There's one thing I am rather worried about. It seems every leading plan has LOVEMUFFIN on Decentralizing the Normbots. While I agree it is an important action and one I was tempted to put them on in my plan, their whole thing says they specifically want to do mad science. I worry that they'll find doing the decentralizing too boring and it will make their malus permanent (thus pretty much locking them out as viable options for an extra action due to negative loyalty). My plan had them both chat with Doof and be psychoanalyzed by Technor while also working on human genetics - same DC as decentralize - so that we could hopefully move past their problems and make them more effective workers while also minimizing the damage they could do if they fail their assigned action. Researching human genetics, after all, probably isn't going to be as immediately dangerous in a fail state as having them mess around with the programming of our defense and policing system.
To note, I am not asking for votes to my plan. After catching up, I am already fine with plenty of the plans available. It's that one action - LOVEMUFFIN on Decentralize - that I find to be really potentially bad and would prefer to be moved away from.
 
There's one thing I am rather worried about. It seems every leading plan has LOVEMUFFIN on Decentralizing the Normbots. While I agree it is an important action and one I was tempted to put them on in my plan, their whole thing says they specifically want to do mad science. I worry that they'll find doing the decentralizing too boring and it will make their malus permanent (thus pretty much locking them out as viable options for an extra action due to negative loyalty). My plan had them both chat with Doof and be psychoanalyzed by Technor while also working on human genetics - same DC as decentralize - so that we could hopefully move past their problems and make them more effective workers while also minimizing the damage they could do if they fail their assigned action. Researching human genetics, after all, probably isn't going to be as immediately dangerous in a fail state as having them mess around with the programming of our defense and policing system.

Honestly, I am finding myself more and more annoyed at their self-important pissiness. If we didn´t kinda need the extra action they provided, I´d have voted to give them the Hoover-Dam-treatment long ago.

I mean, I doubt you'd get much traction in a plan to put off Doofhawk another turn.


Again, I asked that question during the planning phase hours ago already, but was soundly ignored. So I decided to just drop it and not bother anyone.
 
To note, I am not asking for votes to my plan. After catching up, I am already fine with plenty of the plans available. It's that one action - LOVEMUFFIN on Decentralize - that I find to be really potentially bad and would prefer to be moved away from.
If approval votes are approved; I'd vote for yours, it gets us closer to space than most others.
You know, earlier I did ask whether Roddys Personal Action to Build a Lair would satisfy his expectations to do construction work for us as entry project. If I had recieved confirmation (or ANY answer for that matter), my idea would have been to put him on Build a Lair for say, Hego. Then we could be using the free Stewardship NA for stuff like Wynndcom

...Just a thought.
I'd be in favor. Castle would put off a turn, but a 66% is nowhere near a sure thing. I'd go for pretty much anything with Wyndcomm in it.
 
I still do not see why LOVEMUFFIN would be upset at Decentralizing. @kfrar has made the argument before about them being a good choice, but I can't find where he made it. I could only find this post:

I can't exactly cite this, but I'm pretty sure working with the Normbots gave L.O.V.E.M.U.F.F.I.N. the "We Feel Important" loyalty buff. I think. Can anybody else corroborate this?

In any case, I think they'll find managing our killbot army to be a satisfactory task.
It was something about give them it, mentioning how LM has worked with our killbots in the past and this would be a freebie for them. Or something like that, does anyone remember it?

Edit: HaHA! I found it!
Food for thought:

Not only is decentralizing our Normbots one of the best useful actions L.O.V.E.M.U.F.F.I.N. can take, there might actually be some narrative benefits for sticking them on that action.

After all, they were responsible both for researching and using the Palladium chip, so they've actually got experience working with robot networks. As far as I can tell, this might be the first time ever that L.O.V.E.M.U.F.F.I.N. could be described as having relevant expertise for an action, so I kind've want to let them have this.
 
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Must cause harm or TAKE A PERSONAL ACTION.

The winning plan has Kitsune taking her personal action to train Janna.
I'm not convinced that that "or" means her personal actions don't cause harm. Her training probably involves throwing angry squirrels at Janna so she gets used to casting under pressure or something.
 
How do you guys feel about doing Ludivine'a personal of repairing her killer robot before doing armor? The robot should improve her Martial, making it easier for her to crit-succeed.
 
How do you guys feel about doing Ludivine'a personal of repairing her killer robot before doing armor? The robot should improve her Martial, making it easier for her to crit-succeed.
Pass. We don't know that it will do that, or by how much, or how many turns it will take to get there. If we're investing actions on improving our martial capability, I'd much rather do the reverse and have Ludivine take actions while we fix khan's science and technology issues.
 
