That depends on how badly you want Shego to burn down all of Doofania in a fit of rage. Let's at least get the castle out of there first. :p
Besides that castle, I... yeah. I'm generally not the sort of person who endorses burning down a small country out of personal spite but there isn't much there besides the castle that the universe wouldn't be better off without. So lets cut out actual murder and burning and just temporally freeze the place so it no longer interacts with the outside world. A whole country, petrified like the lawn gnomes they so covet.

It puts them out of their misery and ours, nobody actually dies, and... hey... its not like anybody else is actually going to notice that its slightly more stagnant than usual. If we want to be cruel, put them in a time loop and give the assholes what they want.

The only downside is that, when humanity is long extinct (so sometime next quarter?), I don't want that shithole as being the one thing alien races remember us by.
 
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Besides that castle, I... yeah. I'm generally not the sort of person who endorses burning down a small country out of personal spite but there isn't much there besides the castle that the universe wouldn't be better off without. So lets cut out actual murder and burning and just temporally freeze the place so it no longer interacts with the outside world. A whole country, petrified like the lawn gnomes they so covet.

It puts them out of their misery and ours, nobody actually dies, and... hey... its not like anybody else is actually going to notice that its slightly more stagnant than usual.

The only downside is that, when humanity is long extinct (so sometime next quarter?), I don't want that shithole as being the one thing alien races remember us by.
Alternatively, we could conquer/buy out Drusselstien and convert it into Doofania Europe, complete with dragging everything kicking and screaming into the current era and remaking it into our own image. The country is essentially removed from existence, no murder, and Doof gets satisfaction and resolution of traumatic backstories.
 
Alternatively, we could conquer/buy out Drusselstien and convert it into Doofania Europe, complete with dragging everything kicking and screaming into the current era and remaking it into our own image. The country is essentially removed from existence, no murder, and Doof gets satisfaction and resolution of traumatic backstories.
Though they might be too goddamn dense to be taken that way. I mean... the HRE is too damn newfangled for them and I'm genuinely impressed they had a castle, though they clearly would have hated that on principle as well. Money is a thing but the idea of shares would be more witchcraft and they have such a spite for nice things that making the sale would be genuinely hard. They are a people that meticulously ruins things for themselves with every passing generation.

I admit that EuroDoof would be entertaining, however.
 
Though they might be too goddamn dense to be taken that way. I mean... the HRE is too damn newfangled for them and I'm genuinely impressed they had a castle, though they clearly would have hated that on principle as well. Money is a thing but the idea of shares would be more witchcraft and they have such a spite for nice things that making the sale would be genuinely hard. They are a people that meticulously ruins things for themselves with every passing generation.

I admit that EuroDoof would be entertaining, however.
That's why it was "conquer" in addition to "/buy out." Don't think the Masquerade covers invading countries outside the US, so once we have enough Normbots to actually hold the place we just swarm them under and then proceed with Plan Doofania Europe. Like 99% of the planet doesn't care about or even know of Drusselstein's existence, so we shouldn't make any enemies except the local populace doing that, and we were going to be doing that anyway by forcing them to change.
 
so we shouldn't make any enemies except the local populace doing that, and we were going to be doing that anyway by forcing them to change.
We're already their enemy with all the terrible childhood and that accursed driving test and the populace have hated our families for centuries for being the warlock descendent. If we do concur that place, I want to have the Normbots there look like Gnomes; enforce them with the thing they worship the most.
 
We're already their enemy with all the terrible childhood and that accursed driving test and the populace have hated our families for centuries for being the warlock descendent. If we do concur that place, I want to have the Normbots there look like Gnomes; enforce them with the thing they worship the most.
So, have them look like Lawn Gnorme?
 
Wasn't the warlock Gramps the one who invented that gnome tradition for a quick buck in the first place? So it should be in character for us to do that.
Yes, but we also have lawn gnome related PTSD. Forced to stand in the freezing rain pretending to be a lawn gnome overnight messes a kid up. It would probably push a few buttons and lead to our lashing out against our perfect robotic son.
 
Yes, but we also have lawn gnome related PTSD. Forced to stand in the freezing rain pretending to be a lawn gnome overnight messes a kid up. It would probably push a few buttons and lead to our lashing out against our perfect robotic son.
Make them the uniform for the citizens over there then. They should feel our experience of wearing them for most nights of our childhood.
 
