So we already have Janna for our vanilla Blasty Wizard/Necromancer, and Doof as a sort of Enchanter/Potion Maker.

What would Vannesa's style be?
 
Maybe Vanessa can be led towards the path of the Magical Girl?

Pretty sure awakening the Magical Girl in a Visigoth makes for a good secret identity.
 
Of course she got the lowest amount possible, but personally I would think any goth would love to learn real magic, though I guess growing up with her dad would make her more cautious of this stuff
Growing up with her dad, plus Janna tossing her in the deep end of magic and expecting her to swim. She said at the start that her motive for learning was to not summon any more demons, which is a great motive for learning as little as you can possibly get away with.
She's aiming to take Janna's spot at DEI as "everyone's favorite teenage witch".
Never.
 
Hmm... well, seeing as Doof's an inventor, maybe Vanessa could specialize as an artificer/enchanter?

Or mayhaps a pseudo technomancer?

Unlike Janna, who likes to be in the thick of things, Vanessa seems like less of an adrenaline junkie and more someone that appreciates having her head on her shoulders. So while I don't see her being opposed to the occasional adventure, I can see her preferring to take a backline role while her creations do most of the work (whether that be artificial constructs or just people equipped with enchanted gear).

Plus I can kinda imagine her taking pride in the things she achieves/creates, so the idea of her marching up to her father and presenting her latest creation for appraisal is weirdly adorable.
 
Right, so, I was joking before about Doofenschmirtz potentially having some Toon ancestry somewhere in his veins, but
And I bet it is somewhere between Doof and Mal- which explains the tropes that Vanessa kept missing, no suddenly everything being alright, no self destruct button that fixes everything- because Malfinshmirtz doesn't have any toon in him.

So we already have Janna for our vanilla Blasty Wizard/Necromancer, and Doof as a sort of Enchanter/Potion Maker.

What would Vannesa's style be?

I would think she would try to distance herself from her dad, and not want to be second banana to Janna- plus wanting to be protected from this stuff/ Mal focusing on teaching her safety- So I would think some sort of Abjuration specialization, magic defense basically, so ideally when she gets good at it she can remain aloof and untouched by the shenanigans around her... Thats an interesting format actually, the villian's kid being taught/given enough defensive capability that they basically walk untouched through the chaos of the setting.
 
Abjuration: the magic of "nope, not dealing with this right now". Maybe throw in a little "not dealing with you plucky protagonists either, or your little dog" with assorted shields, wards, and protections. Also of note, "Dispel" is traditionally abjuration.
 
Pity about the low roll there but this interlude was a lot to fun to read overall

I think that was the last of the interludes so next up should be the planning action; I'm personally most curious about seeing what the full description of the Government imagination project is
Hopefully we don't have anything so urgent that personal attention is required as there are a few useful personals that might work here
 
A dumb thing
Stats

Martail: 18 (While in most fights they'll have numbers on their side, Druselstanian war tactics never evolved past waving pitchforks and torches

Diplomacy: -13 (The average citizen of your home country has never interacted with a foreigner and would very much like to keep it that way)

Stewardship: 3 (They are competent enough to not become a 5th world country)

Intrigue: 8 (Being suspicious does not equate to being good at confirming suspicions)

Occult: 2 (Druselstien never stopped believing in monsters, but monsters stopped believing in them )

Traits:

Mob Mentality: Your country of origin is full of hardy, stubborn and ignorant people. It's rather hard to stop them once they get going. (Hero Team is hard to put down in combat but is also hard to stop)

Burn the Witch!: As Grunkle Malf can attest, your old country doesn't like magic. (Druselstanians get +5 in combat against things they believe to be magic. They will use this trait against anything they're suspicious of being occult.)

Loyalty: -30 (The feelings are mutual)
 
I like the idea that Vanessa is going to learn Abjuration, in regards to magical shenanigans.

"No. Stop. Cease and desist.
I don't wish to deal with this."

against those that don't expect any resistance she should probably get a bonus surprise element on the first disruption/dispel.
especially if comedic to do so

OH! What about a red button! Something to slam when she wishes (tom)foolery to immediately halt!
 
Hell-Freeze-Over-Inator (Neutral): People used to say you had a snowball's chance in hell of taking over the tri-state area, but you showed them! Your experience has given you a fondness for underdogs, though, so why not give snowballs a hospitable environment in hell? Tom will be busy for two turns helping hell's denizens deal with the sudden (temporary) cold snap (locking him in to Ruling the Underworld), but this awesome, albeit totally useless display of power will help convince him you can do something against Toffee, resulting in a permanent +5 loyalty.
 
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Hell-Freeze-Over-Inator (Neutral): People used to say you had a snowball's chance in hell of taking over the tri-state area, but you showed them! Your experience has given you a fondness for underdogs, though, so why not give snowballs a hospitable environment in hell? Tom will be busy for two turns helping hell's denizens deal with the sudden (temporary) cold snap, but this awesome, albeit totally useless display of power will help convince him you can do something against Toffee, resulting in a permanent +5 loyalty.
Does this count for some of his turns, or nah? If no, then the loyalty boost should be higher, I think.
 
Hell-Freeze-Over-Inator (Neutral): People used to say you had a snowball's chance in hell of taking over the tri-state area, but you showed them! Your experience has given you a fondness for underdogs, though, so why not give snowballs a hospitable environment in hell? Tom will be busy for two turns helping hell's denizens deal with the sudden (temporary) cold snap, but this awesome, albeit totally useless display of power will help convince him you can do something against Toffee, resulting in a permanent +5 loyalty.
Inspired by current events?
 
March/April 2017
Funds Last Turn: 10

Change this turn:
Reparations: -1 (That factory the Jay Leno balloon blew up was expensive.)
Income: +11
Expenses: -9
Net Change of +1

Current Liquid Funds: 11

[ ] Outfit your PMC with power armor

DC 150

Now that you've got the basics of power armor down, you can start mass production to outfit members of your PMC. While the suits won't be as great as your own- or even what the military has, according to what you've read online- it'll still greatly increase their effectiveness and even enable them to keep up with some lower-tier capes.


Reward: PMC effectiveness increased


[ ] Reorganize your PMC

DC 170

Your PMC has grown ever since you first established it, with those troops from Mendel-Gruman, some actual Mongols, and whatever other recruits offered to sign up. You need to reorganize it into some distinct divisions to prevent confusion and even get some more things done!

(Reward: Second Martial action unlocked per turn)


[ ] Form a black ops group
DC 90, four capes required
Sometimes you need to be a little more subtle than a group of armored goons marching down the street, and for that, you need superpowers. Or technology so advanced it comes off like superpowers, you're not one of those power/anti-power bigots. Recruit a couple noteworthy individuals and stick them together on a team, then go ahead and make sure they actually get along!


In this instance, "cape" refers to anyone of a heroic or villainous leaning who isn't afraid of going out and getting some field work done, making judgements on the fly, or possibly getting their hands dirty. Hego would be considered a cape, while Norm would not.


(Reward: Black Ops Team established, Team will function as a Hero Unit with better stats than any single hero; can use team to undertake special actions)


[ ] Upgrade Norm Prime

DC 120 (Lowered by Palladium Chip)

You've made some improvements to your AI since you last upgraded Norm, so you might as well make sure he's as cutting edge as he can be. The more Norm-relevant technologies you have on hand, the more you will be able to pack into a single upgrade action. However, the DC of the task will also increase slightly for each new technology.

(Reward: Improve Norm Prime)

Current Technologies: Slight AI improvement, Energy Weapons, Adaptive Combat AI


[ ] Upgrade Normbots to current standard

DC 110

You've come up with a few upgrades that should bring your Normbots to a higher level. Right now they're getting the job done but they could always be improved. It might be difficult to rotate them out as you improve them while still maintaining law and order, but it's definitely possible with the right person in charge. You already have the technology!

(Reward: Normbots upgraded to current standard, Normbot efficacy increased)


[ ] Assault a rival
DCs variable

Simply finding out what they're doing is no longer enough! Send your more violence-oriented people in to cause some damage in enemy territory, hopefully without anyone noticing they are there. Beware! Some enterprising enemies may trace the attack back to you!

[ ] Choose any known King or Prince to attack

-[ ] Mark Beaks

So you can't sue him. Fine. You'll think of something else.

[ ] Write in the nature of the attack


Once you have a clear target and goal in mind, the QM will respond with the DC the attempt would require, unless it would be secret.


The DCs for an attack against Toffee have been reduced!


