Just some wip fanart baking coming through.
Thanks for the artwork. Great job!
Does Synchronicity Event buff psychic powers from non-FEAR stuff? I can't think of any powers that Joe has that are obviously "psychic" but given the wide range of powers he has I feel like there's probably something.
I think I've answered this before, but to clarify, the jump doc states
"Synchronicity Event boosts psychic powers from outside this setting by a decent amount. It's nothing like Alma, but it's a decent boost."
So anything from any setting that could be described as psychic gats a boost. That includes things like Esper powers from Railgun, XCOM psychic training, Starcraft psionics, and even latent potential, like force sensitivity in Star Wars, newtype development from Gundam, and base psychic potential from Warhammer 40,000 (probably boosting Joe from the Pi/Rho rating to somewhere between Kappa and Omicron).
The one thing I still haven't decided on is the Attribute and Aspect from Lord of Light. It's not describes in-universe as a psychic ability, instead a kind of developed mutation that persists with a person mind, but it is close enough to classic SciFi definitions of 'psychic' powers that I might include a boost from Synchronicity Event.
And then, because he doesn't actually need any money for tinkering anymore, Joe has to go and do some absolutely stupid projects just to use the budget so that they don't lower it (BECAUSE WHAT IF HE NEEDS THE LARGE BUDGET IN THE FUTURE? WHAT IF A PERK COMES AROUND THAT STRENGTHENS ITEMS BASED ON HOW MUCH CASH GOES INTO MAKING THEM? IT'S POSSIBLE, HE DOESN'T KNOW WHAT'S IN THE FORGE). Sounds like a fun omake idea, as he just tells some clones to use ALL THE MONEY and then he, along with whoever is going over the budget, get to see exactly what stupidity they cooked up. Might write that up
I'm just going to put this here. (Hilarious idea, particularly if Joe has to justify expenses after spending his budget on ludicrous things, and nobody knows enough about the principles behind his technology to contradict his half-assed explanations.
Hypothetically, if they had access to him from very early on, they could have set up contingencies before he could meaningfully resist. The problem with that is that doing so effectively without coming off as hostile is stupidly difficult, and making obvious your intent to effectively enslave someone with that kind of power and flexibility is a stupid risk. All it'd take is one slip up and he'd be gone, and then they'd have to deal with the possibility that he'd come looking for revenge.
That leaves them with social and psychological manipulation, which they're very good at and Joe is particularly vulnerable to. Their best bet would to start with a light touch and focus on getting him socially integrated with loyalists, then using them to influence his thought process. Once he was nice and established they'd be able to make more specific demands since leaving would cut him off from almost everyone he cares about.
This is a good insight, but probably also a reason why Joe would never work well with the Brockton Protectorate/PRT. That kind of situation is something that requires an exceptional light touch, as Joe would react very badly if it became clear that he was being manipulated. Neither Armsmaster nor Piggot would be able to maintain that, and that's assuming they could set it up in the first place. As soon as Joe got a hint of being forced into a controlling social dynamic it would burn every bridge they had with him. The idea of Piggot needing to manage through soft-power is almost laughable, and working through intermediaries (probably Dauntless, Miss Militia, or Assault) who could build and manage more amenable interactions would only hold for so long. Trying to control Joe's support structures would go badly as well.
It's actually an interesting idea for how things could have gone. Assuming they didn't try to strong arm him from the beginning, then both Armsmaster and Piggot would be dealing with someone moving progressively further beyond their influence, requiring more soft-power to be exerted, meaning more of their time devoted to managing Joe's social circle and interactions to keep him invested in the team. Depending on how good their advice and psychological profiles were they might try to leverage some aspect of that social power to force a particular action or set of restrictions. If they were lucky they might get some surface level concessions from Joe as he slowly realized he was in a controlling situation. If they were unlucky they'd try it right after a major power altered Joe psyche in which case he would react in an unpredictable way.
The Protectorate as a whole is good at that kind of thing, but Brockton Bay isn't really representative of the rest of the Protectorate. Pretty much any Protectorate/PRT leaders would have an easier time managing Joe than Armsmaster and Piggot. As soon as Joe's power was confirmed to be expanding continuously and unpredictably it would hit the biggest insecurities of both individuals. That would be made even worse by the fact that they would probably be under mandates from the national level at that point (Similar to what happened with Dauntless, the directive for him to focus on defense and be used conservatively was issued to make sure he survived long enough to reach a level where his safety could be assured. Piggot effectively had her hands tied with regards to her strongest cape.) A gift from heaven for any other department would be something they would be struggling with, and unable to properly explain why it was bothering them.
