Thinking About You
HA!"We'll probably have an easier time convincing him about the Xanatos thing if we tell him about Doof, since they both deal with ignoring unpleasant truths." One of you say. "Hey. On a side note, I wonder how much of our discussion they can hear?"
Asumin, of course, that his other new stats don't provide him with the perspective needed to pop the bubble on his ownVery well could, but it could also force Bill to have our 4 Occult for a turn and that sounds like tons of fun
Oh hey, it's me! Hello there everyone!"I assume none of the Xanatos discussion is, since Doof hearing it would kind of obviate any need to vote about telling him."
Personally I feel that Gomez would need to break his toady habits if he's to be an actual friend for Doof. Yes-men don't make good friends.Doof and Gomez should hangout and be buddies. Doof needs a friend since Xanatos was revealed to be a liar.
Winston too, of course, but I think Doof would also get along really well with Gomez.
That's exactly why I want to have him hang out with Doof, to get him to break his toady habits and utilize his full potential, rather than just being a yes-man.Personally I feel that Gomez would need to break his toady habits if he's to be an actual friend for Doof. Yes-men don't make good friends.
Unknown!"Shades of black, and behind them a mystery…
"Eyes on the past, he holds to his history…"
"Foes to freedom know him thus…"
"Why it can only be… Agent-!"
Technor has many ideas. Imagination Therapy Collab Option Unlocked.
Dreamfinder is more than willing to help you learn more about the mental. Map the Mindscape Collab Option Unlocked.
Technor has gone above and beyond the duty of the average therapist, and his Ego Module is fried! He has declared an Evil Sabbadtical and is unwilling to work on anything therapy related for the next three turns! At which point, his new Ego Module should arrive in the mail.
We'll be using this and the Council as an excuse to rework, expand or unlock a number of mechanical changes we've been thinking about for a while. Look forward to next turn!
A mysterious man lies hidden in your memories, forgotten by the world… but not by you! Hunt for Agent Unknown Occult Action unlocked!
Dreamfinder was very close… Hunt For Agent Unknown DC significantly reduced!
You have been very distracted by recent revelations! All personal actions for the next turn will take a -10, and Tinkering with your Inators will take two personal actions for the next three turns.
We could just not activate Inators. A thing that has never NOT been an option...I mean, just imagine having to choose between either controlling the Probability-Inator or keeping Janna from blowing up our attempts to form a coven - *that* is the kind of Sadistic Choice that will await us at worst.
We could just activate without tinkering.We could just not activate Inators. A thing that has never NOT been an option...
Yes, yes, as you keep mentioning, but the House makes profit in a single night: That we have a house edge with Inators long term doesn't mean much when a few bad Inators in a row could floor us beforehand. It's a minor edge, and it's still very possible to flip three coins and have them all come up tails. Or, rather, flip three coins, have two come up tails and one come up at "repeat the last 5 Inator" or something equally awful.We could just activate without tinkering.
We have the house edge for inators in the long run.
I'm guessing we'll get some kind of mini-interlude / turn prelude like we did for MirageQuest, with Doof meeting with Xanatos after being unfrozen, that will deal with the implications of what the gnomes told him in better detail....Is it just me or was the vote regarding "Tell Doof that David is using him" completly ignored this update?
That honestly sucks...
I mean, we did talk about it, in front of him, for several minutes. I imagine that was partly responsible for his current funk....Is it just me or was the vote regarding "Tell Doof that David is using him" completly ignored this update?
It's for three turns, not one. Also, i'm pretty sure Miragequest was more a so-so Inator. Keep in mind, the OTHER inator that came up was explosively apocalyptically bad.I'm fine with just the one inator roll if we want to do other personal actions.
They are kinda doofs thing and give a interesting twist to each turn.
I mean we wouldn't have had this Miragequest turn without a technically bad inator and I think this is among the best, most interesting, turns we've ever had.
oh my its me"Oh, that's the Monogram section." Replied one of you in a snappy suit and bowler.