Big Ideas: The world has never seen engineers like Phineas and Ferb. Any Stewardship action related to construction, creation, or otherwise 'Big Idea-able' attempted with Phineas and Ferb that succeeds will automatically critically succeed. However, the DC is also boosted by 20, as they are not content to stay within the boundaries you laid out on paper.
Shouldn't that be a critical success?--[x] [Stewardship] Repair Normbot hubs (Phineas and Ferb)
DC 110 (Reduced by XP)
91+24+38+3=156
Acceptable Success
Restoring status quo isn't a big idea, its the bare minimum expected.
I wasn't under Big Ideas, not all actions activate the trait and during the planning phase we were told it would activate it (which is good since it gave us better odds of actually succeeding the action)
With our luck that's either going to be a 1 or a 100Gambletron: The excitement! The passion! All in! Throw 1d100, use the result for every single hero's roll this turn!
Presumably, that's going to activate this turn. Also, I highly doubt it'll be a simple roll, it'll likely be a full on crisis for someone.Another complaint about the The Duplicatinator: Negaduck's plan.
I'm going to leave it at that.
He's gonna need to roll for it too.Another complaint about the The Duplicatinator: Negaduck's plan.
I'm going to leave it at that.
Their actions that failed next turn or this turn?Experiment 102-E: Drifter
102-E is a squat, gray humanoid with two heads, one of which is always looking behind it. Drifter forces victims into intense bouts of deja vu through manipulation of personal tachyon flux, leading to mass chaos as individuals repeat actions over and over again in confusion. Next turn, hero units that failed their actions MUST take those actions again as 102-E grows used to his power. If an action is for any reason not available, that hero loses their action.
We don't know if it's failed actions this turn or next turn, wait for confirmation.Alright with Jumba's experiment, we probably want to swap away from the probabilinator, perhaps?
Any actions we failed last turn need to be repeated by the unit that did them:
We need Wiley on Kat
We Need Monogram on DOI
We need Alan on gal fed computers
We need Gomez on Coven
Experiment 101-E: Drakenberg
101-E is a large, blue and black draconid creature with a superficial resemblance to the Asiatic Lung. Currently in residence on Mount Doofhawk. When its territory is threatened, it becomes a powerful hero unit capable of fighting back against city invaders. Their effect is permanent.
It did. We... well we really ran out of steam partway through Kataclysm. So it got very glossed over. But it was out there, eating cats.is this the dragon from LM's rampage? because if so.... why didn't it act against the cats?
No, don't! This new info makes the Probabilitor-Inator terrifying![X] The Duplicatinator! This inator replicates the effect of the last five inators rolled, all at once!
Mirage probably won't have that on her action list, or it'll be old.