The upside is, if we violently oppress them by forcing them to modernize, we'll be oppressing them so they'll like it.

Also, don't worry too much about the burning thing. Drusselstein has been burned down in the First Crusade, Third Crusade, Fourth Crusade, Hundred Years War, Hussite Wars, Thirty Years War, Seven Years War, English Civil War, American Civil War, both World Wars, and the Cold War. They're used to it.
 
January/February 2016 Results
[] Plan: Let's Maximize Our Results:
-[] Combat organized crime in Doofania
--[] Hero Unit Assigned: Norm
-[] Poach people from Syndrome
--[] Hero Unit Assigned: Technor
-[] Host a company retreat
--[]Hero Unit Assigned: Hego
-[] Build the Toontown Railroad
Hero Unit Assigned: Mirage:
-[] Develop a flying car
--[] Hero Unit Assigned: Vanessa
-[] Visit the Magus Bazaar
--[] Hero Unit Assigned: Janna
-[] Operation: Blue Hawaii
--[] Agent Russ
--[] Major Monogram
--[] Gengis Khan
-[] Birds of a Feather:
--[] Wile E. Coyote
--[] Max
--[] Goofy
--[] Dennis the Duck
-[] Work on an extra action:
--[] Study the Palladium Chip
-[] Make up with Roger
-[] Give a project your 'personal attention' (3 personal actions)
--[] Build the Toon Railroad
-[] Work for Dr. D
--[] Blue Hawaii
-[] Aid your Descendant
--[] Blue Hawaii
-[] Work for the Bossman
--[] Birds of a Feather
-[] Work for Doctor Doofenshmirtz
--[] Blue Hawaii
-[] Work for the Good Doctor
--[] Blue Hawaii
-[] Work for Father
--[] Assimilate Organized Crime
-[] Help the Pharmacist
--[] Birds of a Feather
-[] Work for your evil boss
--[] Host a company retreat
-[] Work for Dr. Doof
--[] Poach people from Syndrome
-[] Work for the Doof
--[] Birds of a Feather
-[] Work for Dr. Heinz
--[] Build The Toon Railroad
-[]Work for dad
--[] Research Flying Cars
-[] Do Stuff for the Doof
--[] Visit the Magnus Bazaar

[ ] Combat organized crime in Doofania
DC 45
55+13+18+5=91
Critical Success
Despite his previous failings, Norm managed to absolutely annihilate the remaining traces of organized crime within your home city. The remaining Kronos-based mobs either fled or surrendered, as most right-thinking folk do when faced with giant laser robots. While you'll still have the petty day to day crime to deal with, as well as the occasional nemesis, you're certain that anything more organized has been shattered to pieces and would take ages to crawl back. Barring any unforeseen disasters, crime has been wiped out completely!

Organized crime in the city of Doofania has been crushed for at least a year! Organized crime will take a significant malus to return until that time has passed!

[ ] Poach people from Kronos
DC 65 (Reduced by XP)
86+18+22+3=129
Spectacular Success
TECHNOR, THE MECHANICAL MAN has done an excellent job in convincing some people stuck on the sinking ship that is the Kronos Corporation to come to a place with far more successfully evil prospects. In addition to nabbing quite a few interns and managers, Technor has attracted the attention of Syndrome's head researcher, a man by the name of Cyrus Bortel. Bortel is known for being a skilled researcher who personally managed the doppelganger program, and for having a deep and abiding hatred of supervillains due to the sheer number of times his work has been stolen by them. The catastrophe of the Sands gala convinced him that Kronos can no longer protect him from this particular… pet peeve. Thanks to some clever reverse-psychology on Technor's part, he has agreed to join DEI in return for certain allowances, most important of which is to never be put near Technor or any other supervillain ever again. Unfortunately Technor doesn't have enough time or bribes to hire everyone, so you need to make a choice:

[ ] Hire Cyrus Bortel as a Hero Unit and gain a small decrease to 'Improve Administrative Efficiency' DC
[ ] Hire more interns and managers and gain a large decrease to 'Improve Administrative Efficiency' DC

[ ] Host a company retreat
DC 67 (Reduced by XP)
92+24+18+1=135
Critical Success!