[ ] Perform Supervillainy
DC 85

Most of your evil schemes tended to focus on the acquisition of the Tri-State Area, but now that you've accomplished that lifelong goal it's time to look into some other options. Without any better ideas, you could always just search Knowsmore for anything 'extremely valuable and heavily guarded', and tell someone to steal it. That should tide you over for now.

(Reward: Income increase, increased cred in rogue and villain community, risk of reduced government or public opinion, ???; some hero units may dislike this.)


[ ] Recruit from your rolodex

DC 70

You've kept the contact information of certain noteworthy individuals in your rolodex, either people you've spoken to about employment in the past or people who you know in passing somehow. Perhaps by reaching out to them you can try and recruit some of them? They may refuse to work with you, or some of them might be off the market- the industry is a competitive one, after all!

(For clarity's sake, this means each hero unit below has a hidden % chance they're no longer available when you try to hire them.)

(Reward: Choice of one hero unit from the hero cards. Some units may not be available.)


[ ] Momakase

[ ] Mesmerella

[ ] Warren Peace

[ ] The Birthday Bandit

[ ] Radium Dog

[ ] Duff Killigan

[ ] Fredzilla

[ ] Buzzsaw Girl

[ ] Dingo

[ ] The Fujitas

[ ] Megavolt

[ ] Naughty Kitty

[ ] Motor Ed

[ ] Go Go Tomago

[ ] Gomez

[ ] Jet Headstrong

[ ] The Arrow

[ ] Toolbox


[ ] Open diplomatic channels with the US Government
DC 100
You've made the government a lot happier than when you first declared yourself overlord, and having one of their own working with you helps matters too. Perhaps you could establish some sort of formal relationship with them, doing things like sharing intel and lending out your PMC as deniable assets in return for a government opinion boost.

(Reward: Establish contact with the US Government, option to pursue government contracts, option to lend condottieri.)


[ ] Officially Rejoin the US Government

DC 175

Okay. So. Apparently a lot of people are upset about the whole 'tin pot dictator in the middle of the country' thing. You suppose you might possibly try to technically officially rejoin the Union in order to calm them down. The downside is, of course, that sort of, kind of, technically, you wouldn't be Supreme Ruler of the Tri-State Area anymore?


Technor did raise some good points about your inferiority complex manifesting itself in negative ways, and the government is back to full strength… but still, do you really want to give this up? You'll really need to think about this.


Note that the DC for this roll represents not convincing the government or other parties to agree to it, but getting Doofenshmirtz to consider the idea in the first place.

(Reward: Massive opinion boost with the federal government, massive reduction to 'reach out to the Feds' action, reduction in pro-federal loyalty maluses)


[ ] Reach out to Glomgold
DC 70
The richest duck in the world is predictably pompous. While he's not the type of guy you'd invite to lunch he knows his way around a corporate boardroom, a trait which could be invaluable in a collaboration. Besides, both of you are known for your love of eccentric expenditures! On the other hand, he's notoriously greedy and might end up stiffing you in the end.

(Reward: Establish contact with Glomgold, ???)


[ ] Reach out to Bellwether

DC 120

So it turns out there's this really friendly looking sheep that runs Zootopia now! You hadn't really paid it much mind before, but now that she's started taking actions on the national stage, maybe there's a reason to get in contact. It can't be too hard right? Well, then again, your track record with small animals is not the best…

(Reward: Establish contact with Bellwether, ???)


[ ] Reach out to Magical New York

DC 95

The center of the magical world in America is undoubtedly New York. You've already met some of the movers and shakers, but establishing an official line with whoever runs the place on paper would certainly prove useful. Apparently that's someone called a 'Patrician'.


(Reward: Establish contact with the 'Patrician of the Magus Bazaar')


[ ] Campaign for Flubber

DC 220

Flubber is an undeniably useful tool, but it's got one heck of a bad reputation among the general public. Not surprising considering how most people believe it to be responsible for the destruction of an entire island chain. While this is admittedly a concern, it's nowhere near as bad as the public has been led to believe. With some educational videos and a massive PR campaign, you should be able to reduce the effects of any of your further Flubber research.


Unfortunately Flubber seems to be back in the public eye again, and not in a good way. Ever since Judge Doom donated a big paycheck to a surprisingly legitimate charity foundation, public opinion of the exotic substance has been at an all-time low.

(Reward: Public opinion malus for Flubber actions greatly reduced)


[ ] Form a Research Agreement with Shego

DC 90


You and Shego definitely both have some neat tech from the Sands gala that, now that you've managed to establish an actual relationship with her, she might be willing to trade for. Or she might even be willing to work together on something new!


By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

(Reward: Collaborative research action unlocked, Potential for improved relations)


[ ] Try to Collaborate With Shego on an Issue

DC 90/Variable


There's lots of problems you can think of that would be much easier to solve alongside a terrifying super woman with plasma hands. The hard part will be getting Shego to see it that way.


By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…


The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.


-[ ] On the Drug Trade

(Unlocked action will have DC 210)

All these superpowered drugs have got you nervous. Now that you know the perpetrators are a lot more sophisticated than they let on, your concerns about them weaseling their way into your territory are back. Finding and dealing with their Wasteland safehouses will be a challenge, let alone getting to whoever's at the top, but maybe this would be a good chance to show Shego some genuine cooperation in dealing with a shared issue.


(Reward: Collaborative action unlocked, Potential for improved relations)


[ ] Form a Research Agreement with Xanatos

DC 90

Now that you've established formal relations between DEI and Xanatos Enterprises, it's probably time to take advantage of them. You like science, he has people that can like science for him... Set up another meeting with the man and see what you can get up to together!


By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…


If this option succeeds, there will be a vote later on for specific collaboration options.


(Reward: Collaborative research action unlocked, Potential for improved relations)


[ ] Try to Collaborate With Xanatos on an Issue

DC Variable

There's definitely a lot going on in the world that affects you both. If you want to start building towards greater cooperation, it might be a good idea to talk to Xanatos about any potential issues you both face, or a possible point of conflict you'd like to nip in the bud.


By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…


The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.


(Reward: Collaborative action unlocked, Potential for improved relations)


[ ] Form a Research Agreement with the Zaibatzu

DC 100


Now that you have links to each of the big three megacorps that dominate west coast production, you can take advantage of it to collaborate on whatever issue has you tied up in knots. Your cooperation will extend to whichever Zaibatzu is focused on the topic you are reaching out for- Bakaemono for robotics and electronics, Funtelligence for AI, or Sycorax for genetics.


By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…


If this option succeeds, there will be a vote later on for specific collaboration options.


(Reward: Collaborative research action unlocked, Potential for improved relations)


[ ] Form a Research Agreement with Olympia

DC 75


Devtech originally made telecommunications, and as inheritors of Kronos they of course also master a wide variety of robotics. A collaboration in those areas would be fruitful.


By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

(Reward: Collaborative research action unlocked, Potential for improved relations)


[ ] Try to Collaborate With Olympia on an Issue

DC 75/Variable


Olympia has already mentioned they have some interest in working with you (and others) on the repeal of the SRA. You could always beat them to the punch, or suggest your own area of focus.


By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…


The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.


(Reward: Collaborative action unlocked, Potential for improved relations)


[ ] Collaborate with the Imagination Institute

Locked behind US Diplomatic Channels.


[ ] Restore DoofOS Security

DC 140

You expected the worst once Alan told you that the DoofOS firewall had completely failed, but for some reason… nothing seems to have happened? At least nothing catastrophic. It's probably a good idea to get on that as soon as possible, before something truly unfortunate manages to take hold of your systems.


(Reward: Functionality of DoofOS firewall restored)


[ ] Build a new OS

DC 150

DoofOS has… not been doing very well lately, and thanks to some recent software glitches your userbase is rapidly decreasing. Maybe it would be better to just pull the plug on the entire system and construct something new from the ground up? You'd have to break into the market again, and that's not going to be easy considering how Waddle and ENCOM have been doing lately, but maybe it's better than trying to prop up a sinking ship.


[ ] Litigate against Mark Beaks

DC ???

This is probably a bad idea. Roger told you, Mirage told you, all of the bean counters told you, but you can't just sit by and let someone make fun of you like that! Take that stupid parrot to court and sue him for everything he owns!

(Reward: Lose ??? Income, ???)


[ ] Restructure LOVEMUFFIN

DC 200

LOVEMUFFIN has been getting increasingly surly and belligerent lately. They've been loudly protesting how their talents are being wasted and do not appreciate getting 'sidelined' in the slightest. Plus, they're glaring at you even more angrily than they usually do. While it's hard to take Rodney seriously (the swelling on his head still hasn't gone down completely) you might need to put some serious thought into them if you want to keep them around.


