Plus security upgrades for our OS is probably going to become very important if we are making sentient AI, don't want them hacked or exposed to virus.
AI are much easier to spark if they have their own body. There is no reason for any of them to have a wireless connection bolted to their brain.

Plus we have a (currently non-functional) physical-to-digital transfer machine. I am not at all confident that computer viruses are a non-threat to biological people.
 
Double Trouble-inator (Good): If you want something done right, do it yourself. That's what you've heard people say, but the problem is that it's physically impossible to do everything yourself. Well, not anymore! With this inator, you can create a synchronized clone of yourself who can help you get more work done. Grants Doof an extra action for the turn.

Double Trouble-inator (Bad): So, it turns out that trying to duplicate yourself can have some unintended side effects. Now there are two Heinz Doofenschmirtzes, as intended, but their attributes have been split. Now, one has all the kindness and friendly quirkiness of Doof, and the other has everything that led him up to deciding to become "evil". Lose an action for the turn, and the evil Doofenschmirtz will act on his own.

@Argidoll Got bored, so...have Inators
 
Double Trouble-inator (Bad): So, it turns out that trying to duplicate yourself can have some unintended side effects. Now there are two Heinz Doofenschmirtzes, as intended, but their attributes have been split. Now, one has all the kindness and friendly quirkiness of Doof, and the other has everything that led him up to deciding to become "evil". Lose an action for the turn, and the evil Doofenschmirtz will act on his own.
Y'know, I feel like that red text is warranted. A capital-E Evil Doofenshmirtz? That would be legitimately terrifying.

...assuming that he's not just curled up in a corner crying somewhere...
 
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I think I misspoke earlier, when I said I was on Team Colonize Other Dimensions I don't think I meant actual legit colonization, I was very impaired around then so it's kind of a blur, but aware me wants to clarify I meant more... I'm on Team "Strip Mine Empty World's and Sick Jumba on The Dangerous Wildlife". Don't much care for the hassle of setting up a colony and making people live there and managing shit, we just set up a small outpost surrounded by a factory beyond the wildest dreams of any oil tycoon.

We can maximize our production without giving the slightest shit about pollution or long term habitation, there are plenty of fish in the sea, or worlds in the multiverse. Maybe keep one garden world for emergency evacuations of the populace. Never have to worry about resources again because we have entire other planets worth of the stuff at our backs.

This does require investing in portal tech, which I'm all for.
 
I think I misspoke earlier, when I said I was on Team Colonize Other Dimensions I don't think I meant actual legit colonization, I was very impaired around then so it's kind of a blur, but aware me wants to clarify I meant more... I'm on Team "Strip Mine Empty World's and Sick Jumba on The Dangerous Wildlife". Don't much care for the hassle of setting up a colony and making people live there and managing shit, we just set up a small outpost surrounded by a factory beyond the wildest dreams of any oil tycoon.
That is colonization. The purpose of colonies was to first and foremost acquire wealth for the motherland. England also used colonies to get rid of groups they disliked (Such as Religious Minorities, Debtors, and Second Sons) but the primary purpose of most colonization is commerce. They aquire raw materials, can perform trade with the locals, and be sold finished products if they are large enough. How exactly we do it varies. Spain enslaved much of the indigenous population and would buy african slaves to replace them as they died on plantations. France mostly relied on trading hubs and far fewer cities then England, keeping a not good but better relationship with the indigenous peoples. England would just send massive amounts of its own people to the lands (And notably was the only one to refuse to intermarry with the indigenous populations) to inhabit it. The main difference we have is that we are not Mercantilist but Capitalist.

At the end of the day, we are sending people to live in a completely different environment to acquire stuff so we can build things. They are going to need food, water, shelter, massive digging equipment. If the dimension has a native populace we need to figure what to do with them. We need to keep our workers safe from interdimensional warlords. That is pretty much the definition of colonialism.
 