Souls normally are supposed to hold someone's mind and memories. So they interact oddly with a materialistic world like Worm where you can alter someone's brain to make mental changes. Did the Simurgh alter Mannequin's soul? Did it leave his soul unchanged, but make his brain do something different from what the soul wants? Is it only the brain that holds the mind at all? (In which case the soul is sort of useless and the after life doesn't exist, since souls have no mind.)
This is something that's going to come up in story after the interludes (given the deliveries that have arrived from Joe's Fallen London connections), but I'll comment on it here.
Souls are one of those things that are subject to metaphysical equivalences in Jumpchain. They have a different form, different characteristics, and different abilities based on what setting you are considering. You have distinct ideas of what a 'soul' is from Warhammer 40,000, Thundercats, Samurai Jack, Gargoyles, Magical Index, Overlord, God of War, Percy Jackson, Fullmetal Alchemist, RWBY, Lord of the Rings, Harry Potter, Castlevania, Inukami, Tales of Symphonia, Fallen London, and probably several more settings. You even have things like Newtype ghosts from Gundam and Sparks from Transformers thrown into the mix.
What constitutes a 'soul' varies wildly. Sometimes it's just a mass of energy, unconnected to the person it belongs to. Sometimes it's their passions, emotional depth, and empathy, letting you function without it in a different state. Sometimes it's you, applying the full C.S. Lewis quote of "You don't have a soul, you are a soul. You have a body."
The thing is, because of those equivalences, Joe can treat anything that falls under the definition of a soul as a soul for any application. Fullmetal Alchemist alchemy doesn't care if the souls used are in the form found in its home setting or bottled by the devils of Fallen London. The same with Tales of Symphonia Exspheres and Key Crests. And with Castlevania alchemy and rituals. To be exceptionally crass about it, they all spend the same.
That's also where the shard-shadow soul thing comes from. The copies of hosts that shards retain aren't like souls from any other setting, but they count as souls for the purpose of any other setting, and anyone who can manipulate them (Butcher, Glaistig Uaine) and also manipulate souls as defined by any other setting.
This is going to be something that it will take Joe a while to deal with properly. Thanks to Fullmetal Alchemist alchemy and That Undefinable Thing from Tales of Symphonia Joe can manipulate, use, and alter souls in a way that most people would be uncomfortable with. It's basically like someone took his two original specializations, rolled them together, and dialed them up to eleven. The ethics of doing anything to a person's soul are incredibly complicated, made more complex by the myriad of forms a soul can take. The level of discussion the forum has had over this subject is roughly the same as what Joe will be wrestling with regarding this power.
All this talk of Sphere/Mannequin gave me a thought, when did Cherish join the 9 exactly?
Because her main reason for joining was to be near the type of people that could handle whoever her father sent after her.
She also planned on taking control of them.
Apeiron just showed he could take on just about anyone on his own.
And I'm sure she'd think taking control of one person easier than a half dozen or more.
This was something I was hinting at in Joe's monitoring of the Slaughterhouse Nine, but Cherish has just finished her recruitment tests. The key quotes were "Two independent sightings of the Siberian on what appeared to be single target hunting behavior" and "The individuals had no history of mental illness or warning signs and all inflicted self-harm using bladed weapons. The bodies were also thoroughly exsanguinated with no sign of the quantity of blood lost present at the scene of the event. Incidents occurred in two clusters, separated by time and location, but sharing the same characteristics."
Cherish's tests for recruitment involved the Siberian hunting her, Bonesaw infecting her with a parasite that shut down her powers unless she drank enough blood, and Jack making her do all the tests a second time. So the Nine are just finished with Cherish;s recruitment, and are down Hatchetface, meaning they'll be looking for another recruitment drive.
I lost my muse for the 'Dadperion Youth Group Omake' I was planning. (It died along with my 20 year old cat, Lump will be missed) so here is a small PHO Omake.
Thanks for the omake, and sorry to her about your cat. My condolences.
My take on Apeiron's beastmode
Thank you! That is absolutely fantastic, and I'm incredibly impressed by your talent and the work you put into the piece. Thank you for the fantastic piece of artwork!
So, after dreaming of this fic a bit last night, (as one does), I had a thought...
Other materials. Hmm. Could that apply to...PEOPLE? The way it is worded means it likely would have to be deliberate, though perhaps once Joe gets in the habit it might become automatic.. so it is doubtful that it was done to Chen. But, now they (the clones, that is) are working on their own body, and carefully at that, so will have time to think of many options. So could Joe apply Heretical Adaptation to his own body?? Because, to be frank, he needs a way to improve his power over time.... lol.
