Because they are so op, they have ruled out. Seriously, if Doof wasn't nerfed because of those inators he would be one of the most dangerous kings. Some of them could quite easily wipe out continents if he could use them.

Thus, for balance Doof has been nerfed.
 
[ ] Form a black ops group
DC 90, four capes required
Sometimes you need to be a little more subtle than a group of armored goons marching down the street, and for that, you need superpowers. Or technology so advanced it comes off like superpowers, you're not one of those power/anti-power bigots. Recruit a couple noteworthy individuals and stick them together on a team, then go ahead and make sure they actually get along!


In this instance, "cape" refers to anyone of a heroic or villainous leaning who isn't afraid of going out and getting some field work done, making judgements on the fly, or possibly getting their hands dirty. Hego would be considered a cape, while Norm would not.


(Reward: Black Ops Team established, Team will function as a Hero Unit with better stats than any single hero; can use team to undertake special actions)
This is currently our only custom heroball option. There might be equivalents for each stat, but those are probably a long way off.
Mechanically, the team can only do one national action, and probably less than 4 personals. We also have no idea how traits will work.
What this means is that we shouldn't combine our best units, who we need for separate actions each turn, but focus on our worse heroes (both in terms of stats and growth potential). I'm also hesitant to give up on a versatile generalist like Wile E who's better employed as a quest leader or early access dummy.
This leaves us with the following candidates:
  • Hego: High martial, ok stewardship, crippling traits. He's got experience leading a team, and practical fighters like Lizzie or Kitsune should mitigate his malus. Flavor-wise, brings super strength and managerial experience to the team
  • Dennis: ok martial, fantastic traits. He's got enough personal development actions with the sandwich, the scrolls, and kung fool to be worth keeping independent. Favor-wise, brings toonforce based combat.
  • Lizzie: High martial and learning, ok intrigue. Brings practicality, power, and learning to the team. We have so many learning heroes we can afford to lose her action. Flavor-wise brings a ton of cyborg ants and her own intelligence.
  • Wile E: Good to ok in all stats but occult, with strong if unpredictable traits. Costs us a versatile quest leader and early access dummy in exchange for more well rounded stats. Flavor-wise brings the power and versatility of a violent toon
  • Kitsune: Great intrigue, diplomacy, and occult, ok martial, bad traits. As a generalist, the team becomes more of a buff for her than anything. We don't know how goblin fox will affect the team, but I'd guess a stat penalty every other turn without violence. Flavor-wise brings magic, illusions, cunning, and a monstrous form.
  • Tobe: Great intrigue, ok martial and occult, good traits. Technically brings 4 named characters and a bunch of mooks. He's still got enough personal development left via scrolls, ninja training, and romance that he's not a good fit for the team. Flavor-wise brings bumbling ninjas and some basic magic.
  • Juniper: Bad stats, but her team-up focus and dance magic buffs might compensate. Does she generate her own power? if so she's better off buffing TECHNOR. No idea what she'll be like flavor-wise.
  • Dynatron City Heroes: If we use Mirage's gatcha recruitment we'll probably pick up some of these. Not great, but ok if we need some filler for a 4th member.
 
  • Hego: High martial, ok stewardship, crippling traits. He's got experience leading a team, and practical fighters like Lizzie or Kitsune should mitigate his malus. Flavor-wise, brings super strength and managerial experience to the team
  • Dennis: ok martial, fantastic traits. He's got enough personal development actions with the sandwich, the scrolls, and kung fool to be worth keeping independent. Favor-wise, brings toonforce based combat.
  • Lizzie: High martial and learning, ok intrigue. Brings practicality, power, and learning to the team. We have so many learning heroes we can afford to lose her action. Flavor-wise brings a ton of cyborg ants and her own intelligence.
  • Wile E: Good to ok in all stats but occult, with strong if unpredictable traits. Costs us a versatile quest leader and early access dummy in exchange for more well rounded stats. Flavor-wise brings the power and versatility of a violent toon
  • Kitsune: Great intrigue, diplomacy, and occult, ok martial, bad traits. As a generalist, the team becomes more of a buff for her than anything. We don't know how goblin fox will affect the team, but I'd guess a stat penalty every other turn without violence. Flavor-wise brings magic, illusions, cunning, and a monstrous form.
  • Tobe: Great intrigue, ok martial and occult, good traits. Technically brings 4 named characters and a bunch of mooks. He's still got enough personal development left via scrolls, ninja training, and romance that he's not a good fit for the team. Flavor-wise brings bumbling ninjas and some basic magic.
  • Juniper: Bad stats, but her team-up focus and dance magic buffs might compensate. Does she generate her own power? if so she's better off buffing TECHNOR. No idea what she'll be like flavor-wise.
  • Dynatron City Heroes: If we use Mirage's gatcha recruitment we'll probably pick up some of these. Not great, but ok if we need some filler for a 4th member.
The problem is that most of these units don't really synergize. Hego doesn't pair well with most of the group, nor does Lizzie, even though she'd be great for a heroball. Kitsune needs to be used in other areas etc
 
This leaves us with the following candidates:
No. No it does not.

