[] Plan Maximum Intrigue
-[] National Actions:
--[] [Martial] Loan deniable assets (Genghis Khan)
---[] Loan questionable assets
--[] [Diplomacy] Recruit the cream of the crop (Goofy)
--[] [Stewardship] Corporate restructuring (Wasabi)
--[] [Intrigue] Track down Kat: ACME Unlimited (Wile E. Coyote)
--[] [Intrigue] Investigate the theft of the Declaration of Independence (Monogram)
--[] [Intrigue] Hunt for Moles (Kitsune) (Executive Action)
--[] [Intrigue] Conduct a Security Sweep (Dickens)
--[] [Intrigue] Hold a 'Security Seminar' (Malifishmertz)
--[] [Learning] Research with the Imagination Institute
---[] Study Emergent Robotics (Wendy Wower)
--[] [Learning] Decode Odd Transmissions (Ludivine Von Drake)
--[] [Occult] Form a Coven (Gomez)
-[] The Best Is Yet to Come
--[] Mirage (Leader)
--[] Technor
--[] Queen Lizzy
--[] Mezmerella
-[] Personal Actions:
--[] Mirage:
---[] Keep up with your therapy appointments
---[] Hire the Dickens Detective Agency
----[] 2 Income
---[] Look Into Mr. Incredible's family
---[] Reinforce Kronos Corp contacts
---[] Quest (2 PA)
--[] Dennis the Duck (Train with Maui Mallard)
--[] Norm Prime (Ask Wendy for help with ending your platypode obsession)
--[] Max (Play some video games )
--[] Janna Ordonia (Work for Brocamas)
--[] Janus Lee (Work on ??? with Jumba)
--[] Jumba (Work with Janus on ???)
--[] Tobe and the Vagabond Ninja (Train the Vagabond Ninja)
--[] Ludivine von Drake (Instruct your Coworkers)
---[] Gomez
--[] Marco Diaz (Train with Macbeth)
--[] Tom Lucitor (Rule The Underworld)
--[] Juniper (Meet your Coworkers)
-[] Item Assignments:
--[] Ruby Wings: Coyote should still have the wings from last turn, not Vanessa. Guess let him keep it for Kat.
--[] Potion of Haste (Ludivine Von Drake)
So, this plan goes all in on the intrigue. Now, the hero assignments might seem a bit weird, but here was my thought process.
Firstly, although Malifishmertz's actual intrigue bonus isn't all that high, the idea of creating a network of spies in Doofania is literally exactly what his Shepard Spies about, and he's out of crit fail range. Thus, by putting him on that, I suspect we'll get the most pay off.
Second, Kitsune has the trait Now You See Me, which lets her add half her Occult when doing actions that impair another faction or other hero units. Normally, we don't get to apply it, but hunting down moles is perfect for that, and with it, we're rolling a 31+21+11+2, or +65 (-10 from Executive Action making it 55, back to 65 with XP, but also we have to consider Mirage's trait which effectively is a +10). Also, Kitsune rooting out moles just sounds like fun. (And hopefully, it will keep Goblin Fox inactive and allow us to assign her on a non-harmful action next turn).
Third, yes the Dickens cost money, but this is quite literally the least we'd have to pay, and with XP, I'm sure they'll succeed. Even the most novice of them won't have less than 20 intrigue, I suspect, and with XP, that gets us over the DC for sure. But we need to do it sooner rather than later because the DC will probably go up, and the efficiency will likely go down, under Doof.
Fourth, I've deliberately skipped out on one Diplomacy action, because I didn't want to take Janus off his project. If someone has an idea around that, I'm happy to change my plan. The other thought I had was putting Ludivine on studying Doof, dropping a learning action, and putting Wendy on a Diplo action. But other than that, I'm not too sure how I could get a good Diplo hero or learning hero to fill in that gap.
P.S. Credit to Nystical for the basic structure of this plan.