I don't consider the steppes to be an issue at present. I will not consider them to be an issue until we actually see evidence that they will be. We cannot predict not prevent something we know nothing about. All we can do is try to maintain two matches at all times.
"When it will be an issue" is going to be
too late because, well, steppes. Like, look up how steppe nomads fucked every of their neighbours, no matter how strong, one time or another. And how, like, a lot of people who later settled down were nomads before.
Nomadic tribes are
terrifying and I am not sure how the everloving fuck did we survive bordering them so long. But with them having horse riding it may soon change if we are not paranoid enough, because, well,
nomads. They defeated Russ kingdoms, China(!), Persia...everyone, at some point.
I don't know what Anatolia is. The Hathatyn remnants? Expanding there would be nice, but doesn't really deal with the Trell. It will take too long to establish a decent holding over there to be worthwhile. Though I guess if we can do so it wouldn't be bad. It just seems overly cautious and less rewarding than the immediately dangerous but not politically troublesome choice of a NTP.
Not!Anatolia is Hathatyn lands and expansion from there into hills rich with ore. Which is, you know, where we excel.
And how come new trade post is not politically troublesome?
Care to elaborate?
I'd rather not suck up dickishness from the Trell. We can't beat them on the sea now, but I don't think they'll attack our Red Company-having Trade Post directly, and we can always just transport goods from there up to Green river by land - which will be painful but is doable. The Metal Workers are, after all, the alternate end destination for tin. Note, too, that while our ships are bad for attacks they're not horrible at defending against them.
Well...they do not have to
attack as much as blockage from the sea, lay siege and starve everyone to death.
And get iron from the deal.
Heh. Come to think of it...
If I were Trelli,
I would really want that Trade Post for all the exotic Ymaryn slaves and all their trade secrets. Of course, I would not expect Ymaryn to be so silly as to challenge me on the sea on the very edge of their logitistical trail, but hey, if they are offering so much loot and torture-able dudes with a lot of free knowledge (
especially if they have even a hint of rumours of our iron), who I am to refuse?
Logistics > Fighting Gud. They, with their Rule The Waves shit, can just starve out our new trade post without any real risk unless we somehow magic up marine victory against them. Which is about as probable as nomads defeating us in our hills.
? Its +5 (Baby Boom) - 2 (True Cities) = +3 Econ per turn or - 3 Econ Expansion.
Yeah, that's only Baby Boom. Now add +Econ Expansion from Golden Age to get -7 -> -5 Econ slots.
We do not have ways to give us so many slots - 5 slots per turn is basically requiring to rapid-fire settle the fertile parts of Lowlands to keep up. -3 is more feasible without commiting to reckless expansion we will be hard-pressed to defend.