I think I will also post my next turn plan to see what else could be changed.
[] Plan: Trying for the council (and some other stuff)
-[] National Actions
—[][Martial] Upgrade Norm Prime (Wasabi)
—[][Diplomacy] Open diplomatic channels with the US Government (Goofy)
—[][Diplomacy] Reach out to Magical New York (Kitsune)
—[][Stewardship] Collaborate on Diecast Robotics (Wendy)
—[][Stewardship] Re code lasers (Alan)
—[][Intrigue] Infiltrate a Hotspot: New York (Tobe)
—[][Intrigue] Investigate what's happening in Florida (Queen Lizzie)
—[][Learning] Collaborate on Cure genetic diseases I (Jumba)
—[][Learning] Research exotic vehicles (Janus Lee)
—[][Occult] Form a coven (Janna)
-[] Personal Actions:
—[] Doofenshmirtz
—-[] PA (coven)
—-[] Tinker with your Inators
—[] Genghis Khan (Study science and technology)
—[] Major Francis Monogram (Reorganize OWCA)
—[] Norm Prime (End your obsession with platypodes)
—[] Dennis the Duck (???/Train with Maui Mallard)
—[] Hego (Do Good Deeds)
—[] Technor (Psychoanalyze)
—-[] Doofenshmirtz
—[] Max (Bond with Dad/Nemesis)
—[] Vanessa (Learn Capeiora)
—[] Phineas and Ferb (Know What We're Going To Do Today)
—[] Roddy Blair (---)
—[] Tom Lucitor (Rule the Underworld)
—[] Marco Diaz (Train with Macbeth)
—[] Juniper (Meet your Coworkers)
—[] Malifishmirtz (Watch El Matador de Amor)
-[] Don't Overclock Technor
-[] Activate an Inator

Multiple tings to remember for next turn:
- We have 2 colabs, a research agreement with the Zaibatzu and colab on a issue with Olympia
- Ludivine, Mirage, Hego and Coyote are out of commission for next turn

The rest of the explanation for my turn choices by sections under the spoiler so its not a massive wall of text

National Actions:
For Martial: Upgrade Norm Prime with Wasabi since the only thing left are energy weapons, this would clear the backlog and make Norm even stronger to help in case of sudden villain attack or if we ever help him with his trait he would be perfect for the second martial national action once its unlocked.
Also I had Kitsune on reaching out to MNY this turn and we send someone to attack with pranks it would be her.

For Diplomacy: Reach out to the feds is even more important because of the current events and Goofy is the only one we have available that has a reasonable chance of succeeding both in character and in stats, only other options are:
Technor overclocked (would sink the rest of our actions), Mirage (not available), Kitsune (on MNY and sending a spirit of lies to the feds seems unwise) and Janus Lee (on exotic vehicles).
Also after this there aren't any big things that would require Goofy so we can put him on Pa for the next couple of turns.

Reach out to MNY is something I would really like to get done for multiple reasons, it will probably open more occult possibilities and we are running out of sane ones and maybe if we are lucky a way to increase Doof Occult (its stupid low and the only options we have right now would be if feldrake or Malf wanted to teach and both don't seem to want to).
I'm sending Kitsune because it's the best hero we have with both a good Diplo and Occult stat so she makes the most sense to reach out to a magical group (she also helped with the Demona mess and that might count for something).

Also our Diplomatic options are still okay for the near future since the turn after the next we can have Mirage clear out Bonkers name and also have someone reach out to Shere Khan and after that the colabs are always something nice to start with Diplo.

For Stewardship: Collaborate with Olympia on Diecast Robotics with Wendy. The turn result mentions that Olympia would be okay to collaborate on a reasonable proposal to butter us to later on help with supers, lets use this chance to do a slightly hard action that we won't mind sharing the benefit of to increase our PR with them.
Re-coding the laser in place of once again trying for the security can seem dicey but in my opinion being able to interact IC with the grid is more important and probably being able to help from the inside would both help to do DoofOs actions in anything other than Stewardship and to lower the DC of restoring the security.

