I highly doubt Celena is recuitable outside of multiple crits, she doesn't have an earthbound spirit binding like Mal
No, it was implied by a quote that weredrago got from MiH on Discord that we could most certainly keep her around permanently, though whether that means "recruit" or "free modifier/other" is up in the air.
From MiH on the DoofQuest Planning Station:

C-Moon said:
You can tell everyone this isn't the last time they've heard from Celena. She went over really well so I hope they do take the chance to stabilize her haunting.

Edit: It occurs to me that the Hocus Pocus book explicitly has necromancy in it. I wonder whether it has anything for binding ghosts to the mortal coil...
 
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Can/should we hire The Arrow?

I'm not saying we need to do it this turn or the next, but I'm pretty sure he'd be terrific against Doom, and narrative wise, Hego interacting with the Arrow should be great, and beyond that, there might be some sort of Party trait, with a Rogue/Fighter/Wizard/Sorcerer, for example.
 
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I don't really agree with the idea of not using the book (or exchanging it).

It's a book of evil magic, but that just means that by studying it we will know what evil wizards will do, what rituals they may use, and what spells they may cast.

Moreover with magic, in general, it's more about how you use it than if it's evil or not. For example, curses are dark magic (usually), however putting a curse on Doom would be something really nice, another example would be Janna with Felldrake, she's used it a lot but not for evil things really despite Felldrake being a pretty evil artifact.

Finally, Janna may love spooky/evil things and be kind of a prankster, but she's in no way evil and I refuse to believe that just by letting her read the book she'll go full human sacrifices or start murdering people for the lols or start and slow but inevitable fall to evil that we're unable to prevent no matter what we do.
 
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I'd be willing to bet that whoever invented the spell/ritual/potion/whatever either didn't have the expertise to grow body parts artificially, or they considered it easier to "locally source" them. I imagine that growing viable organs and the like is fairly difficult or expensive to do magically, and I doubt that they would have the technology or motivation to do it non-magically.

So to answer your question, probably! It depends on what's more important; that they be parts of a man who lived and died, or that they're toes separate from a living body.
'cept magic explicitly takes power from meaning and symbolism in this setting, so cloned toes that never had a body attached don't hold the same magical significance.
 
Found a prospective design for our personal armor. Just something that no one would expect to see The Doof fielding.

 
It's a book of evil magic, but that just means that by studying it we will know what evil wizards will do, what rituals they may use, and what spells they may cast.
Not really, given magic isn't a unified discipline in this setting. How the Sandersons cast evil spells is not the same as how Horvath does it, or how Toffee does it. So no, we don't really know what evil wizards will do or what spells they will cast based in it.

Moreover with magic, in general, it's more about how you use it than if it's evil or not. For example, curses are dark magic (usually), however putting a curse on Doom would be something really nice, another example would be Janna with Felldrake, she's used it a lot but not for evil things really despite Felldrake being a pretty evil artifact.
A spell that requires human sacrifice to power it is evil, doesn't really matter what it does. The only good use I could think for the life-draining spell is casting it on Toffee and hope he dies of old age.

As for Feldrake, he's evil because he self-identifies as evil, not because anything about the artifact makes it patticularly evil. The staff doesn't drink blood or anything.

Finally, Janna may love spooky/evil things and be kind of a prankster, but she's in no way evil and I refuse to believe that just by letting her read the book she'll go full human sacrifices or start murdering people for the lols or start and slow but inevitable fall to evil that we're unable to prevent no matter what we do.
I'm not saying she'll imediately turn evil, I'm saying 'don't teach a teenager with an evil staff-mentor that constantly urges on her worst impulses how to do high-grade black magic'. If we absolutely must have an expert in dark magic, let it be Mal.
 
So, for next turn's diplomacy actions, I'm thinking Recruiting the Glooms and reaching out to Magical New York. While I do want to recruit Juniper and Gomez, we're kind of lacking when it comes to the mystical world. Two experienced dark wizards, even ones like the Glooms, would definitely be helpful, and they even come with the broom and crystal ball from the auction! Between them and Juniper's possible synergy trait and suitability for dance magic, I just think we should go for the more immediately useful of the two.

