Perhaps its just me but that just seems like a waste of time and actions. We make a new one, and this happens again anyway.

Why? Cause theres living programs in DoofOS at the moment. So the fire walls would be let down yet again to let the good programs into a safe area where they wont be killed by cybugs or encoms reaches. We manage to save this and use our new nifty laser to get in there? We get access to what seems to be our buddy Tron and have cyber space as another of our strong areas.

I also really dont wanna risk leaving behind Tron and the potential consequences of his 'death'.
We can just physically port these programs over to the new O.S. before hooking up the new system to the internet, no firewall needed.

As for the new OS being an action sink, have you considered the costs involved in both repairing DoofOS to it's former "glory" and waging a marketing battle to regain the consumers who abandoned it due to bad publicity? Just do what ENCOM did when it was in the exact same situation and launch a new one.
 
Regarding the inator... I really see no reason to go for Garum-Farm. Having to alocate a Stewardship action and losing 1 income is worse than a -10 to a roll related to good of a random hero unit that isn't a villain (even if the Garum-Farm has a three turn grace period; also it is a lot worse than a +5 to a roll related to evil of a random hero unit that isn't a villain), and there is nothing to suggest that after we spend the action to mitigate the result of the inator we're going to get any advantage out of it.
 
I'd like to comment about the farm we still have to pass the Stewardship action, and we don't know the DC for said action, so even if critting would give us a benefit, it might be out of feasible range
 
If the Deviled-Egg-Inator hits someone like russ or hego, or any of the good aligned heros really, they are going to be angry, frightened, worried that we built something that made them evil, even by accident and temporarily.

If it hits russ that's going to be a massive loyalty hit. He would NOT be happy about being brainwashed to go against his principles.

The mechanical effects of this inator are less immediately bad than the other one, true.

But it could have incredibly bad long term effects where the other inator has bad short term effects and neutral or positive long term effects.
 
If the Deviled-Egg-Inator hits someone like russ or hego, or any of the good aligned heros really, they are going to be angry, frightened, worried that we built something that made them evil, even by accident.

If it hits russ that's going to be a massive loyalty hit. He would NOT be happy about being brainwashed to go against his principles.
This seems like a very big assumption. If it did do something like this, I feel like we'd be told that it would happen.
 
I'm also concerned about the potential loyalty hit, also the Garum-Farm-Inator's downside is super easy to mitigate, gives us a lot of time to do so, and there's a decent chance will get something out of it.
 
This seems like a very big assumption. If it did do something like this, I feel like we'd be told that it would happen.

It seems fairly logical. The Deviled-Egg-Inator randomly selects a good hero and turns them evil for a turn.

Just knowing their characters some of our heros would react VERY poorly to that happening to them.

I'm thinking some malus tags like "You brainwashed me" or "The government was right about you"
 
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and there's a decent chance will get something out of it

We have no real reason to believe that the reward for the action associated with the Garum-Farm is going to be anything else other than not having to take a hit in public opinion and dealing with a supervillain attack. The Garum-Farm-Inator reads to me as a bad inator (aka a inator that is problematic for us), whereas Deviled-Egg-Inator is closer to a neutral inator (aka a inator than isn't that helpful, but not that problematic either).
 
super easy to mitigate, gives us a lot of time to do so,
I really don't think we can call it super easy when again, we don't know the DC for the action. Also, in the three turns we have two of them are Phineas and Ferb turns, the Olympia collab has most of the actions we would probably want to do in that category, and the combination of the SHIV coding, the DoofOS stuff, and whatever happened with the critfail means that our stewardship actions are going to be really tight, and this is without considering if something will happen in the next couple of turns to throw all of our plans awry.
 
We can just physically port these programs over to the new O.S. before hooking up the new system to the internet, no firewall needed.