For Intrigue: On this I'm less sure, I would be open to suggestions but remember if you recommend and action it has to be the action + hero combo and if that hero is busy elsewhere who would replace them in their old action, normally I would have planed to infiltrate Zootopia but some people really wanted to have OWCA do that.

Infiltrate New York, normally I would let Xanatos be but keeping tabs is always nice and Tobe has somehow a reasonable chance of success.
Investigate Florida, we probably should check on that, specially with the changes in the resent rival report and with a lot of other people busy Lizzie is our next best bet (also from the same franchise but I don't know if that counts for anything).

For Learning: We have the Research colab with the Zaibatzu and the best option in my opinion is to work with Sycorax on genetic diseases with Jumba. Both to increase our PR in general and because if we do well it would probably give us an in with even more stuff there considering the things that Sycorax wants.
Researching exotic vehicles with Janus is basically a freebie with a good chance of a crit, since our Stewardship is full this turn we can have P&F do Split/Second the turn after and they would probably receive a synergy with the exotic vehicles.

The turn after we can have Jumba research sub light drives and that would also unlock the mystery price for doing both.

For Occult: The coven is the last thing we need to unlock the council and we really need help to reach those high DC actions (we have a ton of those in each category) and Janna is our best bet even without knowing the results of her interlude, to get a crit fail here we would need to roll lower than 13 twice and those are nearly the same odds of getting a nat 1.

The only other option for the Coven would be somehow helping Malf with his trait or having Juniper bond with either Janna, Kitsune or Malf and we are trying with her Pa.

Personal Actions:
- For Doof PA on the Coven to prevent a chance of crit fail (we have already used PA on for example the second intrigue action so this is also fair)
Thinker with your Inators since an option is better than not and having a turn with 2 Inators: 1 with choice and 1 weighted towards the positive (P&F personal) would be nice.
- Khan, Monogram, Hego, Juniper, Tom and if they are not doing a National P&F are mostly set in stone.
- Dennis will depend of what the result of his action last turn was.
- Marco with Macbeth and not the Vagabonds since they are busy this turn
- If the whole mess with Lovemuffin leads to some self reflection from Doof it would be good to have Technor psychoanalyze him, if not he can be changed.
- For Roddy Blair it would be great to give a lair to either Janna or Tobe but we are short on founds (4) and we won't get more for a while (if either Janna or Tobe interlude is particularly funny/cool I probably will put to make a lair anyways)
- With Malf the objective would be to try to get him some friends to help him with his trait but I'm not sure what Pa would help with that, maybe watching the show he can find other fans and bond with that (I really doubt it)
- Vanessa on Capeiora to try to give her something to get out of her father shadow (yeah I got nothing) and Max either continue with the nemesis or we give Goofy a solid for his good work
- Norm Prime is probably the most dangerous option we can pick but I have my reasons:
---With his negative trait Norm is kind of a dead weight in most turns
---We just got him some new AI upgrades
---If it fails it might give Doof the kick in the pants to do something with Norm

Edit:
The problem with P&F on Nationals is that we have both the colab and the ongoing DoofOs thing to deal with (it was said on the discord that all colabs would proc P&F anti corp trait so they can't do it).

I wouldn't want to steal the codes from ENCOM since we are currently not truly on their radar and would like to keep it that way until we have a more solid foothold in the grid.
The other option is to beat up the pirates but that is probably a Martial action and we don't have enough heroes to shuffle around. Khan need to finish his tech course, Norm can't lead an attack, Marco cost income, Hego is busy, Tobe and Lizzie are our Intrigue options, Wasabi wouldn't like to attack someone, etc.
 
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Would having all available hero units watch matador de amor lead to a group watching session? (And if so, would it include Malfinshmirtz?)
 
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Pretty sure people want to use p & f on stewardship both turns we have them.
The problem with P&F is that we have both the colab and the ongoing DoofOs thing to go with (it was said on the discord that all colabs would proc P&F anti corp trait so they can't do it).

I wouldn't want to steal the codes from ENCOM since we are currently not truly on their radar and would like to keep it that way until we have a more solid foothold in the grid.
The other option is to beat up the pirates but that is probably a Martial action and we don't have enough heroes to shuffle around. Khan need to finish his tech course, Norm can't lead (and I would like to try to fix that with him), Marco cost income, Hego is busy, Tobe and Lizzie are our Intrigue options, Wasabi wouldn't like to attack someone, etc.
 
