Civ Sheet:
Diff Checker
General
Diplomacy 14 (max, overflowing) [+1]
Economy 10 [-1]
Diplo 12 (+2) [+1] -> 14 [+1]
12 +2 (diplo missions last turn) + 1 (saltern) + 1 (trails) + 3 (mine) = 14 Diplo + 5 Art overflow
Econ 12 [-1] -> 10 [-1]
12 - 1 (temple) - 1 (true city) - 1 (trails) -3 mine + 4 expand econ = 10
Stability
Stability 0 (neutral)
Legitimacy 3 (max)
Stability thankfully stayed at 0, so the city issues haven't hit stab yet...
Organizational
Centralization 3
Hierarchy 6
Centralization 2->3 as expected from trails
Cultural
Art 14 (max, overflowing)
Mysticism 6 [-1]
Prestige 14
Art 11 -> 14
11 + 3 (mine) + 5 (art overflow) = 14 + 5 mysticism overflow
Mysticism 2 [-1] -> 6 [-1]
2 -1 (temple) -1 (Love of Wisdom) +1 study stars + 5 overflow = 6. Yay for mine
Prestige 13 -> 14
Turns out having 2 iron-fueled marches mulching nomads is very prestigious =D
Transportation
Animal Husbandry
Gravel Roads
Spoked Wheel Vehicles
New techs! Previously "Groomed Trails" and "Plank Wheel Carts"
Is this different than "expand forests"?
Careful assessment of the records showed that a significant chunk of the population were still farmers of some sort, it was just that the high capacity housing and workshops had run far enough out that pressure from farm land was forcing buildings to rise up and get denser in an attempt to still stay relatively close to the major centres of power within the city. More than one person had commented on the fact that if not for the water works the smell would have rapidly grown intolerable, although some suggested that the easy access to clean water had allowed people to press in tight like this.
I'm sure someone asked when we found out about their grand city, but does the DP's true city tell us for sure that they have aqueducts, or are there other ways to manage that, like having a slum system and not needing to care about order and nature and death?
with the number one reason for vacanies opening up being because someone didn't know a new person, took something the wrong way, and then someone got stabbed
Ouch...many murders :/
Also, those who felt that the people administering them were out of touch had a tendency to lash out, accelerating the breakdown process.
Also issues with administration still
City clan politics
[] [Clan] Rework clan foundation and dissolution laws to be more adaptive
[] [Clan] Make clan adoption rules better able to handle situations
[] [Clan] Dissolve clans within the city in favour of geographically linked administration
[] [Clan] Dissolve clans within the city in favour of occupationally linked administration
[] [Clan] Leave things be
Valleyhome law
[] [Law] Restrict access points (Main Build Wall)
[] [Law] Recruit more peacekeepers (Main More Blackbirds)
[] [Law] Crackdown on all this crime (Main Enforce Law)
I... really don't have any idea how the clan system should work, or how any of these would change things... D=
Meanwhile out in the provinces, with the planning of the new holy site going into effect the chief of Northshore put together the resources to develop the quarry and mine to ensure that while the south would have the temple it would be made truly beautiful by the north.
Yay provinces
the push to build new trails also found a new use for the output of the mines, which was that with iron tools breaking up rocks to coat the trails with gravel and sand - especially when it was just a useless byproduct of mining - became entirely viable. These new trails were universally seen of as superior to the old style as they got far less muddy when it rained and could take heavier traffic loads. While the old style still had use and was overall cheaper as an initial investment, everyone who traveled a gravel path found it significantly more pleasant.
Sweet!
Choose a location for the new temple
[] [Temple] Upper Valleyhome
[] [Temple] Rainbow Trail
[] [Temple] Redshore
[] [Temple] Sacred Forest
Also not sure on the temple...i remember skimming through discussions of where to put it, but i didn't read them
Diplomatic moves?
[] [Diplo] Send missions to the east (Secondary Trade missions to Highlanders and Thunder Horse)
[] [Diplo] Send missions to the west (Secondary Trade missions to Hathatyn and Metal Workers)
[] [Diplo] Remind the lowlands of your wealth and power (Main Salt Gift)
[] [Diplo] Look around for more reasonable people (Main Sailing Mission)
[] [Diplo] Stay at home, garden (Main Expand Econ)
Hmm...I kind of want the west, just to get more info on them...sailing mission would also be nice...too many options D=