There may be ways to lower this DC.


(Reward: LOVEMUFFIN becomes less awful)


[ ] Study Diecast Robotics

DC 130

Coyote and friends brought back a few scrapped robots from that terrible wasteland over in the Rust Belt. While their electronics are completely unrecoverable (you haven't seen that level of corrosion in electronics since… ever, really) you think you can still get some use out of them. According to the debriefing you read, there were thousands upon thousands of these things, seemingly churned out with little care or effort. While mass-producing a metal shell is certainly not beyond your capability, studying the little things seems to imply that the entire robot came out of the same one-press mold. That kind of efficiency could do wonders to your own supply lines, if you can just figure out how it works!

(Reward: Slight income increase from efficiency improvements, reduced DC of robotics-related actions)


[ ] Establish a Bakaemono Supply Chain

DC 90

Bakaemono has officially offered to begin supplying DEI with advanced materials manufacturing and production solutions. What this means under all the technical jargon is that they want to sell you circuit boards and actuators and pneumatics and all the other bits and bobs that go into making your Normbots, slightly alien coffee makers, and other large-scale inventions. While you're certainly capable of doing that yourself, Bakaemono is the recognized market leader, and has both the scale and the expertise to make outsourcing worth it.

(Reward: Potential for improved relations, certain actions will reduce in DC)


[ ] Solidify your Hero Structure

DC 100

So. Your bean counters came to you the other day with what they consider to be a serious problem. Apparently your whole system of assigning certain people chosen by you mostly at random to handle personal projects, often when said individual is officially an office intern, is 'inefficient' and 'ripe for lawsuits'. You don't get the big deal, but if the paper pushers really need you to you suppose you can find some time to explain to them how it all works so they can manage whatever it is they need to manage.

(Reward: Hero Unit Cap increased by 5)


[ ] Sponsor SPLIT/SECOND

DC 80

Janus Lee told you about his idea for what sounds like the most awesome racing show of all time- a glorious affair called SPLIT/SECOND, which is nothing more than no-holds-barred racing with live explosions, souped-up vehicles, and just general mayhem and high-octane action. It'd take a bit of doing to make sure nobody gets hurt and everything is nice and legal, but if it succeeds you'll probably have one of the greatest shows of all time!

(Reward: SPLIT/SECOND show established, moderate income increase, moderate public opinion increase, ???)


[ ] Dinosaur Entertainment

DC 85

You remember some really old movie about a dinosaur theme park that went horribly wrong. Spoilers: everyone died. You think a lawyer got eaten by a T. rex or something. Not on your watch! Your dinosaur park will be far better, far safer, and far more popular than just accommodating one tour group with a bunch of whiny kids!

(Reward: Small increase to public opinion, moderate increase to income, Gets DEI's name out there as a scientific miracle house)


[ ] Comedize your Supply Line

DC 100

Coyote figured out that the trick to taking advantage of ACME's Express Delivery service is to incorporate comedy! Unfortunately this is going to take some doing, since there isn't very much humor in moving supplies from place to place, and the Toonforce is notoriously unreliable.

(Reward: Moderate income increase)


[ ] Develop a New Social Media Platform
DC 160
So. ENCOM recently released 'The Grid', and in defiance of all conventional logic it's actually really good. Everyone's migrated from all those old horrible platforms to this new one, and while they haven't quite forgotten past debacles, the public is fickle. It's going to be harder to gain a significant share of the market now.

(Reward: New source of income, general public opinion boost, increased technological edge, possible actions unlocked)


[ ] Collaborate with Smarty Mart

DC 70

Martin Smarty, the CEO of major supermarket/wholesaler chain Smarty Mart and one of the richest non-ducks in the world, has offered to collaborate with you on a large scale upgrade to your Doofenshmirtz Evil Megamarts. In addition to splitting the profits with you, he was so enthused by his meeting with Coyote that he's offered to do a bit of consulting for you on other projects.

(Reward: small income increase, Marty Smarty will be available to perform a few stewardship actions for you.)


[ ] Start a Greevil Energy Conservation campaign
DC 100
Technor demands more power to function at his full capacity, but Doofania's energy grid just isn't up to it! By starting a campaign that demands people turn off lights when they leave the rooms, unplug appliances when they aren't using them, and other similar things, you might be able to mitigate some of his power problems!

(Reward: Technor's "Power Hungry" malus reduced to -5, slight increase in public opinion)


[ ] Improve Recycling Programs
DC 45
A big part of being Greevil is learning to reduce, reuse and recycle. You've already made changes to your personal life by repurposing several of your old Inators, but in order to improve things nationwide you're going to have to give people some guidance on what proper recycling practices are. You've got it! Talking trash cans!
(Rewards: Contributes to overall Greevil image, slightly increases income as processes become more efficient, every third trashcan is given a helpful AI)


[ ] Construct Doppleganger Body

DC 70

Construction of a true to life artificial humanoid as accurately as possible is neither a cheap nor a rapid process. At the end of it however, you'll have a functioning vessel for nearly limitless possibility.

-[ ] Specify a Doppleganger

(Reward: Doppleganger chassis created for specific form)


[ ] Revamp Bueno Nacho
DC 425
Bueno Nacho is undoubtedly the most disgusting place you've ever stepped inside, even past that interstate rest stop right off of Interstate 80. The very foundation of the building seems to be permanently permeated with grease, the walls are so slick that they might as well be made of Teflon, and even the ceiling seems to be developing these odd stalactites that didn't seem to be there yesterday. That's not even getting to the food - the most defining trait of which seems to be how much grease it can disgorge onto the diner's table! Seriously, you're kind of worried to show Russ the place in fear that the Feds might invade to capture all of that valuable oil. And finally, the brand's reputation has been so permanently sullied that it's not even funny. At least your rations tell the people that the rat they're eating is farm-raised and sterile! If you want to revamp the place it's going to take some serious doing.

(Reward: Bueno Nacho becomes a passable restaurant)


[ ] Stop Paying Your Taxes

DC 260

So, ever since you took over the tri state area, you've been paying taxes on it. Oddly the income taxes on you seem to perfectly line up with what the approximate taxes would be on every single one of your citizens combined if they were still US citizens. Weird. Anyway, the IRS is pretty scary, but maybe you could just... stop? Giving them the money? What's the worst that could happen?

(Reward: massive income boost, massive hit to relations with the Federal government)


[ ] Attempt a hostile corporate takeover
DC varies depending on the corporation. Olympia Corp DC 310, DrakkTech DC 325, Xanatos Enterprises DC ???, Khan Industries DC 300, Glomgold Enterprises 425, Sycorax DC 200, Funtelligence DC 270, Gen-U-Tech DC 200, Bakaemono Corporation DC 200, Cloverleaf Industries DC 300)
The other corporations aren't coming to the table? No problem! Do things the underhanded way and gain control of them for yourself! While this is technically legal it's not likely to make you many friends in the business world. Also, some of the owners of these companies are criminally insane, and managing to cheat them out of their whole company might have consequences.

(Reward: Varies, Weakens controller of relevant corp, possible new research or technology options obtained)


[ ] Buy out a rival corporation

DC varies

There are some corporations that aren't rich enough to ignore you and lack the legal chops to fight a takeover, so you can just cut straight to the point and buy them out. Perfectly legal and on the level, and it won't even make you enemies aside from whatever fanboys are upset that you now own their favorite brand. Descriptions provided for companies as needed.


Choose One:

[ ] Hopper Food Group - Fast food conglomerate with multiple smaller restaurants under their North American banner. Cost: 8 Income

Yearly Income: +3
DC 95


[ ] WyndComm Enterprises - Civilian aeronautics company that constructs and launches satellites for commercial use. Has worked on contracts with government and private space programs in years prior. It might be a good way to jump-start any plans you might have. Cost: 5 Income

Yearly Income: +1

DC 80


[ ] Investigate the Death of Alonso Hawk

DC 115

You heard on the news that the LAPD have attributed the death of one of Doom's associates to none other than ex-Chief Bonkers Bobcat. You, however, have doubts. It all works out a bit too perfectly in Doom's favor- getting rid of one of his failures and pinning the blame on a toon all at once? It seems very suspect to you. Mostly because you overheard Agent Russ yelling that in the employee lounge. It might be worth investigating, but it'll be hard. Some of the leads have inevitably dried up, and the LAPD doesn't really want anyone else meddling around in their affairs.


Note: Taking this action will result in a Quest if successful. We normally wouldn't tell you that, but you just had a couple of heavy quest turns and we didn't want to make people leap into more Quests without warning.


