good lord this + baby boom can eat ~7 Econ slots per turn.
This actually means I do not really want Golden Age anymore because while I can see us maintaining enough of Econ slots to keep up with Baby Boom alone, I am unsure about ~7 Econ slots. Like, seriously, we will not be able to keep up with both.
? Its +5 (Baby Boom) - 2 (True Cities) = +3 Econ per turn or - 3 Econ Expansion.
 
Well, ending quickly is one thing, but I am more concerned about what is effectively trying to attack us in our hills.
This is going to be hard, and I think that sucking uo Trelli asshollery until Bronze Age Collapse fucks them up is still more painless that trying to do yet another thing.

We have Lowlands, Steppes, Internal Politics And Making Sure Current Subordinates Do Not Splinter, not!Anatolia which so far is filthy rich, and Trying To not Suicide Via Administration and Unrealistic Optimism, which is hardest of all. We are deep deep deep in the action debt trying to deal with what we already have on our plate, I doubt waging unfavourable war is going to be easy.

Like, do you seriously assume that Trelli, who live right there and have short as fuck logistical trail, are going to just roll over?
And about reducing Trelli power...that assumes we actually somehow score a victory against opponent who can basically punch us in the dick logistical trail any time he wishes because of better fighting ships and shorter logistical trail while having waaaaaay more dudes able to attack newly-placed trade post. If we place a trade post and they attack and we do not defeat them - which would make sense because they can just withdraw from siege and we cannot pursue because lol numerical superiority and their home turf - then we have just made for ourselves a big fucking ballast which we have to upkeep in hostile lands while not really troubling Trelli that much, or at all.

Like, the idea of "reduce their power" assumes that we win. Do you think we can do it without megaproject-tier investment? I think we cannot and not sure we can even with such an investment, because they are not stupid nor weak.
Yeah they aren't weak and they do have some advantages, however they will probably have to roll over and take it in the end because they run and thrive off of profit first and foremost. They don't produce anything other than slaves and rely on trade for everything they have, being the middleman is profitable until you piss off one of the two people you need to be a middleman. And that's the choice we are leaving them with. Fight us over a perfectly legal Trade Post, that will be protected by a Mercenary Company capable of soloing entire kingdoms, or roll over and take it.

Once we have that Trade Post up we control almost all their capabilities to produce Bronze, so they are left with a choice, pick a fight with us and lose their ability to function properly as a society within a few generations, or roll over and take it and survive just with us keeping them on a leash.

You make it sound like they can fight back, they can yes, but not fast enough to save themselves from collapse. It's a lose lose situation we are forcing them into here, imagine the U.S parking a military base on top of Saudi Arabia's oil fields, the Saudi's can fight to take it back and destroy their economy faster as they break themselves against the might of the U.S, or they can sit there and take it, surviving at the leisure of the U.S.

The Trelli might fight back, and it might be hard for us to destroy them conventionally but we don't have to. All we need to do is hold the Trading Post with the Red Banner long enough for their Trade networks and Bronze reserves to fall, and for their society to collapse, and we get a boost to defensive wars and a boost for winning said wars.

Offensive wars would work like you said yes, but defensive wars will only lead to our victory for far less investment than you claim as we watch the Trelli kill themselves. We would essentially be sieging an entire civilisation
 
Offensive wars would work like you said yes, but defensive wars will only lead to our victory for far less investment than you claim as we watch the Trelli kill themselves. We would essentially be sieging an entire civilisation

AN said we would have a hard time winning a war defensively, but that's maybe before we build more boats and dockyards.
 
? Its +5 (Baby Boom) - 2 (True Cities) = +3 Econ per turn or - 3 Econ Expansion.
5 + GA = 1 econ expansion action = 7, as he said.
- 2 from TC = 5 econ generated, 5 slots consumed per turn.

@Kiba We should probably develop them anyways. Faster boats would help with connectivity to the WW and GS. And, if shallow, probably w/ the lowlands, once we finish the Cataract Dam and the follow-up canal megaproject.
 
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[X] [Exp] Do nothing here
[X] [Diplo] Tie everything further together (Main New Trails)
[X] [Int] Build palace (Extra megaproject action)

Internal focus until we can get our shit squared away.
 
I don't consider the steppes to be an issue at present. I will not consider them to be an issue until we actually see evidence that they will be. We cannot predict not prevent something we know nothing about. All we can do is try to maintain two matches at all times.

"When it will be an issue" is going to be too late because, well, steppes. Like, look up how steppe nomads fucked every of their neighbours, no matter how strong, one time or another. And how, like, a lot of people who later settled down were nomads before.
Nomadic tribes are terrifying and I am not sure how the everloving fuck did we survive bordering them so long. But with them having horse riding it may soon change if we are not paranoid enough, because, well, nomads. They defeated Russ kingdoms, China(!), Persia...everyone, at some point.

