I'd prefer Fredzilla, mostly because I feel recruiting him is a good idea, and Malfs being an ass right now.

If we need to we could have QMS do the Investigate Negaduck (They have enough to pass with XP) and russ do a combo move with Moseby as they both do a toon personal.
 
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I'd prefer Fredzilla, mostly because I feel recruiting him is a good idea, and Malfs being an ass right now.

If we need to we could have QMS do the Investigate Negaduck (They have enough to pass with XP) and russ do a combo move with Moseby as they both do a toon personal.
I don't think we can rely on "combo moves" coming into being as we imagine them.

There may or may not be interplay dependent on the QM writing the interlude and it may or may not result in something good for the crisis, again, depending on their judgement. That's quests for you. There's a lot of unknowns involved as part of the experience.

If you want to do Toons because you think it'd be enjoyable to read that's your prerogative, but don't base it on assumptions of benefit to our performance during the upcoming in-quest event.
 
I don't think we can rely on "combo moves" coming into being as we imagine them.

There may or may not be interplay dependent on the QM writing the interlude and it may or may not result in something good for the crisis, again, depending on their judgement. That's quests for you. There's a lot of unknowns involved as part of the experience.

If you want to do Toons because you think it'd be enjoyable to read that's your prerogative, but don't base it on assumptions of benefit to our performance during the upcoming in-quest event.
Do you think im expecting Moseby to be on the Crisis team?

No, I just thought it would be a nice interlude between the two, Im not even sure if Russ is gonna be on the Crisis team, if its like the last one characters get an availability roll.

It might be a good idea to let Russ do Personals for a bit; QMS and Tobe can handle Intrigue
 
Do you think im expecting Moseby to be on the Crisis team?

No, I just thought it would be a nice interlude between the two, Im not even sure if Russ is gonna be on the Crisis team, if its like the last one characters get an availability roll.

It might be a good idea to let Russ do Personals for a bit; QMS and Tobe can handle Intrigue
Notably, like Russ, despite his no-nonsense nature, Mosby does have an appreciation for the classics of comedy. There was at least one episode I recall that heavily talked about his love of the Three Stooges. Seeing them hang out could be cool.
 
Do you think im expecting Moseby to be on the Crisis team?

No, I just thought it would be a nice interlude between the two, Im not even sure if Russ is gonna be on the Crisis team, if its like the last one characters get an availability roll.

It might be a good idea to let Russ do Personals for a bit; QMS and Tobe can handle Intrigue

I agree with letting him do personals, but I think there are useful personals we can put him on. Recruiting Fred both gives him time away from serious consequences to go talk to a starry eyed young superhero who's demonstrated a weird amount of insight into Russ in the past AND gives us a Martial hero right before we have to do a bunch of fighting.

There's no reason you can't set Russ to toon talk next turn AFTER we've already gained the time-sensitive mechanical advantage. If we recruit Fred after Negaduck, we get him too late to use him for an important national event. If we do toons after Negaduck, then Russ still gains something from it and you still get your fun interlude writeup.
 
I agree with letting him do personals, but I think there are useful personals we can put him on. Recruiting Fred both gives him time away from serious consequences to go talk to a starry eyed young superhero who's demonstrated a weird amount of insight into Russ in the past AND gives us a Martial hero right before we have to do a bunch of fighting.

There's no reason you can't set Russ to toon talk next turn AFTER we've already gained the time-sensitive mechanical advantage. If we recruit Fred after Negaduck, we get him too late to use him for an important national event. If we do toons after Negaduck, then Russ still gains something from it and you still get your fun interlude writeup.
...I said I want to recruit Fredzilla during the retreat and have Russ do Toons during the proper turn next turn.
 
I agree with letting him do personals, but I think there are useful personals we can put him on. Recruiting Fred both gives him time away from serious consequences to go talk to a starry eyed young superhero who's demonstrated a weird amount of insight into Russ in the past AND gives us a Martial hero right before we have to do a bunch of fighting.