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The other option is to beat up the pirates but that is probably a Martial action and we don't have enough heroes to shuffle around. Khan need to finish his tech course, Norm can't lead an attack, Marco cost income, Hego is busy, Tobe and Lizzie are our Intrigue options, Wasabi wouldn't like to attack someone, etc.
Norm can attack, just not organize. It's fine.
 
Norm can attack, just not organize. It's fine.
Considering that the malus activated when going after organized crime in Doffania (January/February 2016 turn) I would argue that it would count for going after the pirates (since the action is more than just fighting, its searching for them and then making them explain why the plans they sold us didn't have the codes for the lasers)
 
I think I will also post my next turn plan to see what else could be changed.
[] Plan: Trying for the council (and some other stuff)
-[] National Actions
—[][Martial] Upgrade Norm Prime (Wasabi)
—[][Diplomacy] Open diplomatic channels with the US Government (Goofy)
—[][Diplomacy] Reach out to Magical New York (Kitsune)
—[][Stewardship] Collaborate on Diecast Robotics (Wendy)
—[][Stewardship] Re code lasers (Alan)
—[][Intrigue] Infiltrate a Hotspot: New York (Tobe)
—[][Intrigue] Investigate what's happening in Florida (Queen Lizzie)
—[][Learning] Collaborate on Cure genetic diseases I (Jumba)
—[][Learning] Research exotic vehicles (Janus Lee)
—[][Occult] Form a coven (Janna)
-[] Personal Actions:
—[] Doofenshmirtz
—-[] PA (coven)
—-[] Tinker with your Inators
—[] Genghis Khan (Study science and technology)
—[] Major Francis Monogram (Reorganize OWCA)
—[] Norm Prime (End your obsession with platypodes)
—[] Dennis the Duck (???/Train with Maui Mallard)
—[] Hego (Do Good Deeds)
—[] Technor (Psychoanalyze)
—-[] Doofenshmirtz
—[] Max (Bond with Dad/Nemesis)
—[] Vanessa (Learn Capeiora)
—[] Phineas and Ferb (Know What We're Going To Do Today)
—[] Roddy Blair (---)
—[] Tom Lucitor (Rule the Underworld)
—[] Marco Diaz (Train with Macbeth)
—[] Juniper (Meet your Coworkers)
—[] Malifishmirtz (Watch El Matador de Amor)
-[] Don't Overclock Technor
-[] Activate an Inator

Multiple tings to remember for next turn:
- We have 2 colabs, a research agreement with the Zaibatzu and colab on a issue with Olympia
- Ludivine, Mirage, Hego and Coyote are out of commission for next turn

The rest of the explanation for my turn choices by sections under the spoiler so its not a massive wall of text

National Actions:
For Martial: Upgrade Norm Prime with Wasabi since the only thing left are energy weapons, this would clear the backlog and make Norm even stronger to help in case of sudden villain attack or if we ever help him with his trait he would be perfect for the second martial national action once its unlocked.
Also I had Kitsune on reaching out to MNY this turn and we send someone to attack with pranks it would be her.

For Diplomacy: Reach out to the feds is even more important because of the current events and Goofy is the only one we have available that has a reasonable chance of succeeding both in character and in stats, only other options are:
Technor overclocked (would sink the rest of our actions), Mirage (not available), Kitsune (on MNY and sending a spirit of lies to the feds seems unwise) and Janus Lee (on exotic vehicles).
Also after this there aren't any big things that would require Goofy so we can put him on Pa for the next couple of turns.

Reach out to MNY is something I would really like to get done for multiple reasons, it will probably open more occult possibilities and we are running out of sane ones and maybe if we are lucky a way to increase Doof Occult (its stupid low and the only options we have right now would be if feldrake or Malf wanted to teach and both don't seem to want to).
I'm sending Kitsune because it's the best hero we have with both a good Diplo and Occult stat so she makes the most sense to reach out to a magical group (she also helped with the Demona mess and that might count for something).

