And we will have about three generations to use, which is about 6 updates, so about a week IRL.We should peace them out now, but this is the 2nd time in the past 2 wars we have fought where the Highlanders have been assholes who tried to blindside us and take our shit.
I'm totally for fucking them up with a Treachery CB as soon as this white peace is over with.
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@Academia Nut Does the stability loss caused by our new legacy activate Cosmopolitan Acceptance?
how much of this was our new Genius General, as opposed to our rolls? Like, i can't tell if we went from "rolling crappy against heroes" to "rolling crappy, but with a Genius so fuck everyone else anyway!", or if we got great luck to go along with our genius...
Would White peace make the Highlander Give back the Territory they took from us?
Berserker 1 puts us at -2 stability. That is a 50% chance of going to -3 stability next turn, and then if ANYTHING happens (like, I dunno, us losing some land somewhere), our whole civ goes up in flames.
Both. You got three doubles this phase, so I stitched them together into the genius general starting in the north and carving an arc around to the Highlanders. The Khemetri meanwhile also got a boatload of crits on their Heroic Martial king. The material advantage and bonuses for fighting on own territory are why there's still a chance to relieve Gulvalley and recover the Red Banner from annihilation.
We can do that after we've beaten the Khemetri. We should have a treachery CB against them. For now, white peace, because we need to concentrate on the Khemetri. Also, we can really use that +1 stab, and if only to immediately invest it into berserking again.
It means that everything goes back to the way it was at the start of the war, no territory changes hands, and there are no significant reparations/tributes.
We didn't get that CB the last time they attacked us.We can do that after we've beaten the Khemetri. We should have a treachery CB against them.
Hrmmmm.... *holds chin*Berserker 1 puts us at -2 stability. That is a 50% chance of going to -3 stability next turn, and then if ANYTHING happens (like, I dunno, us losing some land somewhere), our whole civ goes up in flames.
Can we save the stability boost for when we REALLY need it? And when it doesn't put us at nontrivial risk of exploding outright?
!!!This is the banner by the way, more or less. More stylized obviously.
Still voting for No myself, but I just realized that things aren't as bad as I made them out to be. We should get 1 Stab from the TS peace at least, and maybe another stab from the HK peace, which is enough to get us out of the red.
Berserker 1 puts us at -2 stability. That is a 50% chance of going to -3 stability next turn, and then if ANYTHING happens (like, I dunno, us losing some land somewhere), our whole civ goes up in flames.
Can we save the stability boost for when we REALLY need it? And when it doesn't put us at nontrivial risk of exploding outright?
EDIT: Never mind. We get stability from peace.
I'm fairly sure either of these events happening will tank our stability by -1 per event. Let us try to push HK out of this war please?
There's that too.We have the midturn coming up. One of the reactions will almost certainly be restore order/proclaim glory, allowing us to regain needed stability.
Why are people voting for continuing the war with the HK? The Khemetri have nearly taken Gulvalley (which will cause major stability drops) and annihilated the Red Banner. We can deal with the HK later, we need to deal with the Khemetri now.
We have the midturn coming up. One of the reactions will almost certainly be restore order/proclaim glory, allowing us to regain needed stability.