Voting is open for the next 2 days, 6 hours
[X] Continue Previous Plan But Also Stop The Debt-Paying

I refuse to be post-Americas Spain. (Though they managed it without fiat currency. It was quite impressive.)
 
"Not in ryō," Mari said, smiling happily. "Doesn't matter, though. The contracts that Rai wrote all specified that the debts would be paid in 'Leaf currency'—apparently they like to specify, since the Leaf ryō is worth more than some other countries' ryō. Anyway, these days our scrip is considered as good as ryō in Leaf, so we can legitimately say that it's a Leaf currency. We'll just make more of it to cover the debt."

Can I just point out from this segment that dealing in macroeconomics in a setting where the concept of exchange rates is considered newfangled is an entirely new sensation of horror?

E: and that asking Mari to sanity check our economics ideas is still going to expose us to major potential problems.
 
Last edited:
[] Training Akane: 5 clones (and Yamanaka XP) + SC commitment + Pangolin Jutsu
Resolve 24 --> 27 (78 XP = 14 Yamanaka XP + 64 regular XP)
Shadow Clone 30 --> 33 (96 XP)
Pantokrator's Hammer 10 --> 12 (23 XP)
Save 7 XP

[X] Training Noburi: Ami's Gift
Ami's Ultimate Buster Bomb 1 --> 20 (104.5 XP)
Save 104.5 XP
 
Last edited:
What we should level is Hozuki Mantle, because it gives a penalty to athletics until level 30.
Ayy what the heck? Hōzuki's Mantle gives +1/3 to Melee attacks? Does this make WW+HM better than WDB (for single target takedowns) per XP spent?

Offhand considerations: WDB makes multiple attacks which is hard to abstract, WW+HM builds in the pyramid filler as HM, WW+HM can be used to defend via counterattack, WW+HM gives defensive, multicombatant buffs from HM
 
[X] Training Keiko: 7 clones
Resolve 24 --> 33 (261 XP = 23 Yamanaka XP + 238 regular XP)
Save 10 XP

[X] Training Akane: 5 clones (and Yamanaka XP) + SC commitment
Resolve 24 --> 27 (78 XP = 14 Yamanaka XP + 64 regular XP)
Shadow Clone 30 --> 33 (96 XP)
Save 30 XP
 
Last edited:
[X] Training Akane: 5 clones (and Yamanaka XP) + SC commitment + Pangolin Jutsu
The reasoning for what Akane should prioritize after hitting 5-clone Resolve all seems sound to me.
e: better arguments made later, updated

[X] Training Keiko: 7 clones
And yeah with Yamanaka XP partial-draws being allowed, 7 clones is the obvious path of attack.

[X] Koi Pond: Keiko's SCs
Strictly speaking I think I would phrase this as 'Temp Keiko SOP: draw from koi pond' but I forgot to include that in the first batch so naming prerogative goes to you :D

[X] Training Noburi: None
I agree that we should do something for Noburi, but I don't much want to leap ahead to a decision without discussion, and we've been mostly distracted mathing out FOOM recently. So, this for now.

I also contend that there's no need for a Hazou SOP vote since the voted-in 'general SOP' natively includes Hazou unless we vote in a specific SOP for him that diverges from it. This is my bold stance where I agree with you on what to do but refuse to cooperate with your way of formalizing it out of petty rejection of redundancy :p
 
Last edited:
[X] Training Akane: 5 clones (and Yamanaka XP) + SC commitment
[X] Training Keiko: 7 clones
[X] Koi Pond: Keiko's SCs
[X] Training Noburi: None
 
Last edited:
[X] Training Noburi: None

IV, I'm sorry. I feel like my votes and plan names have failed you in some way. I wish I could live up to your expectations.
 
[X] Training Akane: 5 clones (and Yamanaka XP) + SC commitment + Pangolin Jutsu
The reasoning for what Akane should prioritize after hitting 5-clone Resolve all seems sound to me.

[X] Training Keiko: 7 clones
And yeah with Yamanaka XP partial-draws being allowed, 7 clones is the obvious path of attack.

[X] Koi Pond: Keiko's SCs
Strictly speaking I think I would phrase this as 'Temp Keiko SOP: draw from koi pond' but I forgot to include that in the first batch so naming prerogative goes to you :D

[X] Training Noburi: None
I agree that we should do something for Noburi, but I don't much want to leap ahead to a decision without discussion, and we've been mostly distracted mathing out FOOM recently. So, this for now.

