That's not a misspell. The USA corrupted original version of Guilded is now in the modern age spelled Gilded. Dictionaries spell it Gilded now.
That is wrong.

Gilded is a word with a different etymology than guild. To gild is to cover something thinly with gold, making it appear solid gold when it actually is not. A guild is a formal organization of artisans. Both share a common root, but the words diverged a long time ago. When the term gilded age was coined, the term gilded was used specifically for its connotation of hollowness and deception. Guilds did not enter into it, as far as I am aware.

Gilded Age has always been spelled that way.
 
Cost creates exclusivity. Exclusivity creates value. Cost creates value.
You're missing a step. Sure cost can increase the value of something, but it cannot make something valuable in and of itself. Everything starts with: How valuable is this? Only then does it go to: How much am I willing to pay?
 
Guilded Age still needs high stability?
Actually, with our economy type, we're *always* in a guilded age :p

Hey @OliWhail you okay with me switching to the level 1 kick? We can completely tank the Temp econ damage, and if the Storm Ymaryn take 2 econ from us that only reduces the Mass Levy bonus to 49 instead of 51.
Yep! I was gonna switch to that anyhow after having read some more discussion.
 
"Thus Diplomacy is likely to always be capped, always give us overflow, and make hitting Golden Ages that much easier."

Seriously, Siv, you're arguing for a significant narrative negative for a, at best, marginal mechanical advantage. You're not going to get very far.
You mean aside from the fact that we already have 3 stats in a constant red? Why would we need Diplomacy on top of that.

Charging people to join the World Fair is a significant narrative negative?
This is not how this works. Cost does not create value, at all.

It also gives us just as much of a chance at innovation (if not more) as they have, and they know that. Us charging just looks like an act of ego and a grab for money, which it is.
Yes. It does.

Exhibit A


Us charging them is means to pay for the upkeep of the Artisan Games themselves.
 
You mean aside from the fact that we already have 3 stats in a constant red? Why would we need Diplomacy on top of that.

Charging people to join the World Fair is a significant narrative negative?

Yes. It does.

Us charging them is means to pay for the upkeep of the Artisan Games themselves.

Not being in a war with Freehills or Storm Ymaryn is much more valuable than wealth gain.

That is what the diplomatic gain represents.
 
[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)

 
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I'd like to point out that the world fair moves every five years. We'd gain significantly more benefits if the world fair was always located in Ymaryn lands.
 
Actually, with our economy type, we're *always* in a guilded age :p


Yep! I was gonna switch to that anyhow after having read some more discussion.
Cool beans.

I shall switch now.

[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)

[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)
[X] [AG] They may join (Open games, ???)
 
You mean aside from the fact that we already have 3 stats in a constant red? Why would we need Diplomacy on top of that.
Charging people to join the World Fair is a significant narrative negative?

We have more to gain long term if everyone comes to our event, in our land. If someone wishes to setup similar events else where then they will need to provide an incentive plus "Free" attendance. Our game gives constant entertainment and exchange of world knowledge, we can do the same with Artisan Game if we simply refrain from charging attendance fee.
 
You're missing a step. Sure cost can increase the value of something, but it cannot make something valuable in and of itself. Everything starts with: How valuable is this? Only then does it go to: How much am I willing to pay?
And what makes it valuable? Exclusivity. How much is exclusivity worth to you? That's what determines what you're willing to pay. And what makes it exclusive? The fact that some people aren't willing to pay for it.

The cost creates value. It's recursive.

Sure, the final value is the initial basis + cost, theoretically, but a majority of the time what's being sold is the exclusivity. No one bought that dumb "I'm rich app" cus it had value.
 
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If a civ get stability damage from "The king still stands" does "Pride in acceptance" mean that their people start deserting to our side?
 
Not being in a war with Freehills or Storm Ymaryn is much more valuable than wealth gain.

That is what the diplomatic gain represents.
You think we are going to somehow lose diplomacy faster than our overflows will refill it.

Do tell.
I'd like to point out that the world fair moves every five years. We'd gain significantly more benefits if the world fair was always located in Ymaryn lands.
It was an example, there is nothing that states our Artisan Games will move, just like our International Games have not moved.
We have more to gain long term if everyone comes to our event, in our land. If someone wishes to setup similar events else where then they will need to provide an incentive plus "Free" attendance. Our game gives constant entertainment and exchange of world knowledge, we can do the same with Artisan Game if we simply refrain from charging attendance fee.
Except noone else will because the Ymaryn are the only ones crazy enough to even try because of Pride in Acceptance.
If a civ get stability damage from "The king still stands" does "Pride in acceptance" mean that their people start deserting to our side?
Yep!
 
[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
Either we go all in or we don't pursue this at all.

[X] [Policy] Switch to Mass Levy
Oh hahah that's cute the nomads think they can fuck us up because they have horses how adorable.
[X] [Kick] 1 Stability, 2 Temp Econ damage

Buddy we beat your big brother to hell and back when there was a civ-killing plague going on. You think you can just poke the bear and be done with it?

But seriously let's not pull our punches here. Nomads aren't to be underestimated.

[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)
[X] [AG] They may join (Open games, ???)
 
Inserted tally
Adhoc vote count started by Carrnage on Nov 18, 2017 at 9:21 PM, finished with 184 posts and 45 votes.
 
If a civ get stability damage from "The king still stands" does "Pride in acceptance" mean that their people start deserting to our side?
No. It would be like defecting to the other side. It marks you as a traitor.
This was specifically asked when we first got it, i think; I'll try and ifnd the quote but iirc AN said "It would only work sometimes, but it would be less refugees and more defection"
 
I think that this is the third time that we've been involved in a great power war [epic age, pure, forhuch], and the fifth time that a great power war has been declared against us [khem, highlanders, thunder horse, pure, forhuch].
 
*sees update title.*

*Sees a lack of hero units coming out Ymaryn.*

[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] No kick
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)

Sigh. My one hope is that we shall see the return of Yenyna from the Ymaryn. With incredibly similar abilities. Then, then a legend of 'in times of need, Yenyna shall rise from her slumber to save her people.'
So, we crit failed most of the non-forest related rolls, all at once?

It must be tuesday for the Ymaryn.

Thank you, forest. You, at least, will never betray us. :V
Maybe the Yeomen will be the ones to generate a hero for us!

*hopes.*
 
Except noone else will because the Ymaryn are the only ones crazy enough to even try because of Pride in Acceptance.

Like Storm Wolf? I mean they are teching up their land and their traits had both our and nomad flavor; both reduces closeness of a state and encourage mobility. Our games would suit them just as well.
 
This was specifically asked when we first got it, i think; I'll try and ifnd the quote but iirc AN said "It would only work sometimes, but it would be less refugees and more defection"
Found it:
It can, but it is not guaranteed since you are at war. Essentially the legacy works via people going "Oh shit, their reputation of invincibility is true!", so people fleeing to you would represent defectors a bit more than straight refugees.

Also on the way i found an interesting tidbit:
A few. For one, it definitely makes people taking a swing at you much less likely.
Even with our Hostile Core Creation National Idea King Still Stands they want to fight??? D=
 
Btw, someone convince me on the kick thing. That is, whether we should kick the war or not.

I'm kinda punch drunk from the 'of course this is happening' side of things and need someone to influence me to make questionable decisions!
 
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