Looking at the options from last turn, and depending on what gets unlocked this turn, I'd like to suggest the following:
Martial: Upgrade Normbots, Wendy Wower. Useful upgrade, and a great practice run for her upgrading Norm the following turn.
Diplomacy: Not sure, but maybe reach out to Shere Khan and Glomgold? Low DC, useful for introductions. How does Wiley for Khan and Janus for Glomgold sound?
Stewardship: Establish a Bakaemono Supply Chain for that sweet, sweet DC reduction and Solidify your Hero Structure to help us with the work for building the black ops group.
Speaking of, for Black Ops I was thinking the following course of action:
Next turn, Solidify your Hero Structure and work on Wasabi's personals. Following turn, recruit Go-Go Tomago and Fredzilla. Then, black ops team with Go-Go, Fred, Hego or Wasabi, and Khan. For their first action, have them reorganize our PMC and finally get that second Martial action.
Intrigue: Investigate the Death of Alonso Hawk, since it seems like a limited-time offer, with Agent Russ; and Spy on your Employees with Mirage (maybe she'll be the one to catch Kat, since she did such a great job for Syndrome of finding supers who didn't want to be found?)
Learning: Full dino focus, to boost our income and really take advantage of our lead in that area. Large Herbivore Domestication with Jumba and Environmental Adaptations (Dinosaurs) with Ludivine. Maybe exotic vehicles or extradimensional tech with LOVEMUFFIN? After finishing the Dino chain, I'd like to turn Lizzy loose on her specialties - animal uplink suits and insect control, and finally finish with a deep dive into the GalFed ship, Uburnium, and the SHIV laser.
Occult: Study Dance Magic with
LOVEMUFFIN Juniper. It's literally why we hired her, after all.
Maybe the Felldrake World Tour? Janna, NORM, Kitsune, and...ideas are appreciated.
Personals:
Doof: The only one I can say with definite interest is writing a musical. Others will depend on the outcome of this turn.
Goofy: I'd like to give him some personal time. Working on his degree?
Khan: Technology
Monogram: OWCA
I don't want to go through all of them, so the only ones that really stand out to me are having TECHNOR psychoanalyze LOVEMUFFIN, have Max play video games (after Spoonerville he'll need some R&R), letting Alan do his ???, Marco and Tom to look for Star, and Malf to take care of his goozim menagerie. Maybe Gary will get a friend!
It's the possibility of a crit. Doof and Ludivine have a combined bonus of 78, and the DC of Extradimensional tech as it currently stand is 60. We're already guaranteed to succeed on anything but a Nat 1, so I figure it might be worth the cost to lower the DC to 50 and go for a critical success as well.
...does a Nat 1 kick off an invasion by 2nd Dimension Doof, let Toffee know that we can enter his backyard now, or bring us to the attention of Phobos?
Or worse, all of the above