I don't know what Anatolia is. The Hathatyn remnants? Expanding there would be nice, but doesn't really deal with the Trell. It will take too long to establish a decent holding over there to be worthwhile. Though I guess if we can do so it wouldn't be bad. It just seems overly cautious and less rewarding than the immediately dangerous but not politically troublesome choice of a NTP.

Not!Anatolia is Hathatyn lands and expansion from there into hills rich with ore. Which is, you know, where we excel.
And how come new trade post is not politically troublesome? o_O Care to elaborate?

I'd rather not suck up dickishness from the Trell. We can't beat them on the sea now, but I don't think they'll attack our Red Company-having Trade Post directly, and we can always just transport goods from there up to Green river by land - which will be painful but is doable. The Metal Workers are, after all, the alternate end destination for tin. Note, too, that while our ships are bad for attacks they're not horrible at defending against them.

Well...they do not have to attack as much as blockage from the sea, lay siege and starve everyone to death.
And get iron from the deal.

Heh. Come to think of it...
If I were Trelli, I would really want that Trade Post for all the exotic Ymaryn slaves and all their trade secrets. Of course, I would not expect Ymaryn to be so silly as to challenge me on the sea on the very edge of their logitistical trail, but hey, if they are offering so much loot and torture-able dudes with a lot of free knowledge (especially if they have even a hint of rumours of our iron), who I am to refuse?


Logistics > Fighting Gud. They, with their Rule The Waves shit, can just starve out our new trade post without any real risk unless we somehow magic up marine victory against them. Which is about as probable as nomads defeating us in our hills.

? Its +5 (Baby Boom) - 2 (True Cities) = +3 Econ per turn or - 3 Econ Expansion.

Yeah, that's only Baby Boom. Now add +Econ Expansion from Golden Age to get -7 -> -5 Econ slots.
We do not have ways to give us so many slots - 5 slots per turn is basically requiring to rapid-fire settle the fertile parts of Lowlands to keep up. -3 is more feasible without commiting to reckless expansion we will be hard-pressed to defend.
 
[X] [Exp] Do nothing here
[X] [Diplo] Tie everything further together (Main New Trails)
[X] [Int] Build palace (Extra megaproject action)
 
How many people are against trade post around Triell? And are you willing to vote together for option to defeat it?:V

It's probably too late, but worth it nevertheless.
 
Yeah, that's only Baby Boom. Now add +Econ Expansion from Golden Age to get -7 -> -5 Econ slots.
We do not have ways to give us so many slots - 5 slots per turn is basically requiring to rapid-fire settle the fertile parts of Lowlands to keep up. -3 is more feasible without commiting to reckless expansion we will be hard-pressed to defend.
Econ overflow returns slots.
 
@Academia Nut

How has the switch back to normal weather affected the provinces bordering the steppes? Is it getting too dry again or can they maintain the forests they planted?

How do the steppes look? Is there enough food for the nomads or is the grass turning brown again?
 
Well...they do not have to attack as much as blockage from the sea
If they try to land they get Wrecked by the Red Banner, they don't have the right ships for Viking Raids and we excel at Agricultural practices, they can block off our sea trade but we are at the mouth of a river, which has notably good soil and from what we've seen of Greenmouth we very quickly set up farms to support the Trade Post, it wouldn't be that hard to set up farms, which makes the risk of being 'starved out' far less, also the local tribes likely aren't happy with the Trelli (y'know, being victims of their slave raids) and would likely be willing to trade in exchange for giving us food, thus they cannot do this method of attack. It doesn't matter if they rule the waves if they can't take the one area which stops them getting their Tin, something they need like Saudi Arabia needs oil, the Bronze Age Collapse occurred (partly) because of a lack of Tin!!! They'd be screwed more than us in the long run as long as we hold that Trading Post, which we could because Red Banner are OP, please don't Nerf and they can't starve us out.
 
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"When it will be an issue" is going to be too late because, well, steppes. Like, look up how steppe nomads fucked every of their neighbours, no matter how strong, one time or another. And how, like, a lot of people who later settled down were nomads before.
Nomadic tribes are terrifying and I am not sure how the everloving fuck did we survive bordering them so long. But with them having horse riding it may soon change if we are not paranoid enough, because, well, nomads. They defeated Russ kingdoms, China(!), Persia...everyone, at some point.
So what should we do? Oh, wait, you don't know. Because you don't know when they'll come or what they'll have. Thus, the only thing we can do is make sure we have 2 marches. I.e., they're not an issue until they come, which is when it will be an issue.

Not!Anatolia is Hathatyn lands and expansion from there into hills rich with ore. Which is, you know, where we excel.
And how come new trade post is not politically troublesome? o_O Care to elaborate?
NTP = North Trade Post = There are no politics up there because they're all widely dispersed hunter-gatherers. Maybe there would be political danger if they are widely dispersed tribes who are like "we don't trust these foreigners so we'll just attack them." However, a) this danger will disappear once we've developed strong enough diplo ties, b) they won't be able to attack us at home and we can possibly just recall the settlement, idk. @Academia Nut Can we undo Trade Posts?