To be continued...

You will get a post for the retreat choices soon.

[ ] Build the Toontown Railroad
DC 80 (Reduced by XP)
3+14+28+4=49
Miserable Failure!

Personal attention: reroll
23+14+28+4=67
Dismal Failure

Mirage is indisputably skilled in navigating corporate boardrooms and uncovering secrets that people would prefer to remain hidden. Unfortunately, this skill seems to transfer poorly to affairs involving the zaniness and wackiness of Toon antics. She has been unable to find her footing and seems at a loss for how to disguise the movements of beings that habitually need to be on stage. Fortunately your personal attention to the matter saved things from being far worse than they could have been, but as it stands, the Railroad remains decidedly less than functional.

Dougal la Mancha:
55+26+25+25+8=139
Critical Success!

Thankfully, it seems like you aren't the only people looking out for the funny folk. A few weeks in, Mirage was approached by one Dougal la Mancha, an ink and paper magnate known to have supplied many cartoon studios back in the day… and therefore less than agreeable to Doom's own policies. Dougal has offered to help the Toontown Railroad smuggle a great many Dip Row and other wrongfully incarcerated Toons out of Los Angeles, making use of Mancha Paper's now-abandoned warehouses. Mancha Paper is an established name in LA, albeit one that has not seen much business since the golden age of cartoons, and a number of Red Car members had positive things to say about the company. It's perfect, and what could have been a dismal failure has become a smashing success. Mirage herself has spoken very warmly of the man.

The Toontown Railroad has been established.

[ ] Develop a flying car
DC 50
91+38+18+2=149
Critical Success

Vanessa's oversight on building the flying car has been surprisingly invaluable. Not in the actual science part, while Vanessa might be smart she doesn't have any practical engineering experience. No, her contribution came in the form of legal recommendations. She pointed out that instead of bribing lobbyists you could just… you know, lobby for the things instead. A whole lot of senators seemed to like the idea of getting their hands on a flying car, so they pushed some laws through Congress to make them (mostly) legal! Sure, you need to get a special permit, but at least you haven't made the government any madder at you than they already are! There's still the public opinion nightmare waiting if you start rolling out Flubber-based cars in mass production, but at least you can use it yourself though!

Government opinion drop has been avoided! Research options for flying mass transit have been unlocked!

[ ] Study the Palladium Chip
DC 50
37+38+14+1=90
Spectacular Success

L.O.V.E.M.U.F.F.I.N. did the sensible thing for once and analyzed the Palladium Chip on an isolated network, where they were able to confirm the thing was working as intended and, barring the opposite of a miracle, completely uncompromised. They were even able to edit out a few algorithms they claimed 'from experience' were the source of unwarranted aggression, which should deal with the concerns you had about Omnidroid-based AI being a bit too violent for your own Normbot needs.

The Palladium Chip is safe to use! 'Upgrade' options have received a significant DC drop!

[ ] Visit the Magus Bazaar
DC 60
64+0+10+1=75
Decent Success

Janna did not seem to believe you at first when you handed her a credit card, gave her directions to a secret magical marketplace, and told her to use her best judgement. Once she shook off the cognitive dissonance, she grabbed the card and was gone faster than you could blink. She returned two weeks later with an enormous pile of what she has deemed 'spooky stuff', as well as a couple of 'contacts with the locals', whatever that means.

Janna has become better acquainted with the Magus Bazaar! Examine Lesser Artifacts action unlocked!
 
[X] Hire more interns and managers and gain a large decrease to 'Improve Administrative Efficiency' DC

I'd rather get the bigger decrease to an extra action DC than hire someone who REALLY does not like Evil.
 
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Crystal Bortel is a minor character from the television show Kim Possible. He worked in a top secret research facility in the southwestern United States of America, and created the Neuro-Compliance Chip, Silicon Phase Disruptor, Moodulator, and Electro Magneto Accelerator.
 
On the one hand, probably a decent Learning Hero with a specialty in robotics and the Doppelgänger stuff we stole. On the other hand, hates us, half our employees, and like half the things we stand for.