[ ] Investigate the San Fransokyo Cult

DC ???

Agent Russ brought back some interesting news from San Fransokyo. Apparently there's a group of 'like-minded individuals' who all dress in red with weird symbols on their robes, marching around the docks and performing community service. You have no idea what to make of it, but it sounds sufficiently cultlike to you... maybe something will come out of it if you investigate?


[ ] Attempt to steal Dimensional Scissors

DC ???

You remember a news report a couple weeks ago about a 'Seth Supplies Co' experiencing a terrible attack that resulted in the building's total destruction. You're not certain, but if you had to guess… maybe it had something to do with those scissors Tobe had mentioned? You could always try to find them yourself, but there's no telling if they even exist anymore.

(Reward: ???)


[ ] Investigate Orton Mahlson

DC 120

So Mirage has come to you with a rather unusual observation. Orton Mahlson, the actor who has portrayed the famous Sci-Fi character Dr. Zone for over 60 years, still looks basically the same as he did back when he started. This is strange, to say the least, and it might be worth looking into how exactly this has happened. It's probably not top of your to do list but hey, who knows what you might find?

(Reward: Discover the secret of Orton Mahlson; ???)


[ ] Infiltrate a Hotspot

DC Variable

There's a number of places around the country that see a lot of underworld activity; mostly those that have a lot of mercantile trading going on. It might be a good idea to set up some small informant rings in order to keep your ear to the ground on what's happening across the shady side of the country.


Choose One:

-[ ] Zootopia: DC 70

Home to creatures great and small, and a major trading city in the northwest.


-[ ] New York: DC 100

Xanatos' own personal stomping ground. You have no doubt Davey has his fingers in everything from the Sykes gang to Brocamas, but he doesn't seem like the kind of guy to get annoyed at you putting out feelers.


(Reward: Expanded rival reports for relevant regional underworld)


[ ] Investigate what's happening in Florida
DC 90
Tourism is down in Florida, and you're pretty sure it's not due to the mosquitos. Well, not only due to the mosquitos. Something weird is happening down there, you're sure of it! Investigating a little more thoroughly might bear fruit.

(Reward: ???)


[ ] Investigate what's happening in Oregon
DC ???
Lately Oregon has been a hotbed of weirdness. People are spotting all sorts of cryptids up there, like the Jersey Devil (who's a long way from home), the Mothman, Bigfoot, and lots of others. Despite having modern cameras on them at all times it's inexplicably hard for people to snap accurate pictures, but your instruments are better than that, right?

(Reward: ???)


[ ] Spy on your employees
DC 125
It's not very nice, sure, but better safe than sorry. Besides, they already document most of their daily lives, what with your social media mandate, so all you really need to do is look a little deeper. Maybe one of them is up to the wrong sort of no good… or maybe you're just being paranoid *again*.


Major Monogram really bungled things up over the last couple months, though the heat from his little escapades has finally started to die down. Thankfully your otherwise stellar employee treatment can smooth over a few things.

(Reward: Discover if any of your employees are disloyal, potentially discover secrets of hero units)


[ ] Conduct corporate espionage
DC varies depending on the corporation. Olympia Corp DC 140, DrakkTech DC 160, Xanatos Enterprises DC ???, Khan Industries DC 140, Glomgold Enterprises ???, Sycorax DC 140, Funtelligence DC ???, Gen-U-Tech DC 140, Bakaemono Corporation DC 120, Nightstone DC 139, ENCOM DC ???, Cloverleaf Industries DC 170, NMEIZ 140
This is very slightly illegal, but hey, you're already evil. You should probably expect some huge PR disaster if you're found out, not to mention sending what's left of your reputation into the basement.

(Reward: access to some secrets or technology you wouldn't have otherwise.)


[ ] Continue the Doofenshmirtz Evil Space Program
DC 140


So. LOVEMUFFIN didn't exactly get you off to the best start. It's not insurmountable, some work has technically been achieved, but you'll be honest here: you'll basically be starting from scratch.


Reward: Progress to the next level of your space program.


Current Level: At Least the Paperwork is Filed


[ ] Cure genetic diseases I

DC 150

Jumba has apparently done a lot of work on the subject of curing human genetic diseases while 'working for' the Galactic Federation. You're not going to cure cancer overnight, but with what he's done so far you could solve a whole bevy of genetic problems. The hard part is going to be getting him to actually work on it without trying to give your test subjects seventeen legs.

(Reward: Income and public opinion increases, further genetics options unlocked)


[ ] Sequence crop genomes

DC 110

While the incipient food crisis has been mostly curtailed thanks to the work of both you and others, the central US still suffers from a very bland diet. Man cannot live on corn and dinosaur alone. If you could get a general understanding of crop genomes, you could begin to develop hardier strains that could grow in Doofanian soil. Thanks to Ludivine's excellent work on climate controlled environments, you'll get slightly more of a yield than you would have otherwise.

(Reward: Develop Genemod Crops unlocked)


[ ] Study weird object

DC 140, cannot assign a human or toon

You recovered a strange object from Malifishmirtz's castle. This wooden octagon is slightly smaller than a human palm, covered on all sides by miniscule runes you cannot read. While at first it appears solid, a hidden latch reveals it is in fact filled with several thin panes of wood of the same color and form as the exterior. Malifishmertz warned you it has been enchanted to catch flame if any human touches it. After subjecting it to a battery of magical tests, he's still unable to find anything concrete about the object or the runes, so a path forward will require you to try and decode the runes themselves with cryptography.

(Reward: ???)


[ ] Research superpowers

DC 160

Despite Jumba having done most of the work already, when he returned to his lab he found his computer was wiped and all of his notes were gone. This wasn't a huge setback since he possesses an eidetic memory and a keen understanding of genetics, but it will require a bit more work to transform his knowledge into a format that can be understood by normal people. Thus, the main potential for failure here is just Jumba getting bored of retreading old ground.


(Reward: Basic understanding of superpowers; superpowers tree unlocked)


[ ] Research extradimensional tech

DC 60

Now that you know that other dimensions exist, and are apparently hostile, it's probably a good idea to dust off those old plans for the Other-Dimension-Inator and try to look into this great new horizon. The hard part is going to be making sure it doesn't explode after 6 hours of use. Thankfully, the basic mechanics of the Crystal Key give you something to build your systems around.

(Reward: Other-Dimension-Inator created)


[ ] Study the SHV 20905 Plans

DC 90

You purchased these off of the internet from a strange pirate man for the low low price of ten million dollars. You're not sure what they do, but considering that they're highly proprietary and were stolen from ENCOM, they're probably pretty useful.

(Reward: State and Purpose of the Shiva Laser established, further actions unlocked)


[ ] Research exotic vehicles

DC 85

Lee Industries are veterans in vehicle design, both civilian and military. Integrating their best and brightest into your R&D department and letting them go wild will allow you to unleash truly inventive machines upon the world! Now that you have an example of a limo that, by all accounts, should not exist, this should be even more productive!

(Reward: Reduced DC to vehicle-related actions like mass transit, unlocks ??? when combined with sublight drives)


[ ] Research sublight drives

DC 140

Jumba's ship may not have a hyperdrive, but what it does have is jet engines, or something like them, at least twice as fast as anything the US military is currently running. And also probably far more efficient. The benefits of this should be obvious.

(Rewards: Rapid deployment for your own hero units cross-country, opportunity to begin commercializing alien tech, ??? when combined with exotic vehicles)


[ ] Research Uburnium fuel

DC 130

'Uburnium' is a superheavy transuranic element that is astonishingly stable given how far along the periodic table it is. You theorize that it's somehow existing on the Island of Stability, or maybe even the theoretical 'Continent of Stability'. According to Jumba, this is the most abundant, most efficient, and cheapest fuel in the entire universe… and for some ungodly reason, there's not an atom of it on Earth or anywhere else in the solar system. Seriously, you even ran the spectrographs to check. It looks like you're going to have to do things the hard way and synthesize things yourself… or get out there in deep space and look.

(Reward: Option to build a particle accelerator and synthesize Uburnium unlocked, option to search outer space for uburnium unlocked after a space program is developed)


[ ] Decrypt GalFed Computers

DC 140

The GalFed computers onboard the ship were stripped of a lot of their data and functionality so as to make it more difficult for Jumba to use them for evil, but there's still a wealth of data locked away. You're sure that decrypting things will give you a better picture of the galaxy as a whole, and maybe some insight into how these aliens think.