Also our Diplomatic options are still okay for the near future since the turn after the next we can have Mirage clear out Bonkers name and also have someone reach out to Shere Khan and after that the colabs are always something nice to start with Diplo.

For Stewardship: Collaborate with Olympia on Diecast Robotics with Wendy. The turn result mentions that Olympia would be okay to collaborate on a reasonable proposal to butter us to later on help with supers, lets use this chance to do a slightly hard action that we won't mind sharing the benefit of to increase our PR with them.
Re-coding the laser in place of once again trying for the security can seem dicey but in my opinion being able to interact IC with the grid is more important and probably being able to help from the inside would both help to do DoofOs actions in anything other than Stewardship and to lower the DC of restoring the security.

For Intrigue: On this I'm less sure, I would be open to suggestions but remember if you recommend and action it has to be the action + hero combo and if that hero is busy elsewhere who would replace them in their old action, normally I would have planed to infiltrate Zootopia but some people really wanted to have OWCA do that.

Infiltrate New York, normally I would let Xanatos be but keeping tabs is always nice and Tobe has somehow a reasonable chance of success.
Investigate Florida, we probably should check on that, specially with the changes in the resent rival report and with a lot of other people busy Lizzie is our next best bet (also from the same franchise but I don't know if that counts for anything).

For Learning: We have the Research colab with the Zaibatzu and the best option in my opinion is to work with Sycorax on genetic diseases with Jumba. Both to increase our PR in general and because if we do well it would probably give us an in with even more stuff there considering the things that Sycorax wants.
Researching exotic vehicles with Janus is basically a freebie with a good chance of a crit, since our Stewardship is full this turn we can have P&F do Split/Second the turn after and they would probably receive a synergy with the exotic vehicles.

The turn after we can have Jumba research sub light drives and that would also unlock the mystery price for doing both.

For Occult: The coven is the last thing we need to unlock the council and we really need help to reach those high DC actions (we have a ton of those in each category) and Janna is our best bet even without knowing the results of her interlude, to get a crit fail here we would need to roll lower than 13 twice and those are nearly the same odds of getting a nat 1.

The only other option for the Coven would be somehow helping Malf with his trait or having Juniper bond with either Janna, Kitsune or Malf and we are trying with her Pa.

Personal Actions:
- For Doof PA on the Coven to prevent a chance of crit fail (we have already used PA on for example the second intrigue action so this is also fair)
Thinker with your Inators since an option is better than not and having a turn with 2 Inators: 1 with choice and 1 weighted towards the positive (P&F personal) would be nice.
- Khan, Monogram, Hego, Juniper, Tom and if they are not doing a National P&F are mostly set in stone.
- Dennis will depend of what the result of his action last turn was.
- Marco with Macbeth and not the Vagabonds since they are busy this turn
- If the whole mess with Lovemuffin leads to some self reflection from Doof it would be good to have Technor psychoanalyze him, if not he can be changed.
- For Roddy Blair it would be great to give a lair to either Janna or Tobe but we are short on founds (4) and we won't get more for a while (if either Janna or Tobe interlude is particularly funny/cool I probably will put to make a lair anyways)
- With Malf the objective would be to try to get him some friends to help him with his trait but I'm not sure what Pa would help with that, maybe watching the show he can find other fans and bond with that (I really doubt it)
- Vanessa on Capeiora to try to give her something to get out of her father shadow (yeah I got nothing) and Max either continue with the nemesis or we give Goofy a solid for his good work
- Norm Prime is probably the most dangerous option we can pick but I have my reasons:
---With his negative trait Norm is kind of a dead weight in most turns
---We just got him some new AI upgrades
---If it fails it might give Doof the kick in the pants to do something with Norm

Edit:
The problem with P&F on Nationals is that we have both the colab and the ongoing DoofOs thing to deal with (it was said on the discord that all colabs would proc P&F anti corp trait so they can't do it).

