My interpretation on AN was that them sending all their mercs was nearly certain, and all the situations he described had that built in.
Nope.

"If you got blockaded things could get very dicey, especially if the Trelli brought in extra tribes for support."

Their neighbors are extra on top of the "very dicey".
 
[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Build palace (Extra megaproject action)

As much as it pains me to vote for the Trelli post, I prefer it over the far north tradepost
 
Lower Valleyhome needs aqueeeee stone pen need aque we need aque

I guess that as time goes on we can probably support more true cities, but I'd go for Redshore first since it's the last of the original three and our major port. Plus, I'm betting that putting the Docks there may unlock true city anyway, like how the Palace would have, so I'd like to be prepared.
 
I am moderately against the Northern Trade Post. That's just opening up another warfront, whereas the Western Trelli one is just starting a war that's gonna be coming to us either way, we're just starting it before the other side is ready. (or ensuring that it doesn't happen at all)

Also, if things do go badly (which isn't guaranteed, I give a ~50% of Trelli not starting a war) then we'll have to spam More Boats a bunch. Which is fine, Boats are a very useful way to generate the LTE needed to keep the Baby Boom going while also generating both innovation rolls and is net positive in normal stats.
Also it'd be a defensive war. And you know what that means? Stability gain!
Why a warfront? I understand there being people there disgruntled by our appearance, but I have seen zero evidence of there being an angry tide waiting for us that far north.

I'd rather just not touch that at all and Build Boats anyway. Why force ourselves to put in a War Mission when we can just finish up megaprojects?
As for the last part, read the updated trait
Symphony -> Joyous Symphony
All have their part to play in this world, be it their interaction with each other, their neighbours, or with the spirits. When all the parts of a group are moving in peaceful accord, the result is greater than the sum of the parts, and transcendental to behold.
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts. Gain +1 Stability every time a defensive war non-destructively ends.
Cons: Disharmony is to be corrected, require casus belli to declare war
Why do people keep reading over that???
As much as it pains me to vote for the Trelli post, I prefer it over the far north tradepost
Can I hear your reasoning why please?
 
I guess that as time goes on we can probably support more true cities, but I'd go for Redshore first since it's the last of the original three and our major port. Plus, I'm betting that putting the Docks there may unlock true city anyway, like how the Palace would have, so I'd like to be prepared.

It will certainly open up talks about if we want to drain the black water (garbage, poop) into the sea instead of turning into black soil.

Those contaminants are not at non-compostable stage yet.

Interesting idea on dry dock too, since water can be easier drained with aqueduct.
 
Can I hear your reasoning why please?
The Trelli are at their peak, and we can match them with some additional effort and investment in boats.

The nomads are on "easy mode" and are only going to get worse.
I strongly dislike both options, but I dislike the Trelli option less. Worst case and the Trelli overrun the trade post, we will have a permanent CB against them, and they're a static target.
 
Why a warfront? I understand there being people there disgruntled by our appearance, but I have seen zero evidence of there being an angry tide waiting for us that far north.

I'd rather just not touch that at all and Build Boats anyway. Why force ourselves to put in a War Mission when we can just finish up megaprojects?
As for the last part, read the updated trait

Why do people keep reading over that???

Can I hear your reasoning why please?
The way I interpreted the non-destructive end of wars from Joyous Symphony is a war ending through a truce or something similar.

The Peaces we made with the HK, TH, and SF all would count under the non-destructive end of Joyous Symphony, at least according to my current interpretation.

If the Trelli attack us, which is still currently only a chance even if we found the West Trade Post, ending the war by making them give us tribute or forcing them to stop raiding in the Black Sea would both be non-destructive and would count for Joyous Symphony. Ending the war by burning their city to the ground and scattering the ashes to the wind, aka what we did to the Xoh, would be a destructive end to the war and thus would not give stability from Joyous Symphony.
 
A/N: Citino! I see your Omake and challenge it with my own!

Adventures of a Cat: Pt.3

"Blah. Blerg. Ack!" You choke out as you try in vain to get that horrible taste out of your mouth.

As it turned out the merchant was, in fact, carrying fish to sell in Valleyhome. Unfortunately all of the fish in the cart had been stored in excessive amounts of salt, so when you tried to have a mid-day snack all you really got was an entree of freshly packed salt with a hint of fish.

