[X] [Secondary] Block Housing (Redshore)
[X] [Secondary] Ironworks (Redshore)

IRON IS ALL.
 
Why is everyone fixated on golden ages? We need to spam influence first as that is practically impossible during a golden age.
A golden age gives us a megaproject track and lets us spend stats to massively improve our civilisation.

Quit shitposting and explain what your problem is.
It brings us closer to feudalism. That should tell you everything you need to know about why Distribute Land is and always will be a bad idea.
 
Distributing Land for money is a great way to empower people who are already rich and powerful. Do it too much, and you end up with a few absurdly wealthy and powerful landowners with their boots on everyone else's necks. I.E., Feudalism The Bad Kind of Feudalism.
*ahe BAAAAAAA-m*

Sorry FTFY :p.

But as a side note it also works toward a Myranyn reform we do not want, since it is very similar to the thing which killed Rome, the need for more land.
 
Oh, geez, yeah like whatever. A couple uses of Distribute Land isn't going to kill us when we're in an income hole like this and it is literally the only way we have of lowering Centralization. If that's all you have the case is being way overstated about the fears of feudalism. It's also still mentioned as an administrative benefit (which hurray the thing that's noted once again to be piling up more effort on the King).
 
Oh, geez, yeah like whatever. A couple uses of Distribute Land isn't going to kill us when we're in an income hole like this and it is literally the only way we have of lowering Centralization. If that's all you have the case is being way overstated about the fears of feudalism. It's also still mentioned as an administrative benefit (which hurray the thing that's noted once again to be piling up more effort on the King).

We also have PSN actions every mid-turn.
 
Honestly, now that we have level 2 extended projects, the amount of infrastructure (including roads) we need to get done is staggering. This isn't even including the clearly needed God damn Dam and accompanying Canal for the lowlands.


Oh what I would give to put every passive on Infrastructure...
Adhoc vote count started by 8bitBob on Oct 16, 2017 at 2:35 AM, finished with 116500 posts and 34 votes.
 
Also, I like the communist elf aesthetic.

Communism to-do listTM​.

Starvation: Done
Supress the rural and draft the urban: Done
Agricultural production leap: Ongoing
Massacre Depopulation Population Reallocation: Pending
Empower the worker: Pending
Industrialization: Ongoing
Bread line: Done
Currency problem: Pending
Destroy the Bourgeoisie: Pending

We are pretty close.:p
 
Oh, geez, yeah like whatever. A couple uses of Distribute Land isn't going to kill us when we're in an income hole like this and it is literally the only way we have of lowering Centralization. If that's all you have the case is being way overstated about the fears of feudalism. It's also still mentioned as an administrative benefit (which hurray the thing that's noted once again to be piling up more effort on the King).

PSN lowers centralization every turn and it's likely we're going to use it to expand forestry.

Also, distribute land is basically short term wealth gain for long term problems. We do not need patricians becoming independent of the state.

Honestly, now that we have level 2 extended projects, the amount of infrastructure (including roads) we need to get done is staggering. This isn't even including the clearly needed God damn Dam and accompanying Canal for the lowlands.

Oh what I would give to put every passive on Infrastructure...

There will always be more infrastructures for us to do. I suspect they will also get expensive quick such that our infrastructure policies won't be enough. I must also remind you that there are other issues we need to attend to, such as a spy network and our forestry policies.
 
Oh, geez, yeah like whatever. A couple uses of Distribute Land isn't going to kill us when we're in an income hole like this and it is literally the only way we have of lowering Centralization. If that's all you have the case is being way overstated about the fears of feudalism. It's also still mentioned as an administrative benefit (which hurray the thing that's noted once again to be piling up more effort on the King).
I'll just point to a couple somethings that DL also does while we are running the reforms.

We are not in an income hole, our wealth income should be +2. Also Guild actions generate obscene amounts.

[] [HS] Streamline system to better pay for reforms (Main Distribute Land)
This was the reform from last update, and it was inspired by us looking at the Armoury Purse idea from Freehills:
The new company as well as the experience of fighting with the Freehills warriors, who had their own philosophy of heavy spearmen who could form immovable blocks in the hills and passes of their home, was filtering throughout the People back home. While the Freehills martial philosophy was closer to that of the yeomanry, especially since many warriors were far more self-supplied so the wealthier farmers had a major advantage, because of the circumstances of their creation they had their own spin on things. Namely, that they had an elected position known of as The Armoury Purse whose responsibility it was to ensure that all adult males could be issued something in times of war, and the candidates tended to pour their own personal wealth into the crown's treasuries for the purposes of supplying arms and armour to those who couldn't afford it. While technically the gear issued was based off of providing procurement loans, it was considered a governmental disaster if a man could not be mustered because he could not afford gear. By their reckoning so long as they had the will, even beggars should be given the tools to fight. This gave numerous ideas to the reformers back home about how to pay for the further reforms required.
Yeah, this kinda thing, even applied only a little since this is a secondary and not a main is bad. Since it is essentially the exact thing which leads to armies being loyal to generals and then putting them in place as King or Emperor. Additionally it encourages the attainment of more land so that more can be distributed, since land is a large source of wealth in this time. E: And its this last one which really did Rome in.

And then as a third thing, what helps admin better than Distributing? Building Roads and taking admin advances in GA's. That will actually help with the admin, and since we gain 1 Cent Max Cap from building one secondary road, a secondary road action has no effect on us actually getting closer to our cap. The GA thing will come when it comes.

Also you seem to have forgotten that we do have another option in PSN.
 
Last edited:
Oh, geez, yeah like whatever. A couple uses of Distribute Land isn't going to kill us when we're in an income hole like this and it is literally the only way we have of lowering Centralization. If that's all you have the case is being way overstated about the fears of feudalism. It's also still mentioned as an administrative benefit (which hurray the thing that's noted once again to be piling up more effort on the King).

It's an administrative drawback. It increases min centralization, because you find yourself working with an inconsistent patchwork of nobkes instead of sn ordered, uniform system.
 
PSN lowers centralization every turn and it's likely we're going to use it to expand forestry.
Also you seem to have forgotten that we do have another option in PSN.
Not a given that we select it due to the other costs attached (we've been poor during the midturn multiple times and not really wanted to do anything) nor, as stated, do I like flirting with being high up there anyway due to pressures on the king to be not shit at his job.

It's an administrative drawback. It increases min centralization, because you find yourself working with an inconsistent patchwork of nobkes instead of sn ordered, uniform system.
Secondary doesn't progress that at all.
 
[X] [Crisis] Bring them back in with the fighting (Change Tinriver from Trading Post to Colony, will claim additional territory when fighting pirates, -1 Legitimacy)
[X] [Secondary] War Mission- Pirate Clans
[X] [Secondary] Invite to Games - Freehills
 
Not a given that we select it due to the other costs attached (we've been poor during the midturn multiple times and not really wanted to do anything) nor, as stated, do I like flirting with being high up there anyway due to pressures on the king to be not shit at his job.


Secondary doesn't progress that at all.
Mechanically, it doesn't. This is the sort of action where the narrative is far more important.
 
[X] [Crisis] Bring them back in with the fighting (Change Tinriver from Trading Post to Colony, will claim additional territory when fighting pirates, -1 Legitimacy)
[X] [Main] Proclaim Glory
[X] [Secondary] Build Roads
[X] [Secondary] War Mission (Pirates)
[X] [Secondary] Block Housing (Redshore)
[X] [Secondary] Ironworks (Redshore)
[X] [Guild] Build Porcelain Works
[X] [Guild] Efficient Charcoal Kilns
 
Back
Top