I'm not clear on how the Deviled-Egg-Inator even works.

Will the hero in question even know our inator was responsible? More than once, we've fired off an inator with significant consequences and the affected parties, sometimes including Doof himself, didn't even realize what had happened or that it was Doof's fault.
 
Luggage-Expand-Inator: Can store extra luggage in the same size container! Maximum number of hero units per quest increases to 8 but -10 to all rolls on the quest because of decreased group cohesion.

Luggage-Compact-Inator: Your travel bags feel smaller on the inside. Maximum number of hero units per quest decreases to 2, but gain +20 to all rolls on the quest because of increased group cohesion.

We need more that affect quests, I noticed a lack of inators that do.
 
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I'm not clear on how the Deviled-Egg-Inator even works.

Will the hero in question even know our inator was responsible? More than once, we've fired off an inator with significant consequences and the affected parties, sometimes including Doof himself, didn't even realize what had happened or that it was Doof's fault.
I mean, it feels like Doof is the obvious reason. The other question is, do we get to know who it is before we start planning? Because I think that most loyalty hits can be mitigated by putting them on doing something good anyways, even despite the malus, or some kind of progression based personal.
 
The noxious smell of rotting fish produced by the garum farms will cause riots

Saying "oh the farm could give us something good" seems like a misleading argument, if anything it will be a very slight narrative thing of having slightly more available food but I doubt the farm is even worth a tenth of an income a year.

We get attacked by a super villain sure, but the major thing is that there will be public riots.

Basically tanking our domestic PR guaranteed. PR is balanced because our edicts either don't do much, are good, or very minorly petty. This garum farm will be a stark contrast, especially bevause the inator explicitly mentions public riots.

We already have the LM clusterfuck that Doof ordered. That's going to tank our PR already by an unknowable amount. And then we are willing to risk public riots on top of that?

We've coasted by with good enough PR, let's not ruin that to avoid the small chance that the deviled egg inator will slightly affect one roll next turn.
 
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Saying "oh the farm could give us something good" seems like a misleading argument, if anything it will be a very slight narrative thing of having slightly more available food but I doubt the farm is even worth a tenth of an income a year.

We get attacked by a super villain sure, but the major thing is that there will be public riots.

Basically tanking our domestic PR guaranteed. PR is balanced because our edicts either don't do much, are good, or very minorly petty. This garum farm will be a stark contrast, especially bevause the inator explicitly mentions public riots.

We already have the LM clusterfuck that Doof ordered. That's going to tank our PR already by an unknowable amount. And then we are willing to risk public riots on top of that?

We've coasted by with good enough PR, let's not ruin that to avoid the small chance that the deviled egg inator will slightly affect one roll next turn.
It was explicitly stated the PR hit would occur after 3 turns, riots before that would be a direct and blatant contradiction. You're doomsaying, stop.
 
It was explicitly stated the PR hit would occur after 3 turns, riots before that would be a direct and blatant contradiction. You're doomsaying, stop.
I think everyone knows that the attack would only happen 3 turns by now if we ignore or fail the roll which can always happen.

Or did you really just claim that the voters don't know what they are voting about?

But as Mr. hobbit just showed, the riots might not be only after 3 turns.

Plus, the public sentiment will grow against Doof leading up to the riots so even if the horrible smell only lasts 1 turn that will still be another blemish on Doof's rule even if the people don't outright riot immediately.

Anyway, I just wanted to shine a spotlight on the riots as a much more important potential consequence (especially with the government thinking we ordered LOVEMUFFIN to do mad science because we did) because it seemed like many people were focusing more on the supervillain attack as the potential consequence.
 
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I read that as the supervillain attack will happen in three turns. It is rather absurd that it would take an entire six months for people to start disliking Doof because of how bad the city smells.

[ ] The Garum-Farm-Inator
(Must devote 1 income and 1 successful Stewardship action within 3 turns, or suffer public opinion drop and a supervillain attack)

It's pretty clear they both happen at the end.

I think everyone knows that the attack would only happen 3 turns by now if we ignore or fail the roll which can always happen.

Or did you really just claim that the voters don't know what they are voting about?