As for the new OS being an action sink, have you considered the costs involved in both repairing DoofOS to it's former "glory" and waging a marketing battle to regain the consumers who abandoned it due to bad publicity? Just do what ENCOM did when it was in the exact same situation and launch a new one.
ENCOM's fuckups were clearly just fuckups. Things broke quickly and were restored quickly. On top of that, they have history. They've been making operating systems for decades and most of them were some approximation of functional.

Our first attempt at an operating system was two years ago, and since then it hasn't been maintained and it's degraded into a bug-filled mess. We know we've been trying and failing to fix it, but from the outside the lack of maintenance has to look like a policy decision to toss a product out and passively collect revenue. Consumer confidence in a new OS is unlikely to be any higher than in DoofOS, because what assurance do they have that the same thing won't happen with the new one?
The Garum-Farm-Inator reads to me as a bad inator
It is, in fact, a bad Inator. Its corresponding good Inator gave us income and a bonus to training rolls.
 
If the Deviled-Egg-Inator hits someone like russ or hego, or any of the good aligned heros really, they are going to be angry, frightened, worried that we built something that made them evil, even by accident and temporarily.

If it hits russ that's going to be a massive loyalty hit. He would NOT be happy about being brainwashed to go against his principles.

The mechanical effects of this inator are less immediately bad than the other one, true.

But it could have incredibly bad long term effects where the other inator has bad short term effects and neutral or positive long term effects.
I definitely see where you're coming from, but my take on it is that if we don't make them do anything bad, we mitigate the worst possible effects. Heck, having them do something positive might be good in the long run.
 
Has that ever been the case with an inator? Finding out how they work the hard way doesn't actually teach us anything, because they're rolled on a random table and discarded after use.


I think we know mechanically what each inator will do.

We don't know the broader ramifications of the inators or how other people will react to them.

Especially if they are the person randomly picked that has to deal with the result of having their morality forcefully inverted.

I definitely see where you're coming from, but my take on it is that if we don't make them do anything bad, we mitigate the worst possible effects. Heck, having them do something positive might be good in the long run.

True but I don't think it's worth it.

If I could write at all I could do a omake of russ trying to come to terms with being selected.

"I trusted you! I said you weren't really evil! And then you made me hate AMERICA!!!"

Or Hego "I wanted to KICK PUPPIES!" Breaks down crying.

It's not really about the mechanical effects of the inator, as in truth they are fairly minor.

It's what the inator is actually doing and how the heros would react to if it hit them.

The Deviled-Egg-Inator isn't making some weird oddity happen, it's forcefully changing someone for a turn in a way they would not agree with.

...that could have some bad effects.
 
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I think we know mechanically what each inator will do.

We don't know the broader ramifications of the inators or how other people will react to them.

Especially if they are the person randomly picked that has to deal with the result of having their morality forcefully inverted.



True but I don't think it's worth it.

If I could write at all I could do a omake of russ trying to come to terms with being selected.

"I trusted you! I said you weren't really evil! And then you made me hate AMERICA!!!"

Or Hego "I wanted to KICK PUPPIES!" Breaks down crying.

It's not really about the mechanical effects of the inator, as in truth they are fairly minor.

It's what the inator is actually doing and how the heros would react to if it hit them.

The Deviled-Egg-Inator isn't making some weird oddity happen, it's forcefully changing someone for a turn in a way they would not agree with.

...that could have some bad effects.
You make a strong point, certainly. I still do feel our Stewardship actions are a bit too precious, and, honestly, I think that's a bit too much of a worst case scenario. Like, sure, we could get unlucky enough to hit one of our two units that's super committed to certain ideals... or we could hit someone like Janna, or Ludivine, who'd be mostly fine.
 
You make a strong point, certainly. I still do feel our Stewardship actions are a bit too precious, and, honestly, I think that's a bit too much of a worst case scenario.

True enough and in the end it's only a quest. Whatever happens, happens.

All I can say is that, for me, the inator that gives us a new food industry seems better than the one that raises more ethical concerns.

Shrug. No hard feelings either way.
 
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