We'll be getting settlements in these two places if we don't change policy.

I do not like opening up northern Blackriver when it's going to be full of rampaging nomads.
If it makes you feel better northern blackriver is likely to be in the middle of the river and on the opposite side of ST from where the nomads are attacking. On the other hand, though, leaving expansion on will likely mean that we'll be doing a main Expand Forest during the attack. Something to consider. (Aka don't leave it on expansion, no one wants to, why did you bring this up)

Why? The ST have 5 fucking martial. They are goners if we don't actually try and help them. That's a risk of losing our vassal outright in addition to 1 stab. And for what? Cowardice? We can't simply sit inside the walls until they leave. \
lol.

I'm sending a war mission, and yes we can. The ST have a shitton of walls. Your emotional opposition and accusation of cowardice only settle me further in my vote.
 
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Why is everyone so exited about this?

We got more useless quackery. If anything, this is bad because it draws away resources from actually usefull attempts at curing stuff.

If it was naturopathy or herbology, stuff that actually occassionally works, I could understand. But accupuncture is 100% useless.


Hence, I would not use Study Health, we do not want to reinforce those delibating beliefs.

Because acupuncture works...for pain relief. Like the update says.

Its only quackery when people treat an early painkiller as an all cure, which was said for pretty much every drug at some point
 
[X] [Main] Build Iron Mine
[X] [Secondary] Study Health
[X] [Secondary] War Mission - Northern Nomads
[X] Change Policy - Offense
 
Just to be sure people are aware-
Policy Defense with the Iron Mine means that the provinces take 4x Expand Economy.
Policy Offense means 3x [Main] War Missions.
Not switching means that we'll probably grab 2 [Main] new settlements and take an Expand Economy.

The March is going to be way out of it's depth here and has far less martial than we do right now. We shouldn't make assumptions on them being able to hold their land, let alone new/recent settlements.
The question is if it's in territory that's already behind the March's defense lines.

The law mega project double a secondary action, and us having a secondary war mission means one of our provinces can double our war mission for a main. What is the 3rd main war mission?

Also, i'm not sure what the Marches has to do with this because they aren't a province (and thus not affected by our policies).
Actually, in retrospect Offensive policy is already doing 3 mains, since they'll have to do 2x [Main] War Mission with their 4 available actions, so The Law will double a [Main] already.
Adding in a secondary of our own thus just adds a secondary, no combining.
On the other hand, though, leaving expansion on will likely mean that we'll be doing a main Expand Forest during the attack.
Almost certainly not. We'll be too low on econ for them to take an Expand Forest.
 
Got convinced about the offensive policy by the law upgrade argument.
[X] [Main] Build Iron Mine
[X] [Secondary] Study Health
[X] [Secondary] War Mission - Northern Nomads
[X] Change Policy - Offense
 
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Just to be sure people are aware-
Policy Defense with the Iron Mine means that the provinces take 4x Expand Economy.
Policy Offense means 3x [Main] War Missions.
Not switching means that we'll probably grab 2 [Main] new settlements and take an Expand Economy.


The question is if it's in territory that's already behind the March's defense lines.


Actually, in retrospect Offensive policy is already doing 3 mains, since they'll have to do 2x [Main] War Mission with their 4 available actions, so The Law will double a [Main] already.
Adding in a secondary of our own thus just adds a secondary, no combining.

Almost certainly not. We'll be too low on econ for them to take an Expand Forest.
Provinces: [Main] New Settlement - Bleeding Cliffs, Eastern Redhills, [Sec] New Settlement - Western Blackriver
No, 1 secondary can only be boosted once. Our secondary can be used to boost another province secondary (producing a main).
 
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Got convinced about the offensive policy by the law upgrade argument.
Are you sure you want to launch 3x [Main] War Missions at the nomads when they're being controlled by 2 different heroic generals?

No, 2 secondaries can only be doubled once.
[Main] Bleeding Cliffs
[Secondary] Eastern Redhills -> Doubled by The Law into a [Main]
[Secondary] Western Blackriver
4 actions naturally.

Offensive Policy:
[Main] War Mission
[Main] War Mission
4 actions. One of them is doubled.
 
[X] [Main] Build Iron Mine
[X] [Secondary] Expand Economy
[X] [Secondary] Study Health
[X] Change Policy - Offense

Let's introduce mister nomad hero to the wonders of iron.
 
Are you sure you want to launch 3x [Main] War Missions at the nomads when they're being controlled by 2 different heroic generals?


[Main] Bleeding Cliffs
[Secondary] Eastern Redhills -> Doubled by The Law into a [Main]
[Secondary] Western Blackriver
4 actions naturally.

Offensive Policy:
[Main] War Mission
[Main] War Mission
4 actions. One of them is doubled.
Ah, totally missed that. Huh.

Edit: @Academia Nut If we switch to offensive policy and don't do a secondary war mission, what will our province's actions look like?
 
Why is everyone so exited about this?

We got more useless quackery. If anything, this is bad because it draws away resources from actually usefull attempts at curing stuff.

If it was naturopathy or herbology, stuff that actually occassionally works, I could understand. But accupuncture is 100% useless.


Hence, I would not use Study Health, we do not want to reinforce those delibating beliefs.
This is early Psychosomatic treatment, and can still have limited usefulness for treating the mind, even if it does nothing for the body.
 
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[X] [Main] Build Iron Mine
[X] [Secondary] Study Health
[X] [Secondary] War Mission - Northern Nomads

So those crazy fucking forest people that can place a geas on their entire populatio?

