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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Give it to Karstah to study.
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
#Rune-Ideas returns! Yay.

Rune of Spirals:
Weapon (1/2/3 runes, each subsequent level stacks with the previous one)- +1 Strength / +1 Attack, +1 Initiative / -1 Enemy Armor Save
Armor (1/2/3 runes, each subsequent level stacks with the previous one) - Enemy -1 Initiative / Enemy -1 Strength / Enemy -1 Attack and negate non-magical armor save reduction. Reduce magical armor save reduction by half.
Banner (1/2/3 runes, each subsequent level stacks with the previous one) - +1 Bonus to allied ranged to-hit rolls / +1 bonus to allied melee to-hit rolls / 6+ Ward Save and Magic Resistance (1) to all allies in range
Engineering (1/2/3 runes, each subsequent level stacks with the previous one) - +1 on to-wound rolls / re-roll failed wound rolls / The effects of a nat 1 and nat 6 on every d6 are swapped with each other. On a nat 1 or nat 6, the shot will "bounce" in a different direction. Nat 1 it will travel somewhere away from allies, nat 6 it will travel towards allies.
Talismanic (1/2/3 runes, each subsequent level stacks with the previous one) - Magic Resistance (1) / Magic Resistance (Upgrade to 2), 6+ Ward Save / Each turn a random Wound suffered, and its associated effects, will be removed from the Talisman-Holder and inflicted upon the nearest enemy as if struck by the Talisman-Holder; make a single To-Hit and To-Wound roll. If there is no enemy close enough, it will hit something that mildly inconveniences the Talisman-Holder.
Structural (1/2/3 runes, each subsequent level stacks with the previous one) - Random bouts of competence(?) guide the Dawi and their allies to mildly better outcomes on a regular basis; affects all within range of the Rune. / Random bouts of incompetence(?) mildly inconveniences the Dawi's enemies; affects all within range of the Rune. / ?????????? (Shit got weird enough with a two-Spiral-Rune combo that a three-Spiral-Rune combo has not yet been created)
Master Rune of Grinding/Spirals:
Weapon- +1 Strength / +1 Attack / +1 Initiative. Ignores factors that inflict To-Hit and To-Wound roll penalties (Still subject to "natural" stuff like Strength-Toughness comparisons). Can cause True Death in Daemons/Spirits.
Armor - Enemy -2 Initiative / Strength / Attacks. Damages and/or destroys incoming weapons/attacks.
Banner - 6+ Ward Save and Magic Resistance (3) to allies. Each successful save restores 1 wound to a random friendly within range. If there are no injured friendlies within range, a random Wound is assigned to the nearest enemy. If there are no enemies close enough when a save is made, the Wound hits a random target nearby that isn't an ally.
Engineering - All successful Hits automatically Wound without need for a roll. If the siege engine in question has the Multiple Wounds (d#) quality, you may re-roll the MW roll and choose the better result. Each successful Wound procs another unmodified roll to Wound - this proc only happens once per Wound. If the targeted enemy, whether Unit or Hero, is slain outright, additional wounds are inflicted on the nearest enemy within what remains of the weapon's range. If no such enemy is available, the extra Wounds are wasted.
Talismanic - 5+ Ward Save, Magic Resistance (2). Each turn, all enemies who come too close (2" on tabletop) suffer the equivalent of a single Attack from the Talisman-Holder; roll To-Hit and To-Wound accordingly.
I must admit I'm lost here, I think I sort of get the idea but the name is confusing me. Whats it in reference to? That may make it easier to explain.
Master Rune of the Moonkiller: A thick storm of mist or snow or sand (or whichever form of storm is most appropriate for the environment) emanates from the bearer at their command, choking the battlefield and killing any light, so bleak and harsh that neither Mannslieb nor Morrslieb above could be seen. While it is not a pleasant environment to be sure, the storm itself is not directly murderous and does not wound the foe.

Hearing rumors of a "Knight" (whatever that is) that was not simply strengthened but made invincible by the touch of Morrslieb during and after the incursion, the Runelord Valka the strange created this Rune to more properly fight the monster. The battle was still difficult but much easier than it would have been.

#Rune-Ideas
Moonkiller: I like the name, just to be clear its a magical and literal fog/smoke that prevents vision?
Master Rune of the Stormbreaker: A rune of the most magnificent power, striking with such incredible force that even the great buffeting banks of storm clouds are broken by its rage, its fury. Craters are all that is left behind when a blow strikes home. Walls are shaken like so much tinder. Fire erupts. Everything dies.

