We need to make an example of the nomads that will be remembered for generations.

For that we need the weapon of gods.

Half measures against Heroes are bound to fail.
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)

Weapons leaves The People a fail roll from screwed. Restoring order risks a negative fail and lets the military king reformat The People into a nomad like conquering state with bad rolls. Offensive is popular demand and a military leader is what is need to do this.
 
Guys. Guys. Why does everyone forget how action order works. This is literally betting on an admin roll whether we break as a civilization.
The +1 stab and -1 stab don't just "cancel out". We're at -2 stab. Restore order initially lowers stab by 1, so if the two negative stabs take effect before the +1 stab (which is determined by an admin roll, and is not just a "as long as you dont crit fail", the last time this came up AN said there was a decent chance to fail), then we hit -4 stab and break apart, even though we have stability waiting for us

One, do not mass quote people like that. It is rude

Second of all, going o offensive takes place immediately, as does keeping the current king. They require no time to do as it is staying on the current path

Just a note people, this is a highly dangerous action.

Getting + 8 martial puts us at 13 Martial, which is just below the Military overflow. It also leaves us with -2 Stability.

What do you think is going to happen when a victorious general with an excessively powerful army returns to a nation with a disgraced King who struggles to deal with a looming famine?

A coup, that's what.

So you think handing him the keys to the kingdom first is a better plan?

That is what the other action is.
 
when restore order is activated there is a chance that if we roll well we could lose some of the gain.
Better that then going to Stability -4 from bad admin rolls. We can either get Legitimacy 3 but end up with Stability -3 to 0 (with admin chance of hitting -4 temporarily) or Legitimacy 1 Stability -1 to 1, with a very high probability of Stability 1.

I know which I'd prefer.

I think Restore Order is actually a really bad idea; if it's our current king doing it, we're risking negative 4 stability if the timing goes badly, and if the new king does it... well, they're not someone picked for their administrative skills. Even if we weren't looking at a stability overflow, think about the methods they'd be using.
Probably mostly the same as in our previous Restore Harmony/Order attempts: blackbirds looking into things, and removing those who disrupt Harmony.

we were the ones who decided to gamble our whole econ on iron
We had 1 econ buffer, we just ate 2 econ loss last turn due to double crits.
 
Why is this your choice? We need the weapons if we want the offensive action to have a chance of success.

We slaughtered 66% of the nomads, while we had 8 martial. Now we have 5 Martial, which is 50% of our original force.

So, even if we do not resupply, we're still stronger now than we were before.
 
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Please, I understand the desire to go Weapons.

But tools is much better.
1. We're at famine now
2. We don't want to fight on empty stomachs
3. We don't want people to complain that they're hungry and drop us more Stab
4. Tools can make better weapons
5. We already convert 1 Econ to 2 Martial.
6. After this, I won't be surprised if we can convert 1 Econ to 3! martial.

Our non-Iron weapons already killed 2/3 of their army, all that we engaged.
The issue is... we just need to engage the other 1/3.
If we can kill 100% that we engage at 2/3 size, we can kill 100% at 1/3 size no issue.

So... we have good enough Martial, and have Famine on our hands. So Tools please.
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
 
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[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

Okay, changing, nice and steady. Let's start the "Landgrab" protocol them. With iron tools it will be easir to populate the steps with impunity.
 
Offense was kind of a mistake, and now we are stuck with it.

It'd be hilarious if it weren't so sad.
 
Anyway,

[x] Tools (+8 Econ, +2 Martial, ???)
[x] Leave things be
[x] Defensive (-1 Stability)
[x] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)

I think we can recover from putting a military expert in for the defense of the people, and this doesn't result in us trying (and inevitably failing) to conquer the steppes. We'll still need to be pushing stability and legitimacy up ASAP next turn.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
 
General
Diplomacy 14 (overflowing) [+1]
Economy -1
Martial 5 (+1)
Diplo 13 (+2) [+1] -> 14 [+1]
As expectd, with 2 overflow going to art.
Econ 4 (+1) -> -1
-4 from mine, then -2 from nomad crits...
Martial 10 -> 5 (+1)
Lost 5 martial to casualties in the fighting, but are gaining 1 either end of turn or next turn, from experience presumably
Stability
Stability -2 (upset)
Legitimacy 2 (dented)
Stability down 2, one from the mine, one from the econ loss

Cultural
Art 5
Mysticism 3
Prestige 8
Art gained 2 from diplo overflow
Prestige lost 1 from our non-march provinces getting ransacked
This is the only gain in technology, so iron tech wont be added until we make our choice this turn...
It's unlikely but I suppose if you completely derp they might come around for another go.

EDIT: If you have iron weapons I would say that it is all but impossible.
So either way we should be safe from another econ hit taking us to lower stability, good...
Taking the latter means with the +2 stability from military leader and offensive actions brings us to 0 stability, when restore order is activated there is a chance that if we roll well we could lose some of the gain.
Again, this isn't how it works. If we don't pass an admin roll we will break if we take restore order and any -1 stab option, no matter what positive stab options we take.


One, do not mass quote people like that. It is rude

Second of all, going o offensive takes place immediately, as does keeping the current king. They require no time to do as it is staying on the current path
That's fair; i wanted to make sure people knew before the bandwagon hit

And no, thats not how it works. the only things that take place immediately are ones that say "immediate stability", like some of the options we've had during the Doom Comet. Otherwise its always admin checks...

@Academia Nut can you put a note about that rule in the update, people keep forgetting how it works D=
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
 
People, don't forget.

If you pick :

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

you run the risk of blowing up our entire civilization.

Restore Order lowers stability by 1 before applying a bonus.

That means that No + Restore order lowers Stability to -4, which is destruction.
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

This sets us up for a Grand Sacrifice next turn, so we don't need to panic about stability. Restore Order is too much of a risk right now.
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
 
[X] Tools (+8 Econ, +2 Martial, ???)
Don't know what else I want to vote for yet, but I'm pretty sure I want this.
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

Why are people voting to break everything?
 
We need to make an example of the nomads that will be remembered for generations.
That doesn't really work. They could lead The People on a wild goose chase and easily get away. The nomad heroes made themselves look awesome and ran off with The People's stuff. Its not even in their best interest to stick around. The People just broke several tribes and now their lands and women are up for grabs. Profit and ego say its time for them to go 'YOINK and Away!'

I figure The People vent and then work out how to do things better. If they go tools. If they go weapons its going to change society for the warrior cult.
 
[] Tools (+8 Econ, +2 Martial, ???)
[] Offensive (+1 Stability)
The above, I believe is a must. I've already argued for tools. Our martial is good enough, so long we can catch them.

For the below... I'm ambivalent
[] Restore order (Main usage)
I do see that Restore Order is risky. But we'd probably gain? And it's a free Main It necessitates the below tho.

[] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)

Since Yes doesn't have a ???, I can kinda accept it? I don't want to set precedence to kick out our King during War tho...

[X] Tools (+8 Econ, +2 Martial, ???)
[X] Offensive (+1 Stability)
[X] Restore order (Main usage)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)
 
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