Okay assuming we're getting back on that grind soon

Priority list:

1) Iron Earth 2.0
2) Chakra Shredders
3) Primed Force Dome with on/off switch - call it Force Dome 2.0
4) ???
Possible additional feature for Iron Earth 2.0: have it target the earth and rock across radius exactly equal to that of a force dome, then abruptly move all that material by, say, 5cm straight up, then hold it in place. Resulting fissure allows the complete force sphere to form.
 
Possible additional feature for Iron Earth 2.0: have it target the earth and rock across radius exactly equal to that of a force dome, then abruptly move all that material by, say, 5cm straight up, then hold it in place. Resulting fissure allows the complete force sphere to form.
If possible, it doesn't have to be all the material. There are presumably enough underground air pockets to be able to compress the earth around the circumference by 5cm without having to move the entire affected area, which could be potentially disruptive (does the Iron Earth rune affect, say, embedded concrete or wood foundations, etc? Because if not moving all of the dirt and rock up 5cm is almost the same as causing most of the buildings to sink 5cm potentially).

Although, this might be harder to design if it's considered too complex of an effect for a rune to execute; rather than simply shunting everything by 5cm, it has to selectively do so at the edges.
 
I thought the FD was practically 0 thickness?
Right, the concern was more than cutting a giant slice through the bedrock might effectively create a new minor fault plate that hasn't had the time to shift into it's locally-stable position, resulting in earthquakes and other seismic action.
Similarly, using it near a hill/mountain side would probably cause collapes and really dramatic landslides.
 
Wow, that is quite a lot!

Here is an updated graphic showing how much stronger Bull is compared to Hazō's other summons (and how much stronger beyond that Cannai still is). I hope everyone enjoys! (P.S. I tried to make it an appropriate size for desktop users, but if anyone still thinks it is too big let me know and I will get adjust it further.)

 
They are stopped by dirt now too, that was a change from the prospective mechanics. I am pretty sure.
Known Seals and Runes Document said:

Runic Force Dome

Creates an invisible dome of force.



Forms a dome by shooting a jet of invisible chakra vertically out of the rune, which, once it reaches a fixed radius, spreads outwards to form a functionally unbreakable dome. It takes around 1 minute to form. Anything with less than Durability 4 in the way of the dome gets sliced or crushed through. This includes people, though there is no attack roll – only unusually inattentive people will get caught by the effect. The dome digs into the loose earth around its perimeter. If someone tries to dig under the dome, it expands to fill the hole, but an enclosed tunnel can bypass it.



The AoE limits are twice that of the Runic Air Dome, so between 120 meters and 2 kilometers across. The dome is immovable while active. The dome is transparent to light, but impermeable to sound. It is slippery, comparable to smooth glass, but has nonzero friction. The Force Dome is a Block with TN (π * Creator's Primordial Sealing), rounded up*. Any attack that does not beat the TN is nullified. Any attack that does beat the TN causes the dome to quickly shatter, and the rune to burn out.



The rune and the dome are immovable while active. The active duration of the rune is 2 weeks. The rune cannot be toggled on and off freely, but it can be turned off at any point, causing the rune to burn out.



Hazō anticipates that a Force Dome would not prevent a superchiller inside from affecting air outside the dome, as the Force Dome should block physical transit, not chakra effects.



*Note that, as a transcendental number, the TN would not be covered by the rules' typical statement about fractions rounding up, so this is still a meaningful clarification.
It's anything with less than durability 4 and explicitly digs into soil, no idea how far into it though.
 
  • Immediately:
    • Pop HazōFreezeBabyFreeze before he kills us all.
  • Cleanup:
    • Neutralize/destroy runes:
      • Lower the Superchiller and detonate it once at a safe depth.
This seems like bad sequencing for OPSEC. We'd have to send a new SC to the Superchiller location for no reason. Why not just have HFBF do the burying instead of insta-popping?
 
@eaglejarl @Velorien @Paperclipped Force Domes burn out when turned off. Does this apply to other runes like Iron Earth and Ninja Radar? Alternatively, do we have any way of safely burning out the runes we used at the fight?
The Iron Earth rune can be be deactivated, which burns it out. For other runes, such as Ninja-Radar, the cutting-edge for disposal continues to be waiting their durations out, or burying them + packing them with ELFEs.

@eaglejarl @Velorien @Paperclipped I am asking the following to avoid another boring meeting update where little happens.