Edit: just posted this in question form over to the AO3, so hopefully LordR will answer this question.
I'm going to get to this on AO3, but I'm a bit behind on my responses, so I thought I'd answer it here. Just as a heads up, this is going to get a little squicky.
Heretical Adaptation lets Joe apply Symphogear style growth to "other materials". In order for Joe to apply the property he must be able to work with the material. That means it needs to count as the 'material' he is working with for some project. Going with the dictionary definition here, we have materials as "the physical substance that things can be made from". That's the real key here. It needs to be something that Joe can use in making something. Parts of living creatures don't typically count as material for making something else, at least not while also staying as parts of living creatures. Cloning or grafting wouldn't count since growing from something doesn't isn't the same as having been made from it. So with this perk Joe would not be able to apply Heretical Adaptation to living creatures.
But Joe doesn't just have this perk.
Lathe of Heaven states "You'll also learn how to make use of any material" meaning Joe could work with living flesh. Of course, working with living creatures is a lot more complicated and sensitive than working with metals, so Joe wouldn't be able to apply Heretical Adaptation to them the way he could to a material material like Iron.
...so Exotic Compatibility from Gundam: After Colony states "You have a way of working with quirky and strange materials-in your hands and machinery, it assumes the forging and abilities of plain Iron until you begin building with it". So Joe can treat any substance as a material for crafting and treat any material as if it were iron.
So, in summation, thanks to a complicated interconnection of perks Joe could apply Heretical Adaptation to people by literally forging them like a piece of iron, allowing their bodies to gain additional improvements in the same manner as a Symphogear. Also, since we're already half-way down this rabbit hole and might as well take the plunge, he could apply any other properties that he could normally apply to iron to a person. This includes boosts from his Skyforge and volcano, and the volcano's ability to apply a property of one material to another.
At this point I think we may have gone so far into wet tinkering that we somehow started approaching metallurgy from the other side. I probably don't need to explain that Joe would be significantly uncomfortable with this kind of thing. On a slightly les horrifying note, everything listed above would apply to life fibers, meaning Tetra would be able to gain all of those bonuses, and that's something Joe would probably be a lot more comfortable with that dragging a person through such a procedure.
It also just occurred to me that 'Reforged by a demigod in a divine volcano' is about the most classic mythological origin possible for an archetypal 'hero of legend', and Joe could basically make his own version of Achilles of Siegfried, only without the manufacturer's defects because Joe has s
tandards.
Okay, now you've got me looking at perks to see which ones might apply to a rebuilt Jozef. First off, does where he is being surgeried count as far as the 48 hour fiat repairs go? Cause that would be big all by itself. We've already mentioned Heretical Adaptation and Workaholic. Others might include Elven Enchantment, Decadence, Beauty in the Arts(?), Tailor Made, Ambrosial Artificer(simplify and streamline organs and body functions?), Built to Last, Robust Engineering(? that would be effective immortality, if he doesn't already have that), and all of this is only if you cannot also count his body as a Weapon, which a very good argument could be made that it is, since he knows 3 martial arts. Fortunately, since his latest weapons perk says he specializes in using weapons rather than becoming one, that might not count.
At best Joe's treatment would trigger his repair perks, but it wouldn't count as new construction for either workshop fiat protection or any or his other creation powers, not unless the duplicates need to make an entirely new body for him.
Thank you, corrected.
Thanks for the omake.
1) Can Joe make a Morgul Blade?
2) Will he?
Can Joe make The One Ring?
Those are within the realm of what Joe could do with Elven Enchanting, particularly with Dwarven Craft added. A Morgul Blade is more attainable, but still probably beyond what Joe can manage with his current skills. Doing something on the level of the One Ring would require Joe to have basically mastered singing to the unseen, and the expenditure of its creation would have some kind of permanent cost on Joe's part.
This is, of course, only looking at things from the perspective of what he could do with LotR perks. Adding his other powers into the mix would result in items far more powerful than what could otherwise be produced.
Do you think that Simple Scientific Solution would allow Joe to make a god of household chores? A mechanical god that's sole purpose is to help people around the world with maintaining their household? It's something that could change the world, but only in relation to household chores, due to the limitations of Simple Scientific Solution.
edit: How many lives could this save merely by protecting households? Intruders are a thing of the past, your house won't be destroyed during a cape fight, and your home is the best place to go during an endbringer attack.
