@veekie The land grab option is listed as demanding territory. That sounds like the HK get a say in which territory it is.
Uh...that's not really how landgrabs work. Generally you occupy their land, and because they're too beaten to shit, the Demand Territory option basically forfeits the seized land in exchange for peace. Possession is most of it.
[] [High] Demand territory (+3 Prestige, +3 Wealth, +2 Econ, +4 Econ expansion, -1 Centralization, requires further military commitment, likely requires more actions)
@Kiba
Forgot the X
Ah, okay. I misremembered then. Might have been what we had back then.
Btw, if we grab their HK mines, shouldn't we get the roads they built there as well? The HK used to be enthusiastic road builders (they needed the Centralization).
So in terms of roads, it should be a net benefit, even.
If we were so lucky. Not holding out hopes, but it'd be nice.
But that is also an argument against continuing to fight them at all, and focusing on our actual problems. The High Kingdom thinks we're going to dominate them and conquer them eventually, taking their vital strategic territory shows that to be true thus they enter into a life or death mode, where as if they're a vassal they can have the believe they'll just break free when like all the other civilizations in the lowlands there's a severe crisis that weakens us; except we don't really have civil wars like the lowlands undoubtedly do, and our culture integration should surpass that of the lowlands.
And you can see
right this turn, the Lowland Minors are already threatening rebellion or values. This is a culturally weak polity at that, and the Highlanders have centuries of continuity making their values harder to erode.
Then you factor in the possibility of Lord's Loyalty demanding that we send troops to help the HK with the Swamp Folk AND send troops to help the LMs with the Thunder Horse. Not very sustainable at present.
As it is, taking the vital strategic territory forces them out of the war. Even if they wanted to fight, they can't, the only reason they got the mines at all was that Hathatyn dissolved, they're too hard to take by force.
Or we just go for the humiliate, and show we're not an immediate threat that's going to conquer them as they fear, so they're not in a do or die scenario which was their reasoning for declaring war. At that point, waging a war against someone who just wiped out the regional hegemony, who didn't choose to conquer you, during a time of grave ecological instability; very quickly becomes questionable.
Explicitly not happening. People already asked AN, and our holding the Lowland Minors with Iron makes us an existential threat to most of the parties down there. They recognized that if we can hold onto the land, they're fucked no matter what
They WILL fight, and keep fighting, unless somehow defanged or the target becomes too hard to be possible to take.
Salt Gifts won't stop them attacking us, humiliation only defers the threat.
We can take them for now, but for the rematch? When we're busy fighting off the tax crisis, and potentially when the Nomads/Thunder Speakers/Swamp Folk/Thunder Horse make another go at us.
Not nearly so simple.
OK, but narratively I really like the tribute option. Slap them on the wrist for attacking us, but make it clear we spared them. "We could take everything, but we didn't start this and we're willing to let you go." Make their fear of us unfounded.
I really like the option too, but AN already confirmed that they(as in all the lowland parties) aren't going to stop fighting us as long as the Lowland Minors exist under our control, and our traits make losing territory at all a devastating chain reaction.
The biggest value to defanging the Highland Kingdom is that it halves our threatened zone and forces them to buy their bronze from us.
Bit hard to wage war on the guys selling you the weapons.