As for MNYC, while Xanatos told us about the auction for whatever plans he had (definitely getting a better idea of what kind of person we are, alongside other possible goals), unless there's some benefit for him I don't think he'll let us know about anything else in the magical side of his city. In that case, it seems like it'd be best to set up our own contacts if we want to stay informed.
 
...huh. Obviously we'd need to think of a way to toss Toffee into a black hole that won't have the potential for insane collateral damage, and we'd need to get started on Phobos almost immediately after that since he and Toffee are keeping each other in check...but that might actually work. If nothing else it might buy us enough time to figure out a way to get rid of Toffee permanently.
While I may be (more than) a little for this idea, Jumba has an experiment for that.

We really need to get Jumba outfitted for (our kind of) proper evil! We also really need to see how well he can alter genetics without having to create a being from scratch. Sure, new experiments are nice, but think of the super serums!

...Has... Has Jumba gotten access to Goozim DNA yet? And most importantly, had the chance to play around with it while we weren't looking?
 
Not really, given magic isn't a unified discipline in this setting. How the Sandersons cast evil spells is not necessarily the same as how Horvath does it, or how Toffee does it. So no, we don't really know what evil wizards will do or what spells they will cast.
By the same token, you can't say that this magic must be seductive because it's evil. As far as I'm aware, this book has produced zero evil witches. The women Janna spent the evening killing sold their souls to get it, so it's not like they were corrupted by it. Did any of the kids in Hocus Pocus have an unnatural urge to cast spells from it or drown their buddy so they could have it all to themself or anything?
 
I wouldn't even worry about the book.

I'm sure we'll get a description of what the book does or the research we can do on it.

It may have some hidden stats or something but oh well.

The gms aren't going to try and deliberately screw us over.

If the book eventually will do something bad to us I'm sure it will be spelled out for us in multiple interludes.
 
I'm not saying she'll imediately turn evil, I'm saying 'don't teach a teenager with an evil staff-mentor that constantly urges on her worst impulses how to do high-grade black magic'.

Then you're saying that she'll slowly turn evil? Because that is the only logical consequence I can read from what you're saying.

I don't think that would happen, because although Janna is a prankster she's also a good person and she'll know when she's going too far. An example, stealing Doof's wallet is a pretty nice joke, putting a curse on Doof so he's terrible nightmares for a week straight, not so nice. In fact that not so nice example seems like something she'd have been able to do already with Felldrake assistance if she really wanted, however she hasn't so far.

In any case, even if that were the case (which I don't think it'll be) we could talk to her or psychoanalyze her if needed so she realizes that what she'd been doing was wrong.

I wouldn't even worry about the book.

I'm sure we'll get a description of what the book does or the research we can do on it.

It may have some hidden stats or something but oh well.

The gms aren't going to try and deliberately screw us over.

If the book eventually will do something bad to us I'm sure it will be spelled out for us in multiple interludes.

I completely agree with this.

To add a bit more to this, on a meta-level, the book was an item we could have bet in the auction and that Janna really wanted. Just imagine that we've gone for it instead of the Talisman and then the moment we used it on Janna she starts getting evil, it'd be a complete dick move on the qms part if using it on her suddenly made her start to go evil.


Also, a bit unrelated to the book but going back to Janna sheet I realized this:

Lord Feldrake: This birdbrained magical staff claims to have once been a universe ruling dark wizard. Whether that's true or not, His magical power and knowledge is granted to anyone willing to wield him and further his dark designs! While his full potential has not yet been unlocked, he currently grants +12 to the Occult of whoever wields him. Since he is immobile and lacks focus (or rather, everything but a focus), Feldrake cannot betray you without the support of his wielder.

Feldrake can be reassigned, but beware! He will only agree to change to a new hero unit that is either more powerful or evil-er than his last!

Does anyone have any good idea about how to unlock this? Personally, think this may be locked behind interactions between Felldrake and its (or his, dunno what pronoun use here really) wielder. The other option would be that it's locked behind Felldrake's World Tour, but given that he admitted to not having been to any of those places I find this a less likely option.
 
While I may be (more than) a little for this idea, Jumba has an experiment for that.

