[X] Have Tobe take him to the time authorities.
Not sure how Goob potentially being lost in transit is a flaw in the plan. We want him (and his negative stats) away from us more than we want him to be anywhere in particular.
On the Flubber choice… we lose opinion but gain loyalty or we lose an action but lower the DC on making flubber viable.
Think we close ranks. Actions are in very short supply and flubber is not something we actually need.
Or possibly a write-in [] Family time with Norm and CJ.
We really don't want Doof favouring one child over the other.
Not sure how Goob potentially being lost in transit is a flaw in the plan. We want him (and his negative stats) away from us more than we want him to be anywhere in particular.
On the Flubber choice… we lose opinion but gain loyalty or we lose an action but lower the DC on making flubber viable.
Think we close ranks. Actions are in very short supply and flubber is not something we actually need.
Spend some time with CJ > Study Magic.-[] Personal Actions:
--[] Doof:
---[] Spend Time With Norm
---[] Study Magic
---[] Remove Flubber: Tell Janus to hide the research so it won't tempt you or Ludivine ever again.
---[] Chat with the Bossman (Ludivine)
--[] Council
---[] [Ludivine] (Reflect on what almost happened)
Regarding turn planning, I think I will be going with these 5 personals next turn. I think this could be a good character moment. For both Doof and Ludivine!
Or possibly a write-in [] Family time with Norm and CJ.
We really don't want Doof favouring one child over the other.