I wouldn't want to steal the codes from ENCOM since we are currently not truly on their radar and would like to keep it that way until we have a more solid foothold in the grid.
The other option is to beat up the pirates but that is probably a Martial action and we don't have enough heroes to shuffle around. Khan need to finish his tech course, Norm can't lead an attack, Marco cost income, Hego is busy, Tobe and Lizzie are our Intrigue options, Wasabi wouldn't like to attack someone, etc.


So, here's my issues:
National Actions

Martial
I'm okay with updating Wasabi, but he's not a roboticist. His special traits won't proc. I kind of want to throw some resources on that second martial action (Reorganize your PMC). We have Ghengis Khan with 55 Martial and the tech malus won't proc. As long as we don't crit fail we can just keep blasting at it . Wasabi has 26 martial. We'd actually be better off with Queen Lizzy on it since she has 27 Martial and experience with power Armor.

With that said, since we're squeezed for Stewardship stuff, and we just upgraded Norm last turn, I'd much rather send someone on a Martial action to grab the SHV code. Norm actually has a +38 (as of this turn) and I don't think any of his maluses would proc on such an action. If he fails? He gets a +5 on the next time we send him out on this action bringing him to +43, and then Khan should deal with his Tech Malus that turn or the turn after (which unleashes that +55).

Diplomacy
Since we lost Russ' Personal, I want to try and grab a Big Hero 6 Member (Gogo and Fred are both available). I do agree with getting the US Government channels though.

Stewardship
We're collaborating with Olympia, so that's one slot taken. I don't like Wendy and Die Cast Robotics for it. Olympia's big thing is Capes. We should collaborate on something Cape-Related. We have Insuricare. We have a PMC and Black Ops. We have skin in this game. Lets do something cool with it. Let's make some cape infrastructure. Schools to train capes (and reduce insurance related accidents), new Cape laws, TV Documentaries on Cape history, Creating My Hero Academia Style Support agencies to make Superhero Equipment. It's a massive waste of an opportunity to do die cast robotics with Olympia.

For the second Stewardship action... Lets try DoofOS with Personal Attention. We've mostly been hit with Terrible rolls so far. If Alan can roll twice he might actually accomplish this. I know you want Janna on Coven for PA, and that's fine too, but I do want to fix DoofOS so that we can regain that massive income stream and shore up our defenses against Cybugs. The CMs have repeatedly said that they won't kill off characters unless we do spectacularly stupid things like ignoring clear warnings. Here we have a LOT of clear warnings. We haven't been ignoring them, but we have been failing a lot due to dice rolls. If we can get that fixed I'd feel a lot better about it than with the Coven. Coven does give us an extra action, and we should give it a shot, but I think DoofOS needs PA more.

Intrigue
Intrigue is fine, but we just got "Investigate the too killer" So I want to get Tobe on that while it's still hot. Or OWCA depending on their new stats. I like infiltrating Florida? Lizzie's a good choice for that too I think.

Learning
Jumba on the Sycorax Collab is perfect.
Wasabi's amazing on Energy Fields (+44), We can put him on Zero Point Energy (DC 130) and maybe fix Technor's malus?

Alternatively Janus on a Genetics thing like Silphium, Crop Genomes, or Environmental Adaptation Dinosaurs. Exotic vehicles is cool! Don't get me wrong, but we're entering an Income Squeeze and it seems like Exotic Vehicles takes income instead of giving it.

Occult:
Janna is a good choice for this. I just don't like it with personal Assistance.

Personals:
I think we finished reorganizing OWCA this turn, didn't we?

Ending the Platypode Obsession hasn't really worked so far? Let's put a Write in for Norm: "Socialize with other AI"

Hego's Locked into the training Action I think?

Roddy should get a write in. Maybe have him Work on Set Design for the Musical?

Otherwise I'm good with your plan.
 
I don't like Wendy and Die Cast Robotics for it. Olympia's big thing is Capes.
Olympia's business is robotics, they're noted to be willing to do a variety of stuff in order to woo us, and getting in deeper with capes means we're fucked more when Evelyn flips the board there.