But as Mr. hobbit just showed, the riots might not be only after 3 turns.

Anyway, I just wanted to shine a spotlight on the riots as a much more important potential consequence (especially with the government thinking we ordered LOVEMUFFIN to do mad science because we did) because it seemed like many people were focusing more on the supervillain attack as the potential consequence.
You were talking about it like it's something that's going to happen regardless of when we do the action, in doing so ignoring the fact the PR drop only happens after turn 3 just like the attack.

And I appreciate it if you wouldn't put words in my mouth and claim that I'm saying that the thread doesn't know what they're voting for. That's incredibly rude.
 
[ ] The Garum-Farm-Inator
(Must devote 1 income and 1 successful Stewardship action within 3 turns, or suffer public opinion drop and a supervillain attack)

It's pretty clear they both happen at the end.
Then it is obvious that Made in Heaven changed the results of the inator given that the text provided in the post specifies riots.

Or it could also be that any public opinion loss right now would see riots in Doofania. Which option do you want to take?

Edit: Nevermind that first sentence, I forgot to check the vote description and went off the flavor text. I'd guess that LOVEMUFFIN majorly fucked our public opinion.
 
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Then it is obvious that Made in Heaven changed the results of the inator given that the text provided in the post specifies riots.

Or it could also be that any public opinion loss right now would see riots in Doofania. Which option do you want to take?
Yes MIH change the effects of the Inator, just like they changed the effects of the other one.

We submit ideas, but they can edit it to fit better within the mechanics of the quest.
 
You said I was "doomposting" and told me to stop posting, I merely pointed out how your attack of me wasn't warranted.
I wasn't saying stop posting all together, I was saying that your post came across as this action is going to have irreparable consequences for us that we can't avoid and if you aren't realizing it then you aren't reading it right while making a claim that appeared to run in direct contradiction to the stated effects.

It's clear that I misread it, for that I apologize, it is been a very rough week for me. But you did accuse me of treating the entire thread like it didn't know what it was doing. I was saying don't doomsay, you said that I was treating everyone like an idiot.
 
Have we lost Lovemuffin?

Because, one of the themes is not giving up on someone, Dr. Doof would never abandon his employees or family.

Why hasn't anyone train Lovemuffin stats in learning, or even make them spend time with Dr. Doof to see that he is not incompetent, or even have Dr. doof shadow them to lend his aid to their goals onece in a while, poor communication kills afterall?
 
Why hasn't anyone train Lovemuffin stats in learning, or even make them spend time with Dr. Doof to see that he is not incompetent, or even have Dr. doof shadow them to lend his aid to their goals onece in a while, poor communication kills afterall?
We had Doof and Technor talk to them, and their action for this turn was "you keep complaining that the science I put you on isn't mad enough so you get to decide this time." You can't claim we didn't try.
 
Have we lost Lovemuffin?

Because, one of the themes is not giving up on someone, Dr. Doof would never abandon his employees or family.

Why hasn't anyone train Lovemuffin stats in learning, or even make them spend time with Dr. Doof to see that he is not incompetent, or even have Dr. doof shadow them to lend his aid to their goals onece in a while, poor communication kills afterall?
We've tried, but you can't help someone who refuses to be helped.
 
[X] The Deviled-Egg-Inator
[X] The Birthday Bandit
[X] Megavolt
[X] Duff Killigan

I wanted to recruit Motor Ed, for his synergy with Janus Lee and our various vehicle-related actions. He's a cape, he could serve as designated driver of the Black Ops team's cool car, since I presume we're giving them the lair-and-a-vehicle treatment.

Also, I want more excuses to get in touch with the Duke, possibly get a little Mad Max going in the Dustbowl.
 
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But you didn't prepare them by increasing their learning stat by teaching.
The only method we were aware of to increase their learning stat was Ludivine, and when the QM accidentally showed us what that would result in they only got an increase of one point. Since then, many people have concluded that the improvements aren't likely to be significant enough to be worth the effort. I suspect that a higher Loyalty score would make LOVEMUFFIN more willing to learn, and therefore make the action more productive, but there's no way to verify that without bringing their loyalty out of the negatives.
 
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