If for whatever reason we want something in Drusselstein we don't need to conquer it and run the whole place. If we just want a black site for secret research, we could just send some PMC for security and Roddy to build it and just do it. The local government there isn't going to have the means to stop us, really. If we want Donkelberries or whatever, we could just go take some.

It would be pretty lowercase evil, but so would conquering it. The only reason we should actually take over Drusselstein is if we actually want to collect taxes, build roads, conduct censuses, and do all of the other random things necessary to manage a country.
 
At the end of the day, we are sending people to live in a completely different environment to acquire stuff so we can build things. They are going to need food, water, shelter, massive digging equipment. If the dimension has a native populace we need to figure what to do with them. We need to keep our workers safe from interdimensional warlords. That is pretty much the definition of colonialism.
Then we don't try to inhabit dimensions with a native, intelligent populace. The multiverse is a big place, after all.
 
I think when we discussed colonization before the QMs mentioned something about how it would be extremely difficult to convince civilians/employees of DEI to leave the relative safety and comforts of modern society in our dimension to colonize a new one. That's part of why I argue that Drusselstein could be valuable to take over as we would have a populace that could potentially be easier to get to colonize.

Also, with Genghis in charge or something he could do a lot of the micromanagement of nation building. And if our portal to the colonies is in Drusselstein as opposed to Doofania, then we have a kind of extra layer of security/separation to avoid losing everything if either Doofania or our colonies get attacked.

Then we don't try to inhabit dimensions with a native, intelligent populace. The multiverse is a big place, after all.
We have to keep in mind that there are other factions presumably also colonizing so we might come across intelligent populace that isn't native.
 
Portals change the requirements to exploit natural resources a lot.

If you want to colonize a country across an ocean, you have to send people and equipment by ship who stay there indefinitely because you can't really commute across the ocean every day.

If you have a portal big enough to drive a truck through near some kind of resource you want (and that can be opened cheaply or kept open), you can just send people in and have them pop out and go home when their shift is over. You wouldn't need all that much infrastructure on the other side because homes, food, medical care, and industry are all on the Earth side of the portal.
 
Then we don't try to inhabit dimensions with a native, intelligent populace. The multiverse is a big place, after all.
Cool, doesn't change the fact it's still colonialism. Portugal colonized several uninhabited Islands tmk at the start of the age of exploration.

Ultimately building a colony takes a lot, and I mean a lot of effort. Especially if we want it to be self sufficient enough that we dont have to keep inserting capital to keep it afloat. We need stuff like an agricultural base (One of the most important parts of setting up a colony. We can in theory import food but thats both expensive and runs the risk of being insufficent as they move further and further from the "Beachhead" of our portal.), a hospital with medicine, a research center, scouting the lands, a security force for when the Lizard shows up. Even if we make robots to do it we need to spend money on shit like production, resource allocation, spare parts and repairs, far greater power requirements, sheltering...

Not to mention we need to have a very good PR campaign to convince people to effectively go backwards several hundred years as we build the colony itself.

Potentially amazing rewards, but an absurd start up cost.

Drusselstein's rewards are far lower (Mostly its just isolation for stuff people might not like, since we can simply grab the flora and fauna and set up gardens and ranches for em)
 
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Portals change the requirements to exploit natural resources a lot.

If you want to colonize a country across an ocean, you have to send people and equipment by ship who stay there indefinitely because you can't really commute across the ocean every day.

If you have a portal big enough to drive a truck through near some kind of resource you want (and that can be opened cheaply or kept open), you can just send people in and have them pop out and go home when their shift is over. You wouldn't need all that much infrastructure on the other side because homes, food, medical care, and industry are all on the Earth side of the portal.
Having a big enough portal with that many people, especially the average low level employees going back and forth through it constantly is also a huge masquerade breach and in general security leak.

If the average laborers have to go through a magic portal to another dimension every day, then that is a huge information leak that the US Government and other factions would be pissed off about or could tempt them to hijack or steal our research on.

