Kat is just too dangerous to let escape, he's stuck on Earth now so he's not going to just vanish to never be seen again, and he has plenty of info on us thanks to his infiltration.
 
I think if we had gone after Kat the first time, assuming we would have stopped him, we would have had extra 15 modifier on the first roll of this turn and succeeded, which would have turned the tide on the subsequent rolls as well.

Going after the root cause is better than chasing symptom after symptom like a chicken with its head cut off.

If we capture him then there could be much less damage to prevent, plus the PR win of arresting the ringleader will put the public more at ease.

Plus capturing Kat could be a bargaining chip that could help us out with GalFed if they notice Jumba.

[ ] Find the ringleader!
 
I'm in favor of going after Kat. I proposed that we do some damage control in the hope that we'd get ourselves in a position where we'd have a better shot at successfully dealing with him, and now that the Avatar's dealt with there's not much more we can do there. If Kat escapes here, it'll give him the opportunity to come back later and cause even worse problems for us. And since he's been abandoned by his government, he might look for a new employer, like Toffee. I absolutely don't want whatever intel Kat has on us and whatever technology he can share in the hands of an enemy King.
 
Do we have any reason to believe Kat will be a menace to us in particular rather than causing trouble for somebody else? I'm inclined to do damage control, let Kat run, and hope next time he decides to try and take over the world he starts literally anywhere else.
 
Do we have any reason to believe Kat will be a menace to us in particular rather than causing trouble for somebody else? I'm inclined to do damage control, let Kat run, and hope next time he decides to try and take over the world he starts literally anywhere else.
Even if he didn't he has plenty of information on us thanks to his infiltration that he could provide to the other Kings, it would be easy money on his part.
 
I imagine Kat would want to get off the planet ASAP.

We have Jumba's ship (and lab) which could go into space (we just can't do that because it would break masquerade) so the moment GalFed ships leave Earth's orbit, we could lose access to the technology on the ship and need to rebuild Jumba's lab.
 
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How? How can the dice hold such hate for us? :p

Jokes and all aside, we really can't afford to have Kat running around so unless there's a really good argument for it I'll be voting to deal with the ringleader.
 
Last time we were voting based on very little information, and damage control proved a poor move - but now we know pretty well what Kat intends (to do some damage and then to leave) and I'm pretty sure it's the right one.

I am ok with Kat leaving. It's not my ideal outcome, it might be a problem down the road, but it's not a terrible end to the crisis. He'll be at least for the short-term out of our hair and somebody else's problem.

That leaves the damage - and remember, we're flat broke, dealing with severe damage already, and quite possibily about to have to pay for cleanup of city-wide rotting meat on top of it all! I think mitigating the damage is more important and more reliable. We might ignore the cat army's rampage to find Kat, only for him to still get away - we might successfully catch Kat only to still find the city more trashed at the end of it than if we'd simply focused on preserving Danville from the horde.

I'll certainly be voting damage control, anyhow.
 
My main argument for letting Kat run is that we've been constantly rolling horribly on fighting his army when the text specifically says he's not even there to lead them so I'm very worried about failing the rolls against him and ending up with no captured Kat and no damage controlled.
 
Right now Kat wants to do some spiteful destruction before leaving, I think you can see the situation in two ways:

1- We do damage control, with some luck we prevent more damage and Kat goes off to be a dangling plot thread for later. We don't gain anything but we lose less, with the risk of Kat coming back to haunt us by aligning with an enemy.

2- We try to catch Kat, with some luck actually apprehend him. On the one hand, we would probably take more losses on the short term but might actually get something out of this mess. On the other hand, if we fail to actually get Kat we would be in a worse situation than failing damage control since that would ensure that Kat would be pissed off against us vs just public property damage.

While it would be funny for this entire situation to pass and Doof never actually crossing paths with Kat, I would prefer going after Kat to not leave him as a problem that could blindside us later on.
 
Considering all the rolls involved; I can't help but wonder what the ratio of successes/failures looks like for actions regarding us vs Kat

Maybe it's superstitious, but I'm voting to take out Kat in hopes of ending that streak
 
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[ ] Find the ringleader!
You need to find whoever's behind this and put a stop to them before they can get away. It won't be an easy fight and will almost certainly leave your city open to further damages, which you'll have to deal with later.

I really, really, really do not want to leave Kat around after he is shown murderous tendencies towards our citizens and allies.

Now, there are counter arguments. Cat seems to be planning on leaving Danville. He is of limited danger without the support of his fleet. If we screw up attacking him, he may refocus his efforts on destroying us. And of course, there's all the damages that were done and will be done.

To those arguments, I say this: We are probably the only king outside of bellwether who is in any way equipped to see animals as a threat. Kat's fleet was completely uninvolved in his attack on Danville and he managed more than enough damage without it. He is currently a nemesis, and I don't think that'll go away if he gets away after being thwarted. And while the damages that the cats are doing to Danville now are terrible, I would rather head off any future damages by Kat, Since he knows all of our defenses and seems to be able to infiltrate without any problem.

In short, let's finish him.
 
Another point in favor of going after Kat: He still has our superpower research. Let's shake him upside down until it falls out.
That seems unlikely to be something we can get, but I do support grabbing Kat. Danville's destruction is a time sink, true. But repair DCs are generally low and that makes them easier to crit on and assign our less powerful minions to them. Kat's an immense (though not imminent) threat to the entire board.

I don't want to see him teaming up with another king, or worse, replacing an incompetent king like Bellwether and then coming back for revenge.
 
Yeah, it was just Katastrophic.
A true katalogue of woes! The purrfect intersection of katastrophe, and kataclysm! Truly it's hard to kategorize.

Still! Not to be katty about it, but this event must act as a katalyst for future growth! We must katch Kat in order to katapult this katerwauling katerpillar into a glorious doom-filled butterfly!

The doom will be Kat's! His provokations shall cease, and we shall emerge triumphant!
 
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