List of actions focused entirely on raising LOVEMUFFIN's loyalty, because our extra action flunkies are literally closer to murdering us than not caring at all. I don't endorse doing all of these, but they're listed for the sake of completeness. Also, this is under the assumption that LOVEMUFFIN didn't get a reduction in their negative loyalty score from doing space stuff, as that wasn't listed under the turn results.
Martial: Perform Supervillainy.
Look, I know people don't like this action. But one of LOVEMUFFIN's big hang ups with us is that they remember what Doof used to be like: an almost completely ineffective screwball. One benefit of this action is that it specifically gets Doof more villain cred. Hopefully that could mitigate some of LOVEMUFFIN's problems with Doof. Also, we really need the money now after DoofOS dying on us.
Diplomacy: Can't see any action that would overly affect LOVEMUFFIN.
Stewardship: Solidify Your Hero Structure. Improve Recycling Programs (Only if given to LOVEMUFFIN)
Disregarding the obvious benefit of more Hero Unit slots, which we desperately need, the narrative results of this action seem to be giving people official titles and positions in DEI instead of just 'lackey', 'janitor', or 'intern'. I imagine getting their own official titles and roles might help soothe LOVEMUFFIN's ruffled feathers a bit. Hopefully. Maybe. Possibly.
The recycling programs are a bit of a gamble. On the one hand, LOVEMUFFIN might consider it drudge work and get even angrier. On the other hand, it's something with 'Evil' in the name, and they get to mad science up a bunch of AI, so they might be happy?
Intrigue: Spy on Employees
Only if actually feasible, but could be helpful even if it doesn't affect loyalty directly. Could give us a bit more information on how to handle them, and lets us know if they're thinking of leaving and/or blowing our stuff up. If the Katastrophic Interlude involves Kat being found out, then the DC for this might lower enough to make it actually feasible.
Learning: Research Extradimensional Tech
So, the DC has been reduced to 60 now. We've got pretty good odds at critting it if we assign Ludivine to it (38+40+4=+82, a full XP reduction would leave the DC at 50, thus the crit threshold at 100, therefore we crit on an 18 or higher). Unfortunately, LOVEMUFFIN is feeling underappreciated and wants to work on big projects. So before they start plotting our murder, let's give them an easy win that's still important. Downside: we miss out on a crit Other-Dimension-Inator. On the upside, we'd have a Learning slot free for something else while while LOVEMUFFIN handles this, and LOVEMUFFIN gets to feel like they're helping.
Occult: Nothing here that seems like it'd help.
Personals:
Doof: Chat with the Bossman, and hope a high roll leads to mutual airing of grievances and a loyalty gain for LOVEMUFFIN.
Technor: Psychoanalyze LOVEMUFFIN, hope a high roll has him helping them get passed their enormous egos, hopefully reducing loyalty penalties.
Vanessa: Watch the Eggheads, seems like an action that has a possibility to interact with LOVEMUFFIN, which means it's put on the list.
Jumba: Talk with Fellow Evil Scientists, I realize this has no hope of being chosen, but it's listed for completeness.
Ludivine: Instruct Your Coworkers (LOVEMUFFIN), hope a high roll either boosts LOVEMUFFIN's Learning and/or reduces Loyalty penalties.
Jaunus Lee: Custom Design (LOVEMUFFIN), bribe LOVEMUFFIN with a sweet new ride/rides.
Roddy Blair: Design a lair (LOVEMUFFIN), another bribe to hopefully get their loyalty back up.
If I had to choose which of these to actually do, I'd be something like:
Martial: Supervillainy, easy action that should hopefully improve LOVEMUFFIN's opinion of Doof.
Stewardship: Solidify Hero Structure, we've got to do it anyway.
Doof: Chat with Bossman
Technor: Psychoanalyze (LOVEMUFFIN)
Vanessa: Watch the Eggheads
Janus Lee: Custom Design (LOVEMUFFIN)
Roddy Blair: Design a Lair (LOVEMUFFIN)
The Car+Lair bribes should reduce their negative loyalty, at least in the short term. Psychoanalyze to try and start reducing how much LOVEMUFFIN are controlled by their various manias and egos. Unlikely for Vanessa to do anything, but the possibility is there. Doof chats with them directly to hopefully start mitigating LOVEMUFFIN's negative opinion of him, with some Supervillainy done beforehand to try and stop them from being so Stuck In the Past. Solidify Hero Structure is something we had to do anyway, so hopefully LOVEMUFFIN are happy about it.
I don't put them on the Other-Dimension-Inator because I very much want to get a critical on constructing it to match the critical for the key this turn. Granted, I wouldn't be to fussed if we did end up putting them on this, because then Ludivine could get another important thing done instead, like the SH Laser.
Also, honorable mention goes to....
Wendy Wower: Study a Robot (Norm), which helps us solve the other long-term loyalty thing we've got to worry about.