[X] The Tales of Jiraiya, Before He Was Gallant

S'all good! We're just trying to get the most out of our downtime, honestly -- once you've got the numbers all sorted out, an approximate gauge of Pangolin rolls ("Better than Akane, worse than Mari", etc.) would do just as well to that end.

On which note, here's my estimation of the skills of our kiddos by comparison (adjusted for the change in system):
(Genin -> Chuunin-Aspirant -> Chuunin -> Special Jounin -> Jounin)
Keiko
Weapons: Above-average for Chuunin-aspirant
Chakra: Significantly above average for Chuunin
Athletics: Average for Chuunin (when modified by Vacuum Step, significantly above average)
Alertness: Low-average for Chuunin
Summoning: Outside of ordinary bounds of skill assessment. Bumps her up a threat-category, at minimum.

Akane
Taijutsu: Average for Chuunin, exceptional/special-jounin level with fighting style(s) and seals. Against Non-taijutsu specialists, rolls closer to jounin levels.
Chakra: High genin/low chuunin
Athletics: Low-average for Chuunin
Alertness: Low-average for Chuunin-Aspirant

Hazou
Taijutsu: As Akane. Has potential to roll at ~jounin levels given time to train with Kagome's fighting style, as it combines well both with Roki and Macerators.
Chakra: High Genin
Athletics: High Average for Chuunin-aspirant
Alertness: Average for Chuunin-Aspirant, when supplemented with Ninjutsu bumps him to High Chuunin
Sealing: As with Keiko, bumps him (and everyone he's friendly enough to supply with seals) up a threat level. Approximately low-chuunin in sealing. (by my estimate, 20 is chuunin, 35-40 is jounin)

Noburi
Water Whip: Mid Chuunin
Syrup Trap: High Chuunin/Special Jounin (at least according to the old system)
Vampiric Dew: High Genin/Low Chuunin-Aspirant
Athletics: Low Average for Chuunin-Aspirant
Alertness: High-Average for Chuunin-Aspirant
Chakra: High-average for Wakahisa Chuunin-Aspirant (he's been serving to help keep his team stay supplied for the duration of his time away from Mist; if that isn't Wakahisa-style chakra capacity training I don't know what is).
I may have been slightly generous, I'm not entirely sure how the "average" chuunin exam participant would be built, but this is my best guess.

e:

Oh! One other thing I was gonna mention. I think that non-leveled but high(er) base XP cost techniques should be better represented. Stuff like, say, Zephyr's Reach doesn't really need to be leveled. Also, Rasengan. I could see it being as good as it gets once you have it mastered, until you develop new variants.

And on the note of other ninjutsu: Water Whip allows both moderately ranged whip-based fighting styles and an up-close taijutsu variant. On that note it might be valid to give Noburi the ability to roll Taijutsu at, say, .75x Water Whip level?

"Special Jonin" isn't a skill tier. It's what you call a ninja who's minmaxed one skill into "Jonin", but the rest of their skills are "Chunin" at most.
 
I know. But I needed a "intermediate between Chuunin and Jounin" phrase and just went with that.

Thoughts on my estimations otherwise?

Hmn.

The easiest way to estimate skill levels is not to do so. Just pull out the character sheets, call 0-19 "low genin", 20-39 "high genin", 40-49 "chunin", and 50+ "jonin" (ignoring S-rank boundaries because we don't know exactly where they are and won't hit them).

That doesn't take into account that not all skills are primary skills, but frankly we don't know the boundaries for non-primary skills, so anything there will be guessing anyway.

I think your estimates are a bit off. For example, you have Noburi's WW down as mid chunin, but it's 33, which would would be high genin. You also have Hazou's Taijutsu down as "potential for jonin if he learns Kagome's style", but at 50 dice not including gauntlets, he's already there.
 
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Not an issue at all. @eaglejarl , @Velorien, and @OliWhail have all clearly split into two parts, with one part entering the quest-world and the other part staying over here and writing. Evidence: the fact that the quest has in fact continued long beyond Tension in the Kill Box.
Well, there's always the question of misaligned timestream insertion. Just because we were inserted into the quest doesn't mean we were inserted into the quest's present...

Anyway, now you know why Jiraiya ended up not killing you: author intervention.

(Assuming, of course, that CFG is actually canon in MFD, a subject on which we have been silent.)
 
[X] Destroying the Neo-Liberator
[x] a meeting of the merchant council
[x] meeting of the merchant council after hokage's death and/or Goketsu clan formation
[x] Team Training with Pangolin
 
I'm sorry for not writing the thing you all voted on. I stared at it for a good while trying to come up with something and having absolutely no clue what to do with it.
I don't remember--what was the winning topic of the vote?

Anyways, who cares? It's your story. It's nice that you let us vote and all, but really--it's your story.
 
Personally, I'd prefer to spend these interludes as much as possible on either learning important tactical information (e.g. relative combat strength of our team in relation to an average ninja, what our summons are capable of, what other teams we have at the fort can do), important strategic information (e.g. how other clans view clan Goketsu, anything at all about the merchant alliance, what are clans in Mist thinking, what possibilities can we achieve from the Pangolin or Toad clan (is summoner-locating jutsu possible? That'd help with finding Naruto), or just finding out as much general information about the world by e.g. getting setting dumps from Jiraya. Even just asking him what things are known to be possible to do in sealing and what aren't would help a long way.) or by retroactively doing proactive things about our problems (like that thing with Minami clan. Other examples can be giving Jiraya blanks for all seals we have seen so far so he could pass it to Leaf sealing research team, giving Kabuto some research ideas on which he could work while we are at the exams, getting contacts in the Leaf sealing research division for future cooperation or something else entirely)

I dunno how this desire to munchkin the interludes sits with the QMs though, who (I presume) would rather write about fun cool stuff.
 
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