They're probably not low enough stability that it'll hamper them much, but if this persists for more than a turn it could well open up opportunities.

It might be worthwhile to send an Intrigue mission to see if there's any other contenders for the throne we could support?
Well, they might be. I wouldn't rely upon that, but the latest king seems to be insecure. And given that they're ex-nomads, a poor showing on the battlefield, or even just being confronted with the sheer size of our army, may proc Stability hits. It's quite possible that the rest of the Forhuch aren't on board with this, and if there aren't people pushing for peace, Mass Levy will probably change that.

Guilded Age still needs high stability?
It's Gilded Age, not Guilded Age. No 'u' there.

Sorry to single you out, because you're definitely not alone, but the little misspelling repeated again and again is driving me a little nuts. :p
 
Not necessarily, IIRC it also applies for any additional war missions we send out using our midturn reactions.
Oh yeah, good memory. Though its not quite that way. Its more "you get an extra war mission for the rest of the turn". So kicking now gets us an action now and an action next phase when the levy policy activates. So if we intend to kick at all during this war we should do so now.
[X][Kick] 1 Stability, 2 Temp Econ damage
 
[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)
 
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The point remains that we already have a decent level of wealth gain, with several different ways to increase it further. We don't have a way to increase passive diplo gain other than the games, as far as I can remember.
Except we do not have projects that cost 4-14 Diplomacy. Thus our overflow would work better on Diplomacy as we are much less likely to need a full refund on the stat.
The thing is, culture and mysticism aren't going to be dragged down below maximum at all and both provide enough dripped overflow into tech to cover any losses there as well. So basically, anything that goes into diplomacy is going almost straight into wealth. Combined with a native +8 wealth drip (why didn't we go for Wonder-Dam again?) we don't need to worry about wealth in this case. Let's look at the narrative.

So, now if we look at this narratively, do you think they are going to react well when we tell them we are charging for them to be in the games? If I were them, I would try to steal techs to make up for that cost, and I would be much more stingy about my own techs. Charging for entrance basically defeats the purpose of the games in the first place, which is to foster cooperation and good relations.
Except we use an incredible amount of Tech every turn, especially with this latest vote of pushing Guilds to meet demand.

We did not go with the wonder-Dam because we did not have +8 drip then.

Yes. I do think they will react well if we charge them because for them it is a thing of prestige. It makes it that much more prestigious if not "just" anyone can join the games, especially since it gives them a stellar chance of greater innovation.
 
As an aside, I really would like to ask people to keep
[] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
As it opens up the option of additional wealth, not necessarily that we need to do so every phase.
 
[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)

Changed my mind.
 
Oh yeah, good memory. Though its not quite that way. Its more "you get an extra war mission for the rest of the turn". So kicking now gets us an action now and an action next phase when the levy policy activates. So if we intend to kick at all during this war we should do so now.
[X][Kick] 1 Stability, 2 Temp Econ damage
Found (one of?) the quote(s?):
Each mission has a chance to rock the enemy's face, opposed by what they muster up to throw at you. A Main basically gives you three to four shots at the enemy over the course of a full turn (about 20-25 years). divided up into a series of sub-turns. Success results in damage to their Martial score, and if you can fight on their territory you can damage their Econ and loot their Wealth (both if you take slaves) and potentially seize territory for incorporation into your territory. Because of the timing, choosing kicks later in the turn results in less effect than early in the turn, although you can also take a series of smaller stab hits and stab restoring actions in between to minimize the odds of crashing your own social integrity.
So yeah. If we want to kick at all this turn, do it now, not later.
 
Hey @OliWhail you okay with me switching to the level 1 kick? We can completely tank the Temp econ damage, and if the Storm Ymaryn take 2 econ from us that only reduces the Mass Levy bonus to 49 instead of 51.
 
As an aside, I really would like to ask people to keep
[] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
As it opens up the option of additional wealth, not necessarily that we need to do so every phase.

I'm voting for specifically pushing the smiths because I'm hoping it'll give us some educational innovations, vocational training, that sort of thing. By increasing demand beyond the breaking point we incentivize new methods.
 
AN: "Your trade mission to the West revealed an increasing amount of paper being traded through the Salt Route. The source of the paper products wereby a people who had built walls to protect themselves against the Steppes.
Not!China: Whhhaaaaaa??! But we were supposed to be the civilization that invented paper! What's next, gunpowder?!
 
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[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage

We have indicates we are about to get into a big war. These guys are just practice. Kicking because if we are going to kick at all this is the time to do it.
 
It's Gilded Age, not Guilded Age. No 'u' there.

Sorry to single you out, because you're definitely not alone, but the little misspelling repeated again and again is driving me a little nuts. :p
That's not a misspell. The USA corrupted original version of Guilded is now in the modern age spelled Gilded. Dictionaries spell it Gilded now.

Edit: Because some people took offense. Guilded is an old form of spelling Gilded. However some modern day thinkers prefer to allow this spelling form to fade into obscurity.

Edit: History is written by the winners.
 
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[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)

Changing vote.
 
I'm surprised we haven't seen a Gilded Age already, I guess the upcoming epic age has overridden it somehow?

One do not just get Glided Age by having poor stability and capped wealth.

Does it look like we're having problems? Nope, just the opposite. We solved the problem of half-exiles and increased the wages of the Urban Poor.

The Guild, Traders, and the Patricians are unhappy because they can't see beyond their short-term interest.
 
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I wonder if mass levy will deal with our over crowding problem?
We don't really have an overcrowding problem. We would if our Economy Expansion was lower and in the negatives.

Though I guess from a certain perspective you can think of our obscene pop density being a form of overcrowding.



Hey @Academia Nut, if we Mass Levy get about +49 for Mass Levy Martial how many people is that +49 martial?
 
[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
 
Yes. I do think they will react well if we charge them because for them it is a thing of prestige. It makes it that much more prestigious if not "just" anyone can join the games, especially since it gives them a stellar chance of greater innovation.
This is not how this works. Cost does not create value, at all. Value creates cost.

These games are just as valuable for us as them, so why should we charge? The games give us just as much of a chance at innovation (if not more) as they have, and they know that. Us charging just looks like an act of ego and a grab for money, which it is.
 
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[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
 
Have some diffs, people:
Diff Checker
Diff Checker

[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)

@Academia Nut assuming we take the option to keep wealth topped up, when would the guilded age start? Would the stab hit be immediate, or only if we're still in it next main turn, same as the wealth from true cities?
About how much in terms of light cav and martial does the war chief expect the forhuch have? (obviously in terms of wide ranging ballparks rather than anything specific given our lack of the ledger a proper spy network :p)
 
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[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] Subsidize their involvement (Open games, -1 Wealth income per participant, increased innovation, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)
 
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