[X] Hire more interns and managers and gain a large decrease to 'Improve Administrative Efficiency' DC
 
Yeah. The fellow who doesn't want to be around supervillains should... not be around supervillains. I kind of want to cut him a check and see if we can pass him off to a non-supervillainish King who isn't likely to go too mind-control happy. I'd toss him at Xanatos except Coyote is there, and fuck Coyote.

[X] Hire more interns and managers and gain a large decrease to 'Improve Administrative Efficiency' DC
 
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[X] Hire more interns and managers and gain a large decrease to 'Improve Administrative Efficiency' DC

While Bortel is tempting, I want that second action more. Also, hot damn, that clutch Railroad roll. Where did that even come from?
 
On the one hand, probably a decent Learning Hero with a specialty in robotics and the Doppelgänger stuff we stole. On the other hand, hates us, half our employees, and like half the things we stand for.

Well, that's me convinced.

[X] Hire more interns and managers and gain a large decrease to 'Improve Administrative Efficiency' DC
 
[ ] Combat organized crime in Doofania
DC 45
55+13+18+5=91
Critical Success
Despite his previous failings, Norm managed to absolutely annihilate the remaining traces of organized crime within your home city. The remaining Kronos-based mobs either fled or surrendered, as most right-thinking folk do when faced with giant laser robots. While you'll still have the petty day to day crime to deal with, as well as the occasional nemesis, you're certain that anything more organized has been shattered to pieces and would take ages to crawl back. Barring any unforeseen disasters, crime has been wiped out completely!

Organized crime in the city of Doofania has been crushed for at least a year! Organized crime will take a significant malus to return until that time has passed!
OK, that's nice. I don't know what the consequences are, and it's a pity that we'll have to "keep the grass mowed" if we want this to stick, though...

If we can find a way to get double martial actions per turn then having to do that won't be too onerous, and hopefully it means that nemeses and random supervillains like Lizzy and Stanley have trouble getting inroads into our territory.

[ ] Poach people from Kronos
DC 65 (Reduced by XP)
86+18+22+3=129
Spectacular Success
TECHNOR, THE MECHANICAL MAN has done an excellent job in convincing some people stuck on the sinking ship that is the Kronos Corporation to come to a place with far more successfully evil prospects. In addition to nabbing quite a few interns and managers, Technor has attracted the attention of Syndrome's head researcher, a man by the name of Cyrus Bortel. Bortel is known for being a skilled researcher who personally managed the doppelganger program, and for having a deep and abiding hatred of supervillains due to the sheer number of times his work has been stolen by them. The catastrophe of the Sands gala convinced him that Kronos can no longer protect him from this particular… pet peeve. Thanks to some clever reverse-psychology on Technor's part, he has agreed to join DEI in return for certain allowances, most important of which is to never be put near Technor or any other supervillain ever again. Unfortunately Technor doesn't have enough time or bribes to hire everyone, so you need to make a choice:

[ ] Hire Cyrus Bortel as a Hero Unit and gain a small decrease to 'Improve Administrative Efficiency' DC
[ ] Hire more interns and managers and gain a large decrease to 'Improve Administrative Efficiency' DC
Hm. Honestly I don't think we want Bortel that badly.

Firstly, if Doof reminds Shego of Dr. Drakken, he's gonna remind Bortel of Dr. Drakken, and Drakken's the big offender in repeatedly stealing his work. More generally, Bortel just sounds very supervillain-averse, and that's a problem when working for Doofenshmirtz Evil incorporated.

I think I'd rather have the large decrease to "Improve Administrative Efficiency;" we have leads on good Learning heroes already and don't desperately need more even if Bortel is a good AI and general researcher known to have invented the Neuro-Compliance Chip, Silicon Phase Disruptor, Moodulators, and Electron Magneto Accelerator.

Among other things because as we see later, those high-DC "double-action actions" can be a bear.

[X] Hire more interns and managers and gain a large decrease to 'Improve Administrative Efficiency' DC

[ ] Build the Toontown Railroad
DC 80 (Reduced by XP)
3+14+28+4=49
Miserable Failure!