Well...they do not have to attack as much as blockage from the sea, lay siege and starve everyone to death.
Right, blockage from sea of the TP set up on a river in a climate which we know how to farm... 100% will end in famine, especially since this blockade will occur immediately w/ all of the mercenaries that are going to be rented out to the Saffron Isles rather than at home where they can be immediately reallocated. Oh, what's that? There's also land that connects to our well-established Trade Post to the north? Huh.


@Academia Nut Btw what does the Do Nothing Here action result in? A simple lack of expenditure?
 
If they try to land they get Wrecked by the Red Banner, they don't have the right ships for Viking Raids and we excel at Agricultural practices, they can block off our sea trade but we are at the mouth of a river, which has notably good soil and from what we've seen of Greenmouth we very quickly set up farms to support the Trade Post, it wouldn't be that hard to set up farms, which makes the risk of being 'starved out' far less, also the local tribes likely aren't happy with the Trelli (y'know, being victims of their slave raids) and would likely be willing to trade in exchange for giving us food, thus they cannot do this method of attack. It doesn't matter if they rule the waves if they can't take the one area which stops them getting their Tin, something they need like Saudi Arabia needs oil, the Bronze Age Collapse occurred because of a lack of Tin!!! They'd be screwed more than us in the long run as long as we hold that Trading Post, which we could because Red Banner are OP, please don't Nerf and they can't starve us out.
Word of AN regarding the difficulty of fighting the Trelli:
@Academia Nut what do our admin and war advisors think of our current ability to wage war on the Trelli? How outmatched are our ships, and how much of the Trelli trade do we tend to make up for example?
Offensively would be screwed, defensively... it would be hard, but probably doable.
 
"When it will be an issue" is going to be too late because, well, steppes. Like, look up how steppe nomads fucked every of their neighbours, no matter how strong, one time or another. And how, like, a lot of people who later settled down were nomads before.

This occur over vast amount of time. Some kingdoms are bound to get conquered sooner or later.
 
Word of AN regarding the difficulty of fighting the Trelli:
In my opinion, his reply lacks sufficient info to be a counter to detailed plans. If you'd like, you could always speculate as to why w/ the Trell would be screwed offensively but doable defensively. P sure McLuvin's is already a good analysis of how defensive would work.
 
@Academia Nut

Does culture shift occurs to Tradepost like March and Colony?

The reason i ask is that trade post gives impression that population growth from immigrants would be less as the focus is on trade, which leans toward people with some math and read & write.

I know that supporting muscles are still needes for feeding the merchants and moving the goods, but rate of shift might be lower?
 
[X] [Exp] Do nothing here
[X] [Diplo] Tie everything further together (Main New Trails)
[X] [Int] Build palace (Extra megaproject action)

Can't do anything currently but we will be back.​
Adhoc vote count started by Concho117 on Jul 14, 2017 at 3:45 PM, finished with 75861 posts and 99 votes.
 
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Well, the sole danger of the taiga is the climate, which would be manageable after a few turns. Horse nomads don't exist in taiga, and the locals are primitive enough that they are not even a nuisance. Furthermore trade posts manage themselves.

What am getting at is that the far north post would be beneficial if we decide to focus inwards.



And @veekie regarding the tied up actions and costs. A war would have similar results if it breaks. True it depends on the dice, but so does the Northern weather.
 
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Every turn, we get -1 econ per true city, with no directly granted econ slots (though we get one back from the econ consumption just like we would from any other econ consumption we do while we have a true city up). So that is -2 Econ, +2 econ expansion total each turn, which is to say it exactly offsets 40% of the baby boom.
Ok, will look at it this way. Every turn we have had at least one province (not periphery state) do a main expand econ. That's a one slot difference to what is happening now. We have managed that just fine. Why are you so worried about us not being able to manage it now?
 
In my opinion, his reply lacks sufficient info to be a counter to detailed plans. If you'd like, you could always speculate as to why w/ the Trell would be screwed offensively but doable defensively. P sure McLuvin's is already a good analysis of how defensive would work.

I think AN's reply is from our court's point of view for our hypothetical war with Treill? So screwed in offensive war is The People can't win in offensive war, but can likely manage in a defensive war.
 
In my opinion, his reply lacks sufficient info to be a counter to detailed plans. If you'd like, you could always speculate as to why w/ the Trell would be screwed offensively but doable defensively. P sure McLuvin's is already a good analysis of how defensive would work.
Offensively would require getting the forces needed to beat them to were they live aka naval power, defensively we need to simply make a war unprofitable for them, which is not done by giving them an easy to beat up target like a trade post that we cant easily reinforce.
 
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