We really need to get Jumba outfitted for (our kind of) proper evil! We also really need to see how well he can alter genetics without having to create a being from scratch. Sure, new experiments are nice, but think of the super serums!

...Has... Has Jumba gotten access to Goozim DNA yet? And most importantly, had the chance to play around with it while we weren't looking?

Man, you could munchkin the hell out of Jumba's experiments if you somehow managed to get access to all ~626 of them. Probably why they will never be allowed to appear in this game.
 
look. It's a no-joke satanic book. Not baphomet. Not something-that-can-be-mistaken-for-Satan. The actual Christian Satan.

Thing is actually made of human skin, written in human blood, with a (presumably) human eye that Janna poked.

Janna actually does sometimes go too far. Humans make mistakes, teens make them slightly more often than adults. I 100% agree that Mal (as basically medieval-us) is the most trustworthy to research what's actually in the damn thing, and then we can give it over to Janna if it's not mega-cursed. Otherwise we should exorcise the shit out of it or give it to the Vatican. Screw messing around with archevil.

Like. Remember Stanford? He messed around with archevil. And you know what we have now?

A big cursed dorito.

miss me with that chief. Deliver it to the Vatican for exorcism and wash our hands with holy water. yuck
 
I do agree that messing with the no-shit actual Satan is a bad idea, but it's a totally in-character bad idea, so we should do it.
 
Demon summoning, apocalypse, deals with Satan...OH NO! Guys, I think this has secretly been an SMT-verse quest all along, and we just got Jesus Christ arrested this turn! :eek:
 
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Sounds like our uncle could help with that
You mean Grandfather?
Does anyone have any good idea about how to unlock this? Personally, think this may be locked behind interactions between Felldrake and its (or his, dunno what pronoun use here really) wielder. The other option would be that it's locked behind Felldrake's World Tour, but given that he admitted to not having been to any of those places I find this a less likely option.
I think it requires giving him a real body back, which we don't know how to do yet.
 
So, pieces of Plan "Make Janna a Constantine":

1. She'll need to study that black magic book, of course.
2. She'll need to study a Morganian Encantus for more consistent magic and some conceptual tricks.
3. We'll need to improve on her diplomacy abilities a bit, so that she can get that Constantine charisma.
4. She'll need to take out a big player with ease, or at least appear to, so that she can gain Constantine-level reputation.
5. She'll need to mouth off to Toffee at some point.
6. She'll need to gain connections, which she has already been doing decently well so far, but we can put her on an Occult action to do that.
7. She'll need to summon a Demon.

This list may be expanded as we come across more options.
 
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OH MY GOD. People, I was re-reading and I found something. OK, remember how Xanatos knew Toffee's whole deal before we did? Well, I was re-reading the Sands Gala quest:
"Do you think this is what Syndrome meant when he said we'd be provided entertainment?" Xanatos asks with a smirk.

"It's better than anything the buffoon would have come up with on his own." Shere Khan drawls in response.

"Indeed." Toffee agrees. The three seem to have gravitated towards each other, forming a small island of calm in an ocean of chaos. Toffee entirely fails to react as a bolt of laser fire passes by his head.

"I must say you gentlemen are taking this rather well." Khan notes.

"I could say the same of you."

Khan frowns. "I have… experience in dealing with so-called 'superheroes' and their antics."

Toffee nods in response. "I suppose it has livened up the evening."

A poker table goes flying in the background as the pompadour'd brute smashes through the slot machines.

"Say." Xanatos asks slowly. "Earlier tonight, I happened to notice a balcony on the second floor with an excellent view of the central gala."

"And?" Toffee asks.

"What do you say we withdraw to the wings and… take in the show?"

Shere Khan smiles like… well, like a cat. "D'you know, I think that sounds rather pleasant."

Toffee stands up. "I happen to have a few bottles of corn-malt whiskey, if you two would like a glass."

"How is it?" Xanatos asks.

"Oh, out of this world." Toffee responds.
Emphasis added by me, but who wants to bet this is what helped him figure it out? That line is, i'm assumed, an oblique joke by Toffee he was hoping no one but him would realize: Xany making an Intrigue check could, potentially, tell him that that line meant something, and prompt him to look into the lizard further.
 
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