I'm a bit worried we'll loose CA if we keep picking only the lowest possible ammount of refugees...
Er... what? The last time we had the option we chose the largest possible amount.
I'm a bit worried we'll loose CA if we keep picking only the lowest possible ammount of refugees...
Except your interpretation of the answer outright contradicts the original statement: Center of Trade cannot double a zero.As in my edit:
On its' own that statement is unclear, but as an explicit response to my question where he's specifying one or the other it only makes sense if he's specifying that we lose the whole effect. That statement cannot be taken as explicitly saying we only lose half of it and not all.
EDIT: I asked the question because the original statement was unclear! You can't determine whether or not it meant the whole per turn Wealth generation from trade or part from that statement!
Without CoT, the Market is just an information tool.
*Scratches chin* Dang that's actually a good thought I'd missed out on. Nice catch.Going to have a go at the Hathatyn. Maybe we can grab the Pioneering Spirit evolution so we can drop Centralization to use for Enforce Justice without hurting New Trails.
Right but that was annexing villages not taking in refugees which is a difference and almost all our CA choices before that where taking the lowest possible ammount...Er... what? The last time we had the option we chose the largest possible amount.
We halve the Trade wealth generation in exchange, we get the ability to compete in every market at no risk to ourselves.
So we can for instance threaten Xohyssiri market dominance, trigger their Stability loss and steal their artisans via refugees without being concerned if they do anything but launch a trade war.
You are. Also remember we annexed those villages because of refugees. We basically went okay you want to come, then you can bring your friends too! Happy times for everyone!Right but that was annexing villages not taking in refugees which is a difference and almost all our CA choices before that where taking the lowest possible ammount...
Maybe I'm worried for nothing it just feels to me that it's been a while since we've actually taken a great number of refugees...
Except your interpretation of the answer outright contradicts the original statement: Center of Trade cannot double a zero.
The doubling is from the recent innovations, and the thing being doubled is Centre of Trade's market dominance benefits.Recent innovations means that Centre of Trade is no longer necessary to have access to the market, but it does double the benefits of market dominance. Change value supported by Cosmopolitan acceptance?
Right but that was annexing villages not taking in refugees which is a difference and almost all our CA choices before that where taking the lowest possible ammount...
Maybe I'm worried for nothing it just feels to me that it's been a while since we've actually taken a great number of refugees...
Oh hai![X] [Prog] Art Patronage (-1 Econ, -2 Wealth, +4 Art, +1 Prestige)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] Hathatyn
We can't afford that stability hit. Two plus a chance of more? That could sink us![X] [Prog] Build Glassworks (-1 Econ, +2 Art, increased chance of new innovations)
[X] [Refugee] Draw from all neighbours afflicted (-2 Stability, chance of further loss, +6-8 Econ, new True City)
[X] [Value] Thunder Speakers
Not too worried I mean yeah sure if they want to fight a three way WHILE attacking the Ymaryn in a defensive war in hills at the edge of their logistics...sure they could try.You aren't worried that they will launch a war against us? Well, I guess if they're still fighting the TS and HK....
Okay, actually break it down:The doubling is from the recent innovations, and the thing being doubled is Centre of Trade's market dominance benefits.
Ain't the English language a bitch? I hope we get that clarification soon.Not too worried I mean yeah sure if they want to fight a three way WHILE attacking the Ymaryn in a defensive war in hills at the edge of their logistics...sure they could try.
Okay, actually break it down:
-Recent innovations means that Centre of Trade is no longer necessary to have access to the market, but it does double the benefits of market dominance.
--Center of Trade unlocks the Market early. Normally Market only unlocks when Currency shows up.
--Center of Trade doubles effects of the Market. As the only double-able Market effect is the Wealth/Diplomacy production, Center of Trade doubles Market's stat point generation
Therefore, the Market NORMALLY produces 1 stat point per two Dominances.
Perversely we're less likely to achieve Trade Dominance while we have Center of Trade, as it becomes increasingly painful Stability wise to maintain dominance the more goods you pick up, whereas without Center of Trade, SV being SV we'd grab ALL the shiny.Keep the value as we have a good chance to generate loads of stats from centre of trade, that will then overflow onto the others. I'm still in favor of dropping a trading post down on the Trelli as that boosts the trade power of all the things they're involved in, and for the Trelli that's nine in all.
Ya know...[X] [Prog] Art Patronage (-1 Econ, -2 Wealth, +4 Art, +1 Prestige)
[X] [Refugee] Encourage those close to come (-1 Stability, chance of further loss, +4-5 Econ, possible new True City)
[X] [Value] Hathatyn
How do you think a PS evolution could have turned out mechanics wise?Perversely we're less likely to achieve Trade Dominance while we have Center of Trade, as it becomes increasingly painful Stability wise to maintain dominance the more goods you pick up, whereas without Center of Trade, SV being SV we'd grab ALL the shiny.
And probably slurp noisily while we drink up the poor CoT rivals eating stability hits from our actions.
Perversely we're less likely to achieve Trade Dominance while we have Center of Trade, as it becomes increasingly painful Stability wise to maintain dominance the more goods you pick up, whereas without Center of Trade, SV being SV we'd grab ALL the shiny.
And probably slurp noisily while we drink up the poor CoT rivals eating stability hits from our actions.
Well it doesn't make much sense to lose the salt bonus, because salt in this era is literally wealth.
No, I get what you think it means, I just think you're wrong. If I thought you were right I'd change my vote.Not too worried I mean yeah sure if they want to fight a three way WHILE attacking the Ymaryn in a defensive war in hills at the edge of their logistics...sure they could try.
Okay, actually break it down:
-Recent innovations means that Centre of Trade is no longer necessary to have access to the market, but it does double the benefits of market dominance.
--Center of Trade unlocks the Market early. Normally Market only unlocks when Currency shows up.
--Center of Trade doubles effects of the Market. As the only double-able Market effect is the Wealth/Diplomacy production, Center of Trade doubles Market's stat point generation
Therefore, the Market NORMALLY produces 1 stat point per two Dominances.
Well it doesn't make much sense to lose the salt bonus, because salt in this era is literally wealth.
I don't think he has any intention to clear it up.@Academia Nut could you please explicitly state the effects of losing Centre of Trade - the English language being what it is, your previous clarification didn't quite clear things up.
Couple of angles:How do you think a PS evolution could have turned out mechanics wise?
But straight logic makes your interpretation completely incomprehensible. It means that AN was outright wrong in one or both statements, rendering them useless.No, I get what you think it means, I just think you're wrong. If I thought you were right I'd change my vote.
@Academia Nut could you please explicitly state the effects of losing Centre of Trade - the English language being what it is, your previous clarification didn't quite clear things up.