(Reward: Knowledge of galactic-scale politics, happenings, etc)


[ ] Research GalFed Cloaking Tech

DC 140

The cloaking device on the GalFed ship you appropriated isn't the greatest, but it's still way beyond anything on the civilian market, and at least on par with the military's finest toys. It does have a pretty nasty power requirement though, so you're not going to be able to slap it on everything.

(Reward: Cloaking device reverse-engineered)


[ ] Psychologically profile a target

DC varies depending on target

The first step to creating a robo-doppelganger AI is creating a profile of the target. All their little nuances that make them them- what are their likes and dislikes, their voice, their inflections, the way they think and act? It's no small feat, but nobody ever said creating a robotic duplicate of someone would be easy.

-[ ] Who do you psychologically profile? Living people will be easier than dead ones, famous people easier than people with little public record, and volunteers will be even easier.

(Reward: Doppleganger of a specific person 50% done; Build physical doppleganger action unlocked)


[ ] Research Animal Uplink Suits

DC 120

Lizzy has drafted up some blueprints for the antborg armor she utilized earlier, but her handwriting is terrible and her notes are arcane. You're pretty sure that with enough effort you can make it so any animal can uplink to the armor and gain advanced strength and mobility, but you're not sure how to do that yet.

(Reward: animal uplink suits unlocked, changes ??? in the future)


[ ] Research Insect Control

DC 140

Lizzy has constructed some sort of mechanism that allows her to assume rudimentary control over nearby insects. When combined with the uplink suits, you can already imagine how effective they might become in combat, but as it stands her tech is barely out of the concept phase. With a little effort, you might turn this into something truly intimidating.

(Reward: insect control technology unlocked, ???, ???, ???)


[ ] Upgrade AI
DC ???

You're more confused than ever as to how AIs function after taking a look at the robo-doppelganger AI. How can it be that putting a robot in a body modifies its personality by that much? How was Sinatron still running laps around your best efforts, despite you using the very same codes that made him up?

(Reward: Research Adaptive Anti-Cape AI and Robot Doppelganger AI to lower the DC)


[ ] Decode Odd Transmissions

DC 160 (Reduced by Translator Suite, Increased by ???)

The odd transmissions have drastically shifted tone recently. Instead of being a looped, incomprehensible message on repeat, a series of new and just as incomprehensible messages are being transmitted, and you're pretty sure there are no repetitions in there whatsoever. You're going to have a slightly harder time figuring out what they're actually saying, but at least you've got more to work with this time.

(Reward: ???)


[ ] Research Silphium
DC 90

This wondrous herb has been extinct for centuries… everywhere except Drusselstein, that is. According to some ancient literature the uses for this thing are innumerable, ranging from the culinary to the pharmaceutical. Unfortunately you've got no idea where to begin given that most of the literature on the thing is older than any modern nations. Get your scientists cracking to see if they can figure out how to best use it!

(Rewards: new research unlocked, ???, ???)


[ ] Research Fusion Power
DC 105
Now that you've exhausted the possibility of lesser power sources, you think it's finally time to go for the golden goose. Fusion power could theoretically provide you with vast amounts of energy, but the concept is barely out of the planning phase, scientists the world over have been attempting it for years with little success, and there's always some inherent risk involved. This action must be completed several times at successively increasing DCs to unlock fusion power.

(Reward: New research options unlocked, income)


[ ] Research Zero Point Energy Technology

DC 130

One of Syndrome's most closely guarded secrets was his so-called 'zero point energy' technology, which are basically fancy gauntlets that allow him to immobilize anyone who looks at him funny. Now, you're not sure if this is true zero point energy tech- you know, the stuff that could potentially lead to free unlimited energy- or if he just chose that name to sound cool, but either way, it's full of potential!

(Reward: Research unlocked, stasis field technology unlocked, ???)


[ ] Research Greco-Roman Terraforming

DC 100

You did some more research into Stanley's notes on terraforming, and despite being entirely in an odd dialect of Greek, you managed to discern a bit of information. This is terraforming in the most literal sense- literally moving earth. Unfortunately it doesn't seem as if Stanley cracked the whole 'modify the environment to form a climate' thing just yet, but still… putting up a volcano in a short amount of time is a rather impressive feat.

(Reward: New Stewardship options unlocked)


[ ] Research Flubber Power

DC 100

Flubber offers a path to clean and cheap energy, and while it's not actually limitless, the upper limit is so high that it might as well be. The only problem is that the majority of the world thinks that Hawaii was destroyed in a prototype Flubber power plant explosion, and with the "tragedy" still recent in memory, you're going to face a lot of public backlash for rolling out a power plant.

(Rewards: Massive public opinion decrease, power problems for all of your territory removed, Technor's 'Power Hungry' malus removed)


[ ] Research Flubber Antigravity

DC 90

It turns out that if you vulcanize Flubber and apply an electric current to it, the resulting substance can produce exceptionally stable gravitons. It might be possible to exploit this and produce effective antigravity technology, though of course you'd have to get past the public opinion of the substance.

(Reward: Flubber Antigravity technology unlocked, significant public opinion decrease)


[ ] Research Flubber Weather Modification

DC 90

Flubber is an impressively versatile substance. Your lab monkeys have found that it serves as a near-perfect nucleation site for water droplets, meaning it is capable of producing seemingly miraculous rainfall and cloudcover in all but the most arid regions more or less on demand. Your boys even think they can manipulate its structure to break down after several months, meaning there's little concern of it becoming a pollutant. If you can manage to get this together properly, the benefits would be obvious- just think of all the dramatic storms you could pull together at a moment's notice!

(Rewards: Weather modification technology unlocked, significant public opinion decrease)


[ ] Large Herbivore Domestication

DC 110

You were a bit surprised that Jumba didn't leap onto this immediately, but you suppose there's only so many hours in a day. Not necessarily 24 since he comes from another planet mind you, but still, a limited amount. Bring your dino-studies to the next level by researching the big boys.

(Reward: Large Carnivore Domestication research action unlocked, Dinosaur Weapons Platforms action unlocked, ??? if Dinosaur Park established)


[ ] Environmental Adaptations (Dinosaurs)

DC 130

You may have brought them back from extinction, but as they are now, dinosaurs simply aren't suited for every situation. Minor adjustments to their DNA will change that, allowing you to make specialized dinosaur strains and subspecies for whatever comes their way! Floods, droughts, cold weather, or bullets! Where one dinosaur subtype fails, another will prevail!

(Reward: Increased effectiveness of dinosaurs in combat. Miscellaneous benefits in other areas.)


[ ] Search for Magical Individuals

DC 90

There's got to be other people out there who know how magic works. Now that you're sure they're not ALL quacks, you should try to see if you can find anyone who can actually be of use to you in magical tasks. Your knowledge of magic is a bit limited at the moment but hey, that's why we're looking.

(Reward: Occult hero units available for hire)


[ ] Summon Demons

DC 70

So, now that Janna has ticked 'Summon a Ghost' off the magical bucket list you've just now learned she had, the next thing in line is apparently 'summon demons'. She claims Tom 'doesn't count'.

What could go wrong?

(Reward: ???)


[ ] Summon Celena the Shy

DC 100

The Vagabond Ninja somehow managed to luck into summoning one of the ancient Queens of Mewni to do a tarot reading. She apparently likes you enough that she told Janna how to do it again.

(Reward: Celena the Shy performs another Mewberty Spread, ???)


[ ] Form a Coven

DC 115

At some point, it might be a good idea to create some sort of organized structure to your various spellslingers. As is, you're doing things pretty bespoke. Throw together a coven, or a circle, or a bogwarts, or whatever you call an organized group of mages.

(Reward: Second Occult action unlocked, Court Wizard council position unlocked)


[ ] Study Dance Magic

DC 120 (Must assign hero unit, DC heavily modified by the relevant unit's capability for Dance)

So, apparently there's some sort of artifact in Feldrake's stash that relates to Dance Magic. You are uncertain of the value of Dance Magic, but far be it from you to question the value of a good musical number.

(Reward: ?????)


Quest Actions


[ ] Continue the Feldrake World Tour (Part 2 of ???)

Feldrake's map contains an extensive listing of dozens of locations across the world, each filled with magical items, monsters, and other assorted neat things that Feldrake seemed to think would help an aspiring world conqueror. It also seems like Donald might be at one or another of these places. It will likely be a long and winding road, but there are goodies along the way. And hey, at least this World Tour won't be a paper-thin excuse for half a dozen low-quality backdoor pilots.


Next on Feldrake's list is: "Some place in Norway."