I also contend that there's no need for a Hazou SOP vote since the voted-in 'general SOP' natively includes Hazou unless we vote in a specific SOP for him that diverges from it. This is my bold stance where I agree with you on what to do but refuse to cooperate with your way of formalizing it out of petty rejection of redundancy :p
We actually did discuss Noburi last night. He's pretty well off other than the low athletics and alertness, and doesn't have access to shadow clone, so.
 
[-] Training Akane: 5 clones (and Yamanaka XP) + SC commitment + Pangolin Jutsu
[X] Training Keiko: 7 clones
[X] Koi Pond: Keiko's SCs
[X] Training Noburi: None

Hive mind best mind. Hopefully.

Earnest plotting continues after the next update?
 
Last edited:
Wouldn't abruptly stopping civilians debt payment - atleast without explanation - be arbitrary and cruel hearted to Gaku, civvies and scrip-printer-operators?
 
Wouldn't abruptly stopping civilians debt payment - atleast without explanation - be arbitrary and cruel hearted to Gaku, civvies and scrip-printer-operators?
I have no problem with saying that you called it off shortly after leaving the room, before anything got started. We'll say that the potential consequences dawned on you and you explained them to Gaku.
 
Last edited:
[X] Overcharging: Yes

Keiko
[X] Koi Pond: Keiko's SCs

[X] Training Keiko: 7 clones
Resolve 24 --> 33 (261 XP = 23 Yamanaka XP + 238 regular XP)
Save 10 XP

Like 6 clones, this is meant for drawing on the koi pond. It's strictly better than 6 clones otherwise. Everyone who voted for 6 clones, please vote for this.

Hazou
[X] Training Hazou: FOOM

If Shadow Clone SOPs are desired:
[X] Shadow Clone SOP (Hazou): FOOM
Follow @Inferno Vulpix's FOOM SOP.

Akane
Akane needs to fix her pyramids to push Resolve to 30. Either she needs to get two skills into the 20s, or she needs to get one skill into the 40s and one into the 20s. First:

[X] Training Akane: 5 clones (and Yamanaka XP)
Resolve 24 --> 27 (78 XP = 14 Yamanaka XP + 64 regular XP)
Save 126 XP

This is strictly better since it saves more XP for non-Resolve levelling needed to get past the current pyramid barrier. Everyone who voted for Akane 5 clones, please vote for this.

Otherwise, since I support going 20/40 as Shadow Clone will need to be leveled to 40 anyway (as we need it for chakra efficiency while the koi pond is being built):

[X] Training Akane: 5 clones (and Yamanaka XP) + SC commitment
Resolve 24 --> 27 (78 XP = 14 Yamanaka XP + 64 regular XP)
Shadow Clone 30 --> 33 (96 XP)
Save 30 XP

And since I like Akane having access to Pantokrator's Hammer 20, and thus being able to cast it at Effect: 4 (!!; check the rules doc) to get 2x double tags in a given round for very efficient dodge + punch:

[X] Training Akane: 5 clones (and Yamanaka XP) + SC commitment + Pangolin Jutsu
Resolve 24 --> 27 (78 XP = 14 Yamanaka XP + 64 regular XP)
Shadow Clone 30 --> 33 (96 XP)
Pantokrator's Hammer 10 --> 12 (23 XP)
Save 7 XP

Though I suspect those last choices should be up for discussion.

Noburi
While we're doing training plans, Noburi is due for some building. Assuming he likes staying alive:
[X] Training Noburi: Athletics
Athletics 35 --> 40 (190 XP)
Save 19 XP

Oooorrr if he wants to be flashy with his new jutsu:
[X] Training Noburi: Dragon
Water Dragon Bullet 30 --> 40 (177.5 XP)
Save 31.5 XP

Or if we want to be spicy:
[X] Training Noburi: Ami's Gift
Ami's Ultimate Buster Bomb 1 --> 20 (104.5 XP)
Save 104.5 XP

Or just summoner things:
[X] Training Noburi: Summoner Things
Chakra Reserves 25 -> 28 (162 XP)
Save 47 XP

@eaglejarl @Velorien Does Pantokrator's Hammer apply to Water Whip, with it being a physical attack? That and Ghost Scales could also be good choices for Noburi right now. Social and medical skills are also an option, but I've made enough suggestions for one post.
Pantokrator's Hammer does not apply to Water Whip, which is not a normal weapon and does not benefit from the user's strength.

Also, note that no one has ever put XP into Ami's Ultimate Buster Bomb, and the consequences are thus unpredictable.
Also pinging @Velorien @OliWhail What's Hazou's (and/or Kagome's) opinion of stretching the output site from the seal (ala the quote)?
The quote sums it up. Very difficult, more so in proportion to the desired range, and your face may be eaten by eldritch abominations if you fail to do the right lucky dance.
 
