ThrawnCA
Carbon-based biped
- Location
- Australia
Slavery is banned in all vassals; just ask the Txolla about that.I'm not sure how much we actually enforce our laws on our vassals.
Slavery is banned in all vassals; just ask the Txolla about that.I'm not sure how much we actually enforce our laws on our vassals.
May I suggest Retraining instead? Faster payoff, less of a hit to our administration, and should help our levies going home.
Slavery is banned in all vassals; just ask the Txolla about that.
We set a precedent for how we treat our vassals when we took over the Txolla.Slavery is banned in all vassals; just ask the Txolla about that.
Just read their history. They were called PTSD-chan for a reason. Slavery was perfectly normal for them and had to be pushed out.
I was under the impression they just perverted the half-exile system to effectively retain many of the economic benefits of slavery.
Ancient history that was fixed as well as we could.I was under the impression they just perverted the half-exile system to effectively retain some of the economic benefits of slavery.
This could get us another "A strangers experience with Valleyhome" interlude, which totally makes it the best choice.
Especially since the government upgrade will probably require an additional sub turn anyway, where her perspective could be a nice way to spice it up a bit.
At 10-15% of the population, that's pretty much the same as 'banned' rather than banned.
Do we know if we've applied the laws about paying half-exiles to our vassals? I'm not sure how they'd afford them if we do? Double wealth costs are ruinous for us in the long term, but for people without ironworks, markets, or the true cities to put them in they'd be immediately catastrophic, particularly now our Artisan Games are open to them, so loads of actions have Wealth costs.
At 10-15% of the population, that's pretty much the same as 'banned' rather than banned.
Do we know if we've applied the laws about paying half-exiles to our vassals? I'm not sure how they'd afford them if we do? Double wealth costs are ruinous for us in the long term, but for people without ironworks, markets, or the true cities to put them in they'd be ruinous, particularly now our Artisan Games are open to them, so loads of actions have Wealth costs.
Well from their action history they rarely take things with wealth cost... and none since the decision was made.
I don't think it was ever *that* high?At 10-15% of the population, that's pretty much the same as 'banned' rather than banned.
It was.
I dunno, if I had been in doubt whether or not I should vote SY, this would've easily pushed me in favour of.Martial god of war king marries potentially creepy lady from the black sheep of the family.
Notice something about that?
That's how you get a Malekith.
NEVER GET A MALEKITH.
Ok so looks like currently we're doing
...cool cool, do you (or the thread more broadly) happen to recall where AN said this?
All that and a goddamn secondary RO. Seriously, I'm soon going to forget etiquette and start just tagging people.Ok so looks like currently we're doing
M restore order
S EJ
S Grand Hall
2xS Highlander war
2xGuild mills
Guild S survey
Forhuch marriage
How does this treat us stat wise?
Plus an extra secondary Restore Order if the vote order doesn't change. I'm hopeful that that will become a third war mission.Ok so looks like currently we're doing
M restore order
S EJ
S Grand Hall
2xS Highlander war
2xGuild mills
Guild S survey
Forhuch marriage
Grand Hall will spend half our Econ, Great Dam will spend the other half - though the provinces will do that, so I'm not certain of the exact ordering.