Discord said:
MrHobbit1234: We do have four capes
Blueberrypanda: 80 or higher with max exp
MrHobbit1234: Wait, let me recheck
Clockworkchaos: Hego, Technor, and LIzzy are probably definatly
MrHobbit1234: 3
C-Moon: Correct.

Clockworkchaos: Khan and Tobe are no's then?
Blueberrypanda:i mean i could see janna fitting
would be worried about assigning people we might want doing their own thing though
MrHobbit1234: Khan could become a cape if his Atomic Genes thing reveals stuff in the future
C-Moon: You could probably make an argument for Khan or Tobe, given that Khan has atomic genes.
MrHobbit1234: maybe
C-Moon: Think about synergy with the group, though.
I have shared this in the past.
 
The problem is that most of these units don't really synergize. Hego doesn't pair well with most of the group, nor does Lizzie, even though she'd be great for a heroball. Kitsune needs to be used in other areas etc
Fair point, but aside from a pre-packaged heroball like the BH6 any hero with enough synergy is either worth more independent like TECHNOR or Von Drake, or not good enough to justify an action to recruit.

Dennis I can almost understand, but are Wile E and Kistune really not 'cape' material?
 
Inator suggestion:

The Someone Else's Problem Inator!
Ever ignore an annoying task you should have done because it was Someone Else's Problem? No? This Inator can fix that! Zap it at a thing and suddenly that thing is Somebody Else's Problem! Grants +5 to a single intrigue actions as people (including the person using the ray) ignore the thing zapped until the inator wears off next turn.

The Crunch Time Inator!
Everyone Knows that Crunch Time is the most effective time to do things! This Inator Recreates the feeling of Crunch time by zapping the effected person with a glowing green ray from the sky that removes their sleep. Not their need to sleep! Just all the benefits that they gained by sleeping over the past three days! Sure to boost productivity! Grants -5 to a single learning action and the wonderful stressful blur of reality losing meaning through the magic of sleep deprivation!
 
Well, this is coincidental

The Brawl-inator: Hitting a group of people gives them an urge to start a brawl in the middle of the street and drag more people into it! The goal: be the last one standing to have the honor of being number 1! Gain +10 to martial rolls involving combat this turn, and enemy intrigue actions that involve infiltrating Doofana gain -5 as they get sucked into the brawl as well.

The Quest-giver-inator: Why do something yourself when you can have some up and coming hero do it for you? But, huh, there seems to be more people asking for help than you expected, and some pocket change seems to have vanished from your wallet. Stewardship actions have a -10 malus to their rolls this turn as people trip over each other trying to complete quests first for the rewards, and 2 income is spent on giving those rewards.
 
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Anyone else notice that Wasabi's Hero Card only refers to him being a plasma specialist and not as a super hero?

Are we sure he even wants to get back into being a hero?
 
Anyone else notice that Wasabi's Hero Card only refers to him being a plasma specialist and not as a super hero?

Are we sure he even wants to get back into being a hero?
We are not sure whether he wants to be a hero, doesn't but could be convinced under the right circumstances (eg getting the gang back together), or fully does not. If the last is the case, I'll be rather dissapointed, but I'd also rather know now before start sinking diplo actions into recruiting BH6.
 
We are not sure whether he wants to be a hero, doesn't but could be convinced under the right circumstances (eg getting the gang back together), or fully does not. If the last is the case, I'll be rather dissapointed, but I'd also rather know now before start sinking diplo actions into recruiting BH6.
Well, one of the QM's Gremlins, Aranthorn, did give us Not-Quite-Word-Of-God that BH6 is a valid Heroball here. He actually had to get permission to say it, so even if he's hesitant, if we get enough BH6, we'll be able to Do The Thing(TM).
 
We are not sure whether he wants to be a hero, doesn't but could be convinced under the right circumstances (eg getting the gang back together), or fully does not. If the last is the case, I'll be rather dissapointed, but I'd also rather know now before start sinking diplo actions into recruiting BH6.