So, if we setup the infrastructure and portal in the way you describe it would still be best to put it in Drusselstein.

Plus, there are factions like Illuminati and Tomorrowland. They would probably notice and be very wary of a US megacorp having access to a dimensional portal. But they would definitely be less likely to be watching Drusselstein.
 
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I'll be honest right now; the actual advantages to either of these plans is very low and might take far to long and cost far to much to be worth it.

Drusselstein is safer and easier, but I'd rather not be stuck running a country that isn't gonna make much money. Simply buying land in Drusselstein accomplishes the same effect without forcing us to use up our actions.
 
I'll be honest right now; the actual advantages to either of these plans is very low and might take far to long and cost far to much to be worth it.

Drusselstein is safer and easier, but I'd rather not be stuck running a country that isn't gonna make much money. Simply buying land in Drusselstein accomplishes the same effect without forcing us to use up our actions.

You reckon land in Drusselstein is actually for sale? Because somehow I doubt it.
 
I think I misspoke earlier, when I said I was on Team Colonize Other Dimensions I don't think I meant actual legit colonization, I was very impaired around then so it's kind of a blur, but aware me wants to clarify I meant more... I'm on Team "Strip Mine Empty World's and Sick Jumba on The Dangerous Wildlife". Don't much care for the hassle of setting up a colony and making people live there and managing shit, we just set up a small outpost surrounded by a factory beyond the wildest dreams of any oil tycoon.

We can maximize our production without giving the slightest shit about pollution or long term habitation, there are plenty of fish in the sea, or worlds in the multiverse. Maybe keep one garden world for emergency evacuations of the populace. Never have to worry about resources again because we have entire other planets worth of the stuff at our backs.

This does require investing in portal tech, which I'm all for.
My one concern is that if we do this, the U.S. government will try to come up with taxes over those goods because it technically happened on their territory.
 
Going to take a look at some of the objectives I think we have a shot at completing in the short/medium term with some focus put on them. Excluding the Kitsune/Genghis/Norm ones because they are already on our radar.

Sixty-Five Million Years in the Making: Complete the Dinosaur tech tree.
Reward: All Geneticist hero units gain +5 Opinion. Doofrassic Park provides +1 extra Income.
Not sure what else we need for this one, the weapons platform perhaps?
Something Rotten in San Fransokyo: Discover the truth behind the Zaibatzu's odd behavior.
Reward: Wendy Wower gains +10 Loyalty.
Continuing our San Fran stuff should trigger this eventually.
Nightshade: Find out what Solanaceae wanted with the LUMINES system.
Reward: Someone's Identity.
Spy network in Solanacae, combos with having Alan collab with Olympia on the OS upgrades.
Spymaster: Have rank 2 infiltration in at least 5 factions at the same time.
Reward: Your King gains 2 Intrigue.
Sycorax, Solanacae, Baakemono, Funtelligence and ENCOM or Cloverleaf could be the 5 we do for this. Could gain a special perspective by having Tier 2 in every Zaibatsu at once.
Brave New World: Activate the Other-Dimensionator for the first time.
Reward: Assigned hero unit with Learning over 20 gains +5 Loyalty.
QMS or Wasabi next turn.
DoofQuest International: Break into an international market.
Reward: Gain 2 Income.
Japan, or possibly Thembria to combo with the Thembria achievement.
The Sprite and the Firewall: Uncover the purpose of LEGACY.
Reward: ???
More Grid stuff for/with Alan.
Rogue States Have To Stick Together: Become friends with Thembria.
Reward: Access to cheap sinks and ???
Could be good in the long run as preparation for Drusselstein once we are ready to do that eventually, making things smoother.
 
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Yeah, my thinking was Solanaceae non-active as the next turn's infiltration, and we'll go from there and see how things progress for the next 3 infiltrations.

Might still need Russ to go after the Blot or do a quest.
 
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