Nemesis Actions


You may take one nemesis action in place of a national action to gain the benefit of both Doofenshmirtz's roll and your relevant hero's stat, or as a personal action to only add your relevant hero's stats to a 1d100 roll. The nemesis will contest this with a roll of their own!

Janna: Janna has not yet noticed that the Glooms exist.

Agent Russ: [ ] Hunt for the Blot
It's been a while now since the Phantom Blot said he was 'on his way'. Agent Russ has informed you that the Blot rarely makes his presence known before he wishes it to be, and searching for him before 'the game is afoot' may be pointless. Nevertheless he is willing to try if you ask him to.

Max: Deal with Bradley
Max is not thrilled that Bradley has declared himself his nemesis. While you tried to talk to him about the joys of having a nemesis he wasn't having any of it and decided that his best course of action boiled down to one of three options.
[ ] Hit the gym
[ ] Move to Lichtenstein
[ ] Get a restraining order


Personal Actions

[ ] Browse Online for Interesting Stories

Sure, most of what you find online is crap, but you might just stumble across something that'll end up being useful. Whether that's a rumor that will pan out, an online blueprint, or just the next popular viral video is all up to chance.


[ ] Start Writing a Musical

You've written a couple musical numbers in your day and you've got a penchant for showtunes. Put them all together in a glorious musical that can actually be performed on Broadway, assuming they forgive you for what happened back in '11! (You gain +40 to the first roll you make on this action.)


[ ] Tinker with your Inators

No matter how big your evil schemes get, you will always have time for the creations that started it all. If you choose to roll on the inator table, you can roll twice and choose an inator.


[ ] Chat with the Bossman

Your employees are valuable resources in the pursuit of evil. You should see how they are doing. Choose a hero to spend time with. That hero gains a +10 to loyalty for the next 3 turns. This option can sometimes also lead to learning more about your chosen hero, possibly granting new traits or events.

-[ ] Choose a Hero Unit


[ ] Do some introspection about Norm

Your feelings on Norm are more complicated than you thought. Is he your son? Are you comfortable with that? How are you supposed to be treating him? Is he even really sentient? You've given him a lot of upgrades over the years, but you never remember instructing him to call you father.


Slightly improved due to Norm's actions. The results of this action may change depending on your understanding of Artificial Intelligence.


[ ] Remove an Employee

-[ ] Specify a Hero

As much as you hate to say it, not everyone is cut out for the DEI lifestyle. If you have an employee who isn't helping, is falling behind, or just isn't worth the salary anymore, you can choose to let them go. Shuffle them off to an unimportant area, or simply end their contract entirely. This may upset them, but you gotta do what you gotta do.

(Reward: A single hero unit leaves your roster.)


[ ] Clean out Your Rolodex

Wow, have you been letting this get out of hand. You should really clear out your contacts list of any superfluous notes. Heck, The Pack was still in there, somehow.

(Reward: Vote on up to three potential hero units to remove from your rolodex.)


[ ] Hire the Dickens Detective Agency

The Dickens are willing to work for you, hooray! Their services don't come cheap, and you'd probably want to be careful about sending them on any 'eeevil' missions. But if you pay them, their expertise will give you a free Intrigue action, and a hero to do it. You're really starting to develop a rapport with them.

-[ ] For a small (-2) income decrease, a lower level member of the Dickens family will come to aid you for a turn.

-[ ] For a medium (-5) income decrease, a veteran member of the Dickens family will aid you on an action, and likely bring some of their immediate family as well.

-[ ] For a large (-7) income decrease, the Commodore himself will complete your appointed task, and bring his entire dynasty with him.


[ ] Brew a Potion

Time to put that alchemy skill to good use! And hopefully not explode. Unless you want to make an explosion potion. Then that'd be expected.

(Reward: List of potions to choose from; one created.)


[ ] Activate Automatic Potion Brewer

Oooor, you could just let the machine do it for you. So convenient!

(Reward: Two random potions created!)


[ ] Give a project your 'personal attention' (3 personal actions)

- [ ] Write In:

Spend all your free time on ensuring a project goes off as smoothly as possible!


[ ] Do some home gardening

Sure, all the Japanese maples make the place look different from back in Spoonerville, but the concept is still the same, right? Do some gardening, take a load off, and maybe grow some food that isn't produced in a vat.


[ ] Finish your degree online

The incident at the X-Games pretty quickly put an end to your plans for a degree. Fortunately all sorts of colleges offer online degrees now, and you've got just enough time to try and finish one! Not only would this make you feel better about yourself, it might have some actual effects on your job, too! Must be completed three more times to obtain your degree.


[ ] Find Mickey

Mickey has dropped off the grid recently. Donald has too, but at least you know that he's off traveling the world with a 'goddess of adventure' or something. While you got a Christmas card from the both of them this last year, you're not sure where Mickey is, exactly. That doesn' sound like him. Now that your living situation is a little more secure you can devote some time to finding your old friend.


[ ] Look into Pete

Your old... well, maybe 'friend' is pushing it. Neighbor? Your old neighbor has dropped off the grid as well without so much as a goodbye. While that does sound like him you're sure he'd at least give you a call to gloat about something, but so far there's been no communication. Take a look into what he's doing now that his car dealership is long gone.


[ ] Work for Dr. D

-[ ] Which project?


[ ] Get an apartment

Temujin is now fluent in English, but he's not accustomed to the way the modern world works. He can work on changing this one bit at a time. Finding a place of his own to live is a good start.


[ ] Study history

Temujin has missed hundreds of years of history since he was revived and only touched upon the barest of basics in his studies of the English language.


[ ] Study science and technology

Technology has advanced an incredible degree since the 13th century. Maybe, with enough effort, Temujin can understand all the intricacies of modern tech.

(Progress revealed: 107/200)


[ ] Aid your Descendant

-[ ] Which project?


[ ] Personally oversee ACME product testing

While you no longer have the title of CEO, you are still technically in charge of ACME. It behooves you to oversee the process of making sure ACME products maintain the standard of quality they are known for.


[ ] Set up a trap

If there is one thing you and Doof have in common, it is a love of trapmaking. Why not throw together some sort of impressive imprisonment and see what comes of it?


[ ] Look through ACME's records

AMCE as a corporation has records going back even longer than you've existed, starting as a minor joke company and blossoming into the primary supplier of Toon goods before the murder of Marvin Acme and the dark days of Mr. Chairman. Take a look through that storied history and see what ELSE you can find.


[ ] Work for the Bossman

-[ ] Which project?


[ ] Take an acrobatics course

You may be… getting on in years, but that doesn't mean you can't still try for your true passions! Dreams don't have an expiration date. But life does, so better get cracking.


[ ] Reorganize OWCA

It... it hurts you to say it. It really does. But if OWCA's going to be... working for Doof, then you need to make some serious changes to how you organize missions, how you decide what's worth fighting, and where you base yourselves out of. It's high time you get yourselves out of the same building as those muffinheads.


(Reward: 189/250)


[ ] Watch El Matador de Amor

Doofensmirtz introduced you to it a few months ago. It's a guilty pleasure.


[ ] Work for Doctor Doofenshmirtz

-[ ] Which project?


[ ] Complete a Mission for the Government

At the end of the day, Agent Russ is here on the behalf of the government. Sometimes the Feds need him somewhere else.


[ ] Spy on Doof

Agent Russ has technically been ordered to do what you tell him to unless it endangers national security more than it already has been. Practically though, his main goal is to see how dangerous Doof really is, and if the government needs to divert more resources to him. This action may reduce the government's threat assessment of Doof and increase Russ' loyalty… or the opposite, depending on what Russ sees Doofensmirtz doing.


[ ] Spend time with the Toons

Now that Doof knows about your love of all things zany, there's really no reason to keep your investment secret. Start building a rapport with those lovable characters, the Toons.


[ ] Reach Out to Fredzilla

You decided to mention the superhero known as 'Fredzilla' to the Good Doctor during your report on San Fransokyo, and you're still trying to decide if that was a mistake or not. Doofenshmirtz has apparently gotten it into his head that 'such a clear source of heroism would be a valuable foil for my employees' and that he would enjoy 'subverting the heroes of the world into performing as his 'foxpaw' (sic) against competing villainy'. The kid ties your head in knots and can't seem to decide if he's a genius or an idiot, but you must admit there is a spark of… something, about the boy. He all but invited you to reach out, even if the specifics promise to be… migraine inducing.


[ ] Work for the Good Doctor

-[ ] Which project?


