[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
Alright guys. You all want to kill the nomads, I want to kill the nomads, but let's try to think about this more long term, yeah? There's nothing saying we have to completely and utterly crush them this turn. I go to a boxing gym and train side by side with amateur fighters, and I'll tell you right now that the most important parts of winning a fight are having a solid base to stand on, and patience. If you lose track of those things it's really easy to overextend yourself, and then the other guy can knock you down from there like it's nothing.
We're already starting to overextend right now, you can see it most obviously in our stability and our econ. Our people are starving and there's a chance we drop down to -4 Stability this turn, depending on what we do. So first things first let's get ourselves back on good footing.
Firstly, I don't see any need to change our current king, and him standing his ground by staying at the top will put us back to max legitimacy, which is quite nice and saves us the trouble of having to spam Proclaim Glory later down the line. It's easier to fix our stability than it is our legitimacy.
Second, famine is back, so let's nip that problem in the bud by giving our people the tools they need to build us a crazy buffer.
On the fluff side, we've just figured out how to shape cursed god metal, and the first thing we do is give our people the tools they need to go from famine to solid food stockpiles in just a few short years. Should be a good hit against the Dehabilitating Belief, make the people happy, and it goes in line with our hippie farmer roots.
Now I don't have as good of a grasp of this system's mechanics as some of the other people on this forum, but on the stats side we'll have 7 Econ with tools. If we do weapons, we'll only be at 1 Econ. Last time we left ourselves with a 1 Econ buffer was last turn, and the nomad hero duo we're facing pulled out a double crit and beat back several Main actions worth of War Missions while pushing us into negative Econ in the first place. Let's not give them a chance to do that again, because that's definitely a possibility with heroes.
If the weakened nomad forces and cornered heroes don't die from our 7 Martial this turn, we'll have 7 Econ in the bank for our provinces to dip into and make more forces with next turn. Before iron we could get 2 Martial from 1 Econ because of Honour of Elites. We haven't even seen what boost we get to Martial building actions with iron yet, but I can guarantee you we'll get a better deal on Martial if we start it as Econ and convert it.
I'm honestly happy either way on the Restore Order front, because gambling is fun.