Personally, I think it should be possible, I mean, literally one of the QMs mentioned that one of the advantages of Wasabi was that he was 1/6th of a premade and proven synergistic Hero team, so I doubt they'd said that if rebuilding BH6 was impossible.
 
Well, one of the QM's Gremlins, Aranthorn, did give us Not-Quite-Word-Of-God that BH6 is a valid Heroball here. He actually had to get permission to say it, so even if he's hesitant, if we get enough BH6, we'll be able to Do The Thing(TM).
Personally, I think it should be possible, I mean, literally one of the QMs mentioned that one of the advantages of Wasabi was that he was 1/6th of a premade and proven synergistic Hero team, so I doubt they'd said that if rebuilding BH6 was impossible.
Yeah. If I didn't suspect we could form a BH6 Heroball, I wouldn't be lobbying nearly this hard to recruit Wasabi; he seems like an excellent hero unit in general, but we do have both a lot of those and a lot of diplo actions we want to take, so my logic for supporting him rests on that very heroball. I only refrained from voting him last time over Alan because Alan was in first and I didn't want to risk Wasabi edging out Roddy Blair and putting off Doofhawk yet more. However, that's not the same thing as knowing we can do it.
 
No. They all violate the laws of physics.

Not anymore:

The Legal-inator (good): this inator complies with ALL the rules and physics of the Universe, be they known or unknown, it complies with them so well, in fact, that people get amazed at how something can be so legal. It's so legal in fact that those who see it wonder if why this isn't an object of study among the scientific community. It's so very legal, however, that the Universe couldn't allow it to exists so it'll get destroyed at the end of the next turn. Fortunately, it's just at the end of the next turn so it's available during the next turn for 1 Hero Unit to study and try to increase his Learning Stat (1d100 + Hero's Learning Stat, the higher the more he learns).

The Legal-inator (bad): this inator complies with ALL the rules and physics of the Universe, be they known or unknown, it complies with them so well, in fact, that people get amazed at how something can be so legal. It's so legal in fact that those who see it wonder if why this isn't an object of study among the scientific community. It's so very legal, however, that the Universe couldn't allow it to exists so it'll get destroyed at the end of the next turn. Unfortunately, it's just at the end of the next turn so it gave time for 1 (random) Hero Unit to get captivated by its amazing legality, making him lose its action and lose a bit of his Learning Stat (1d100 + Learning Stat, the lower the more he loses) as they got lost trying to comprehend all the rules this inator complies to.
 
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Anyone else notice that Wasabi's Hero Card only refers to him being a plasma specialist and not as a super hero?

Are we sure he even wants to get back into being a hero?
We are not sure whether he wants to be a hero, doesn't but could be convinced under the right circumstances (eg getting the gang back together), or fully does not. If the last is the case, I'll be rather dissapointed, but I'd also rather know now before start sinking diplo actions into recruiting BH6.
Doof doesn't know IC about Wasabi's superhero activities and Wasabi isn't going to just tell us when we hire him to do research.
 
No, but hiring people (and increasing their loyalty, and chatting with the boss man, etc) is how we unveil preferences.
Even if he absolutely loves working for DEI why would he tell us about his superhero gig? We're aren't his fiance. We are his employer and his personal secrets aren't really relevant to the job of researching stuff. We'd need to actually recruit other members of BH6 in a martial role before it becomes relevant.
 
Oh, wait... I actually have an important question for @Made in Heaven... If we make a Heroball or Black Ops Group, can we choose to disassemble them for a turn if we need to do multiple things with individual members? Like, "Oh, we need Kitsune for X, Luidivine for Y, and Coyote for Z, let's disband Chaos Corp for a turn so we can do all three."
 
Even if he absolutely loves working for DEI why would he tell us about his superhero gig? We're aren't his fiance. We are his employer and his personal secrets aren't really relevant to the job of researching stuff. We'd need to actually recruit other members of BH6 in a martial role before it becomes relevant.

This seems like pure speculation, sure it may go that way, it may also be that Wasabi actually would love to form back BH6.

In any case though, yes, we'll need to recruit other members of BH6 if we want to rebuild the team, I thought that was obvious.
 
This seems like pure speculation, sure it may go that way, it may also be that Wasabi actually would love to form back BH6.

In any case though, yes, we'll need to recruit other members of BH6 if we want to rebuild the team, I thought that was obvious.
Form BH6 with one member? Nahhhh no way who would ever do that (Pushes an image of a maddened Hiro making robotic versions of the other members to the side)
 
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