Wow, I go for a meeting and there's so many posts.
It's actually probably better if Dead Priests survive weakened it keeps the thunder horses and the highland peoples attention on them not us. Like short term yeah fuck the dead priests but long term has two strengthened rival instead of three, hell we don't even know how the Thunder Horse and Highlanders get along what if they have long term ties from kicking the dead priests around for so long?
Well, ancestral Thunder Horse raided and enslaved Highlanders, but thats nothing new. Cultural value wise they aren't incompatible. But looking at the map, the area is HUGE
Personal expectation:
-Thunder Horse will claim the northern and eastern stretch of the lowlands. They are poorly suited to making a push across rivers in force, as it is their greatest weakness. They will spread across the Eastern Hills Province given time if we don't take it first, it's not too different from the ST old pad they were living in.
-Highland Kingdom will spread to both banks of the western river, but fail to push across the center due to their high centralization. They don't have the technology needed to maintain control over that sort of barrier to the King.
-Dead Priest Tributaries between the rivers form several stable states. Likely to continue to make heavy use of slavery, but cuts off human sacrifice as their point of distinction.
-Dead Priest Core will form a final stable state around their capital. The site is simply too damned secure to fall by force, but likely will undergo major social restructuring once their sources of slaves dry up.
That's not really how that works. I'd guess that there is some enzyme in the berries that activates in more basic conditions, or that the poison itself denatures under basic conditions. A poison being an acid has very little to do with that process.
I'd freely admit that cooking poisons is something I have no knowledge of, aside from basic chemistry.
...you know, it'd be funny if what happened was that arsenic containing rock was being used for the cooking platform and it's leaching out into the liquid.
Would probably mulch any invader attacking core territory, and is extremely good at hitting singular weak points, but lacks the ability to do a strong pursuit of driven off invaders to get them to permanently back off.
More warriors and more chariots.
So chariots for force projection into the steppes, but raw quantity and mass organization is still severely lacking.
The number of "free" actions is indeed half the number of provinces (currently), but who gets what has no need to rotate, the chiefs just sort of figure out who gets a shot each turn, and since Study Stars gets better the more it is taken and can only be used as a secondary once each turn, the guys who started it off just keep taking it.
That's...pretty nice actually. Our governors discuss their relative needs, then they vote on who gets to have their shit done.
And there's basically no better action than Study Stars to spam for our provinces, since it generates +1 Mysticism(value is 2 Secondary actions) with a single action.
Can we replace those trails with a Annual Festival? We should try and stay at Stability 1. Going negative keeps kicking our butt.
Stability does seem more valuable than Centralization currently, especially if we can Enforce Authority to raise it more efficiently by trading off Stability.
A possible drawback for too many provinces could be the balance of power being heavily leaning in favor of governors. Interpret that as your junior partners in a partnership business banding together to increase their share of a pie. Depends on how governors are selected i guess, but are sub chiefs and governors elected?
Actually, no. Based on how governments work, the more provinces, the more powerful the central government gets, because it means the King can
always overpower any one province(whereas if you have 3 provinces, if one province rebels, the king doesn't really have the power to make a decisive solution feasible).
PROVIDED the central government is doing well for basic metrics.
We'd also stand a decent chance of getting chariot archers with this. I'm certainly not opposed to it, but we may really want to get study metal in for various reasons.
FYI, chariot archers are
elites, the skill to fire from an unstable moving platform is extremely rare.
Though currently the most powerful thing we can do for our military is to boost raw quantity of men and break through into volley fire. It doesn't give us retaliatory force yet, but we can decisively shatter any raiders with bows that completely outrange them.
We need massed infantry combat more than we need chariots. Also, the strong counter for Nomad chariots are archers.
Bit of both. Volley archers counter cavalry, but disorganized archer forces are countered by cavalry due to low stopping power. It's the psychological impact of having an entire row collapse at once compared to being picked off one by one that causes the horses and men to panic.
I want a very firm hand on the military at all times. If they have problems, they can scream for help. Other than just Centralization drop, it's a choice I do not support for flavor.
Very unsustainable however, unless your enemies are so polite as to attack you from one side at a time. The best part of allowing our provinces to spend on defensive constructions in response to attacks is that we can focus on retaliatory strikes.
Valleyhome might decide to expand economy rather than study stars.
There's basically no action more efficient than Valleyhome Studying Stars, since it grants cumulative benefits.
I suspect Valleyhome will never stop studying stars unless there is a major crisis they can contribute towards.
The tiny issue with bow is that the accuracy is quite low at sufficient distance. The nomads at the moment are hopefully still based on chariot so maneuverability/speed is poor. But as soon as actual horseman are born, then our archers will likely unable to successfully deter horse charges.
That's where volley fire comes in. You don't need precision when you can saturate a specified zone with arrows.
Having such a ridiculously high martial must mean something narratively, even if we're weaker than the other polities.
Maybe it's to the effect: "We have reserves."
Our tech/traits/terrain means we're obscenely good at defense, but our lack of cavalry focus means our offensive power is limited.
Not really? Given our description of our martial rating, it's not "We have reserves" but "we have elites". Currently about a quarter of our comes from Blackbirds, and a third from Chariots, based on past developments. We have a smallish main force, and a lot of elites.
First part of force projection is quantity. Second part is range.
We need manpower most of all for offensive action because we can't rely on superior maneuver away from home.
Sea raiding by unknown entity is concerning a bit. Are they like Nomads raiding for profit? Or is it a probing event?
Do we have pressure to react a certain way to ease population's mind? Too many things to juggle with.
Fortunately we have the Economy that Redcoast can take Sailing Missions on their own, and likely would if we don't do it for them.
HK likely have mining tech and copper working up internally to give DP a blood letting. Otherwise i can't find a reason for DP to lose ground this quick. By this train of thought, would it be possible for HK and TH to establish diplomatic ties and temporary alliance against DP?
We know HK don't have their own mining yet. They've been too busy waging war.
But there
is a reason for the DPs to lose ground: Economy.
Factors:
-The DPs have gone on the back foot ever since the TH plowed into their rear after they botched their diplomacy. This likely was a TH [Main] War Mission, which costs them a point of Martial, Diplomacy and Econ.
-This require them to move their military towards their Eastern provinces to fend off the TH.
-Which caused the middle-lowland tributaries to start causing trouble and refusing to send tribute.
-Mechanically, this is most likely due to their Economy dropping from the TH raid while they had just invested a lot of Economy into something, causing a Stability drop.
-With Economy negative, they cannot perform a Grand Sacrifice or Festival to restore Stability. They must Restore Order.
--Then because they lost Stability, LoO triggers. We cost them another 2 point of Economy and boost their Stability by 1 by absorbing dissidents. Which kicks their Economy below 0 again, unless they spend two actions Expanding Economy to pay for it first.
-And then the Highland Kingdom smells blood in the water and hits them from the other side. They do some Martial and Diplomacy damage because the DPs are too busy paying for our Economy Vampirism to do anything BUT just try to Restore Order to +1 while taking double Expand Economy.
The HK and TH are somewhat mystified at why the DPs are such easy targets(because neither of them sees the refugee waves running in our direction, which doesn't cross their territory and raid zones, but hey, must be the will of the spirits.