[ ] End your obsession with platypodes

Norm's internal circuitry is still based around a single, fundamental, platypus hunting core. This limits his usefulness in non-platypus related areas. Attempting to rewire your own circuits is a dangerous activity, but Norm is determined to be the best Norm he can be. The better your AI technology is, the more likely this is to improve things and not make them worse.


[ ] Follow Father around

Norm's desire to help and please his creator knows no bounds. Practically, this means he spends a lot of time just watching you. He may end up helping you with whatever you're working on at the time, or even learn a thing or two from you.



You're putting a moratorium on this. Norm's been creeping you out by showing up in the oddest places just to stare at you.


[ ] Try to become a Real Boy

Norm's most fervent, secret desire is to be a real boy. Maybe if he wishes on a star hard enough, it will come true.


[ ] Work for Father

-[ ] Which project?


[ ] Search for Donald

Just because you found a brilliant lead on where Donald might be doesn't mean you should stop looking everywhere else!


[ ] Train with Maui Mallard

You've found someone who closely resembles Donald! Now only is this way cooler than your last magical ninja teacher, but it might even provide you clues towards finding the real Donald.


[ ] Make Sandwiches

You're going through them at an alarming rate. Better build up a backlog!


[ ] Help the Pharmacist

[ ] What project?


Dennis is busy this turn. Something about a break in the case.


[ ]Train

Everything Hego knows is in doubt. A reckoning will come, he knows it. A chance to prove himself. He must be ready.


[ ] Psychoanalyze

The first step to recovery is admitting Technor is right about everything. Despite the megalomania, Technor is a qualified therapist. Send him to talk to one of your employees to make sure they're still within two standard deviations of mental health. This can shed light on their issues or even reduce the burden of their manias for a short while!

[ ] Which employee?


[ ] Build a giant robot body

It's been too long since you've had some time to make a bigger body for yourself! Use your free time to construct a body worthy of TECHNOR, THE MECHANICAL MAN!


[ ] Build giant robot arms

Your robot body can't very well get anything done without arms, now can it?! Devote some time to constructing the arms!


[ ] Build giant robot legs

How can your giant robot stomp all over your enemies without legs?! Floating robots just don't have the same impact!


[ ] Work for Dr. Doof

[ ] What project?


[ ] Bond with Dad
Ever since that Road Trip back in senior year, Max has made it a point to occasionally spend time with his dad. He's a real Goof, but he means well, and a little bit of boring fishing every now and again is a small price to pay. Just NO MORE POSSUM PARK. This will make Goofy very happy.


[ ] Go to see a Powerline concert
Getting to be on stage with Powerline was the highlight of your high school experience. Powerline has had an unexpectedly long shelf life for such a gimmicky act, so why not check out one of his concerts again? Who knows, he might even remember you.


[ ] Play some video games

It's been awhile since you took some time for yourself, and this year has been a pretty good one for video games so far. Use some of your paycheck to purchase a nice new gaming rig and have some fun.


[ ] Work for the Doof
-[ ]Which project?


[ ] Look into wayward supers

You understand the tactics involved in finding supers that shy away from the limelight. There are limits to how far you're willing to go in order to uncover a super that doesn't want to be found, but your talents might do some good. Finding a villain who needs to be stopped or a hero at the end of their rope. You'll monitor the news for anything of note and report back to Doofenshmirtz.


[ ] Reinforce Kronos Corp contacts

There are still people in Kronos… sorry, Olympia that know you, and that means there are levers to be pulled.


[ ] Recruit new talent

Dr. Heinz has a lot of contacts that he hasn't followed up on. Take the liberty of following through on a few of them and hire some new talent. (Recruit one random hero from the rolodex if a number greater than 50 is rolled.)


[ ] Recruit at an SFIT Career Fair

The San Fransokyo Institute of Technology is the premier technical institute in California, rivaled only by the juggernaut of West Coast Tech. They are known for top of the line education and research producing wonders from the artificial brain to the world's first commercially viable lighter-than-air turbine. It is also known for the sheer number of graduates using their skills to enter the Cape scene, for better or worse. Thanks to a chance meeting with Dean Granville, you have an in to the best of the best's awkward formative years. You could get all sorts of valuable resources here; HATEBAGEL recruits, networking opportunities, or maybe even something better. It's like a gashapon, but with entire people.


[ ] Work for Dr. Heinz

-[ ] Which project?


(Vanessa has a +10 to all personal rolls until she starts college.)


[] Learn Capeiora

Or Karate, or whatever it is Genghis Khan does. He managed to make your dad buff, so he must be onto something. Besides, it can't be that hard, right?


[] Get involved at school

Not like, in class, or anything; school's always been super easy anyways. Something like a club. Try something new, make some friends that aren't your dad's employees for once. Maybe theatre?


[] Watch the Eggheads

Plus side of being the daughter of the CEO means you get to see all kinds of restricted things. In this case, it means you're allowed to bring popcorn to the prototype testing sessions DEI is constantly running. It's always fun watching things explode, on purpose or otherwise. Who says science can't be interesting?


[] Retake the SAT

You are going to college this year, after all. You did ok last time, but you can keep trying. Maybe you… should.


[ ]Work for dad
-[ ]Which project?


[ ] Bother Doof

Your new 'evil' boss is, and this is saying something, the weirdest person you've ever met. You're now absolutely sure you want to both troll him mercilessly and just stare at him for a few hours.



Locked


[ ] Prank your Coworkers

Ancient Mongolian warlords. Stuffy secret agents. Pompous supervillains. Exasperated interns. DEI is a smorgasbord of potential targets. This is gonna be fun.



Locked


[ ] Study magic with Feldrake

You can't remember the last time you sat down to study anything, but circumstances have changed. You need to be ready for the worst.


[ ] Study the Manual of Witchcraft and Alchemy

You got this cool book at the auction for the low low price of absolutely free, and it's just brimming with all sorts of dark magic and secrets. Take some time to give the thing a read and see what more you can learn.


[ ] Commit Identity Theft

The Devil was dumb enough to put his signature right under the 'About the Author' section, and you've been practicing it for weeks. Now that you can forge Lucifer's name, you can think of all sorts of cool things to get up to.


[ ] Work for Brocamas

The king of dirty money has a lot of work that needs doing, and he needs clever young youths to do it for him. Sometimes, when things fall off trucks, their owners come back. And there might be a misunderstanding. You know?


(Reward: Possible further contacts in the Magus Bazaar, Janna may obtain new magical items)


[ ] Do Stuff for the Doof

-[ ]Which Project?


[ ] Experiment!

Your evil Experiments are to being a scourge across entire spiral arm! Tinker in your workship and see what abomination you may create next!


Depending on the results of the roll, something great or terrible could come of this. Think of it as a second Inator roll weighted towards chaos. Recent events have made this slightly more likely to end well.


[ ] Visit Graceland

GalFed nanny police were never letting you visit home of King! Well they cannot stop you anymore, can they? May as well be taking the beanstalk too.


[ ] Talk with fellow evil scientists

Your employer seems to know the importance of Evil Science. In fact, he has entire oddly named organization devoted to it! It should being time to share your genius with them. Who knows, perhaps they will not be being idiot country bumpkins.


[ ] Study odd scrolls

Silly evil scientist CEO accidentally left primitive data storage units in your lab other day with notes on ridikulus mythological creatures. You should probably return to hi…


Hey now. That is being interesting.


[ ] Work for fellow Evil Genius

-[ ] Which project?


[ ] Instruct your Coworkers.

Being ze smartest person in the room is exhausting. Zankfully, you haf years of experience in pedagogy to fall back on, and plenty of udda people to teach ze joy of knowledge.

-[ ] Choose a hero unit

The benefits of this roll will change depending on the aptitude and temperament of the hero unit, as well as how much of a difference there is between Ludivine's stats and theirs.


[ ] Repair the Martian Robot

Ludwig may haf gotten ze Bootle Beetle when you separated, but you got ze robot! Right now though, he's not good for much of anyting udda dan some light housework. Thankfully, you just happen to be a genius!


[ ] Work for Dokta Doof

-[ ] Which project?


[ ] Work on excavation tech

You had a pretty good thing going before you were forced to scrap it all, lest your technology fall into enemy hands. Now that you've been let out of villain jail on work release, you might gain some points with your boss by drafting up some plans for your rapid excavation technology. He'll still have to figure out how to decipher your notes, but at least it'll be a gesture of goodwill.


[ ] Build backup tunnels

You've still got a few antborgs left over, hiding out in your lowermost warrens. You could direct them to build an escape route out of the city, just in case the worst comes to pass. You're not keen on the idea of running away again, but with all the crazies around it's better to be safe than sorry.