'Who even uses salt to preserve fish of all things?' You think as you remember the exorbitant price of salt back in Khemetri and Trelli. The sudden lack of edible food on this cart led to you jumping off it and into another caravan which was carrying stone tablets like the ones you saw back in the Library. Lucky for you this one was in a bit of a hurry which led you arriving at the capital city that much sooner, the home and hearth of The People.

And once more you were absolutely astonished at the utter failure of this society as a whole to name things. "Valleyhome. Valley home. Ugh." You sigh in disappointment.

Though you suppose that for all that the Humans here lacked in creativity they more than made up for in impressive construction. As you traveled along with the caravan you were somewhat impressed with both the quality of the trails and the sheer quantity of farmland you had seen. Now normally you wouldn't really care about farms, being just flat pieces of land and all, but these farms seemed to be cut into the mountains themselves forming a series of concentric steps. Just thinking of the time and effort to do all of that made you want to take a nap.

'In fact...'

You proceed to curl up into a ball and take a nap.

...

*yawn*

You wake up sometime later and if the actions of the Humans below was any indication the caravan would soon be at the capital. Therefore to get the best view you quickly made your way up to the roof of the wagon.

Wow.

If you had to describe a the sight in front of you at this moment, you would most certainly go with: Large. Then you would call it Green. Truthfully you had never really seen a city this massive and this green, there were parks and trees planted literally anywhere the multi-story buildings would allow. Delicate sloping curves and arches would give way to the interlocking geometric pasterns of streets and plazas, a certain sense of artistic order pervaded the city. Each block and neighborhood was similar in size and shape but drastically different in appearance all the same. The river sparkled in the sunlight, surprisingly unmarred by the detritus so common in other large cities while far off smoke columns spoke of greater industry beyond. In the center of the city was a massive building covered in plants and gardens which also seemed to be the endpoint of a river of stone supported by massive arches that stretched off into the distance.

You couldn't help but compare what you were seeing to the Great Stone Mountains back in Khemetri. 'This place would certainly give them a run for their money' You think as you take in the view of the city.

But the gardens inside the city weren't the only thing that caught your eye. There high up on one of the hills was a massive gathering of Humans that looked like they were trying building a second city on top of the hill.

'Why would the Humans need another city when they have a perfectly good one right here?' You ponder. Then again the silliness of Humans had always eluded your comprehension. Best to not think too hard about it.

And with that final thought the caravan lurched to a stop outside of one of the small buildings interspersed throughout the walls which lined the city.

'Welp, I guess this is my stop.' You think as you jump off of the caravan and onto a nearby ledge.

The architecture of this city was quite different than anything you had seen before. The buildings in the city were excessively tall, some reaching six or seven stories especially neat the center. The buildings as a general rule either curved around or enclosed a central courtyard and from your high up vantage point you could see the flood of Humans going around and visiting the various stores and markets on the streets and inside the ground floor of the buildings.

'They're like ants.' You comment to yourself. You didn't think you had seen this many Humans in one place before, quite the sight really.

Pulling your thoughts away from the river of Humans below you started to move towards the center of the city, towards that Garden building. Ducking around around arches and weaving through the ever-present leaves and vines as you get closer to your destination.

Yet suddenly something at the corner of your vision makes you freeze.

It's one of those Death-Humans and its looking right at you.

*gulp*

You stand perfectly still. Perhaps it can't see you if you don't move? You've heard stories that some predators hunt like that.

It looks away.

You let out a breath you didn't know you were holding as you dart away. "Geez, you think I'd killed their god or something." You mumble as you finally get out of range of the Human.

You had been travelling with that caravan for most of the day and it was starting to get dark.

'It'd probably be for the best to find a place to stay.' You think as you start to pick up you pace.

There would be much to do here before moving on, big cities like this were always exciting! Though hopefully the forming trend of rapid escapes wouldn't be necessary this time.

Adventure awaits!
Part 2 -o- Part 4​
 
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The Trelli are at their peak, and we can match them with some additional effort and investment in boats.

The nomads are on "easy mode" and are only going to get worse.
I strongly dislike both options, but I dislike the Trelli option less. Worst case and the Trelli overrun the trade post, we will have a permanent CB against them, and they're a static target.
...but why would you want to fight at all? We have so much on our plate already.