There's no reason you can't set Russ to toon talk next turn AFTER we've already gained the time-sensitive mechanical advantage. If we recruit Fred after Negaduck, we get him too late to use him for an important national event. If we do toons after Negaduck, then Russ still gains something from it and you still get your fun interlude writeup.
I'm still not certain on Fred's usefulness for this, but fair.
 
I'm still not certain on Fred's usefulness for this, but fair.

The bar he has to clear to be useful is "Exists and has a martial stat that isn't total dogshit."

Which come to think of it, he may not given the Globby interlude. Slightly more open to taking other options now that I think of it.

I think if we knew Fred had at least 20 Martial it'd be worth it but since we can't be certain about that (Arch is fairly open about dots representing a vague amount of points) I could be talked around to Toons once we see how Russ is doing.
 
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I...We're going up against the fucking FEARSOME FIVE. There is a legit possibility of DEATH, even for someone like Khan.

Martial isn't going to be exclusively 1:1 combat with the Five. Like, they're dangerous, but they're not a city-wide threat on their own. They're bringing something with them that will cause problems, and dealing with that while our heavy hitters go for the specific supervillain themselves is going to be a bunch of side-rolls.

The more combat capable units we have the better chance we stand of minimising collateral and damage to our infrastructure that will cause national maluses and expensive repair actions.
 
The two things that jumped out at me in this update were new characters being introduced. Eric Matthews is useful. The Man-Boy has a strange charisma and a bizarre wisdom that enables him to fail upward in life to a position of US Senator while maintaining inner serenity. I definitely think we-the-players should cultivate him as a Washington Catspaw. He'd work well with Kermit I think. Not sure how we should do that, but I think it wise.

The other big new thing that stuck out to me was Artemis Fowl II. I'm hoping this is drawing more on the books than the film, given the latter was quite poorly received, and the former were dearly loved literature for a decade. Regardless, Artemis clearly has connections with the People, and possibly the Lower Elements Police given he's got connections with Leprechauns already. He's also probably the King of Ireland in this setting, and thus an even more potentially useful ally. Given his own technological and sociological genius, I feel like having him in the broil along with Doof and Xanatos would be hilarious, because he can play in each of their respective leagues.
 
Just how dangerous is the Dream Queen probably? If she's close to Negaduck's band or higher, I don't think we can afford to awaken her and deal with her right on the heels of Negaduck or worse- at the same time.

I'm inclined to take A Frightful Sight and That Reminds Me of a Joke. Causes temporary damage, without awakening another thread or damaging our action economy in the crisis leadup. Given that "That Reminds Me of a Joke" is a mere "complication" it implies we'll still get useful info on Negaduck's plans, meaning that the option doesn't mean he changes them completely to negate everyone's prep.
 
Given that "That Reminds Me of a Joke" is a mere "complication" it implies we'll still get useful info on Negaduck's plans, meaning that the option doesn't mean he changes them completely to negate everyone's prep.
It's possible we still get the right stuff, but he could simply switch up who he sends where, and then we've still screwed over the rest of the country (and future hope of Xanatos warnings).
 
Just how dangerous is the Dream Queen probably? If she's close to Negaduck's band or higher, I don't think we can afford to awaken her and deal with her right on the heels of Negaduck or worse- at the same time.

I'm inclined to take A Frightful Sight and That Reminds Me of a Joke. Causes temporary damage, without awakening another thread or damaging our action economy in the crisis leadup. Given that "That Reminds Me of a Joke" is a mere "complication" it implies we'll still get useful info on Negaduck's plans, meaning that the option doesn't mean he changes them completely to negate everyone's prep.
It's possible we still get the right stuff, but he could simply switch up who he sends where, and then we've still screwed over the rest of the country (and future hope of Xanatos warnings).

