrative efficiency (CoS: 71%, 81% w/ XP)
--[ ] Wile E. Coyote
-[ ] Establish a Formal Spy Network (CoS: ~54%, ~66% w/ XP)
--[ ] Mirage
--[ ] Doof: Personal Attention
-[ ] Form a think tank (CoS: 62%, 72% w/ XP)
--[ ] Dr. Jumba Jookiba
-[ ] Research minor magical artifacts (CoS: 61%, 71% w/ XP)
--[ ] Janna
-[ ] L.O.V.E.M.U.F.F.I.N. (CoS: 99%, Crit%: 73%, 93% w/ XP)
--[ ] Upgrade your Normbots using the Palladium Chip
-[ ] Francis Monogram
--[ ] Reorganize OWCA
-[ ] Agent Russ
--[ ] Complete a mission for the government
-[ ] Norm Prime
--[ ] Follow Father around
-[ ] Dennis the Duck
--[ ] Work with Temujin
-[ ] Hego
--[ ] Take down Inquinator
-[ ] Technor
--[ ] Psychoanalyze "Bug Queen Lizzie"
-[ ] Max
--[ ] Go on a vacation
-[ ] Vanessa
--[ ] Prep for college
-[ ] Don't overclock Technor
-[ ] Activate an Inator
Why?
-Boot Camp: Our Martial bonus is not great, and with Khan's technology malus and Norm's difficulties out of direct combat, that makes it difficult to actually succeed at the upgrade Martial actions. Increasing Doof's own Martial would go some ways towards offsetting this. (As it is, Jumba is our best hero unit for upgrades, and he's not quite reliable.)
-Recruiting the Professor: He goes back on the market next turn, so this is the last turn we know we can get him. Plus, next turn, either we'll have failed Think Tank and need to try again (which Jumba will be too Hungry for Science to do) or we'll need two Learning Heroes for our two Learning Actions. Alternatively, depending on how things work, we might need a Learning Hero to put into the Head Researcher slot, and I'm not sure Jumba is temperamentally suited for the role.
Another Diplo AP would be great, but I'm willing to put it off for a turn.
-Stewardship AP: We've got things to do.
-Intrigue AP with Mirage: So many things to do. This is being done with Mirage because of the concerns with having an agent of the government we seceded from build our spy network.
-Learning AP: So many things to do.
-Minor Artifacts: It's useful and easy, so sure.
-L.O.V.E.M.U.F.F.I.N. on the chip: This is an easy - and pretty much the only easy - way we have to increase our home security, and it'll be harder to do once we decentralize our Normbots. Plus, it'll be harder for the Resistance to vandalize our Normbots once they're not as dumb.
-Monogram and OWCA: Might give miscellaneous bonuses on rolls. Might give a L.O.V.E.M.U.F.F.I.N.-style action. Likely worth our while.
-Russ working for Uncle Sam: While the government good boy points are nice and all, my main thought here is that a lot of the government's current problems (crime rings and drugs everywhere, and Doom's little lynch mobs) are also our problems. If Russ could deal with one of those on government time, that's a win for us, and if he does something unrelated to us that's fine too. I don't think the government would have their liaison to Doof take direct actions against Doof.
-Norm following Doof around like a weirdo: This action can supposedly result in Norm helping us with what we're doing, and this plan takes enough high DC actions that fishing for a random bonus is definitely worthwhile.
-Dennis and Khan: If Doof is going to suffer, maybe Dennis should too. And a swole Dennis would just be a sight to see.
-Hego vs Inquinator: Inquinator is a perfect Glory Age sort of opponent for Hego to fight, let him have this, we're never going to let him fight real enemies otherwise.
-Technor and Lizzie: We frankly need more hero units if we're going to be picking up more actions per turn and we still want to do quests ever. Getting Lizzie on board is worth our time.
-Max on Vacation: Poor boy needs it.
-Vanessa for College: Stat boosts~~~
TL;DR: Spy ring plan with Mirage instead of Russ.