What do Orochimaru/Tsunade think of the following (Mari/Kei approved) suggestions:
  • Raising the ground at the fortress 10+ meters to kill any member of Akatsuki that fled via Reverse Summon
  • Opening the Rift to grab a prisoner to interrogate, Deidara himself, even, and to determine if post-death afterlife location maps 1-to-1 with the Human Path
  • How we should to split our forces to get back to Leaf before Akatsuki attacks it. Hazou favors sending the Leaf contingent home, with Hazou/Team Uplift to prepare defenses, leaving just Tsunade and Oro in the field. Noburi will keep him supplied with chakra so he can shape runes faster.
  • How fast can Orochimaru move the Rift with Noburi's assistance?
  • How fast can we expect Akatsuki to come here to investigate? Should we dig in and try to kill them when they arrive? Or would they skip to attacking Leaf immediately instead?
  • In the area of the fortress, once the search for the rift is done? Sure. They're not willing to waste time doing the surroundings, though, and they'll call it off if it seems like it's taking too long.
  • Both approve of trying, since if you can grab Deidara from inside the rift, that would be excellent for interrogation and leverage. They don't expect the Jashinists to be useful hostages or interrogation targets. Orochimaru is additionally very interested in figuring out the Human Path-afterlife mapping. The only caveat is that his rift-moving seals will put less stress on the rift if it's closed when they're operated, so you should keep the opening small.
  • Tsunade is on-board with sending everyone back to Leaf ASAP for defense, leaving Orochimaru to bring the rift to Leaf more slowly -- or maybe even to a secondary site free of Akatsuki's pressure. No matter what, she wants Hazou and Noburi leaving for Leaf by dawn.
  • The limitation on Orochimaru's rift-movement speed is crafting/infusion time, rather than chakra. Noburi isn't required.
  • Tsunade expects they'll move on Leaf immediately, wanting to retaliate sooner rather than give Leaf time to fortify, especially with Deidara, possibly their biggest source of city-destroying firepower, dead. On the contrary, Orochimaru thinks that Akatsuki will probably come here before they go to Leaf. The range of their potential response time to the rift is massive, potentially between four days and two weeks, and Orochimaru expects that a trap will not go well for the Leaf forces -- Akatsuki will be able to pick the time of engagement, so much of the chakra bullshit will not work in your favor. He and Tsunade would both rather move than stick around.
 
The limitation on Orochimaru's rift-movement speed is crafting/infusion time, rather than chakra. Noburi isn't required
How large are Rift-unanchoring/Rift Kicking/Rift-Catching? If they're 25 substrate then I don't see how this can be true.

If that's the case, then Noburi can help him parallelize the crafting massively with SC. Even without it, does he have the chakra to craft unanchoring and kicking at the same time?

If they must be shaped on-site then he's correct that shaping is most of the work. A team (even just Sunny) would prevent him from doubling back as much and if Sunny is there she can carry the heavier blanks for him.
 
Small enough that we can fit it under a Force Dome.

Specifically I was wondering if it would be viable to have a force dome activated mid-air so that the edge barely cover the wall and curves underneath. This would make it easier to carve out paths for the dome to go through assuming Iron Earth 2.0 isn't developed fast enough. But also I have no clue how to determine the viability of trying to dig underneath leaf to such a degree that the entire city gets enclosed from beneath by the dome.
 
Can we develop Icarus Runes with an exception for a certain "frequency" of chakra/seal? For example we modify skywalkers to be ever so slightly "red" and modify the Icarus Rune to only allow "red" skywalkers.

Within the altered Icarus Runes we'd have aerial superiority and our opponents won't be able to find research workarounds without research time in the area of the rune.

Also we owe Cannai big time now. He was super helpful. Why don't we offer him runes or ask if any rune effects would be helpful?

Time acceleration runes would probably help his war and we can certainly trust Cannai not to break runic opsec.
 
[X] Hazō Training Plan: Sorry Ino, It's Time To Go ACE
[X] Interlude


I think that especially since we are still getting feedback from QMs on questions, we should delay a bit and discuss our plans for the immediate future more thoroughly.
 
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  • Meet with Tsunade and Orochimaru to determine next steps.
    • Optimize this section with Mari and Kei if possible
This pattern is starting to grate my sense of Hazō and my sense of realistic behavior. Optimizing with Mari and Kei whether he is optimizing with the Sannin correctly is just a step too far. If we think that our family members can add value to the planning phase then we should insist they be included, "not enough standing" be damned. Mari already proved during Lunar Eclipse that the Sannin can tolerate her input. And Kei is a trained advisor of a known Thinker bloodline who has sat in during high stakes planning with two different Hokages.
How would we know? It's never been done before right?
Isn't the duration written in our rift opening rune's specs? Down to such detail as that the duration is variable based on rune size?
 
This pattern is starting to grate my sense of Hazō and my sense of realistic behavior. Optimizing with Mari and Kei whether he is optimizing with the Sannin correctly is just a step too far. If we think that our family members can add value to the planning phase then we should insist they be included, "not enough standing" be damned. Mari already proved during Lunar Eclipse that the Sannin can tolerate her input. And Kei is a trained advisor of a known Thinker bloodline who has sat in during high stakes planning with two different Hokages.
if there's a nara among the chakra batteries. we should add them too
 
This pattern is starting to grate my sense of Hazō and my sense of realistic behavior. Optimizing with Mari and Kei whether he is optimizing with the Sannin correctly is just a step too far. If we think that our family members can add value to the planning phase then we should insist they be included, "not enough standing" be damned. Mari already proved during Lunar Eclipse that the Sannin can tolerate her input. And Kei is a trained advisor of a known Thinker bloodline who has sat in during high stakes planning with two different Hokages.
If I leave it out I get yelled at, start yelling at those people and maybe we can see some progress in the next 100 years.
 
@Sir Stompy Our conversation on Discord kinda got sidetracked, but would you be willing to do a bit of reorganizing of your plan to emphasize the more time-sensitive stuff first? This would mostly be moving stuff involving tracking runners/other Akatsuki to the front, possibly its own section while talking to a Tsunade clone or something.
 
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