Cariyaga
Handsome Gentleperson
- Location
- United States
I like this one. Can we do this one?[spoons] Jiraiya lets Hazou loose on his vast seal archives and Hazou describes the specs of everything he can see.
I like this one. Can we do this one?[spoons] Jiraiya lets Hazou loose on his vast seal archives and Hazou describes the specs of everything he can see.
Thatis a fascinating question. In the meantime, I should mention that air points have been replaced with METs in the FtD ruleset for cost calculation purposes.Honestly, I'd settle for "Jiraiya hands Hazou a couple more C-rank defensive seals with a very resigned expression".
EDIT:
Oh, that reminds me: Tunneller's Friend is special.
It can absorb and release volumes of air called "air points". You consume more air points while exercising than when at rest.
Seems straightforward, right?
No.
How does the seal know that you're exercising, and it needs to release more air points to compensate?
My guess is that, while active, the seal has some way to monitor the "oxygen : not oxygen" ratio of the air, and releases more air points when that value gets too low. In which case, we could mod it for other kinds of chemical analysis.
FWIW, we're actually changing that one to use METs. We didn't realize they were a thing when we created the seal and air points were an effort to model the thing that METs already does.Honestly, I'd settle for "Jiraiya hands Hazou a couple more C-rank defensive seals with a very resigned expression".
EDIT:
Oh, that reminds me: Tunneller's Friend is special.
It can absorb and release volumes of air called "air points". You consume more air points while exercising than when at rest.
Seems straightforward, right?
No.
How does the seal know that you're exercising, and it needs to release more air points to compensate?
My guess is that, while active, the seal has some way to monitor the "oxygen : not oxygen" ratio of the air, and releases more air points when that value gets too low. In which case, we could mod it for other kinds of chemical analysis.
It's only got two votes that way, we can fix it.
You'd have to ask JiraiyaRegarding seals... @eaglejarl , @Velorien , @OliWhail , can you tell us what kind of Seal Jiraiya was trying to make in Chapter 164: Missions and Messanges, the one Orochimaru send us? Maybe that would help us to figure out what that kind of message Snake uncle send us.
By defying the incentives. Most growth first requires a period of regression, followed by reaching parity to the starting point, and then superiority to the starting point. Just because having bad social problems is a local optimum does not make it the global optimum; this is a rational quest first and foremost, and if we wanted to solve the world's problem without using social assistance we shouldn't have joined Leaf.Oh crud.
I just remembered something that was bugging me about fate: before the system change we were planning out how to help Hazou with his social problems through protracted campaigns of including character-development-encouraging sections in plans. Now we are not only incentivised to not do that, but actually to make him worse so that it's easier to farm FP.
How fix?
By defying the incentives. Most growth first requires a period of regression, followed by reaching parity to the starting point, and then superiority to the starting point. Just because having bad social problems is a local optimum does not make it the global optimum; this is a rational quest first and foremost, and if we wanted to solve the world's problem without using social assistance we shouldn't have joined Leaf.
The game incentives take a backseat to simulationist incentives, and I can tell you that getting better at social is by far more important.
Maybe just "Don't do that?"Oh crud.
I just remembered something that was bugging me about fate: before the system change we were planning out how to help Hazou with his social problems through protracted campaigns of including character-development-encouraging sections in plans. Now we are not only incentivised to not do that, but actually to make him worse so that it's easier to farm FP.
How fix?
First, ask yourself: Do you want to acquire Fate Points or do you want to accomplish your goals?
Since acquiring FP is a very frequent instrumental goal... Yes.
Counter Point: The QMs are the one in charge of the Fate Points and they are the ones we need to impress with our plans and methods. The system is just a guideline by which the QMs can use to reduce spoon load. Negatively guiding Hazou can and will lead to a bad end.Since acquiring FP is a very frequent instrumental goal... Yes.
Maybe we should try farming FPs by doing foot-in-mouth-syndrome in small amounts, like accidently offending Ino's father or pissing of Jiraiya. Instead of getting Mist killboxed. That gives us points and we have some character developement.
"Can", certainly. Not convinced on "will". That depends on to what degree he is negatively guided.
But bringing this back to my point, I'm uncomfortable with the idea that we now have very conflicting incentives. We have our terminal goals. We have the "sensible IC" instrumental goals to achieve them, but now we also have the "at least arguably sensible OOC, completely frickin' insane IC" instrumental goal of cultivating personality flaws to maximise FP that let us win skill checks.
The only way out of this conflict of incentives I'm seeing is to deliberately engineer fish-out-of-water scenarios where Hazou plunges into unfamiliar challenges head-first so that less severe character flaws will still be able to satisfy FP-farming. And I'm not entirely convinced that would work.
To clarify: I don't want Hazou to cultivate IC character flaws for FP. I am, however, very uncomfortable that the system provides incentive to do so.