I'm not convinced that that "or" means her personal actions don't cause harm. Her training probably involves throwing angry squirrels at Janna so she gets used to casting under pressure or something.
I mean, Janna already knows how to take care of wild possums. Squirrels shouldn't be too far a stretch :p
I still do not see why LOVEMUFFIN would be upset at Decentralizing. @kfrar has made the argument before about them being a good choice, but I can't find where he made it. I could only find this post:
Well, thanks for addressing my concern instead of talking around me like most people tend to do. I rather appreciate it! :D

Not entirely convinced by that logic that they'll be happy doing it since they seem to want to invent rather than "busywork" by their description, but kfar does still make a good point so it helps my concerns at least a little bit.
 
Pass. We don't know that it will do that, or by how much, or how many turns it will take to get there. If we're investing actions on improving our martial capability, I'd much rather do the reverse and have Ludivine take actions while we fix khan's science and technology issues.
If we put Khan on power armor right now, he'd roll the same as Von Drake. If we put him on it after he finishes catching up on science and technology, he'd give us the best possible Power Armor roll with a high chance of crit-succeeding.

I'd be down with letting him design the power armor, but people wanted Von Drake for narrative reasons.
 
If we put Khan on power armor right now, he'd roll the same as Von Drake. If we put him on it after he finishes catching up on science and technology, he'd give us the best possible Power Armor roll with a high chance of crit-succeeding.

I'd be down with letting him design the power armor, but people wanted Von Drake for narrative reasons.
He rolls 3 lower on it, actually, and narratively is much worse. I'd prefer "Von drake does tech actions at +36 for a few turns, then Khan takes over for martial actions in general at +66 after finishing a personal action set" to "Khan does martial actions at +33 for a few turns, then maybe von drake takes over as somewhere in the mid forties."
 
@Made in Heaven For future reference, does Janus Lee's trait bonus on vehicle design proc on researching Sublight Drives? I wasn't quite sure whether researching the engines of Jumba's ship was close enough to count for it or not. I assumed it was when I put it in my plan, but it's a good idea to ask for putting the action in future turns.
 
A bit unrelated to voting, but anyone has any idea who'd we summon if we did this?

Given we're working in a "lots of hells" world, I imagine it's a grab bag of whoever is willing to be summoned based on the summoners and the roll. In general, I think it will give minions for use, but poor rolls and Janna might be Satan's minion who figures out she's the scammer, or high rolls and he pays Janna to catch the mysterious identity thief. Kitsune would likely summon figures from Japanese underworlds, Khan from mongolian, Russ either business devils or just write us a treatise on demonic combat or something, and Tobe a random grab bag of whatever's funniest.

EDIT: Wait no Russ is the Tasmanian Devil. Duh.
 
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A bit unrelated to voting, but anyone has any idea who'd we summon if we did this?
Adding on to ExNihilo's statement, it could also pull from Jimmy Two-Shoes since that place was filled with demons and vaguely Hell-like. That would probably be the result of a "mediocre" roll since there isn't much interesting to pull from there.

I suppose we could always try to buy out Misery Inc. and get DEI a foothold in all of the Hells :p
 
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He rolls 3 lower on it, actually, and narratively is much worse. I'd prefer "Von drake does tech actions at +36 for a few turns, then Khan takes over for martial actions in general at +66 after finishing a personal action set" to "Khan does martial actions at +33 for a few turns, then maybe von drake takes over as somewhere in the mid forties."
I was agreeing. I was discussing the possibility of pushing back Power Armor until Khan is rolling at +86 instead of doing it now. Still, that's not in crit-success range unless his dice exploded.
 
I was agreeing. I was discussing the possibility of pushing back Power Armor until Khan is rolling at +86 instead of doing it now. Still, that's not in crit-success range unless his dice exploded.
Meh. We'll probably get an option to upgrade it eventually. I'd rather have something now before we start getting attacked. Also, with XP reduction and without the tech malus Khan would need to roll a 94 to get a crit, he wouldn't need exploding dice.
 