[ ] Hang out with Janna

It almost feels natural to talk to a person.


[ ] Work for the Pharmacist

-[ ] Which project?


[ ] Train with Maui Mallard

You've finally met a worthy master who isn't a quack!


...well. Anyway! If you pester him enough he'll have to keep his promise to train you in the ways of ninjutsu!


[ ] Study the Mad Mojo Cookbook

There's all sorts of interesting stuff inside the Cold Shadow's second greatest treasure. You can only imagine how this will synergize with the ninja magic you've already learned!


[ ] Look for a worthy opponent

It's been too long since you've sworn vengeance on someone. Find a worthy opponent so you can find something to drive you to even greater heights!


[ ] Train the Vagabond Ninja

They're not exactly up to par with what a competent employer would expect. You should really get on that.


[ ] Work for Master Doofenshmirtz

-[ ] Which project?


[ ] Custom Design

You can design or upgrade a unique vehicle for another person, factoring in and accounting for their strengths and weaknesses. Good for missions abroad and action in the Tri-State Area.

[ ] Which hero?


[ ] Work on Personal Projects

While DEI has given you all sorts of new opportunities, and Doofenshmirtz certainly doesn't seem to be limiting your ability to do what you love, you have your own ambitions you've always wanted to work on.


[ ] Spend Time with Coworkers

Get to know your new colleagues in the DEI think tank and the various unique individuals Doofensmhirtz has attracted to his company.


Just not LOVEMUFFIN. Never again.


[ ] Work for Dr. Doofenshmirtz

-[ ] What project?


[ ] Spread Chaos

See what mischief can be made somewhere other than your new home.


(Reward: Trouble caused for someone you don't like.)


[ ] Set off Fireworks

It's like Spread Chaos, but with less steps.


[ ] Train Janna

She's impressed you. And also, maybe, you want to get her back a bit. See if you can give Janna a few pointers on… creative uses of magic.


[ ] Work for the Odd Apothecary

-[ ] Which project?


[ ] Study Kronos AI

Wendy's never had the chance to see what makes an Omnidroid tick before. Since she's going to be working on improving the field of robotics as a whole, it behooves you to have her caught up on what the competition is doing. Oddly, she seems quite familiar with Funtelligence work.


[ ] Study a Robot

You have several unusual robots on staff, at least one of which might be sentient. Who knows what Wendy could uncover in figuring out how that… you know, happened.

-[ ] choose a robot


[ ] Upload more on Buzztube

Wendy may be a real scientist at last, but she still cares a lot about her work educating children. She doesn't need to keep the videos flowing anymore to put ramen on the fold-out table, but she doesn't want to leave her Woweroos behind either! Put out some more good content to help the kids of tomorrow learn to love science.


[ ] Offer Beginner Science Lessons

It's not that your job doesn't pay well. It does! Way, way better than before. But you do miss the satisfaction you get from seeing kid's faces light up about science. You can handle a couple of tutoring sessions a week.


[ ] Work for Doctor Doof

-[ ] Which project?


[ ] ???

???


[ ] Work for Doctor Heinz Doofenshmirtz

-[ ] Which project?


[ ] Design a Lair

-[ ] Write-in a hero unit

Lairbuildin's what you do. And you're darn good at it. Seems like this Doofenshmirtz has a whole mountain of characters who could be doin' with their own private workspace.


Costs 1 income.


[ ] Work for the Supervillain

-[ ] Which project?


[ ] Rule the Underworld

You're the prince of an entire dimension. You have stuff to do, as much as you wish you didn't.


This action will automatically be taken at least 3 turns per year.


[ ] Search for Star

You've never really had much luck before but apparently she was seen recently!


[ ] Work for the Weird Guy

-[ ] Which project?


[ ] Organize your Workstation

You have a system. A place for everything, everything in its place.

Considering there are Toons in the building, that place may need to be bolted down.


[ ] Practice Mindfulness

Gardening, Knitting, Tai Chi, Model Trains. Your hobbies allow you brief respite and control away from the insane chaos of the world around you. If there's one thing Doofania has done, it's convince you that your worst fears were right all along. Hopefully not including the one about public speaking in your underwear.


[ ] Obsessively Check San Fransokyo Cape News

It's nothing, really. You just… really like Bluff Dunder. That's all. He has a very soothing voice, okay!?!


[ ] Work for your employer

-[ ] Which project?


[ ] Train with Macbeth

The demon is still out there, and Janna's prophecy indicates that she's going after Star next. Macbeth seems to have some sort of relationship with her- exactly what, you're not sure- but he's offered to teach you all her tricks and the best way to kill her. Spend the next few months training so you don't have a repeat of what happened in New York.


[ ] Train with the Vagabonds

Through some inexplicable coincidence, it would seem that Doofenshmirtz actually has some people in his employ who practice the same esoteric martial arts that you do. You hate to say it, but maybe you could… learn something?


[ ] Search for Star

She's out there.


[ ] Work for the Deranged Lunatic

-[ ] Which project? (Note that if assigned to an action or quest unrelated to his own focus of finding Star and stopping Toffee, Marco will cost 1 income.)


[ ] Tend your goozim menagerie

The spiteful balls of fur and hatred made the trip across the Atlantic intact. You're not sure whether you're relieved or disappointed, but they seem to be even angrier than usual. Better take a look at them.


[ ] Watch El Matador de Amor

Your descendant introduced it to you on the magic picture box. It's got a surprisingly compelling narrative, and that one episode with Ponce de Leon had you on the edge of your seat.


[ ] Create Meatlings

Potted meat is one of the most evil substances known to mankind. Surely you can commit all sorts of heinous acts with the stuff once a little black magic is introduced! Apparently potted meat is a little harder to come by these days, but you know the recipe. This will definitely go better than last time, you're sure of it.


[ ] Study the Mad Mojo Cookbook.

Ok you'll admit. Potted Meat may be evil, but it isn't very appetizing. Maybe you could find something in here to spice up your spell recipes?


[ ] Work for your descendant

-[ ] What project? (As a reminder, Malifishmirtz cannot be sent on any quests or work on any National Action that would require him to leave the city limits.)


[ ] Dance Practice

It's what Dr. D hired you for, isn't it? Dance along to some musical numbers and earn your paycheck!


[ ] Meet your Coworkers

You like meeting new people! Especially new people who don't complain about petty larceny.


L.O.V.E.M.U.F.F.I.N.

[ ] Work on an extra action?
[ ] Write In


Overclock Technor?
This will give Technor access to his full stats for this turn, but raise the DC of all non-Technor National Actions by 5.

[ ] Overclock Technor
[ ] Don't overclock Technor


Activate an Inator?

[ ] Activate an Inator

[ ] Don't activate an Inator


Assign an Item

Swap around who has what. Heroes will use items to the best of their ability and judgement.


[ ] Lord Feldrake (currently assigned to Janna)

-[ ] to whom?

Feldrake will only accept reassignment to someone with a higher Occult or better evil credentials.


Potion of Fire Breath (currently unassigned)

-[ ] to whom?

Single use item


[ ] Avatar of Feldrake (Currently unassigned)

-[ ] To whom?


Assigning this item will take up the assigned character's turn

You may only assign this item to a character with an Occult score


[ ] Ruby Wings (currently assigned to Vanessa)

-[ ] To whom?


[ ] Jī Talisman-Telekinesis (Currently assigned to Dr. Doof)

-[ ] To whom?


[ ] Amur (Currently assigned to Kitsune)

-[ ] To whom?


[ ] Yang Talisman-Dream (Currently assigned to Agent Russ)

-[ ] To whom?


There will be a twelve hour moratorium on voting.


As a reminder, write-ins are acceptable pending QM approval. Just tell us the action you want to complete and we'll provide a DC, though some DCs will be unknown and presented as ???.
 
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[ ] Investigate the Death of Alonso Hawk

DC 115

You heard on the news that the LAPD have attributed the death of one of Doom's associates to none other than ex-Chief Bonkers Bobcat. You, however, have doubts. It all works out a bit too perfectly in Doom's favor- getting rid of one of his failures and pinning the blame on a toon all at once? It seems very suspect to you. Mostly because you overheard Agent Russ yelling that in the employee lounge. It might be worth investigating, but it'll be hard. Some of the leads have inevitably dried up, and the LAPD doesn't really want anyone else meddling around in their affairs.


Note: Taking this action will result in a Quest if successful. We normally wouldn't tell you that, but you just had a couple of heavy quest turns and we didn't want to make people leap into more Quests without warning.
So I'm assuming taking this with Russ is a given?
 
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