Personally, I'm 100% down for collabing with Liv on insect control. It might lead to an improvement for Lizzy, and the best way to get people to open up about any of their secrets is to do something they want.
 
We may have addressed this before (or not), but Norm would not be a good match for bot fighting. The underground sport is an informal, illegal affair with homemade/kitbashed machines piloted by amateurs and street pros alike. Norm would be overkill and, against the spirit of the game, does the bulk of the fighting himself.

That said, Norm might have a career in robot boxing. He's got enough arms and legs to apply.
 
We may have addressed this before (or not), but Norm would not be a good match for bot fighting. The underground sport is an informal, illegal affair with homemade/kitbashed machines piloted by amateurs and street pros alike. Norm would be overkill and, against the spirit of the game, does the bulk of the fighting himself.

That said, Norm might have a career in robot boxing. He's got enough arms and legs to apply.

Are you saying that the robot with serious "mental" quirks (like seeing his creator and *his* daughter as family and a stereotypically 50s husband personality that gained a huge snarky streak over time) who is powered by an actual hamster-wheel and outfitted by ACME weaponry prone to misfiring comically is *too professionally made and polished* to apply to robot fighting?

I mean, seeing as fighting robots irl are essentially toasters on wheels with kitchen knives strapped to the side and the fights in Sokyo are likely to follow suit *in spirit if not tech* you aren´t wrong, but it´s still weird to aknowledge considering we are talking aobut Doof and Norm.
 
Are you saying that the robot with serious "mental" quirks (like seeing his creator and *his* daughter as family and a stereotypically 50s husband personality that gained a huge snarky streak over time) who is powered by an actual hamster-wheel and outfitted by ACME weaponry prone to misfiring comically is *too professionally made and polished* to apply to robot fighting?

I mean, seeing as fighting robots irl are essentially toasters on wheels with kitchen knives strapped to the side and the fights in Sokyo are likely to follow suit *in spirit if not tech* you aren´t wrong, but it´s still weird to aknowledge considering we are talking aobut Doof and Norm.
I mean, in terms of fighting...Well, Norm is an expert. And, hey, quirks or not, he might have more common sense then Doof, judging by their respective attempts to take over the Tri-State Area...
 
I mean, in terms of fighting...Well, Norm is an expert. And, hey, quirks or not, he might have more common sense then Doof, judging by their respective attempts to take over the Tri-State Area...

"Having more common sense than Doof" isn´t a high bar to climb at all - especially pre-quest, although even though he´s getting more pragmatic slowly, he still has his moments of extreme blockheadedness.
 
Quest: The Best is Yet to Come- Anything Goes
As always, it takes a moment for the screaming to truly start. The flames around Pyrus crackle and dance as they lick at the room's paneling, reaching higher and higher until they rush forward in a sudden burst, incinerating the entire buffet table and catching a few unlucky passerby in the conflagration.

The mood in the room changes in an instant as the VIPs are rapidly ushered towards the back by their bodyguards, suited forms smashing their way through the panicking crowd. Liv and Judy both get carted away with expressions of fear on their faces, while Judge Doom shakes off his own entourage with a stern look. Winston seems to be struggling with his entourage to let him stay, while Evelyn is watching with an unreadable expression. You see several of the capes around the hall stagger to their feet and turn to face the new threat.

Hego is already on his feet, staring at Pyrus with a look of shock, while Voyd… seems to be looking a bit better? Her eyes are wide as she stands up and gestures in the air, a glowing portal forming beside the supervillain. A second later the convention hall twinkles with cyan light as a half dozen haphazard, jagged-edged portals pop into existence everywhere else. They shudder and begin winking out, only to be replaced by new ones as quickly as they disappear.

The effect is catastrophic.

Support beams have brutal gashes taken out of their concrete molds as jagged rips in existence slice chunks of rebar out of them, only to send the debris tumbling down into the crowd from the portal's opposite end. Several fleeing guests go running into newly opened portals, disorienting and misdirecting them. You pray none of the portals close while they are halfway through. Pyrus' next volley of flames passes through several of the portals at once and simultaneously sets several dozen corners of the building alight, catching an unlucky few guests in the crossfire.