Personal attention: reroll
23+14+28+4=67
Dismal Failure

Mirage is indisputably skilled in navigating corporate boardrooms and uncovering secrets that people would prefer to remain hidden. Unfortunately, this skill seems to transfer poorly to affairs involving the zaniness and wackiness of Toon antics. She has been unable to find her footing and seems at a loss for how to disguise the movements of beings that habitually need to be on stage. Fortunately your personal attention to the matter saved things from being far worse than they could have been, but as it stands, the Railroad remains decidedly less than functional.
Oof. Real kick in the shorts. While the odds were in our favor that we'd roll a 34 or better at least once, it wasn't inevitable. I don't know what the consequences of a failure here would be...

Dougal la Mancha:
55+26+25+25+8=139
Critical Success!

Thankfully, it seems like you aren't the only people looking out for the funny folk. A few weeks in, Mirage was approached by one Dougal la Mancha, an ink and paper magnate known to have supplied many cartoon studios back in the day… and therefore less than agreeable to Doom's own policies. Dougal has offered to help the Toontown Railroad smuggle a great many Dip Row and other wrongfully incarcerated Toons out of Los Angeles, making use of Mancha Paper's now-abandoned warehouses. Mancha Paper is an established name in LA, albeit one that has not seen much business since the golden age of cartoons, and a number of Red Car members had positive things to say about the company. It's perfect, and what could have been a dismal failure has become a smashing success. Mirage herself has spoken very warmly of the man.

The Toontown Railroad has been established.
But the good news is, this happened. The only problem is... I have no idea who this is.

The name "la Mancha" can only ever evoke Don Quixote, of course, but I have no idea who 'Dougal' is or what his game is. I certainly appreciate what he seems to be doing, mind you, but I have to wonder what's going on here.

[ ] Develop a flying car
DC 50
91+38+18+2=149
Critical Success

Vanessa's oversight on building the flying car has been surprisingly invaluable. Not in the actual science part, while Vanessa might be smart she doesn't have any practical engineering experience. No, her contribution came in the form of legal recommendations. She pointed out that instead of bribing lobbyists you could just… you know, lobby for the things instead. A whole lot of senators seemed to like the idea of getting their hands on a flying car, so they pushed some laws through Congress to make them (mostly) legal! Sure, you need to get a special permit, but at least you haven't made the government any madder at you than they already are! There's still the public opinion nightmare waiting if you start rolling out Flubber-based cars in mass production, but at least you can use it yourself though!

Government opinion drop has been avoided! Research options for flying mass transit have been unlocked!
Wow, nice. We almost got to find out what a triple-crit would look like! but yeah, we'd better avoid mass release of Flubber technology until and unless we can figure out a way to make people less scared.

[ ] Study the Palladium Chip
DC 50
37+38+14+1=90
Spectacular Success

L.O.V.E.M.U.F.F.I.N. did the sensible thing for once and analyzed the Palladium Chip on an isolated network, where they were able to confirm the thing was working as intended and, barring the opposite of a miracle, completely uncompromised. They were even able to edit out a few algorithms they claimed 'from experience' were the source of unwarranted aggression, which should deal with the concerns you had about Omnidroid-based AI being a bit too violent for your own Normbot needs.

The Palladium Chip is safe to use! 'Upgrade' options have received a significant DC drop!
Excellent.

[ ] Visit the Magus Bazaar
DC 60
64+0+10+1=75
Decent Success

Janna did not seem to believe you at first when you handed her a credit card, gave her directions to a secret magical marketplace, and told her to use her best judgement.
:lol: :rofl: :lol: :rofl: :lol: :rofl:

Yeah, I figured we'd get that reaction.

"Wait, what, really?"

"Yes, what is this?"

"Just... repeat that for me."

"I want you, my newly recruited sassy and endearingly shady eeevil intern, to go to an obscure and magical location I know about only because Goofy told me a few weeks ago, and spend the balance on this debit card on whatever kooky magical whozits you think look interesting, then bring them back here!"

"What."

"Did I stutter?"

Once she shook off the cognitive dissonance, she grabbed the card and was gone faster than you could blink. She returned two weeks later with an enormous pile of what she has deemed 'spooky stuff', as well as a couple of 'contacts with the locals', whatever that means.

Janna has become better acquainted with the Magus Bazaar! Examine Lesser Artifacts action unlocked!
OK, good good. And it unlocks a low-impact Occult action, we need those for now while we dabble.
 
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