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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Hail the Mighty.

By Craft, by Skill, overcome.
//you can overcome this trial by craft and skill, ergo the craft on your person will be judged and disables 0 or all of the gronti. A skilled enough dwarf wouldn't have to fight any.

What Remains, must be Undone. //what cannot be overcome by craft will have to be overcome by martial skill. Destroy the remaining gronti.

Might comes in many forms, this tests the might of our runcraft and our martial might

I'm not so sure there is more to this trial. It makes sense that we already "used" our equipment to disable 3 of the gronti and the remaining 4 will have to be disabled by fighting.

We might be able to disable additional gronti by "using" more runecraft, maybe by Karstah sacrificing some of her own equipment. Risk is if the runecraft is deemed inadequate, in which case it's disabled without disabling any gronti.

I say we have done what we can buy using "craft" and the rest is up to the strength of our arm. I like the idea of kiting the group while focusing on the other one.
this makes sense and yeh looks like its better to focus beating the gronti instead of trying to find an off switch.
 
this makes sense and yeh looks like its better to focus beating the gronti instead of trying to find an off switch.
Here's the thing: Snorri is pretty useless in the fight to come since his combat stats are just crap without his Kit. Because he can't contribute very much in combat, him being there or not won't matter very much - if it at all.

And because that is the case, we have to look for something else he can use, like his knowledge and his skill with runes since that doesn't rely on his kit.
 
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Here's the thing: Snorri is pretty useless in the fight to come since his combat stats are just crap without his Kit. Because he can't contribute very much in combat, him being there or not won't matter very much - if it at all.

And because that is the case, we have to look for something else he can use, like his knowledge and his skill with runes since that doesn't rely on his kit.
Might be true, although it seems likely that the Gronti will focus on going after Snorri (since he activated the Gronti) and therefore not give him any possibility of looking for other avenues, in which case it would make sense for Snorri to act as kiter and defense while the others focus on destroying one Gronti at a time.

I don't think we loose anything by trying to find an alternative to fighting but we shouldn't be too surprised if there is none. It is "Hail to the mighty" after all, not "Hail to the crafty"

I think focusing on kiting and destroying one at a time while looking for opportunities like suggested is as good a plan as we need.
 
Our armor and hammer is still made with Adamant, so it's not worthless. Also of all our kit, our Old Reliable axe doesn't have any casting capability, so I wonder if it had made it out fine.
 
Our armor and hammer is still made with Adamant, so it's not worthless. Also of all our kit, our Old Reliable axe doesn't have any casting capability, so I wonder if it had made it out fine.
Old Reliable doesn't contribute to Snorri's combat ability so *shrug* it doesn't matter.

I think focusing on kiting and destroying one at a time while looking for opportunities like suggested is as good a plan as we need.
Which is what my plan does. And the nice thing is if the Gronti all try to focus on Snorri then while he looks around he effectively kites them anyway, and we get pretty much a similar result.
 
Which is what my plan does. And the nice thing is if the Gronti all try to focus on Snorri then while he looks around he effectively kites them anyway, and we get pretty much a similar result.
Agreed, "Undone" could very well be a clue that the gronti can be disabled by other means, there might be a way to undo the runes powering them. I'm not convinced but it's certainly possible. So yeah, I like your plan. My minor gripe would be to add something along the lines of "don't worry too much about finding an off switch unless the situation becomes especially dire" but I'm not sure we need to be that detailed. Let the dice fall where they may.

I believe our wardens, heir and ourselves have things well in hand when it comes to combat, we have recruited well and are no slouch ourselves even without our most potent enhancements.
 
I will take a wild guess that these have a off button somewhere and thats the craft part to look at the work and understand it. the skill part is obviously a martial test.

It looks like the ancestor is really fair to all testers journeymen or rune lord the playing field is level for all.
 
Hmm, should've at least crafted a couple more potent personal gears before going for Karaz-Kazak-Rhun. This is just... shameful.
With the Gear we have planned so far (Flamegrasp and Deepgate) we might have deactivated another Gronti.
Following the pattern of 50/100/150, the next milestone would be 200.
Assuming 2 T4 pieces give a +15 each would have brought Snorri to 180.
Assuming an extremely generous boost of +5 to our other Master Runed gear gear with Deepgate, it would take Snorri to 210.
And if there's a Set Combo with deepgate, barak azamar and zharrgal, you might get another +15.

So... our maximum is +225, which would take out another Gronti, and fail to reach the next benchmark (+250).
 
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A potential possibility is that we can potentially have Karstah interact with the tablet in hopes that the activation procedures are still in place and teh draining of her equipment would remove a gronti fromt eh equation.

Alternatively it may be possible to use the tablet to drain the gronti since technically the Runed items that they are using is likely a seperate piece from the gronti itself.
 
I think we can give thungni Riddle as a price at a tournament khazagar to the drwarf so they can challenge them selves against and learn from it

Edit or give it to the Burudin members so they can challenge and maybe learn something from it

If you think it would be to hard for normal dwarf then maybe for the elite dwarf
 
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There's also the tidy tiny problem of messing with an ancestor built structure is a "shave your beard" level of taboo.

Knowing Snorri he probably would just tell Irzill if he ever reveal the hammer to the wider Dwarf society.
 
...So one possibility for ways to make the Gronti "undone" other than brute force might be, uh, introducing the tablet to them? In the scenario where it still has the ability to drain runecraft, well, Gronti are powered by Runecraft. It would be risky and might flat out not work, but there is a possibility that touching the tablet to the gronti drains them too.
 
[X] Plan: Ahah, Find the Off Switch
-[X] Snorri and five Hearthguard Warriors search the room looking for an off switch, or hidden inactive gronti to turn to our side. If there isn't anything, go help Dreng and Karstah.
-[X] The Hearthguard attempts to kite three of the Gronti around the room, blinding and slowing or toppling them with Trollgut acid bombs and any other equipment on hand.
-[X] Karstah and Dreng form a duo and attack the nearest Gronti with intent to disable its legs, then attack the other Gronti in sequence.


@BungieONI's plan posted
 
Personally I think that the off switch is the tablet or the plinth

At best luring the gronti into the tablet or touching the tablet onto the gronti.
 
Hail the Mighty.

By Craft, by Skill, overcome.

Hmmm, Thungni took our equipment (the runic effect components)

What Remains, must be Undone.

Hmmmmmmmmmm
What Remains, must be Undone.

....do we need to undo the active ones or the inactive ones?

destroy the master rune of awakening on their bodies?

It doesn't actually mention that having to be the grontis is it?

They stand still for only a moment before they begin walking towards your position slowly.

They're not charging, they're calmly walking.

Maybe we're thinking this all wrong. 🤔

[X] Plan: THUNGNI SAYS MY RUNES WERE UNWORTHY, SO NOW I MUST PROVE WITH MY BODY
-[] Remove all equipment
-[] Have Karstah tie a rope around your torso, prep it so it can pull you out of harm's way in a moment's notice.
-[] Part with the group and walk up towards the gronti calmly, invoke Grimnir's Challenge (or whatever is the equvalent of "I challenge you") to the foremost looking gronti
-[] Better flex those muscles good Snorri

Nah, surely Thungni ain't… But he does have a sense of humor.
 
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