Around the room, various other supers are engaged either in acts of uncontrolled destruction or trying to prevent their compatriots from doing the same. An elderly man with a face like a frog is… disgorging a deluge of what appears to be lava across the center of the room, while a man with a Sky High field and track pin attempts to use some sort of sonic power on the supervillain. He succeeds only in screaming so loud it shatters glass, flinging those in the line of fire into the air, and sending anyone nearby into convulsions on the floor. Not every hero in the crowd seems to have been afflicted. You can count at least a dozen of them who are in fighting shape, but they are far too busy working to take civilians out of harm's way and stop their compatriots from making things worse to even consider facing the villain.

Judge Doom Diplomacy Check: Stop the rampaging heroes
DC 80/160
73+31+10(Stage Presence)=114
Partial Success

"ENOUGH OF THIS!" Judge Doom growls, his voice smashing into the heads of everyone still present like lead coffins. "YOU FOOLS ARE PLAYING INTO THEIR HANDS! CONTROL YOURSELVES AND STOP MAKING IT WORSE."

Doom's extremely aggressive advice seems to at least be doing some good. You can see a musclebound hero who had previously been attempting to charge at Pyrus, managing only to slam into nearby objects, instead sit down and focus on managing their own throbbing head. Plenty of supers are still causing collateral damage, but enough of them seem to get ahold of themselves that the remaining functional heroes feel comfortable acting. Slowly but surely they avoid the portals and the flames, converging on the supervillain.

Leading the charge is Hego, his eyes sparking with anger and determination. His fist slams into Pyrus, pushing the helmeted villain back several feet. A moment later a collection of remaining functional heroes join him to surround the foe and cut off any means of escape.

Hego Martial Check: Fight fire with…
58+36-7(Glory Daze)+10(Super Squad)=97
Prince Pyrus Contest:
100+65+25+10(Burn, Baby Burn)=200
Warren Critical Success!

This was a terrible mistake. A horrific conflagration explodes out of Prince Pyrus, hurling Hego and a number of other supers away from him in a single detonation blast. The inferno instantly burns the horde of heroes, then flings them away to slam painfully against walls, floors, pillars, or whatever else stands in the path of their arc. A dozen heroes impact hard, and do not stand up again. You realize with mounting concern that Hego may be the only noteworthy hero left still in control of himself. The man of the hour crashes into a buffet cart, and stands up again only after a moment, wincing in pain.

Martial Check: Avoid the chaos!
DC 80
94+3+29+5=131
Success!

Nobody seems to be attacking you directly, at least. You have to stick close to a wall to avoid flying debris and errant flames, staying close to Marco and Lizzy as they usher you and Mezmerella towards the nearest exit. The boy casually judo-chops any debris that gets near you, clearly used to it and honestly not even seeming that concerned. The four of you hunker down behind a larger-than-life ice sculpture you're fairly certain was of Hego, before its head was knocked off and left in a half-melted pile by an errant flame blast. Amidst all of the chaos it seems like you're completely beneath notice, but… it's always better to be safe than sorry.

Intrigue Check: Escape notice
43+31+29+3=106

Edna Mode Intrigue Check
78+23+10+20 (SHE LIES)=131

Edna Mode steps out from the other side of the sculpture and sneers triumphantly.

"Just where do you think you're going?"

---

Where do you think you're going? Choose one.

[ ] Get out of here
This isn't your fight, and you only brought along a security detail to make sure you were safe. Just push past Edna and leave.

[ ] Try to calm the supers
The various Supers have been doing more damage than Warren has, which… oh god, that's the point, isn't it. You need to calm them down. Judge Doom made some traction already, maybe you can help a little more?

[ ] Help evacuate guests
There are still a lot of people trapped inside, potentially including your friend Judy. Focus on getting the innocents to safety. It would make a nice change for you.

[ ] Join the fight
You are not a fighter. But your bodyguards are, and they might be of some help.

[ ] Try to argue with Edna
You're not going to accomplish anything while you have this unstoppable force clinging onto you like a judgemental fashion accessory. Try to convince her to leave you alone, somehow. She's got the wrong idea. …mostly.

[ ] Hypnotize Edna
You don't have time for this, and talking doesn't seem to be helping. You can deal with Edna later, in a setting that isn't burning down around you as you speak. Mez is in position. You just need to give the go-ahead.
-[ ] And do what with the extra time?

[ ] Write-In

There is a twelve hour moratorium on voting.
 
[ ] Write-In: Split the party. Have Mez work on evacuating the civilians, Lizzy and Marco go in to fight Warren, and you...Talk to Edna before trying to calm the Supers.
 
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