[X] [CA] Accept those who come to the People (Chance of Stability loss, +2 Econ)
[X] [Law] Have the law favour lumping
[X] [Boats] Portability
[X] [Infra] Main Saltern Construction
 
[X] [CA] Accept those who come to the People (Chance of Stability loss, +2 Econ)
[X] [Law] Leave things be
[X] [Boats] Size
[X] [Infra] Main Saltern Construction
 
But portability means

You'd think portability would lead to being able to go to more places though. However, we should note that we have places that are best reached by boat in our Kingdom already. So like either way it's a good thing smhtbh.
Portability in boats is absolutely just the ability to pick them up and move them over land - literally how carry-able they are. Size is good for carrying more people/goods (and so I think it will improve our Support Subordinates actions, as well as trade) and speed makes boats go faster, the main strength of which is for naval combat.

...Is there really a reason to make a big move like war when we've got a diplo hero AND a golden age in the works? Really, wait a turn and we may just see those villages begging to join us rather than have to actually fight over them. Certainly I can see acquiring more territory that way.

Also- this idea that we haven't taken territory via war recently is bupkis. That's exactly what the Marches are, and we are stretching our infrastructure to hold everything together.

I think we need better roads again before the next round of expansion. Please think twice before you vote to seize the extra territory.
The Marches most certainly were not "territory taken by war" - we haven't taken territory from any polity via war. The nomads don't count, they don't have territory to take. The Marches are just defending territory we expanded into peacefully.

[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Have the law favour lumping
[X] [Boats] Size
[X] [Infra] Main Saltern Construction

What exactly is wrong with lumping? I can see how splitting is a problem, but larger groups requiring more resources is perfectly reasonable.
 
Just to repost what AN said about the Law stuff.


Simplest? Lumping, definitely lumping. Least likely to cause problems? Hmmm... close off both practices, although that is probably the most complex, most likely to cause short term problems, and may have the possibility of straight up not working.



Hard to say until they've really started making them, but probably relatively significant for either.
Adhoc vote count started by BungieONI on Jun 3, 2017 at 7:29 PM, finished with 46883 posts and 37 votes.
 
[X] [Law] Attempt to close off both practices
[x] [Infra] Main Expand Snail Cultivation
[x] [Boats] Size
 
What's the WoG on scented woods and plants, and fruits besides dates being cultivated? Sicily in caucasus, should be overflowing with all kinds of useful plants.


Also what shape is our boats bottoms? Flat, curved, sharp curved?
 
  1. He's an heir his turn. Our kings tend to be old men by the time they get the throne so by next turn when he has to deal with these decisions he will be king.
  2. This is about the least military expansion imaginable. Why do you think it costs Diplo? We are bribing people to join.

The option has an unknown chance of war. War where we just roll over all the little nation states in the area and take them all.

Whatever. There isn't much hope of the other CA options winning if the bandwagon continues. It's just that people are discounting what we could get from a Golden Age when we haven't really experienced what a real Golden Age is like with megaproject completion and mass innovation with LoW synergy.

Make their current economic-cultural systems look less appealing than yours. It's not that easy, all things considered.
With the Golden Age, we could just make them join us by showing off just how amazing our civilization is compared to their warring state.

[X] [CA] Accept those who come to the People (Chance of Stability loss, +2 Econ)
[X] [Law] Have the law favour lumping
[X] [Boats] Size
[X] [Infra] Main Expand Snail Cultivation
 
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[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Size
[X] [Infra] Main Saltern Construction
 
So to overflow into martial, we need to net: 3 to get Econ up to 14, 2 to make up for the Diplo we spend, 2 to get Mysticism up to 14. So that's 7 right there. This actually isn't as bad as I thought it was. I still think Saltern is is the best idea; with Saltern, we'd need to get 11 Econ to overflow into Martial, which is obviously impossible. We would instead end up with 14 Art, 14 Econ, 13 or 14 Diplo, and 12 or 13 Mysticism, depending on the roll. With Snails, we'd be at 14 Art, 14 Econ, 14 Diplo, and 12, 13, or 14 Mysticism, depending. VERY close to overflowing into Martial, but not there yet.
 
The option has an unknown chance of war. War where we just roll over all the little nation states in the area and take them all.

Whatever. There isn't much hope of the other CA options winning if the bandwagon continues. It's just that people are discounting what we could get from a Golden Age when we haven't really experienced what a real Golden Age is like with megaproject completion and mass innovation with LoW synergy.
We have the choice between a land grab and starting a golden age. What I don't get is why everyone is going for the Salterns while also taking the land grab option, since the Salterns are how we depress our stats which would overflow into martial whereas going minimum [CA] plus Salterns does make a lot of sense.

Snails give us significant benefits from "additional effects" and is likely to become dominant in trade immediately. It also gives a small boost to our Martial as we take over all of the Hath's land.
 
[X] [Law] Attempt to close off both practices

[X] [Law] Attempt to close off both practices

Just so you guys know, this is the most complex of the options. This is the hardest and least likely to work, and will most likely cause problems, as per AN.
Academia Nut said:
Simplest? Lumping, definitely lumping. Least likely to cause problems? Hmmm... close off both practices, although that is probably the most complex, most likely to cause short term problems, and may have the possibility of straight up not working.
 
We have the choice between a land grab and starting a golden age. What I don't get is why everyone is going for the Salterns while also taking the land grab option, since the Salterns are how we depress our stats which would overflow into martial whereas going minimum [CA] plus Salterns does make a lot of sense.

Snails give us significant benefits from "additional effects" and is likely to become dominant in trade immediately. It also gives a small boost to our Martial as we take over all of the Hath's land.
See my post above about overflow, but I still have to ask you: WHY is overflow into Martial needed? We're at 10 {14} right now, next turn we'll be at 10{15} no matter which thing we build. We have iron, we have the best chariots around, our navy has kicked their navy in the pants 2 or 3 times now, and they are on fire (even if not dead according to AN). What do we have to fear from them?
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)

[X] [Boats] Portability
[X] [Infra] Main Saltern Construction
 
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Just so you guys know, this is the most complex of the options. This is the hardest and least likely to work, and will most likely cause problems, as per AN.
If you read what he wrote, it's the most likely to cause SHORT TERM problems, but the least likely to cause problems overall. With a Heroic Admin and Diplo heir, I'm willing to take a chance in the short term.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Have the law favour lumping
[X] [Boats] Size
[X] [Infra] Main Saltern Construction
 
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