Adhoc vote count started by Nystical on Aug 19, 2021 at 3:45 PM, finished with 246 posts and 47 votes.


Here's where we are right now.
 
Inator idea!

Advantage-Inator
Somethings things just need a little push, so this Inator is making life a little easier on everyone! For this turn, everyone's rolls are done with advantage! When a roll is made, there are two dice rolls instead of one, with the highest roll being selected.

Disadvantage-Inator
Lately you've been thinking about flexing your villain credibility, so what better way to do that than to make things a little harder for everyone! For this turn, everyone's rolls are done with disadvantage! When a roll is made, there are two dice rolls instead of one, with the lowest roll being selected.
 
Big Ideas: The world has never seen engineers like Phineas and Ferb. Any Stewardship action related to construction, creation, or otherwise 'Big Idea-able' attempted with Phineas and Ferb that succeeds will automatically critically succeed. However, the DC is also boosted by 20, as they are not content to stay within the boundaries you laid out on paper.

--[x] [Stewardship] Repair Normbot hubs (Phineas and Ferb)
DC 110 (Reduced by XP)
91+24+38+3=156
Acceptable Success
Shouldn't that be a critical success?
 
Average-inator: It's boring, it's safe, it's an average! Take every single roll all heroes make in national and personal actions, add 'em all together and split them all up evenly!

Gambletron: The excitement! The passion! All in! Throw 1d100, use the result for every single hero's roll this turn!

The Shovelator: Have you ever heard the phrase, 'If you're in a hole, stop digging'? That's silly, clearly you should be trying to dig your way out! For every Failure this turn, flip a coin! If it's heads, it's a Success! If it's tails, it's a Critical Failure! This tool can also be used as an Item to give +10 to rolls that involve digging, and -10 to rolls that involve getting out of holes.
 
@Made in Heaven i offer 2 inator( idea)s as well.

Gastronomicinator: Whoever activates this inator will be inspected, (non invasive) analyzed and offered a tailored meal, be it breakfast, luch, dinner or the pick me up for an allnighter.
(i have no idea what effect to give it though....)

The Gaston-inator! You recenty watched the Beauty and the Beast Musical's promotion in the advertisment block between parts of an episode of Matador De Amor, and that made you thinking.... Can someone really be that good?
(my idea for effect: ) One of your hero units will become REALLY GOOD in their strongest field.... but they will be equally bad in their weakest department.
 
C-Moon has authorized me to make note of something I find rather important.

Experiment 101-E: Drakenberg

101-E is a large, blue and black draconid creature with a superficial resemblance to the Asiatic Lung. Currently in residence on Mount Doofhawk. When its territory is threatened, it becomes a powerful hero unit capable of fighting back against city invaders. Their effect is permanent.

Experiment 102-E: Drifter

102-E is a squat, gray humanoid with two heads, one of which is always looking behind it. Drifter forces victims into intense bouts of deja vu through manipulation of personal tachyon flux, leading to mass chaos as individuals repeat actions over and over again in confusion. Hero units that failed their actions this turn MUST take those actions again on the next as 102-E grows used to his power. If an action is for any reason not available, that hero loses their action.
 
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Experiment 102-E: Drifter

102-E is a squat, gray humanoid with two heads, one of which is always looking behind it. Drifter forces victims into intense bouts of deja vu through manipulation of personal tachyon flux, leading to mass chaos as individuals repeat actions over and over again in confusion. Next turn, hero units that failed their actions MUST take those actions again as 102-E grows used to his power. If an action is for any reason not available, that hero loses their action.
Their actions that failed next turn or this turn?
 
Alright with Jumba's experiment, we probably want to swap away from the probabilinator, perhaps?

Any actions we failed last turn need to be repeated by the unit that did them:

We need Wiley on Kat
We Need Monogram on DOI
We need Alan on gal fed computers
We need Gomez on Coven
 
Alright with Jumba's experiment, we probably want to swap away from the probabilinator, perhaps?

Any actions we failed last turn need to be repeated by the unit that did them:

We need Wiley on Kat
We Need Monogram on DOI
We need Alan on gal fed computers
We need Gomez on Coven
We don't know if it's failed actions this turn or next turn, wait for confirmation.
 
Experiment 101-E: Drakenberg

101-E is a large, blue and black draconid creature with a superficial resemblance to the Asiatic Lung. Currently in residence on Mount Doofhawk. When its territory is threatened, it becomes a powerful hero unit capable of fighting back against city invaders. Their effect is permanent.

is this the dragon from LM's rampage? because if so.... why didn't it act against the cats?
 
Ok, no Probabilitor-Inator. Rip.

[x] The On-Ice-inator! Doofenshmirtz cryogenically freezes himself for two months as a proof of concept. Next turn, Mirage is in charge of DEI! King stats and National Actions will be changed to reflect this!
 
Well fuck, Monogram is going to try and investigate again.
[x] The On-Ice-inator! Doofenshmirtz cryogenically freezes himself for two months as a proof of concept. Next turn, Mirage is in charge of DEI! King stats and National Actions will be changed to reflect this!
 
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[X] Potion of Haste
[X] The Duplicatinator! This inator replicates the effect of the last five inators rolled, all at once!
 
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[x] Potion of Haste

[x] The On-Ice-inator! Doofenshmirtz cryogenically freezes himself for two months as a proof of concept. Next turn, Mirage is in charge of DEI! King stats and National Actions will be changed to reflect this!
 
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