And then... and then the People noted that they basically didn't have any other major worries and could focus their energy on infrastructural work if they so chose. Or possibly to brag to the lowlanders that unlike them they were safe and secure via a well timed salt gift.
I love this part.

"Well... Shit, nothing is on fire...

What do we do now?"
 
Also our people have an obsession with the forests, so using wood wouldn't be out of place

This makes me wonder,

@Academia Nut
what are the local trees besides cedar ? Do we have cypress? And since we are mountainous hilly sicily caucasus, do we have scented trees? frankincense or agarwood? Do we even have incense?

And for fruit trees, do we have buckthorns or tamarind or quinces or figs?

What about Nut trees? Pistachios or almonds.
 
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[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[] [Law] Attempt to close off both practices
[X] [Boats] Speed
[X] [Infra] Main Saltern Construction

*Laughs evilly* YESSS GIVE ME MY GDAMN HATHATYN SETTLEMENTS HAHAHAHAHA

Taking the troublesome but equitable route.

Speed boats in case we go to war with the Hathatyn, and because speed is, generally, superior to size.

Saltern because then it only requires a secondary to finish and burns away econ, but I'm also amenable to doing Salt Gift @ the Hathatyn or Main Vineyards to get wine dominance.

N.B. We're at stab 3 tho. So it's basically like, "consume these territories so that we can start diplo-annexing the Hath" vs "Enter a golden age and say fuck other people."

Civilization Stats

General
Diplomacy 14 [+1]
Economy 11 [-1]
Econ Expansion 4
Martial 10 {14}

Stability
Stability 3 (emboldened)
Legitimacy 3 (max)

Organizational
Centralization 4
Hierarchy 6

Cultural
Art 14
Mysticism 12 [-1]
Prestige 14
 
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Oh boy. Heroic Admin and Diplo Heir. Right in time for a Golden Age.

Definitely larger boats for bulk shipping. Though we might need to build docks at our destinations if they're big enough. Haven't decided on the others yet.

[X] [Boats] Size
 
Speed boats in case we go to war with the Hathatyn, and because speed is, generally, superior to size.
Why is speed generally superior to size? Bigger ships, more freight, more endurance?

Edit: Splitting: Doesn't that practice inflate the administration?
 
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I'm in favor of lumping actually. Sure they can pressure more for resources, but they can't really manipulate voting this way.
 
[x] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)

Raises our martial and econ to insane levels, so if the Hathayn want war we can finally throw some of it away at them, also we are now at a high enough stability to take the hit

[x] [Law] Attempt to close off both practices

Yeah, no, fuck corruption in all its forms.

[x] [Boats] Portability

Longboat style ships would be better for trading with the southerners annd interconnecting the kingdom. Also these ships could be useful in fighting the Hath on their river systems as we annex their richer territories

[x] [Infra] Main Saltern Construction

AN has hinted at a saltern that will make us dominate the salt trade, I want it! After all with such a domination we will have massive diplomatic influence.
This also serves the purpose of punching the Hathayn in the face twice, stealing thier villages and outright pushing them out of international salt trade in the midst of their civil war
 
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Ok @Academia Nut. What does our Admin advisor and Admin Diplo heir consider the simplest and least likely to cause problems out of

[] [Law] Have the law favour splitting
[] [Law] Have the law favour lumping
[] [Law] Attempt to close off both practices
[] [Law] Leave things be

???
 
Well. Holy shit. Was not expecting that.

[X] [CA] Accept those who come to the People (Chance of Stability loss, +2 Econ)

[X] [Boats] Size
[X] [Infra] Main Saltern Construction

CA: 50% chance of a golden age. Though Taking control would work too, at the cost of causing significant martial overload.
Law: Need more analysis, not voting for now.
Boats: Size for trade power
Infra: Snails or Salt for trade dominance. I'm going for salt since it seems more reliable, though it will take an additional secondary next turn to finish.
 
[X] [Law] Leave things be

I say leave things be. The best compromise is when no one is happy. This ensures both sides are equal.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Have the law favour lumping
[X] [Boats] Speed
[X] [Infra] Main Saltern Construction
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Speed
[X] [Infra] Main Expand Snail Cultivation
 
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[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Have the law favour lumping
[X] [Boats] Size
[X] [Infra] Main Expand Snail Cultivation
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[x] [Law] Attempt to close off both practices
[x] [Boats] Size
[x] [Infra] Main Saltern Construction
 
Hey folks can we wait on the Law vote till We get an answer to the question I asked? I don't want to fuck up again on an admin thing.
 
Before we start voting on the new laws we might want to take a moment to think about their implications, I for one don't really understand what long term effects they might have yet.
 
@Academia Nut do our boatbuilders have any idea what kind of speed or size increase we'd see if we chose that option?

Also, will our Diplo/Admin hero affect the rolls for whether Hathatyn goes to war or not?
 
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Why is speed generally superior to size? Bigger ships, more freight, more endurance?
Because you can usually build more ships of the faster size more easily, with less total risk of piracy or loss by storm, and with less effect when that occurs.

If we were trying to sail across the atlantic or transporting troops, then I would advocate for ships with more freight and more endurance. Atm, though, we don't need to trade goods in that manner, can pick up new supplies relatively easily, are being attacked by HT pirates, and are having a harder time maintaining fast communications. Small but fast ships help with all of this more. Plus, they'll have an easier time going up rivers due to a theoretically lower draft.

What is the effect if your land is just collapsing and the neighbour has a golden age?
*shrug* Jealousy, if they're coherent enough to even notice. Admittedly AN said that we'd be sucking people away easily, so the unhappiness might increase the econ income.

Something to consider, though, is that we can just do a secondary Festival (because the special should still be in play) and then a Main PG in order to hit 3 again.

Finally, the war will help us burn away some of our martial.
 
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[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Have the law favour splitting
[X] [Boats] Size
[X] [Infra] Main Saltern Construction
  1. Guilt free conquest, hurray. and of our main trading rival no less. Losing 8 econ will likely break them.
  2. Small guilds, even interlocked are better than big guilds
  3. I want to get tothe point where we can get Econ through trade with our insane luxiuries
  4. Salt is good
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Have the law favour splitting
[X] [Boats] Portability
[X] [Infra] Main Snail Cultivation


Too many things can be learned and gained from snails, and portability is fundamental, as designs can be later improved for speed and size, while portability requires a whole new kind of boat.

And splitting is best, lumping trades further into one administration will create a disaster down the road, better to have them split as much as possible and compete as much as possible.
 
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[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
A chance that is unknown might as well be zero!
 
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