Or we use the Duplicatinator and crit-succeed income-generating actions.
This is what I imagine when I think about the Muppets:

Attempt to buy Doc Hop?
1d100 = 86
Progress revealed (86/???)

Feldrake should provide enough income (5 to 7) that there is only 1 background roll in the way.

If we do the duplicateinator there will be at 2 background rolls.
 
This is what I imagine when I think about the Muppets:

Attempt to buy Doc Hop?
1d100 = 86
Progress revealed (86/???)

Feldrake should provide enough income (5 to 7) that there is only 1 background roll in the way.

If we do the duplicateinator there will be at 2 background rolls.
This won't happen. Buying Doc Hopper has a known DC, it's 95. If we beat that DC, we buy it, and it's well within the range of crit-success.
 
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We won't have the income if the rainfoodinator goes off.
We won't have enough income if it Doesn't go off next turn. We get very little loot form these things up front. And Norway comes pre-looted.

Last time we got +2 from the quest directly, and then +5 form the stewardship action post-quest. So at best we;'d have 5 income next turn.

With the Duplicate-inator we have a -3 (setting us at a starting level of 0 income before norway gains), but we have two Basically guaranteed Critical Hits on money making actions (Split/Second, and supervillainy) with another unknown variable in "Invest in volatility." That's three potential money making crits starting from 0+whatever's-in-Norway Income.
 
Also, We might get Income Penalties this turn from Deja Vu or Monogram. so... we might need more than the +5 we ALREADY need from Mirage's on ice actions. We need +8 from the Duplicate-inator, but that's a lot easier to get when we can crit on income earning actions.
 
The crew you sent down to Peru was successful in locating the temple Donald had been spotted in, but due to extenuating circumstances they were unable to return home with very much loot. Now that you know where it is, you can send a professional excavation team down there to take notes on the interior and bring you back any treasure that might be waiting.


If Lord Felldrake's wielder is assigned to this roll, they will gain an additional +40.

Feldrake knows his way around and I refuse to have income intentionlly go down until we have the muppets.
 
Fuck it, I didn't sign up for Mirage Quest. Let's lean on that classic Doof Chaos.

[x] Potion of Haste
[X] The Duplicatinator! This inator replicates the effect of the last five inators rolled, all at once!
 
Duplicate-inator at least lets us recoup part of our losses. Miragequest just... Accepts a bunch of failures and losses just to minimize any possibility that something could ever surprise us. Eternally playing it safe like this means we'll never really win either. We'll just stay in the same place, constantly complaining that our rivals are doing better than us.
 
Honestly, I'll be happy whatever happens. The On-Ice-Inator makes for a wacky change of pace, while the Duplictinator provides high-risk, high-reward opportunities. Either way wil make for a fun ride.
 
JavaScript:
class [Learning] {
public static void main ( String [reDevelopDigitizerCodes( )] alan)
float var (0+38+26+20+2=N/A);
system.out.println("USER ERROR");
*snip*
I don't know if someone has told you yet, but this threadmark is WILDLY in the wrong place in the list of threadmarks. Pressing the forwards or backwards buttons goes to around page 48.
 
By God...
Adhoc vote count started by woweed on Aug 19, 2021 at 10:46 PM, finished with 384 posts and 63 votes.
 
Also, We might get Income Penalties this turn from Deja Vu or Monogram. so... we might need more than the +5 we ALREADY need from Mirage's on ice actions. We need +8 from the Duplicate-inator, but that's a lot easier to get when we can crit on income earning actions.
Also, we will get more crit fails next turn, so we need to watch out for that, too. This is the chaos pick, and I'll admit, I'm too much of a coward for it, I think.
 
It's mostly that everyone is just used to it by now. You can expect the same sort of 'logical effects' of say, everyone in the know freaking out if the world goes wobbly again, but that wouldn't change numbers, and frankly by now most people know what Doof's deal is and 'Local Scientist Freezes Self in Ice to Promote Nonexistant Product' does not even rate anymore for anyone paying attention.

Ok, I feel the need to note here. There won't be new mechanical consequences for an inator without being noted. That does not mean that other factions won't react to it. That could conceivably change their opinions based on what they know.
 
Ok, I feel the need to note here. There won't be new mechanical consequences for an inator without being noted. That does not mean that other factions won't react to it. That could conceivably change their opinions based on what they know.

The Duplicate inator has 2.5 effects that are immediately noticeable to anyone looking (meat, vests, evil person).

Heinz is known to not repeat inators. It won't be too hard to trace back the super-probability to us.

This is the kind of stuff that moves one from 'potentially useful' into 'clear danger' territory.
 
The Duplicate inator has 2.5 effects that are immediately noticeable to anyone looking (meat, vests, evil person).

Heinz is known to not repeat inators. It won't be too hard to trace back the super-probability to us.

This is the kind of stuff that moves one from 'potentially useful' into 'clear danger' territory.
There's a sentient hat enslaving Florida. Even if they do figure out we decided to do it again? I don't think we're going to be priority number one.
 
The Duplicate inator has 2.5 effects that are immediately noticeable to anyone looking (meat, vests, evil person).

Heinz is known to not repeat inators. It won't be too hard to trace back the super-probability to us.

This is the kind of stuff that moves one from 'potentially useful' into 'clear danger' territory.
Counterpoint: It's obvious to us that all those are connected, because we're able to see it all go down. But for people in universe, it isn't nearly that clear. What they would see is a few of our Inator effects repeating while probability goes wonky again. While it is possible for them to come to the conclusion that the same thing causing our Inators to repeat is causing probability to break, I feel like a far more plausible result is for them to come to the conclusion that probability breaking is what resulted in us having Inator effects be repeated.

So even if they notice that our Inators are happening again, it's a big leap from there to also blame us for probability breaking a second time.
 
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