[X] Training Akane: 5 clones (and Yamanaka XP) + SC commitment
Resolve 24 --> 27 (78 XP = 14 Yamanaka XP + 64 regular XP)
Shadow Clone 30 --> 33 (96 XP)
Save 30 XP

There is no real reason to level PH to 12 right now and with 30 XP we could buy Kagome's seal stunts if necessary.

[X] Training Noburi: None

Ayy what the heck? Hōzuki's Mantle gives +1/3 to Melee attacks? Does this make WW+HM better than WDB (for single target takedowns) per XP spent?

Offhand considerations: WDB makes multiple attacks which is hard to abstract, WW+HM builds in the pyramid filler as HM, WW+HM can be used to defend via counterattack, WW+HM gives defensive, multicombatant buffs from HM

I would say that WDB's range is another strength, but yes HM is pretty OP.

Secret stolen clan technique and all that.
 
Last edited:
Ayy what the heck? Hōzuki's Mantle gives +1/3 to Melee attacks? Does this make WW+HM better than WDB (for single target takedowns) per XP spent?

Offhand considerations: WDB makes multiple attacks which is hard to abstract, WW+HM builds in the pyramid filler as HM, WW+HM can be used to defend via counterattack, WW+HM gives defensive, multicombatant buffs from HM

Yup.

WDB is an excellent crowd-clearing attack.

HM + WW is just straight up better in a white-room fight sense, assuming you have the action economy to spend.

We need to get Noburi a water element defensive jutsu that can be cast offturn with a supplemental, and level *that* as well, so that he can truly become ~mostly unstoppable.
 
[X] Continue Previous Plan But Also Stop The Debt-Paying
[] Training Akane: 5 clones (and Yamanaka XP) + SC commitment + Pangolin Jutsu
[X] Training Keiko: 7 clones
[X] Koi Pond: Keiko's SCs
[X] Training Noburi: None
 
Last edited:
[X] Training Akane: 5 clones (and Yamanaka XP) + SC commitment
Resolve 24 --> 27 (78 XP = 14 Yamanaka XP + 64 regular XP)
Shadow Clone 30 --> 33 (96 XP)
Save 30 XP

There is no real reason to level PH to 12 right now and with 30 XP we could buy Kagome's seal stunts if necessary.
[-] Training Akane: 5 clones (and Yamanaka XP) + SC commitment + Pangolin Jutsu
I agree with this. Also, after reading the rules doc, I realized that SC40 gives us another clone. Therefore, it's important to get to SC40 as soon as possible, and spending XP on Pangolin jutsu impedes that.
 
I mean, all he has to do is make the seal go a bit farther than 1/2 inch, if that isn't enough.
He didn't. He figured out the seal but the waterproofing he hasn't had time to work on.

Assuming faflec is right here about the baseline being 1/2 inch, that should have resolved the waterproofing problem, no? Waterproofing for bathtub conditions only requires a few millimeters of wax, after all, unless there's something else I'm missing here.
 
Assuming faflec is right here about the baseline being 1/2 inch, that should have resolved the waterproofing problem, no? Waterproofing for bathtub conditions only requires a few millimeters of wax, after all, unless there's something else I'm missing here.
Keep in mind Jacuzzi seals are based on Tunneler's Friend seals, which are similar to storage seals but not necessarily based off of them. Regardless, Hazou does have experience in making seals which expel contents a distance away from the actual seal, so it shouldn't be that hard to fix it.
 
Keep in mind Jacuzzi seals are based on Tunneler's Friend seals, which are similar to storage seals but not necessarily based off of them. Regardless, Hazou does have experience in making seals which expel contents a distance away from the actual seal, so it shouldn't be that hard to fix it.
Remind me, do Tunneler's Friends work as air canisters (store a certain amount of air), air purifiers (scrub out CO2 and other toxins), or air generators (ex nihlo)?
 
Remind me, do Tunneler's Friends work as air canisters (store a certain amount of air), air purifiers (scrub out CO2 and other toxins), or air generators (ex nihlo)?
docs.google.com

PLAYERS - Known Seals and Runes

NB: Some of this was brought in from the old rules and needs to be converted, e.g. ‘classes’ of success. List of Seals Hazō Can Make Activation Relay Seal Air Dome Alarm Banshee Slayer (aka Earmuff Seal) Big Bubble Casino Seal Chakdar, v1.0 Chakdar, v2.0 Chakrascope Chime Seals (Nara Instruction...
 
Voting is open for the next 2 days, 6 hours
Back
Top