Say we fight them, and even somehow manage to beat them. What then? Where would we have the time to capitalize on this? We still have a bunch of periphery states to deal with and megaprojects to finish.

Say we fight them and don't beat them. Now we have to spend an action on War Mission just to keep them off and no idea how long that would have to last.

For the Nomads we would be going faaar north. If you recall, we have specific advantage against them with our Longboats as we can just sail past them to reach there. The people there by the would be trading post, Word of AN, are not Nomads.
 
For the Nomads we would be going faaar north. If you recall, we have specific advantage against them with our Longboats as we can just sail past them to reach there. The people there by the would be trading post, Word of AN, are not Nomads.

The people immediately around the trade post (forest dwellers) are not nomads, but there are nomads all around them.
 
[X][Diplo] Need a bigger boat (Main More Boats)
[X][Exp] Found Far Northern Trade Post
[X][Int] Party! (Main Improve Festival)

Gotta have those BIG boats
 
The way I interpreted the non-destructive end of wars from Joyous Symphony is a war ending through a truce or something similar.

The Peaces we made with the HK, TH, and SF all would count under the non-destructive end of Joyous Symphony, at least according to my current interpretation.

If the Trelli attack us, which is still currently only a chance even if we found the West Trade Post, ending the war by making them give us tribute or forcing them to stop raiding in the Black Sea would both be non-destructive and would count for Joyous Symphony. Ending the war by burning their city to the ground and scattering the ashes to the wind, aka what we did to the Xoh, would be a destructive end to the war and thus would not give stability from Joyous Symphony.
Not really? We soundly thrashed them over the head. That does not seam non-destructive.
We came from the south so of course we saw the southern nomads that does not preclude there being nomads on their other sides.
...I think you are missing the point of them being hunter-gatherers?

They became that way because the northern climate does not allow for Nomads. Nomads require Grasslands to feed their Horses, something that would be at a dearth at that altitude.
 
And once more you were absolutely astonished at the utter failure of this society as a whole to name things. "Valleyhome. Valley home. Ugh." You sigh in disappointment.

Though you suppose that for all that the Humans here lacked in creativity they more than made up for in impressive construction.

Well, i'm speechless and empty of counters.

 
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So, I'll probably do an adventure cat omake for each major settlement the Ymaryn have encountered. Comments and recommendations welcome.

Maybe then AcademiaNut sempai will notice me and grant me a threadmark!
 
I originally voted for the ETP. I still think that it would be the best compromise choice, since in combination with More Boats it would help versus potential the trellian pirate attacks. It should also have a much lower chance of starting a war, when compared to the WTP. As a result, it would allow us to focus more actions on the Law crisis. The ETP + the Greenshore TP would give us more 'control' over all coastal trade that goes in and out of our territory (AN said a that still only a few captains cut directly across the black sea).

But, if I had to choose was between WTP and NTP. I would probably just take the chance of angering the Trelli. Since, if we avoid catastrophic war rolls, our Baby boom should allow us to pump out as much boats and warriors(?), as are needed to defend the WTP.
Quick question: Does the Econ cost for recruitment actions get refunded into Econ Expansion?

[X] [Exp] Found Trelli Trade Post, East
[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)
 
...I think you are missing the point of them being hunter-gatherers?

They became that way because the northern climate does not allow for Nomads. Nomads require Grasslands to feed their Horses, something that would be at a dearth at that altitude.

The forest dwellers are hunter-gatherers. There is no such thing as a climate too cold for nomads until you hit the ice sheet.
 
We need to stock up on Stability so that when we go into the tax reform we can pick the best and inevitably most complex option.
 
...Except that is not how pirates work. Pirates don't work in an armada, they are opportunistic lone raiders.


...Are you getting this from Pirates of the Caribbean???
Ancient era naval warfare, which routinely involved hundreds to thousands of ships in a strategic theater. I thought it was obcious that the numbers used were to illustrate that a numerically inferior force could be concentrated to overwhelm a dispersed numerically superior force.

There is a significant difference between individual pirates, and a state-owned pirate navy. Sure, most of the time they'll probably be in hunter-killer packs to overwhelm our merchant convoys. But those hunter killer packs would be much more profitable if the main Trelli navy wiped out our counter-piracy fleets.

Also, please don't insult me next time.
 
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