I'm pretty sure that "That Reminds Me of a Joke" means Negaduck adds an extra complication to our attack specifically. Negaduck changing all his plans seems unlikely; we weren't looking for information on all his plans so we're less likely to have stumbled across it.

Additionally, Xanatos thought that letting us investigate Negaduck's upcoming attack on us was a good approach, and if that was likely to affect the whole board I doubt he would have thought it a worthwhile risk.

It's possible that Negaduck's "joke" won't even be a surprise to us. He might straight up tell Russ exactly how his snooping around has made the upcoming attack more deadly.
 
It's possible we still get the right stuff, but he could simply switch up who he sends where, and then we've still screwed over the rest of the country (and future hope of Xanatos warnings).
Xanatos seemingly didn't know who's going where (he wasn't able to tell us who to expect) so I don't think him shifting his minions wound would damage things that badly.
 
I'm pretty sure that "That Reminds Me of a Joke" means Negaduck adds an extra complication to our attack specifically. Negaduck changing all his plans seems unlikely; we weren't looking for information on all his plans so we're less likely to have stumbled across it.

Additionally, Xanatos thought that letting us investigate Negaduck's upcoming attack on us was a good approach, and if that was likely to affect the whole board I doubt he would have thought it a worthwhile risk.

It's possible that Negaduck's "joke" won't even be a surprise to us. He might straight up tell Russ exactly how his snooping around has made the upcoming attack more deadly.
Honestly, this all seems pretty plausible. The problem is that unless the QMs weigh in, it seems like another gamble.
 
Just how dangerous is the Dream Queen probably? If she's close to Negaduck's band or higher, I don't think we can afford to awaken her and deal with her right on the heels of Negaduck or worse- at the same time.

I'm inclined to take A Frightful Sight and That Reminds Me of a Joke. Causes temporary damage, without awakening another thread or damaging our action economy in the crisis leadup. Given that "That Reminds Me of a Joke" is a mere "complication" it implies we'll still get useful info on Negaduck's plans, meaning that the option doesn't mean he changes them completely to negate everyone's prep.
The Dream Queen does seem the most distant threat, but also, potentially, the most deadly. If we pick her, I think we'll at least have prep time (more prep time then with Nega), but also a massive risk. Honestly, part of me is tempted to take Unplanned and Frightful Sight, then have the QMS investigate the next turn (getting more info then we would here due to reduced DC), while investing as many actions as we can in prep. Even if we don't have the time to do any specific preps, having foreknowledge could grant us some circumstance bonuses in the Crisis itself.

Honestly, this all seems pretty plausible. The problem is that unless the QMs weigh in, it seems like another gamble.
I am hoping the official vote gives us more info on what these mean.
 
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Just how dangerous is the Dream Queen probably? If she's close to Negaduck's band or higher, I don't think we can afford to awaken her and deal with her right on the heels of Negaduck or worse- at the same time.

She used to be held by the Feds, but escaped into the Mindscape during Russ' visit to the Twilight Zone. She is already awake and will probably be showing up no matter what we do, so that particular failure is more accelerating things than activating the timer.

As to how dangerous?

"I was told to say, *ahem*, 'Sooner or later, the Dream Queen will come for one of your allies because of the greatest secret he ever kept. You will need to have learned the rest of them before then, or you will lose him forever.'"

Given the interaction when Russ escaped from the mindscape, the ally with secrets is almost certainly Russ.
 
She used to be held by the Feds, but escaped into the Mindscape during Russ' visit to the Twilight Zone. She is already awake and will probably be showing up no matter what we do, so that particular failure is more accelerating things than activating the timer.

As to how dangerous?

"I was told to say, *ahem*, 'Sooner or later, the Dream Queen will come for one of your allies because of the greatest secret he ever kept. You will need to have learned the rest of them before then, or you will lose him forever.'"

Given the interaction when Russ escaped from the mindscape, the ally with secrets is almost certainly Russ.
Especially since Russ has a trait literally called "Secret Keeper".
 
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