...I may need to start a list of every technically possible but practically terrible idea that my readers have suggested. Maybe I started this myself with an early joke about Joe's strongest weapon being a blunderbuss full of call beads, but since then we've gotten demon-bonesteel, Satan connected call beads, the recent Heretically Adaptatively body parts, and now Joe making a god in his basement.
So the answer is yes, Joe could make a mechanical god of household anything with Simple Scientific Solution. That is Washu tech, and the bigger Joe's tech base the more he can push the effects of that power. Teleporter defenses and n-dimensional precog blockers wouldn't be possible without things like the information from Master Builder giving Joe context on what he was working with. So yes, Joe could create a fully developed mechanical intelligence of incredible power that would start fully formed rather than needing a long development period like Fleet or Survey.
What would this look like? Well, what did it look like when Washu tried to make a person? How strong were they? What were they like?
Ryoko. What we are talking about here is making Ryoko as a household assistant. Only not just Ryoko because Joe's other perks would kick in, meaning you would get a divine, enchanted Ryoko with extra capacities who is also completely devoted to household issues. For some reason, probably because this is anime, I can't picture that as anything other than some form of maid.
So god-like power and devotion to a cause, at least until someone tried to drag her into a concern outside of that 'household' limitation. Then the 'Washu tech backfire" kicks in, probably in a way that will have people rushing to come up with a name for what is apparently the fourth endbringer.
Going off on a tangent here but considering all the talk about alternate realities/universes as mentioned above (and to tide us over until next week), how interesting would it be in Joe/Apeiron ended up in "The Boys" universe? I can't help but imagine him ending up right before the Airplane is going to crash and proceeds to save them with his Motoroids Mass Effect field and his Gravity Dust (and those who fell out the open door first get saved by his Drones).
The sheer number of butterflies that would cause are beyond counting. Plus to be a fly on the wall to the worlds realization of them getting their first true Super-Hero (who genuinely is a good person and uses their power wisely and responsibly)... who is also a Battle Action Shonen Anime character.
Joe/Apeiron I just realized is more of a DC/Marvel Super-Hero (the better, more optimistic and well written versions of Superman, Batman and Spider-Man, etc.) which contrasts with Worms grimdark 'realistic' Super-Hero deconstructions. Now compare him to the even worse versions in "The Boys" setting which are so self-serving that it takes Worm's cynical take on 'Heroes' and dials it to 11.
I'm betting that everyone in "The Boys" is going to assume that underneath the 'facade' of heroic goodness, Apeiron is a monster with great PR. Never realizing that what they see is the truth and refusing to believe any evidence to the contrary of their view since their cynicsim refuses to accept it being wrong.
I find this very entertaining, mostly because I could never get into the Boys as a comic. It was too ridiculous, too over-the-top to the point where I could never really see the world as something that could actually exist. Most of my enjoyment with that series has come from occasional corssover fiction that works to point out what an insane asylum that entire setting actually is (though the series did dial things down enough that I can at least follow it without constantly having suspension of disbelief issues).
A comic that I feel did everything the Boys was trying to do, but better, was Empowered. I'm not a fan of the level of fanservice (even though that's why the series started), but if you push past that every element of the Boys commentary on superheroes is present in Empowered, and presented in a way that, to me, feels a lot more rounded. It even managed to have worse villains without coming across as completely grimdark. Seriously, I would welcome an encounter with the Homelander over having to deal with people like Willy Pete or Neurospear (Neurospear is actually the kind of direction Joe could have ended up taking if he got his original trigger without the Celestial Forge).
Really didn't mean to go off in a rant like that. The crossover is a interesting idea, and Joe's ability to empower capes would put him in direct competition with Vought. The most likely situation I could see happening is a conflict between Apeiron heroes and Vought heroes, for as long as Vought could maintain the impression that their capes were heroic. With Joe digging into their secrets it would either mean their dirty laundry would quickly be brought to light, or they would immediately move to smear him, meaning Joe would be playing villain again against the publicly recognized 'heroes'.
Hey
@LordRoustabout I think it might be a good idea for future delays (or even this one with the questions still popping up) to put up temporary threadmarks to your notification post. Just so those who aren't thread watchers (or able to use thread search properly) can easily self inform themselves. Then just remove the threadmark once the next update comes out. I know you'd prefer there just be no more delays but
Real Life stops for no person.
And once again, thank you for sharing this work of writing with us!
I'll make sure to do that in the future. I'm hoping to avoid any more delays, but life gets in the way sometimes. I'll do everything I can to prevent that, or at least give as much notice on a delay as I can manage.