I suppose we could always try to buy out Misery Inc. and get DEI a foothold in all of the Hells :p
Now that I think about it, if this was still a bit more of a crack quest as it was when it first began, I'd say it would be a good idea to buy out Misery Inc. and replace their factory with an ACME factory. Just imagine making Lucius have all his work at making people miserable replaced with a company literally designed to make people laugh and have fun. For salt in the injury, Jimmy could even be a manager or consultant down there. It'd be hilarious :V
 
Meh. We'll probably get an option to upgrade it eventually. I'd rather have something now before we start getting attacked. Also, with XP reduction and without the tech malus Khan would need to roll a 94 to get a crit, he wouldn't need exploding dice.
... No? The action DC is 100, so crits are from 200 up, no? 94+86 = 180. You could throw Coyote's Early Access Dummy on the action to let him crit at 99, but at that point it's just too many resources invested for an additional 1% chance.

Also, I just realized Khan has an amazing trait that lets him roll 2/3 his stats on two Nationals a turn, potentially rolling two lower DC martial actions at 48 on the same turn. We've just never used it because we haven't unlocked second Martial action and are in no way close to doing it.
 
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... No? The action DC is 100, so crits are from 200 up, no? 94+86 = 180. You could throw Coyote's Early Access Dummy on the action to let him crit at 99, but at that point it's just too many resources invested for an additional 1% chance.

Also, I just realized Khan has an amazing trait that lets him roll 2/3 his stats on two Nationals a turn, potentially rolling two lower DC martial actions at 48 on the same turn. We've just never used it because we haven't unlocked second Martial action and are in no way close to doing it.
There is a reason why I mentioned with XP. With XP lowering the DC, it is DC 90, which is within the range to crit.
 
I mean, if you're looking specifically for the best crit chance, at that point you should be lowering crit explosion threshhold so you crit on 90 rather than 94.
That's true enough, though it is perfectly possible for Khan to roll less than a 24 (assuming that he rolled a 90) If he rolled a 100 he'd have to roll a minimum of 14 to crit.

It's not impossible, but I still DC reduction would be the best choice there. I mean, I could see the potential in lowering the DC to 50, with a bare failure.
 
Let's talk about applications of approval voting, as they are likely to become relevant either this vote or the next unless @Made in Heaven decides against it.

So, if you're voting for a plan you really like, but 5 hours into the vote it only has 5 votes and two other plans have 20 each, approval voting allows you to add a vote for the frontrunner you prefer without taking a vote away from your actual favorite vote. That way, you don't need to choose between strategically voting and hoping for the comeback.

That's the obvious, surface-level application of approval voting; in my opinion, it's also not a very important one.

The key thing approval lets you do, in my opinion, is take a plan you mostly like but has one or two things you really don't (recruiting Wasabi over the Glooms, reaching out to Shere Khan rather than the Zaibatsu, not putting TECHNOR on a quest, etc.), and just... change the things you don't like about it. And then also vote for whatever more established plans you prefer, for strategic reasons.

Then, when other voters are looking over their options, they can vote for whichever frontrunner they prefer for strategic reasons, and then also vote for any tweaked versions of the frontrunners that better match their preferences. If a tweaked version is deemed better by enough people, eventually it'll become one of the frontrunning plans itself, and people who voted for it and another mediocre plan can drop their vote for the mediocre plan and allow the tweaked version to win.

This sort of thing happens all the time in Divided Loyalties, and it's by far the most reliable way I've seen to overturn bandwagons and to mitigate the tendency for votes to be decided by who can post their plan the soonest after the moratorium ends.


..I recind my complaint.

If we end up using color-coding like that, can we agree on one code and pin it somewhere for easier browsing?
The colors used in most of the plans are the colors that the Plan-Inators automatically add when the Include BBcode option is set to yes.

Any feedback or suggestions on the Plan-Inator formatting or functionality are always welcome.

I still do not see why LOVEMUFFIN would be upset at Decentralizing. @kfrar has made the argument before about them being a good choice, but I can't find where he made it. I could only find this post:

It was something about give them it, mentioning how LM has worked with our killbots in the past and this would be a freebie for them. Or something like that, does anyone remember it?

Edit: HaHA! I found it!
To be fair, I was making a case that they'd be good at it while mocking them with the implication that they would be terrible at anything else. I'm not sure they'll be particularly happy about it, though I imagine it'll be a step up over corporate work.

It's no chemical weapons, but it does involve working on the killbot armies, so eh.
 
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Since it seems unlikely to happen this turn, I'd like to urge everyone for future turns - please let Goofy get through his personal actions. He is one of the two likely candidates for the dream queen warning. We have literally only let him do a personal action once (during the retreat, where everyone got to do one). Let Janus or Mirage or Technor handle diplomacy for a few turns while he finishes his degree and does a little gardening. It might be very important.
 
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