Critical Priority
1) Safe stat buffers
The bolded values are the ones that I consider safe, with our current values for comparison. (need more art now since smelting costs us art)
General
Diplomacy 9/
5 GOOD
Economy 5/
6 OK* (going up significantly this turn)
Martial 8/
6 GOOD
Stability
Stability 3/
2 MAX
Legitimacy 3/
3 MAX
Organizational (for our current civ type)
Centralization 5/
3 GOOD
Hierarchy 6/
5 GOOD
Cultural
Art 5/
5 OK
Mysticism 8/
5 GOOD
Prestige 6/
??? (we don't know enough about this stat. More is better I guess?)
complete!
High Priority
1) Expansion
We can always want to do more things. Get 2 more provinces for another action per turn while also improving our Mysticism and Economy. Then do either Trails or Enforce Law to restore the Centralization lost. (Enforce Law is way better stat-wise, but doesn't have "other effects".)
Expected cost: 3/5 actions left after this turn. Potentially repeatable.
2) Metal
We need to both research a mining improvement and implement it by creating a mine. Probable "Study Health" synergy. (possibly need separate smelting process action?)
completing this turn!
3) Safer Stats
Add 1 more to all values listed above. (except legitimacy due to cap)
1 action left, completing with megaproject most likely
Medium Priority
1) Megaprojects
These things give large benefits, and we're uniquely suited for doing lots of them. My ordering is Saltern -> Garden -> Place to the Stars -> Dam.
Expected cost: Varies wildly, 6-25 actions per project
2) Carrion Eaters
These guys are useful, and we want to make sure we have enough. Probable synergy with "Study Health"
Expected cost: 2 actions, 2 actions of stats = 4 actions (get +1.5 actions of stats)
3) Surveys (especially for more metal)
More mines are always useful, find better settlement locations with unique bonuses.
Expected cost: 1-3 actions, repeatable.
4) Communications
Improve this via trails, boats, etc. Probably integrate the march while we're at it.
Expected cost: Unknown. ~4 actions?
Low Priority
1) Black Soil
An easy action to take, but we don't think it'll be that useful either since it sounds like we have enough for most uses right now.
Expected cost: 1-2 actions
2) Badlands Settlement and other lowland measures
We're still on ok terms with the HK and TH, so the main priority is to make sure that if the DP start winning again we're still in good position. This shoots upward in priority if any one side starts clearly winning.
Expected cost: 3-5 actions
3) Expand Forest everywhere
To fit our thematics and it's a useful choice anyway. Probable synergy with "Study Forest"
Expected cost: 1-2 actions, repeatable
4) Science!
All the "Study X" actions. (Temporary synergies raise the priority of that specific action)
Expected cost: 1-2 actions, repeatable