We've got some cape stuff, but we've got more (and more useful) robot stuff. A project that makes robots easier to make will help us more than cape infrastructure.
Occult:
Janna is a good choice for this. I just don't like it with personal Assistance.
Unless her occult score doubles this turn, no personal attention means we're more likely to critfail than to pass. The Council is the biggest boost we have available and it's gated behind the coven. This is something we need to do, and for whatever reason cyberspace seems to be stable for the moment.
 
For Diplomacy, I'm interested in grabbing the remaining members of BH6 that we can, especially GoGo. Not really sold on opening diplomatic channels with the US when we've so many available options to us already and we just don't collaborate on anything.
 
So, here's my issues:
The last upgrade for Norm are energy weapons, which would proc.

Olympia makes Omnidroids. They'll absolutely be interested in Diecast robotics.

We need magic more and I'm perfectly fine with putting BH6 off more.

Fucking no I don't want to put PA on DoofOS of all things. We need the Council more than that. And it's better to just focus on the SHIV laser.

Zero point energy does not produce energy as far as we know. It is Syndrome's freeze beam. Much rather have Janus do exotic vehicles so we cann potentially lower the DC for stuff like Split/Second, mass transit, ect. It isn't guaranteed but it is a good investment now.

Edit: Just noticed this comment.

For Diplomacy, I'm interested in grabbing the remaining members of BH6 that we can, especially GoGo. Not really sold on opening diplomatic channels with the US when we've so many available options to us already and we just don't collaborate on anything.
Oh come on this is bullshit!

We just opened two collabs this turn. A research agreement with the Zaibatsu and a collab with Olympia. We're interested in reaching out to the Feds because we're already on thin ice with them and getting government contracts is extremely useful.
 
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Because Strat was having trouble with Capslock on Discord.

Caps-Unlock-Inator (Good): All caps are unlocked, making DEI's critical successes into triple critical successes on the next turn.

Caps-Unlock-Inator (Bad): Due to the disallowance of Caps Lock, all Diplomacy bare failures become crit failures, due to people getting mad.
 
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Three new Inators for consideration! @Made in Heaven

The Go Big-Inator! - All Critical failures are bare successes. Regular and Bare Failures as well as bare successes are Critical Failures. Regular Successes as well as Critical Successes are unchanged.

The Go Home-inator! Bad - All successes, no matter the degree, are bare failures.

Bueno Nacho Brainwashing-inator - Legally, this is still technically just "Advertising" but that loophole will be closed by international law immediately after this turn. All Kings and all heroes who can eat take -15 to all stats as they are brainwashed into eating at Bueno Nacho. The shock of eating at Bueno Nacho immediately removes the brainwashing through trauma, but not the 2 month long bouts of indigestion and food poisoning.
 
Bueno Nacho Brainwashing-inator - Legally, this is still technically just "Advertising" but that loophole will be closed by international law immediately after this turn. All Kings and all heroes who can eat take -15 to all stats as they are brainwashed into eating at Bueno Nacho. The shock of eating at Bueno Nacho immediately removes the brainwashing through trauma, but not the 2 month long bouts of indigestion and food poisoning.

... This feels like a good way to make enemies with basically every non-robot faction
 
Bueno Nacho Brainwashing-inator - Legally, this is still technically just "Advertising" but that loophole will be closed by international law immediately after this turn. All Kings and all heroes who can eat take -15 to all stats as they are brainwashed into eating at Bueno Nacho. The shock of eating at Bueno Nacho immediately removes the brainwashing through trauma, but not the 2 month long bouts of indigestion and food poisoning.
What's the positive effect, we gain a huge one time spike in income?
 
I think it's supposed to be knocking out every biological King and Hero for two months, which still sucks hard given that covers most of our Heroes. And there's at least one enemy faction made entirely out of robotic hats.
The hats seem to mostly use their attached biological units to accomplish tasks, so they'd still take a hit. ENCOM and King Candy, on the other hand...
 
Why would there be any positive effect from eating Bueno Nacho?

Ever.
Nonsense. There's plenty of positive things that could happen from other people eating Beuno Nacho. Though personally I'm not a big fan of using chemical(?) warfare as a means to torture the enemy so maybe not. Probably better to stick with something a little less evil like summoning up the prince of hell to do your bidding and putting teens with attitude in danger for fun and profit.
 
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