Master Rune of Arete: A strange Rune, forged in the shape of Talismans. In essence, its bearer gains the overwhelming skill of a champion or the fighting instincts of a beast, dependent on reagents, becoming hard to strike because of that--if not to kill when struck--and growing to learn how to cut and slash and strike in the way of champions or beasts.

In later years these Runes would be informally grouped together as "Adamant Runes," along with the Master Rune of Adamant, since all three require that they are the only Runes placed on an item, at least to that contemporary understanding.

#Rune-Ideas
Storm Breaker: Massively increased strength behind one's attacks + creates an explosion at point of impact? Sort of like the meteorfall combo? Added regardless just wanted to be clear.

Arete: Oooooh neat! Someone doing the "Only Rune you can put on something" idea, neato! Added as a future Rune. :^D
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.

Best daughter gets her early Christmas present, blade is a toss up but I reckon we could do with personal character investment in meeting the Albionese mage smiths/returning the blade to it's proper owners. Slaanesh vs Nurgle is a tough choice, on one hand the Plaugefather's city will get so much worse to crack the longer it's left, on the other hand we can do the most good by saving the slaves that the hedonists still posses. Plus that might get us in contact with the Albionese.

And yeah @soulcake go ahead with the high level abstraction of the rest of the campaign if you feel you need to, this seems to be turning into something like Karak Ungor was for Torroar, don't push it if you think you can't handle it. While your writing is damn good, we've had our cool action scenes with our new gear already and ultimately, this is a Dwarf Magic Crafter quest, not a Dwarf Grudge Quest.
 
[X [Campaign:] Continue the offensive. Campaign goes high level and my rolls will solely be for how things generally play out + Snorri fighting any heroes/big bads, because man am I tired. After a city falls/retreat, a similar vote will happen until you return home or all three cities are rubble.
-[X] Against the Slaaneshi City
Something seems to be off with your vote.
 
[X] [Campaign:] Continue the offensive. Campaign goes high level and my rolls will solely be for how things generally play out + Snorri fighting any heroes/big bads, because man am I tired. After a city falls/retreat, a similar vote will happen until you return home or all three cities are rubble.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
The blade defies your expectations, and a part of you itches to see if you can match its abilities. Gain new research option, [ ] [Difficult] Mysterious Mystery Blade
[X] [Corpse] Give some to Karstah. Karstah gets a portion of the corpse, she will use it for something. A fitting reward for your heir you reckon, and admittedly you wanted to see what she could do with it. While the contents of your vault are technically her inheritance, she must ask you for material, and you certainly don't plan on dying anytime soon. This would be wholly hers to do with as she wished.
- [X] The whole corpse. You have enough already, let Karstah see what she can create from this.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.

Nurgle's a pain, but leaving Slaanesh to their own devices is way worse.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
Storm Breaker: Massively increased strength behind one's attacks + creates an explosion at point of impact? Sort of like the meteorfall combo? Added regardless just wanted to be clear.
Yes, basically. Like 10 Strength. The explosion is more the result of something that strong slamming into anything with more resistance than jello than it is an innate result of the Rune, though, if that makes sense? At least when I thought of it, change it as you want.
 
Moonkiller: I like the name, just to be clear its a magical and literal fog/smoke that prevents vision?
Yes, sorry I missed this question the first time. I mean I was thinking it could be like, a blizzard or sandstorm or something in the right environment, but at base a bunch of fog and smoke and mist.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
The younger male is heavily muscled, but not as much as his elder, while the young woman is a bundle of corded musculature beyond that of an elf but fairer than either of the two men. All three sport tattoos across what remains of their bodies, the white and green swirls depicting beautiful, precise curling patterns and stylized imagery you have no context to appreciate.

Curses to the one eyed scaly gits! Denying us umgi beardlings early to flood Snorri's gifts with!

Three Shardwyrm eggs sat in a dark iron box at the far end of the room, and to their right was a weapon stand that held an absolutely massive example of a sword.


Another metal to surpass gromril!?
and also a BIG SORD!?

YUUUUUUUUSSSSS!
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.

Time to make Gronti Gazul as a carrier of the blade up until it is bequeathed to its rightful owners!
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.


Rescue slaves, and we have more connections with other nations than Karstark. Better chance of finding some of the human's family. She'll definitely get more use out of a dragon corpse than we would, however.
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Give it to Karstah to study.
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
So, how much of the other cities can we destroy? We already did one, and we know we can hit another, possibly both of them, but does that mean we can only go after the blood god after all the rest? Or do we go home after destroying the Nurgle and Slaanesh cities?
 
[X] [Campaign:] Continue the offensive.
-[X] Against the Slaaneshi City
[X] [Blade] Study it yourself
[X] [Corpse] Give some to Karstah.
-[X] The whole corpse.
 
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