They just fucked us up with such a quanity of star metal that common soldiers were welding it.

They truly are chosen by the gods.
 
Are you sure you want to launch 3x [Main] War Missions at the nomads when they're being controlled by 2 different heroic generals?
Are you sure you want to let an army lead by two heroic generals rampage through our lands unopposed?

A reminder:
War Mission - You can send raiding parties against groups that have declared themselves hostile. Can only declare war if you have a valid casus belli (currently only if someone declares war first)
* S: Potential loss of Martial, can prevent Econ and Diplo damage when being attacked, can damage enemy Martial and Diplo
* M: Probable loss of Martial, can prevent Econ and Diplo damage when being attacked, can damage enemy Martial, Diplo, and Econ, always has a mid-turn decision point
 
lol.

I'm sending a war mission, and yes we can. The ST have a shitton of walls. Your emotional opposition and accusation of cowardice only settle me further in my vote.
Except the TS got eroded from a better position last time and the downside of quality is that when we lose martial we lose a lot. That means the TS might have a very strong showing, but they don't have a means of dealing with attrition.

And the walls don't matter in the strategy the Nomads are pursuing. All they care about is crushing the ST's armies so they can sack the coastal cities. If they can feasibly envelop the various Stallion Tribe settlements (which if they knock their martial low enough they can) then they'll simply march past to raze our coastal ports.

That's why contesting them in the field, or at least sending a large army north is so important, so even in the event of siege they can't split their forces enough to press southwards.

Edit: I also don't get this aversion to fighting heroic generals- yeah, it fucking sucks but letting a heroic general operate mostly uncontested gives you shit like Alexander after Gaugamela. You need to constantly hammer away at them or utilize some other means of attriting their forces away.
 
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Let's introduce mister nomad hero to the wonders of iron.
Iron won't be in widespread use until after the mid-turn, after all the war missions have taken effect. We'll probably get a decision point then.

I want to kill the nomads too, but switching to Offense now will just chew up our warriors right before we get the big Iron boost.

Are you sure you want to let an army lead by two heroic generals rampage through our lands unopposed?
The ST will survive for a little, and I'd rather be in the best condition we can be in case it costs us even more econ to outfit new iron troops or something similar. Or if they do run into trouble, so we can Support them without hitting our own problems.

But yeah, I'm not totally opposed to Offense policy. My vote for that would be
[] [Main] Build Iron Mine
[] [Secondary] Study Health
[] [Secondary] Study Stars or Expand Economy
[] Change Policy - Offense

Sending in our own [Secondary] War mission when we're already changing to Policy - Offense doesn't really make sense IMO.
 
We are going to have two mid turns decisions dealing with the Iron Mine and the war mission next turn. Since we expanded our Carrion Eaters their flavour text changed meaning they won't be as effective until the war is in full swing and our injured rise in number. Although the better option would be to expand warriors and chariots I'll be open to expanding our boats with along with a support periphery state for the synergy. If we focus on the nomads for the next few turns we should also establish that new March when their is a lull in the fighting.
 
[X] [Main] Build Iron Mine
[X] [Secondary] Study Health
[X] [Secondary] War Mission - Northern Nomads
[X] Change Policy - Offense
Adhoc vote count started by Redciv3 on May 19, 2017 at 3:18 AM, finished with 37072 posts and 28 votes.
 
[X] [Main] Build Iron Mine
[X] [Secondary] Salt Gift
[X] [Secondary] Salt Gift x2

Fighting two martial nomad heroes seems appropriately stupid given the advantages they possess, instead we should focus on what settled civilizations are good at and was arguably the most successful strategy for millennia and that's buying them off. Or in this case, attempting to gift them off.

Thus I've gone with a main action salt gift as I consider it far more likely to be effective than fighting against military heroes, it suits our civilizations bonuses with the various luxuries we have, and it's an incredibly effective strategy given human social conventions. It's also more resource efficient as we can gain back what we spend, while as actually fighting the nomads even if they lose more given the nature of their society they'll just bounce back while we'll need actions to recover. A Salt Gift works wonders if we can delay the fighting until one (or both) heroes die, or we can redirect them to attack others such as those vile Thunder Speakers which has the fantastic benefit of potentially bringing in the Eastern Thunder Horses. It was noted that there is a pass from the nomad territory through the previous Spirit Talkers territory after all, and was one the Thunder Horses themselves used.

If we can engender such a conflict, it would be worth a staggering amount given both are threats to us.

Main Iron Mine so that we can get the benefits of it ASAP, from tools to weapons. If we do come to conflict, we should at least be starting to get iron weapons into usage by the mid turn. It also means we go to negative 1 stability, which means we can restore order next turn.
 
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I am not going to vote right away because I have no idea what to do besides Change Policy - Offense and War Mission - Northern Nomads. The main contenders right now seem to be Build Iron Mine, Study Health, and Proclaim Glory. I think the Iron Mine is to costly right now and as far as I know it won't immediately improve or weapons in time. Also Proclaim Glory is getting a bit overused and Enforce law with S: 0 to 1 Stability, +1-3 Centralization is tempting to try.
Some idea I had.
[] [Main] Black Soil or Study Health
[] [Secondary] Enforce Law
[] [Secondary] War Mission - Northern Nomads
 
[X] [Main] Build Iron Mine
[X] [Secondary] Study Health
[X] [Secondary] Expand Economy
[X] Change Policy - Offense

Here's hoping we don't lose literally all of our martial to the nomads.
 
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