We can just physically port these programs over to the new O.S. before hooking up the new system to the internet, no firewall needed.Perhaps its just me but that just seems like a waste of time and actions. We make a new one, and this happens again anyway.
Why? Cause theres living programs in DoofOS at the moment. So the fire walls would be let down yet again to let the good programs into a safe area where they wont be killed by cybugs or encoms reaches. We manage to save this and use our new nifty laser to get in there? We get access to what seems to be our buddy Tron and have cyber space as another of our strong areas.
I also really dont wanna risk leaving behind Tron and the potential consequences of his 'death'.
This seems like a very big assumption. If it did do something like this, I feel like we'd be told that it would happen.If the Deviled-Egg-Inator hits someone like russ or hego, or any of the good aligned heros really, they are going to be angry, frightened, worried that we built something that made them evil, even by accident.
If it hits russ that's going to be a massive loyalty hit. He would NOT be happy about being brainwashed to go against his principles.
This seems like a very big assumption. If it did do something like this, I feel like we'd be told that it would happen.
I really don't think we can call it super easy when again, we don't know the DC for the action. Also, in the three turns we have two of them are Phineas and Ferb turns, the Olympia collab has most of the actions we would probably want to do in that category, and the combination of the SHIV coding, the DoofOS stuff, and whatever happened with the critfail means that our stewardship actions are going to be really tight, and this is without considering if something will happen in the next couple of turns to throw all of our plans awry.
ENCOM's fuckups were clearly just fuckups. Things broke quickly and were restored quickly. On top of that, they have history. They've been making operating systems for decades and most of them were some approximation of functional.We can just physically port these programs over to the new O.S. before hooking up the new system to the internet, no firewall needed.
As for the new OS being an action sink, have you considered the costs involved in both repairing DoofOS to it's former "glory" and waging a marketing battle to regain the consumers who abandoned it due to bad publicity? Just do what ENCOM did when it was in the exact same situation and launch a new one.
It is, in fact, a bad Inator. Its corresponding good Inator gave us income and a bonus to training rolls.
...I get the impression that the GMs prefer us finding out stuff the hard way. There's been very little in the way of hand-holding in this quest.This seems like a very big assumption. If it did do something like this, I feel like we'd be told that it would happen.
Has that ever been the case with an inator? Finding out how they work the hard way doesn't actually teach us anything, because they're rolled on a random table and discarded after use....I get the impression that the GMs prefer us finding out stuff the hard way. There's been very little in the way of hand-holding in this quest.
I definitely see where you're coming from, but my take on it is that if we don't make them do anything bad, we mitigate the worst possible effects. Heck, having them do something positive might be good in the long run.If the Deviled-Egg-Inator hits someone like russ or hego, or any of the good aligned heros really, they are going to be angry, frightened, worried that we built something that made them evil, even by accident and temporarily.
If it hits russ that's going to be a massive loyalty hit. He would NOT be happy about being brainwashed to go against his principles.
The mechanical effects of this inator are less immediately bad than the other one, true.
But it could have incredibly bad long term effects where the other inator has bad short term effects and neutral or positive long term effects.
Has that ever been the case with an inator? Finding out how they work the hard way doesn't actually teach us anything, because they're rolled on a random table and discarded after use.
I definitely see where you're coming from, but my take on it is that if we don't make them do anything bad, we mitigate the worst possible effects. Heck, having them do something positive might be good in the long run.
You make a strong point, certainly. I still do feel our Stewardship actions are a bit too precious, and, honestly, I think that's a bit too much of a worst case scenario. Like, sure, we could get unlucky enough to hit one of our two units that's super committed to certain ideals... or we could hit someone like Janna, or Ludivine, who'd be mostly fine.I think we know mechanically what each inator will do.
We don't know the broader ramifications of the inators or how other people will react to them.
Especially if they are the person randomly picked that has to deal with the result of having their morality forcefully inverted.
True but I don't think it's worth it.
If I could write at all I could do a omake of russ trying to come to terms with being selected.
"I trusted you! I said you weren't really evil! And then you made me hate AMERICA!!!"
Or Hego "I wanted to KICK PUPPIES!" Breaks down crying.
It's not really about the mechanical effects of the inator, as in truth they are fairly minor.
It's what the inator is actually doing and how the heros would react to if it hit them.
The Deviled-Egg-Inator isn't making some weird oddity happen, it's forcefully changing someone for a turn in a way they would not agree with.
...that could have some bad effects.
I mean evil Janna, even Saturday evil style, would be friggin' terrifying.or we could hit someone like Janna, or Ludivine, who'd be mostly fine.
You make a strong point, certainly. I still do feel our Stewardship actions are a bit too precious, and, honestly, I think that's a bit too much of a worst case scenario.